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Great

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Everything posted by Great

  1. Hi, i was created new protection for M2Bob, is working but I need few servers which have problems with bots for test it on live, protection can be disabled with command and instalation is easy. For every server I'll be create license for 1 week, after that I'll be make discounts for that's servers which helping me with testing. For more information please write to me on private message.
  2. You too forgot about function which you get prices in uitooltip for privateshop
  3. Great

    Fix Shop Grid

    This is in game but not in all sources, in few src is already fixed.
  4. Give me your skype, i can help u via team viewer
  5. But in git repo you have full changes history
  6. HELP PLZ? Metin2Beta have new packet structure
  7. open locale.py /localeInfo.py and find def IsEUROPE(): and add before def IsCANADA(): return 0
  8. Do you use source? Better is create it on source
  9. Check warp names in mob_proto becouse that warp geting target x,y from npc name if (3 != sscanf(pkWarp->GetName(), " %s %ld %ld ", szTmp, &m_lTargetX, &m_lTargetY)) Like ??? 3819 2969
  10. where can i find the .cpp file of this function ? libthecore/src/log.c
  11. open version.cpp and replace all with: #include <stdio.h> void WriteVersion() { #ifndef __WIN32__ FILE* fp = fopen("ver.txt", "w"); if (fp) { fprintf(fp, "emulated game server revision: 40250\n"); //fprintf(fp, "%s@%s:%s\n", __USER__, __HOSTNAME__, __PWD__); fclose(fp); } #endif }
  12. Maybe you delete which line for checking immunes?
  13. Somethings wrong with your src, check last changes for loop while function
  14. Your crash is "metin2client.exe not responding" or close to desktop?
  15. Check array tables for ITEM_TYPE,ITEM_SUBTYPE and for wearflags
  16. char.cpp function void CHARACTER::PointChange case POINT_LEVEL: [..] if (iLevStep >= 4) { sys_err("%s LEVEL_STEP bigger than 4! (%d)", GetName(), iLevStep); iLevStep = 4; } if (exp >= next_exp && iLevStep < 4) { for (int i = 0; i < 4 - iLevStep; ++i) PointChange(POINT_LEVEL_STEP, 1, false, true); } else if (exp >= q * 3 && iLevStep < 3) { for (int i = 0; i < 3 - iLevStep; ++i) PointChange(POINT_LEVEL_STEP, 1, false, true); } else if (exp >= q * 2 && iLevStep < 2) { for (int i = 0; i < 2 - iLevStep; ++i) PointChange(POINT_LEVEL_STEP, 1, false, true); } else if (exp >= q && iLevStep < 1) PointChange(POINT_LEVEL_STEP, 1); if (iExpBalance) { PointChange(POINT_EXP, iExpBalance); } and case POINT_LEVEL_STEP:
  17. Few days ago i found little bug with shop slots grid, in client shops have 5x8 but in some core sources is 5x9. To fix it open shop.cpp and find: m_pGrid = M2_NEW CGrid(5, 9); and replace with: m_pGrid = M2_NEW CGrid(5, 8); Save and recompile core.
  18. chown -R mysql:mysql /var/db/mysql/ chmod -R 777 /var/db/mysql chmod -R 644 /var/db/mysql/*.cnf mysqlcheck -u root -p --all-databases --auto-repair
  19. Hi, always when i trying load object (model) to char WE is crashing:
  20. #fixed I change incryptoliblink.h #pragma comment( lib, "cryptlib-5.6.1MT.lib" ) to #pragma comment( lib, "cryptlib-5.6.0MT.lib" ) Sory for double post but i can't edit first
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