Jump to content

DarkFire

Premium
  • Posts

    98
  • Joined

  • Last visited

  • Feedback

    0%

Everything posted by DarkFire

  1. Hi devs , i tryed to impliment sash system. I find it on a board . [Hidden Content] 1)I dont see texture and model of sash 2)The inventory for costumes isn't full 3)Sash has'n absorbtion chance P.S. : I use sql.
  2. Hi dev , i change a 2089M sf. in a 40k. , also i change quests for cube. Now the cube window dosen't open in game... cube.txt : #º¹¼þ¾Æ²ÉÁø¾× section npc 9003 item 30093 1 item 30094 1 item 30095 1 reward 30187 1 percent 100 end cube.quest : quest cube begin state start begin when 9003.chat."Stiinta Ierburilor" with pc.get_level()>=1 begin say_title("Baek-Go") say("Salut, cum оюi merge? ") say("Te intereseazг producerea de licori care sг te faca") say("puternic єi sг te vindece? Eu, ca medic m-am ocupat") say("mult de producerea de licori.. Astfel am descoperit") say("cвteva reюete. Vrei sг оncerci? ") wait() setskin(NOWINDOW) cube_open("cube open") end end end in syserror nothing
  3. I know that tutorial , but i have a problem with playersettingmodule.py and i want to know exactly what i need to change in my playersettingmodule.py
  4. Hello devs. Does somebody have a tutorial how to impliment 6 skil for war and ninja on 40k?
  5. Hello devs , it's hard to transform a 28k server to 40k?
  6. Now work fine , thx [Hidden Content]
  7. Hi , i have a problem with client -> it stay at loading bar.... in syserror i have this : 0821 01:32:34054 :: File "networkModule.py", line 237, in SetGamePhase 0821 01:32:34055 :: File "system.py", line 130, in __pack_import 0821 01:32:34055 :: File " 0821 01:32:34055 :: <string> 0821 01:32:34055 :: ", line 0821 01:32:34055 :: 81 0821 01:32:34055 :: 0821 01:32:34055 :: 0821 01:32:34055 :: self.InGameShop = None 0821 01:32:34055 :: 0821 01:32:34055 :: 0821 01:32:34055 :: 0821 01:32:34055 :: 0821 01:32:34055 :: ^ 0821 01:32:34055 :: IndentationError 0821 01:32:34055 :: : 0821 01:32:34055 :: expected an indented block 0821 01:32:34055 ::
  8. Your translation is very , very bad. I don't think that are post samewhere a sf like metin2 in 2009, but you can do it by yourself. All that you need to do is to remove belt ,energy ,alchimi systems...
  9. Sorry for question , but it's posible to put .gif images in metin?
  10. Can you give us icons from lamba , ramadan , razador & nemere , yonghan , monky and spider pets? and also from ramadan costumes . Please. Sorry for my bad english
  11. Can you also post this pets?
  12. I want to learn 3D , but what kind of program(3d'smax) i need for that?
  13. Without ,, Metin2 " i dont know that it is posible .... but i will try. Also sorry for my bad english
  14. And also can do a itm, and only if you have this itm on you when you kill the monster you will recive the pet.... Sorry for my bad english.
  15. It's a very nice project , some time ago i tried to do something like this bunt i hadn't a team. Good Luck
  16. You said that you need some icons: If you need more PM
  17. Really nice, thx. I will use it
  18. https://www.metin.co.kr/05_account/account_01_members_over.htm Hi dev, somebody give me this link , what do you think about it?
  19. Next time i will do topics in right place. Thx , but now i have this errors: input_db.cpp: In member function 'void CInputDB::GuildSafebox(BYTE, DWORD, const char*)': input_db.cpp:2839: warning: format '%u' expects type 'unsigned int', but argument 8 has type 'long int' input_db.cpp:2839: warning: format '%u' expects type 'unsigned int', but argument 9 has type 'long int' input_db.cpp:2839: warning: format '%u' expects type 'unsigned int', but argument 10 has type 'long int' input_db.cpp:2839: warning: too few arguments for format input_db.cpp:2839: warning: format '%u' expects type 'unsigned int', but argument 8 has type 'long int' input_db.cpp:2839: warning: format '%u' expects type 'unsigned int', but argument 9 has type 'long int' input_db.cpp:2839: warning: format '%u' expects type 'unsigned int', but argument 10 has type 'long int' input_db.cpp:2839: warning: too few arguments for format input_main.cpp: In member function 'virtual int CInputMain::Analyze(DESC*, BYTE, const char*)': input_main.cpp:3374: error: duplicate case value input_main.cpp:3301: error: previously used here input_main.cpp:3375: error: duplicate case value input_main.cpp:3289: error: previously used here input_main.cpp:3376: error: duplicate case value input_main.cpp:3293: error: previously used here input_main.cpp:3377: error: duplicate case value input_main.cpp:3305: error: previously used here input_main.cpp:3378: error: duplicate case value input_main.cpp:3313: error: previously used here input_main.cpp:3379: error: duplicate case value input_main.cpp:3309: error: previously used here compile lzo_manager.cpp compile marriage.cpp gmake: *** [OBJDIR/input_main.o] Error 1 gmake: *** Waiting for unfinished jobs.... This is the code: #ifdef __GUILD_SAFEBOX__ case HEADER_CG_GUILD_SAFEBOX_OPEN: case HEADER_CG_GUILD_SAFEBOX_CHECKIN: case HEADER_CG_GUILD_SAFEBOX_CHECKOUT: case HEADER_CG_GUILD_SAFEBOX_ITEM_MOVE: case HEADER_CG_GUILD_SAFEBOX_GIVE_GOLD: case HEADER_CG_GUILD_SAFEBOX_GET_GOLD: GuildSafebox(ch, bHeader, c_pData); break; #endif
×
×
  • Create New...

Important Information

Terms of Use / Privacy Policy / Guidelines / We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.