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Great

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Everything posted by Great

  1. #fixed I change incryptoliblink.h #pragma comment( lib, "cryptlib-5.6.1MT.lib" ) to #pragma comment( lib, "cryptlib-5.6.0MT.lib" ) Sory for double post but i can't edit first
  2. Hey, i have problem with compile my client sources. Still i have in build output error fatal error C1900: Il mismatch between 'P1' version '20100826' and 'P2' version '20081201' I have instaled Visual studio 2008 and 2010 with sp1
  3. Which revision you used for server/client?
  4. fo reason with spaces use std::string line(argument); reason = line.substr(line.find(arg2) + 2).c_str(); works:)
  5. but this is not problem,problem is in strlen becouse game is crashing with this backtrace, lib mismatch is becouse i running game on amd64 and .core file i checking on i386..
  6. this is game compiled from sources mailine_sg, this game running on amd64 but on i386 i compiling and checking gdb
  7. Hey,i have problem with my game, is crashing , i have backtrace but i dont know where is a problem
  8. Yes it is possible, if you dont have game +40k you must create new channel port with defined in cofig: Or if you have game +40k and you have source , open char_skill.cpp and find function bool CHARACTER::UseSkill(DWORD dwVnum, LPCHARACTER pkVictim, bool bUseGrandMaster) and add before if (false == CanUseSkill(dwVnum)) This code if(quest::CQuestManager::instance().GetEventFlag("tanaka_event") && GM_PLAYER == GetGMLevel()){ ChatPacket(CHAT_TYPE_INFO, "Skills is disabled on Tanaka Event!"); return false; } and compile game, and if you starting tanaka event you must enable block skill using command /e tanaka_event 1
  9. you must define __P4_VERSION__ in makefile in CFLAGS like CFLAGS = -g -Wall -O2 -m32 -pipe -fexceptions -D_THREAD_SAFE -DNDEBUG -D__P4_VERSION__
  10. In mysql result you have 2x table chat("something"..query[1][1].." ")
  11. Hey, i have problem with my game, is still crashing after few minutes , i have backtrace full backtrace [Hidden Content] I replace in function CHARACTER_MANAGER::Update to But is still crashing, but i found in syslog last player name before crash and i check in logs in database and i found But i don't have idea why is crashing after player dead..
  12. Could you send me game and .core file? Compress .core with p7zip
  13. If your channel is crash, .core file is created in channel folder?
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