Jump to content

dako12

Member
  • Posts

    31
  • Joined

  • Last visited

  • Feedback

    0%

About dako12

Informations

  • Gender
    Not Telling

Recent Profile Visitors

1270 profile views

dako12's Achievements

Explorer

Explorer (4/16)

  • First Post
  • Collaborator
  • Conversation Starter
  • Week One Done
  • One Month Later

Recent Badges

7

Reputation

  1. Incomprehensible. Just kidding What do you actually mean, are you reffering lets say to TimebombFix? Or that a version not up to date is a time bomb ready to explode? haha
  2. You are reffering in offlineshop_manager.cpp but why we should change it? Also ken have checkname in the title so not possible to add name with spaces or specials chars anymore but I think it's worth to keep it that way as I don't have as much knowledge in C+ to choose what's best for security (offtopic)
  3. Hi community, Something is bothering me the last days, I can't seem to calm my thoughts about possible bugs or duplications methods using the latest NOT public version of the offline shop by Ken. In your time using this feature in your server have you encountered any bugs or item duplication problems? Also if you are using the sash system by LennT v0.3 that is smoothly combined to the offline shop through the adaptations made by ken, are there any duplicating sash problems? Thanks all for interacting with the topic, I am waiting for your personal experiences with the above systems, any info contribution is welcome.
  4. @Vanilla Thanks it did the trick for me As it seems to have fixed the price visually when you click accept it sets the price typed (9.999.999.999) Visually------------------->Works (9.999.999.999) --->(1.999.999.999) Actually-----------> Not working (9.999.999.999) --->(9.999.999.999) I tried it but I used somehow like this and I messed up also after the above did not work I tried messing with other fuctions before this and as a result I understood them and used some of them, but I couldn't figure this out, one time some ident error, then syntax error so I asked for your help guys.
  5. @WeedHex It is normal shop "shop input price dialog" and in the official files the above class in the official uicommon.py has changed defs but I can't seem to understand them so I can change my uicommon.py too. class MoneyInputDialog(ui.ScriptWindow): Here is the official uicommon.py if you want to compare the class with the 40k from my original post and maybe you can understand what needs to be changed. (btw the official use some new variables in the last fuctions that I tend to believe are source sided so I cant use the official defs as they are. [Hidden Content]
  6. Sorry if I am not understood, because at that time I was experimenting with it I thought it would be obvious but it isn't your are right The uicommon i have uploaded in pastebin is from 40k client, so most likely it will not be the same with the 2020 one the official uses, I want to believe I 've became comprehensible haha, thanks for your time This is from official and the second is from my files
  7. Hello. Is there a way to make the shop price when a user inputs a number more than 1999999999 in shop price, instantly the price to return to the max value ( in this case1999999999 ) If it is possible to happen with our uicommon [Hidden Content] and not the new official one. Thanks
  8. There are NO guidelines on "How to make a private server". You must find out by yourself (or by reading forums) what is the purpose of each file and how to modify them, if someone wanted to make a full guide I believe 10 pages wouldn't be enough. As for a quick tip to start you can use the official sg clean files And a guide of how to install them in vmware or a paid vps freebsd system.
  9. Just change the number of the groups and use a lower one
  10. Check in database player inside the mob_proto all attack_speed values if there is any > 4000 just change it to a smaller one. (4000 is just the higher number i've used in some stones) or take a backup and simple use the above query and check if everything is working as expected.
  11. Take a look at this topic maybe it may help you And use freebsd 10.3 from now on cause 9.3 is no longer supported by freebsd community
  12. Hey @Vanilla I 've got a problem and maybe some others will come to this. While using this new core with all libs and dependencies complete, when I try to login to the server client stay frozen to "Connecting" even with false or true login data. With your debug compiled game the same thing, but the strange for me is that when I compile it myself to release mode the cores keep rebooting (and still not connecting ofc) If I replace the game and db files with the ones from vanilla 2.4.1 the game starts normally and I can login normally too. Edit: P.S I am using vrunner In auth autorun.log While in syserr of auth In ch1 autorun.log along with the starting logs it has the following error (only with the new core) In ch1 sysser And db autorun.log Db sysser Sorry for asking for help regarding an individual problem to your release thread but I guess I miss some small detail and It will drive me crazy
  13. @Hik Make sure you have installed cryptopp by ports cd /usr/ports/security/cryptopp/ && make install clean And: In /usr/local/include/cryptopp add the attached file. cryptoppLibLink.h
  14. Is there a specific way that clang-devel should be installed? Cause it's installations is causing problems and it is not fullfilled successfully. Also in the makefile the -std=c++14 returns " error: invalid value 'c++14' " OS: Freebsd 9.3 32bit
×
×
  • Create New...

Important Information

Terms of Use / Privacy Policy / Guidelines / We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.