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Posts posted by .plechito'
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FInal floor look
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Small update after some time, i will be done with the dungeon itself in few days. I will start with bosses, monsters etc after that..
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Happy new year to all of you!
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24 minutes ago, 66Dragon99 said:
fml the wallpapers and images are just broke at my comment... $ad. also keep up the good 3d model making stuff!
Well it gaves me really a lot of inspiration!!
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I spent over 2 weeks now on it and even 50% is not done, but progress is good, this is just demo from one part of the dungeon.
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On 11/24/2020 at 9:39 PM, Jawwad said:
Map1 design????
11 hours ago, ciocanmh said:Shame there's no map design. Bought it every year!
I didnt have that much time this year, have some personal stuff to solve. Also i didnt have cool idea how to do it a bit different. I definitely didnt want it to look the same like years before- 1
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I can watch this for a whole day
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What software and export setting do you use to save the texture?
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Good choice!
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Well, its online, so that's important!
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On 10/17/2020 at 12:51 PM, Gurgarath said:
In my opinion, the game design of the current Devil Catacomb's is top notch. Back then, the Devil Tower was the hardest (and only) dungeon in the game with good rewards (chests, books and an exclusive blacksmith). It was when level 75 players were really rare and they were neither with level 66 armors nor level 75 weapons. It was a really hard dungeon and when the new floors opened with the Grim Reaper at the top, it was very hard.
Later on, the catacombs opened and it was a really good teaser. You had to climb on top of the tower to kill the boss to finally do the opposite: go way below the earth at the exact same spot, but under the tower to continue the fight.
So the current game design and in-lore continuity is really good and makes sense. However, I won't be against what you said, it would be even greater to mix those two areas into a brand new realm. It could provide a welcomed idea and continuity, because fight against demons in metin2 stopped after the catacombs, which became a regular dungeon.
Go for it!
I 100% agree with you.
However, a lot of players are bored with doing still the same, but also dont want new stuff out of metin that much. So re-make of some classic stuff is the best way to satisfy them.
I also love stories, so give some kind of story to this could be fine aswell. Also the teaser, i would like to do some. So we will see how i will be with free time.- 1
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Respect +1
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Images:
SpoilerDungeon info:
Spoiler- Lightmaps are fully implemented
- I’m not gonna give you this dungeon out without logo or server name placed in all dungeon rooms!
- There are few C++ add-ons!
- Some C++ knowledge is needed!
- New raceflag SHADOW for monsters!
- New 3 potions which give you bonus Strong against shadow!
- Package contains small 2×2 “teleport” map with the tower
Dungeon info:
1. FloorDestroy 3 stones in defined time (5 minutes by deafult), otherwise you will be teleported out of dungeon
2. Floor
- First, you need to kill 2 waves of monsters to get a key and destroy 2 seals. (Each wave for each seal)
- After both seals are destroyed, you need to kill boss – Shadow king
- You have only defined time for both missions (10 minutes by deafult)
3. Floor
- There are 5 stones. One of them is real! Find it and destroy it.
- Each fake stone has first boss (Shadow king) inside!
- The more fake stones you destroy, the more HP will have boss (Shadow reaper) in next floor!
4. Floor
- Kill 3 wave of monsters to build a statue of Shadow reaper (You drop an item from each wave of monsters to build it up in 3 phases). After the statue is builded, second boss is spawned (Shadow reaper), kill it!
- You drop an item from Shadow reaper, put it to the statue and destroy it!
- You have limited time for all missions, 10 minutes by deafult
5. Floor
- Wander through corridors and find a stone! Then destroy it!
- After you destroy the stone, third boss is spawned (Shadow death), kill it!
- You have only limited time for both missions (12 minutes by deafult)
6. Floor
- Now you need to destroy pillar and kill fourth boss (Shadow Azrael). Be careful! The pillar protect the Azrael, if you kill Azrael first, it will spawn again. You need to destroy the pillar first to be able to kill the Azrael.
- You can not die in this floor!! If you die, you failed and dungeon is over
- You have only limited time for this floor (7 minutes by deafult)
7. Floor
- Destroy 8 stones (every stone can spawn one or more first two bosses [Shadow king or Shadow reaper])!
- After that you have to kill fifth boss (Queen of suffering)
8. Floor
- Kill 3 waves of monsters to get an item and destroy a pillar (in 3 phases). Each wave drop item to destroy part of the pillar!
- After that you have to kill sixth boss (Abbadon)
- If you have Amulet and you use it before the boss is spawned, it will has less HP!
9. Floor
- Destroy a stone in limited time (4 minutes by deafult). If you won’t destroy it in limited time, you have to finish the next mission 2x!
- After the stone is destroyed, kill all monsters.
- Then, random boss from all previous floors is spawned
- Kill final boss in limited time (5 minutes by deafult)
- Chest is spawned and you can take a reward! If you have a key, you can put it to the chest and get smaller rewards.
New timer for the run
- Info about floor
- Info about remaining time
- Info about remaining time of active potion (if its active)
New bonus and potions
- New raceflag SHADOW for monsters
- New bonus Strong against Shadow (availible only for the potions!)
- Potions can be used only in the dungeon
Video:
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Effects of the stone are using only original textures, if you have any problem with effects, make sure you have latest gf effect textures
Spoiler
Download link:
If you are interested in more halloween stuff:
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Nice tutorial of course, but even this isn't a perfect prevent against those people who remove logos.
Yeah, it can prevent someone who, as you said even can't run their 3D program to use.
I met a lot of people on my metin way too, and there are people who removing logos even from big size models like rooms using smoothing of the surface. So they technically won't delete the logo. There is not many people doing that, but they are there.- 2
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12 hours ago, ByLost said:
Did not quite understand. Could you explain how that would be divisible by 256?
Thanks Plechito.Example. If your coordinates are 210000 x 2260000, you will have the problem you mentioned. If you divide these numbers by 256, you have ( 82,03 x 88,28 ) which is wrong.
So you need to edit those coordinates so you can divide them by 256.
So, if you edit them like this -> 2099200 x 2252800, now you can divide them (82 x 88).
If you divide the coordinates number by 256 and you wont get integer, it's wrong.- 3
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The problem is not in regen.txt
Check your map coordinates in Setting.txt.
The coordinates need to be divisible by 256, if not, you have exactly the problems you mentioned above.
Implement a weapon/armor/costume/item...
in Basic Tutorials / Beginners
Posted · Edited by .plechito'
Excellent tutorial!
I would add just one little thing (I'm sure its not there, but if I'm blind or something, pardon me).
GR2 and gr2 problem. It's always important to check if models has extension in lower cases letters. Otherwise client won't read the models. Some packers do it automatically, but some of them not.