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Posts posted by flygun
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sorry i can't i have problem with my internet connection
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reboot your machine then clean your serverfiles ... and then start the server again
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i wrote it now XD
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idk why he wrote the map check function with python he could do it with c++
and i'm very sorry i don't know how to use spoiler with this new interface (design)
Just write [ spoiler ] [ /spoiler ] without spaces and...
Hidden Content
thank you .... anyway i got some problems with my FreeBSD OS so i can't test the system with server so i just wrote the codes cus i just couldn't see the python code look like this without rewriting it lol
btw with / without my code the /channel x problem is still there so i think he must write it with some c++ codes to be more functional
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I'm using vmWare and the system currently occupies about 10gb disk space out of 40gb maximum. So I'll only have to upload 10gb but unfortunetately my connection is so bad that I even can't seem to upload them. I only upload with 100kb/s, which equals to 10 hours upload time :/
Edit: It's 100 hours, not 10. Sorry for the missing 0 :/
you can use this for VMWare
C:\Program Files\VMWare\VMWare Server> vmware-vdiskmanager.exe -k "D:\Virtual Machines\my_hd.vmdk"
you can also use this command if you're using freebsd OS
cat /dev/zero > zero.fill;sync;sleep 1;sync;rm -f zero.fill
use the command then use the cmd command ... i saved 7GB
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idk why he wrote the map check function with python he could do it with c++
and i'm very sorry i don't know how to use spoiler with this new interface (design)
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thx for the system i didnt test it or add it
also iam not c++ progream but your code it seem to be uglygood luck
Really? I can't find anything ugly about this. Actually the c++ part is very nice. I didn't check on python.
And why are you wishing him good luck at his own release? ._. Sometimes I don't understand people...^^
Anyway, the idea behind that is great and I like the c++ part a lot. Oh, and a german sentence slipped through
I know that it isn't the best c++ Code, but I really.love using maps ^^
Py part is 1:1 from wom:o
And yeah the German sentence comes through
sorry for that ^^
Mobile phone and yeah
i dont know how to tell u why he is ugly
also iam arabic from libya not germany
alina wasn't talking to you when he/she wrote this ---> "and a german sentence slipped through "
he/she was talking to the topic maker
and for the python part :
go to uisystem.py in root and search for this tow times
self.GetChild("help_button").SAFE_SetEvent(self.__ClickHelpButton)
and under it write this
self.GetChild("Change_Channel").SAFE_SetEvent(self.__ClickChangeChButton)
and after this
def __ClickInGameShopButton(self): self.Close() net.SendChatPacket("/in_game_mall")
write this
def __ClickChangeChButton(self): if constInfo.channel == 0: constInfo.channel == 1 self.uuchangechannel = uichannel.ChannelChanger() self.uuchangechannel.Show() elif constInfo.channel == 1: constInfo.channel == 0 self.uuchangechannel = uichannel.ChannelChanger() self.uuchangechannel.hide()
save and exit
2: change uichannel.py in root with this
