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BeauDeCiuda

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Everything posted by BeauDeCiuda

  1. I know, however, this lag persists when changing the bonus Edit: i activated log.txt from binary and err is :: ENABLE_NEW_EQUIPMENT_SYSTEM0727 17:39:51320 :: 0727 17:39:51320 :: 2060727 17:39:51320 :: 0727 17:39:51320 :: 00727 17:39:51320 :: 0727 17:39:51320 :: 00727 17:39:51320 :: i define but same err #define ENABLE_NEW_EQUIPMENT_SYSTEM in locale_inc full file with this solution?
  2. i heave this err in instancebaseeffect.cpp "warning C4995: '_snprintf': name was marked as #pragma deprecated" how do you solve it?
  3. Hi, i heave this problem when I click on the costume the lag occurs. does anyone know the solution? syserr 0
  4. ok, and when start emotion costume weapon disappear , how to fix ?
  5. mt2club is dead forever :)) and must remain buried.
  6. Thanks, it works quest is problem lvl 1 to 110 no exp item lvl 110 evo to 120 an read books <3 T/C please
  7. Hi, i want to remove item exp for new pet sistem. does anyone know how to do that?
  8. i heave in client this err: Unknown packet header: 236, last: 4 3 in source game/binary - pachet.h not found this ..
  9. err binary [Hidden Content] someone ? edit: i fix it, tut not full, copare files witch diffchecker
  10. good day, soon we found a new bug, that is, by offline shop you can have items in item shop and do not know how do the players do, is there any solution? i heave this offline-shop - [Hidden Content] this is the bug: but i heave another offlineshop
  11. i add " if (pCG) " check with diffchecker
  12. i heave this .. void CInputLogin::GuildMarkCRCList(LPDESC d, const char* c_pData) { TPacketCGMarkCRCList * pCG = (TPacketCGMarkCRCList *) c_pData; std::map<BYTE, const SGuildMarkBlock *> mapDiffBlocks; CGuildMarkManager::instance().GetDiffBlocks(pCG->imgIdx, pCG->crclist, mapDiffBlocks); DWORD blockCount = 0; TEMP_BUFFER buf(1024 * 1024); // 1M 버퍼 for (itertype(mapDiffBlocks) it = mapDiffBlocks.begin(); it != mapDiffBlocks.end(); ++it) { BYTE posBlock = it->first; const SGuildMarkBlock & rkBlock = *it->second; buf.write(&posBlock, sizeof(BYTE)); buf.write(&rkBlock.m_sizeCompBuf, sizeof(DWORD)); buf.write(rkBlock.m_abCompBuf, rkBlock.m_sizeCompBuf); ++blockCount; } TPacketGCMarkBlock pGC; pGC.header = HEADER_GC_MARK_BLOCK; pGC.imgIdx = pCG->imgIdx; pGC.bufSize = buf.size() + sizeof(TPacketGCMarkBlock); pGC.count = blockCount; sys_log(0, "MARK_SERVER: Sending blocks. (imgIdx %u diff %u size %u)", pCG->imgIdx, mapDiffBlocks.size(), pGC.bufSize); if (buf.size() > 0) { d->BufferedPacket(&pGC, sizeof(TPacketGCMarkBlock)); d->LargePacket(buf.read_peek(), buf.size()); } else d->Packet(&pGC, sizeof(TPacketGCMarkBlock)); }
  13. and how can I solve this? :( This player "ady" flood my server
  14. Syerr: May 4 17:31:38.919477 :: P2P: Logout Adi May 4 17:31:39.960989 :: P2P: Logout Adi May 4 17:31:40.401535 :: SYSTEM: new connection from [82.43.172.18] fd: 20 handshake 3600353393 output input_len 0, ptr 0x2975c400 May 4 17:31:40.841006 :: MARK_SERVER: Login May 4 17:31:40.921494 :: SYSTEM: new connection from [178.156.191.39] fd: 22 handshake 211571624 output input_len 0, ptr 0x2ab82c00 May 4 17:31:40.960866 :: LargePacket Size 2848 May 4 17:31:40.960896 :: reallocating buffer to 8192, current 1024 May 4 17:31:40.960923 :: MARK_SERVER: GuildMarkIDXList 2855 bytes sent. May 4 17:31:41.40877 :: MARK_SERVER: Login May 4 17:31:41.80898 :: P2P: Login Adi May 4 17:31:41.120651 :: MARK_SERVER: Sending blocks. (imgIdx 0 diff 0 size 10) May 4 17:31:41.320991 :: SYSTEM: closing socket. DESC #20 May 4 17:31:41.360606 :: LargePacket Size 2848 May 4 17:31:41.360654 :: reallocating buffer to 8192, current 1024 May 4 17:31:41.360690 :: MARK_SERVER: GuildMarkIDXList 2855 bytes sent. May 4 17:31:41.440670 :: MARK_SERVER: Sending blocks. (imgIdx 0 diff 0 size 10) May 4 17:31:41.560738 :: SYSTEM: closing socket. DESC #22 This is flood? please help me to block this..
  15. Hi , i`m lookeng for developer for install clone system or babek system. i heave source. video: Price in pm.
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