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Posts posted by .plechito'
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Love those videos! Keep it up!
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1 hour ago, TMP4 said:
I would keep subcategories but merge some for example:
- Animations & Effects
- Objects
- NPCs & Monsters
- Weapons & Armors
- Others
And they can get their prefix too especially in the Others section.
I agree
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I'm here since 2014, now the forum gets great updates! Thank you ASIKOO!
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Spoiler
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2 hours ago, WeedHex said:
Ohh it's really worth! Thanks
You're like
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11 hours ago, .plechito' said:
So, if I can ask you, don't write comments if its not neccesary, I would like to keep the comment section for the new updates. I will do my best to update it as often as possible.3 hours ago, arlinamid said:Well, good job. But are u gonna share it? this is "release" topic So i was asking for sharing the stuff like this
59 minutes ago, Mali said:- 5
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Hello to everyone!
Since this tutorial was released:https://metin2.dev/board/topic/22407-inbuild-gr2-animation/?tab=comments#comment-121825
we have a lot of new possibilities open.
I would like to thank the creator of the tutorial!
We can do animated sashes, wings, weapons, and of course map objects aswell. And this is why i have created this topic. To bring new life into Metin2.
I would like to update this topic from time to time and bring you some new objects that can make your environment better. This topic is gonna be only for original metin2 objects, not for anything new.
I would also like to ask other people who can do 3D, if they have something or would do something, its more than welcome, i will add it into this topic.
So, if I can ask you, don't write comments if its not neccesary, I would like to keep the comment section for the new updates. I will do my best to update it as often as possible.Make sure you have installed granny 2.9 or higher! Otherwise the objects won't work in your client.
So, here are first 3 objects (Both Watermill objects and horn_02 model from flame dungeon):
Ingame gifs:
Spoiler
Download:
SpoilerSpoilerUPDATE 2 - DAWNMISTWOOD MUSHROOMS
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1 hour ago, SlayerPro said:
this is the issue brother im confused where to put this folder is it inside yw_maps ?
one thing im not sure of it what is the map index for this map cuz i didnt find and put randomly by serial
19 plechi_greendragon_map
Yes, that's map folder, so put it into yw_maps. I reccomend to you delete the old folder and then paste it again. Sometimes when you just re-write it, it remains with Capital letters.
And about the index, 19 is fine if it's free on your server, it doesnt require any specific index ID- 1
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1 hour ago, SlayerPro said:
any help please
0730 04:45:17517 :: CMapBase::LoadProperty(FileName=plechi_greendragon_map\MapProperty.txt) - LoadMultipleTextData ERROR File not found. 0730 04:45:17517 :: CMapManager::LoadMap() Invalid Map Type 0730 04:45:17517 :: CPythonBackground::SelectViewDistanceNum(int eNum=0) mc_pcurEnvironmentData is NULL
Use this map folder, all files are lowercases already
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Oh yeah Here are another examples
SpoilerThis is update for METIN from 2015, i really love it and would like to see it in metin2 aswell. Metin1 is still very popular in korea, unlike metin2.. unfortunately...
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On 7/10/2021 at 3:39 PM, Gurgarath said:
It seems that its not from catacombs we know from metin2. It seems like update from metin1. They have implemented a lot of new metin2 stuff in there.
Look at this for example (it's 2 years old)
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8 hours ago, Cunoo said:
Idk.. Too much realistic.. I've always liked your work... But lately it seems to me that it's going too far forward and out of the standard... Maybe if you spent more time on implementing the whole world... I mean textures, directx, shaders, and adapting the whole global world to the models, then that would be it. I think the metin engine has a lot of potential but either the models are escaping the world or the world is escaping the models.. For example, look at the weapons from 2010-2012, how they look to the original game.. They fit perfectly, but today's weapons, armors, mounts, even though they are much nicer, they run away from the original graphics of the game.I would compare it to putting cars from gta 5 into gta san andreas.
I think this is really subjective for every single person
If you look to the stuff GF release these days, its not fitting into old Metin style anymore. But i completly understand to what you wrote!- 2
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16 hours ago, Marcovisk said:
Hi, I would like to know how do I get these maps and mobs. My discord SwallowCrying#1409
I have added you
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17 hours ago, Paulo said:
Unfortunately it still didn't work when I switch in npclist and call the torch /m 11506 no longer appear in the game
11506 plechito_signalfire_rework
0624 11:47:29487 :: CPythonCharacterManager::CreateInstance VID[21227] Race[11506]
Since my re-worked model is in monster folder, it probably wont for for ID 11506.
Change the ID of the fire for example to 8xxx, that should work just fine -
10 minutes ago, Paulo said:
I haven't changed I'm not aware of this part and I haven't found a tutorial
how do i have to put it?
Open your npclist.txt in root and find ID of your signal fire. For example:
7106 #season2/npc/signal_fire/
And then change it to:
7106 plechito_signalfire_rework
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Have you changed your npclist?
[New chapter]Andun kingdom
in Showcase
Posted · Edited by Metin2 Dev
Core X - External 2 Internal
MORE STUFF ARE JUST ABOUT TO COME!!