import ui import net import app import chat import math import wndMgr import serverInfo import background import ServerStateChecker import snd import constInfo Channel_window = "uiscript/channel.py" class ChannelChanger(ui.ScriptWindow): def __init__(self): ui.ScriptWindow.__init__(self) def __del__(self): ui.ScriptWindow.__del__(self) def Show(self): self.__LoadWindow() ui.ScriptWindow.Show(self) def __LoadWindow(self): try: pyScrLoader = ui.PythonScriptLoader() pyScrLoader.LoadScriptFile(self, Channel_window) except: import exception exception.Abort("PetWindow.LoadWindow.LoadObject") #buttons self.TitleBar = self.GetChild("TitleBar") self.channel1 = self.GetChild("Channel_1") self.channel2 = self.GetChild("Channel_2") self.channel3 = self.GetChild("Channel_3") self.channel4 = self.GetChild("Channel_4") #event buttons self.TitleBar.SetCloseEvent(ui.__mem_func__(self.Close)) self.channel1.SetEvent(ui.__mem_func__(self.___1)) self.channel2.SetEvent(ui.__mem_func__(self.___2)) self.channel3.SetEvent(ui.__mem_func__(self.___3)) self.channel4.SetEvent(ui.__mem_func__(self.___4)) def ___1(self): snd.PlaySound("sound/ui/click.wav") ch = "1" self.__OnChangeChannel(ch) def ___2(self): snd.PlaySound("sound/ui/click.wav") ch = "2" self.__OnChangeChannel(ch) def ___3(self): snd.PlaySound("sound/ui/click.wav") ch = "3" self.__OnChangeChannel(ch) def ___4(self): snd.PlaySound("sound/ui/click.wav") ch = "4" self.__OnChangeChannel(ch) def __IsSpecialMap(self): dis_maps = [ "season1/metin2_map_oxevent", "season2/metin2_map_guild_inside01", "season2/metin2_map_empirewar01", "season2/metin2_map_empirewar02", "season2/metin2_map_empirewar03", "metin2_map_dragon_timeattack_01", "metin2_map_dragon_timeattack_02", "metin2_map_dragon_timeattack_03", "metin2_map_skipia_dungeon_boss", "metin2_map_skipia_dungeon_boss2", "metin2_map_devilsCatacomb", "metin2_map_deviltower1", "metin2_map_t1", "metin2_map_t2", "metin2_map_t3", "metin2_map_t4", "metin2_map_t5", "metin2_map_wedding_01", "metin2_map_duel", "metin2_map_orclabyrinth", "metin2_map_n_flame_dungeon_01", "metin2_map_n_snow_dungeon_01" ] if str(background.GetCurrentMapName()) in dis_maps: return TRUE return FALSE def __OnChangeChannel(self, ch): ServerStateChecker.Update() channel = net.GetServerInfo()[-1] # channelnum = filter(str.isdigit, channel) if ch == channel: chat.AppendChat(chat.CHAT_TYPE_INFO, "You're already in the selected channel!") return if self.__IsSpecialMap(): chat.AppendChat(chat.CHAT_TYPE_INFO, "Sorry, This Is One of spiecal maps which you cannot change channel while you in it!") return net.SendChatPacket("/channel "+ str(ch)) self.Close() def Close(self): constInfo.channel = 0 self.Hide() return TRUE def OnPressEscapeKey(self): constInfo.channel = 0 self.Hide() return TRUE
3: change systemdialog.py in uiscript with this
import uiScriptLocale ROOT = "d:/ymir work/ui/public/" window = { "name" : "SystemDialog", "style" : ("float",), "x" : SCREEN_WIDTH/2 - 100, "y" : SCREEN_HEIGHT/2 - 114, "width" : 200, "height" : 298, "children" : ( { "name" : "board", "type" : "thinboard", "x" : 0, "y" : 0, "width" : 200, "height" : 298, "children" : ( { "name" : "Change_Channel", "type" : "button", "x" : 10, "y" : 17, "text" : uiScriptLocale.SYSTEM_CHANGE_CH, "default_image" : ROOT + "XLarge_Button_01.sub", "over_image" : ROOT + "XLarge_Button_02.sub", "down_image" : ROOT + "XLarge_Button_03.sub", }, { "name" : "help_button", "type" : "button", "x" : 10, "y" : 47, "text" : uiScriptLocale.SYSTEM_HELP, "default_image" : ROOT + "XLarge_Button_01.sub", "over_image" : ROOT + "XLarge_Button_02.sub", "down_image" : ROOT + "XLarge_Button_03.sub", }, { "name" : "system_option_button", "type" : "button", "x" : 10, "y" : 97, "text" : uiScriptLocale.SYSTEMOPTION_TITLE, "default_image" : ROOT + "XLarge_Button_01.sub", "over_image" : ROOT + "XLarge_Button_02.sub", "down_image" : ROOT + "XLarge_Button_03.sub", }, { "name" : "game_option_button", "type" : "button", "x" : 10, "y" : 127, "text" : uiScriptLocale.GAMEOPTION_TITLE, "default_image" : ROOT + "XLarge_Button_01.sub", "over_image" : ROOT + "XLarge_Button_02.sub", "down_image" : ROOT + "XLarge_Button_03.sub", }, { "name" : "change_button", "type" : "button", "x" : 10, "y" : 157, "text" : uiScriptLocale.SYSTEM_CHANGE, "default_image" : ROOT + "XLarge_Button_01.sub", "over_image" : ROOT + "XLarge_Button_02.sub", "down_image" : ROOT + "XLarge_Button_03.sub", }, { "name" : "logout_button", "type" : "button", "x" : 10, "y" : 187, "text" : uiScriptLocale.SYSTEM_LOGOUT, "default_image" : ROOT + "XLarge_Button_01.sub", "over_image" : ROOT + "XLarge_Button_02.sub", "down_image" : ROOT + "XLarge_Button_03.sub", }, { "name" : "exit_button", "type" : "button", "x" : 10, "y" : 217, "text" : uiScriptLocale.SYSTEM_EXIT, "default_image" : ROOT + "XLarge_Button_01.sub", "over_image" : ROOT + "XLarge_Button_02.sub", "down_image" : ROOT + "XLarge_Button_03.sub", }, { "name" : "cancel_button", "type" : "button", "x" : 10, "y" : 257, "text" : uiScriptLocale.CANCEL, "default_image" : ROOT + "XLarge_Button_01.sub", "over_image" : ROOT + "XLarge_Button_02.sub", "down_image" : ROOT + "XLarge_Button_03.sub", }, ), }, ), }
4: channel.py in upscript folder // i forgot it
[spoiler]
import item import app import uiScriptLocale UI = "d:/ymir work/ui/" PUBLIC = "d:/ymir work/ui/public/" window = { "name" : "Channel_Switcher", "x" : SCREEN_WIDTH/2 , "y" : SCREEN_HEIGHT/2 , "style" : ("movable", "float",), "width" : 150, "height" : 150, "children" : ( { "name" : "board", "type" : "board", "style" : ("attach",), "x" : 0, "y" : 0, "width" : 150, "height" : 150, "children" : ( { "name" : "TitleBar", "type" : "titlebar", "style" : ("attach",), "x" : 8, "y" : 7, "width" : 135, "children" : ( { "name":"TitleName", "type":"text", "x":65, "y":3, "text":uiScriptLocale.SYSTEM_CHANGE_CH, "text_horizontal_align":"center" }, ), }, { "name" : "Channel_1", "type" : "button", "x" : 50, "y" : 35, "text" : "Channel 1", "default_image" : PUBLIC + "middle_button_01.sub", "over_image" : PUBLIC + "middle_button_02.sub", "down_image" : PUBLIC + "middle_button_03.sub", }, { "name" : "Channel_2", "type" : "button", "x" : 50, "y" : 60, "text" : "Channel 2", "default_image" : PUBLIC + "middle_button_01.sub", "over_image" : PUBLIC + "middle_button_02.sub", "down_image" : PUBLIC + "middle_button_03.sub", }, { "name" : "Channel_3", "type" : "button", "x" : 50, "y" : 85, "text" : "Channel 3", "default_image" : PUBLIC + "middle_button_01.sub", "over_image" : PUBLIC + "middle_button_02.sub", "down_image" : PUBLIC + "middle_button_03.sub", }, { "name" : "Channel_4", "type" : "button", "x" : 50, "y" : 110, "text" : "Channel 4", "default_image" : PUBLIC + "middle_button_01.sub", "over_image" : PUBLIC + "middle_button_02.sub", "down_image" : PUBLIC + "middle_button_03.sub", }, ), }, ), }
[/spoiler]
and finally go to constnfo.py in root and write this
channel = 0
and the python part is over <3
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mmmm to me the c++ part looks fine... the python part is littel bit ugly ...i rewrote it yesterday ...i 'm on the mobile atm so i'll share it tomorow ... but i think i have a problem with the c++ part
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can you explain this to me ?
for(int i2 = 2; i2 < 9; i2++){ //replace with your core values actual 13x02 - 13x08
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I'm using vmWare and the system currently occupies about 10gb disk space out of 40gb maximum. So I'll only have to upload 10gb but unfortunetately my connection is so bad that I even can't seem to upload them. I only upload with 100kb/s, which equals to 10 hours upload time :/
aha okay ...
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etc->d:ymir work->ui->game->taskbar
0.sub -----> 9.sub /m.sub / g.sub /p.sub
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Hello! If someone can send me the download link via pm (too lazy to search) I'll create a vm for you! Seems like it's a bit difficult and I like difficulty
Oohh aaand that's the wrong section. You may want to post something like that into question section for the future, okay?
Aaaand I'm dumb. First post has the source. Oh, crazy me. I'm downloading it right now and I'm onto it! Give me some cheers!
Good luck making it to work and ty for offering to help us
Sorry that it didn't work out at all. I've managed to set up a machine and compile it but it's way too big to upload :/
try to shrink the VDI with this
go to this location "C:\Program Files\Oracle\VirtualBox"
and make new file name it what ever you want but with cmd extension and type in this
VBoxManage.exe modifyhd --compact "location of the VDI image" EX: VBoxManage.exe modifyhd --compact "d:\9.2VM\Freebsd9.2.vdi"
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i did this long time ago ... and i talked to Denis about it ... then we came out with the same idea no need for all this waste of time of picking up items from ground ... but anyway good TUT
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i use my own core ... if i open one channel the game works perfect ... but if i want to open 2 or 3 channels the game crashes :/ any help ?
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background_stone.gr2
please?
no need for it ... it's just a message not error
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#Fixed <3
open MapOutdoorRenderHTP.cpp from gamelib from client source and change this
if (GetAsyncKeyState(VK_CAPITAL)) { CSpeedTreeWrapper::ms_bSelfShadowOn = false; STATEMANAGER.SetSamplerState(0, D3DSAMP_MINFILTER, D3DTEXF_GAUSSIANCUBIC); STATEMANAGER.SetSamplerState(0, D3DSAMP_MAGFILTER, D3DTEXF_GAUSSIANCUBIC); STATEMANAGER.SetSamplerState(0, D3DSAMP_MIPFILTER, D3DTEXF_GAUSSIANCUBIC); STATEMANAGER.SetSamplerState(1, D3DSAMP_MINFILTER, D3DTEXF_GAUSSIANCUBIC); STATEMANAGER.SetSamplerState(1, D3DSAMP_MAGFILTER, D3DTEXF_GAUSSIANCUBIC); STATEMANAGER.SetSamplerState(1, D3DSAMP_MIPFILTER, D3DTEXF_GAUSSIANCUBIC); } else { CSpeedTreeWrapper::ms_bSelfShadowOn = true; STATEMANAGER.SetSamplerState(0, D3DSAMP_MINFILTER, D3DTEXF_LINEAR); STATEMANAGER.SetSamplerState(0, D3DSAMP_MAGFILTER, D3DTEXF_LINEAR); STATEMANAGER.SetSamplerState(0, D3DSAMP_MIPFILTER, D3DTEXF_LINEAR); STATEMANAGER.SetSamplerState(1, D3DSAMP_MINFILTER, D3DTEXF_LINEAR); STATEMANAGER.SetSamplerState(1, D3DSAMP_MAGFILTER, D3DTEXF_LINEAR); STATEMANAGER.SetSamplerState(1, D3DSAMP_MIPFILTER, D3DTEXF_LINEAR); }
with this
CSpeedTreeWrapper::ms_bSelfShadowOn = false; STATEMANAGER.SetSamplerState(0, D3DSAMP_MINFILTER, D3DTEXF_GAUSSIANCUBIC); STATEMANAGER.SetSamplerState(0, D3DSAMP_MAGFILTER, D3DTEXF_GAUSSIANCUBIC); STATEMANAGER.SetSamplerState(0, D3DSAMP_MIPFILTER, D3DTEXF_GAUSSIANCUBIC); STATEMANAGER.SetSamplerState(1, D3DSAMP_MINFILTER, D3DTEXF_GAUSSIANCUBIC); STATEMANAGER.SetSamplerState(1, D3DSAMP_MAGFILTER, D3DTEXF_GAUSSIANCUBIC); STATEMANAGER.SetSamplerState(1, D3DSAMP_MIPFILTER, D3DTEXF_GAUSSIANCUBIC);
or this
CSpeedTreeWrapper::ms_bSelfShadowOn = true; STATEMANAGER.SetBestFiltering(0); STATEMANAGER.SetBestFiltering(1);
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Hello guys i got a bad problem ... if i open a map with world editor it'll look like this
now if i press Caps Lock it get back to normal .... the problem with my client too
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40k test client ??
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how can i get the current channel number with python ?
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Use this batchfile to collecting the source files into rar archive:
@echo off if %1=="" goto :eof set SAVESTAMP=%DATE:-=%%TIME::=% set SAVESTAMP=%SAVESTAMP: =0% set SAVESTAMP=%SAVESTAMP:,=% if not exist "%~1_backup" ( mkdir "%~1_backup%" echo make dir: "%~n1_backup" ) echo backup name: "%~n1_%SAVESTAMP%" "c:Program FilesWinRARWinRAR.exe" a -r "%~1_backup/%~n1_%SAVESTAMP%.rar" -m5 -ep1 -n*.h -n*.c -n*.cc -n*.cpp -n*.hpp -n*.sln -n*.suo -n*.vssscc -n*.vcproj -n*.vcxproj -n*.vspscc -n*.cur -n*.ico -n*.manifest -n*.filters -n*.user -n*.aps -n*.rc -n*.vspscc "%~1" echo "%~n1_backup/%~n1_%SAVESTAMP%.rar" pause :eof
Usage:
cmd# backup Server[ENTER]
w8 until done and press a button.
ps. This batch-script made by Terenzo.
this is wrong :/
here is working one
@echo off if %1=="" goto :eof set SAVESTAMP=%DATE:-=%%TIME::=% set SAVESTAMP=%SAVESTAMP: =0% set SAVESTAMP=%SAVESTAMP:,=% if not exist "%~1_backup" ( mkdir "%~1_backup%" echo make dir: "%~n1_backup" ) echo backup name: "%~n1_%SAVESTAMP%" "C:\Program Files\WinRAR\WinRAR.exe" a -r "%~1_backup/%~1.rar" -m5 -ep1 *.h *.lib *.c *.cc *.cpp *.hpp *.sln *.suo *.vssscc *.vcproj *.vcxproj *.vspscc *.cur *.ico *.manifest *.filters *.user *.aps *.rc *.vspscc "%~1" echo "%~n1_backup/%~n1_%SAVESTAMP%.rar" pause :eof
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according to this file there is nothing wrong ... maybe the stats on your weapons , armors ... etc got a high percent oh HP and MP stealing
Ingame Channel Switcher System
in Features & Metin2 Systems
Posted
i'm not saying that the system doesn't work i just can't open tow channels at the same time to test it (i don't know why -still investing.)... plus about the map check the server never check where is he going (to which map) just checks if the map index found or not ....
to be more specific i'm talking about those maps
you can open the index file from map folder in the server and take the indexes of these maps
and check them in the c++ code ... (server side)