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.plechito'

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Posts posted by .plechito'

  1. 3 hours ago, Tatsumaru said:

    RGNBgj0.gif

    I do not know if you noticed, but webzen decided to change the panties in Black Wind Suit. Now there are boxer shorts instead of thongs.

    Many developers do it in these days now. Final fantasy for example. But I'm surprised what they are focusing on 😄 

  2. 11 hours ago, .plechito' said:


    So, if I can ask you, don't write comments if its not neccesary, I would like to keep the comment section for the new updates. I will do my best to update it as often as possible.

    reaction s nevermind GIF

    3 hours ago, arlinamid said:

    Hi, I create this just for fun.

    giphy.gif

    Well, good job. But are u gonna share it? this is "release" topic 🙂 So i was asking for sharing the stuff like this 😄

    59 minutes ago, Mali said:

    giphy.gif

    Randy Savage Yes GIF by WWE

    • Metin2 Dev 5
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  3. Hello to everyone!
    Since this tutorial was released:

    https://metin2.dev/board/topic/22407-inbuild-gr2-animation/?tab=comments#comment-121825

    we have a lot of new possibilities open. 

    I would like to thank the creator of the tutorial! 

    We can do animated sashes, wings, weapons, and of course map objects aswell. And this is why i have created this topic. To bring new life into Metin2. 
    I would like to update this topic from time to time and bring you some new objects that can make your environment better. This topic is gonna be only for original metin2 objects, not for anything new. 
    I would also like to ask other people who can do 3D, if they have something or would do something, its more than welcome, i will add it into this topic.

    So, if I can ask you, don't write comments if its not neccesary, I would like to keep the comment section for the new updates. I will do my best to update it as often as possible.

    Make sure you have installed granny 2.9 or higher! Otherwise the objects won't work in your client.

    So, here are first 3 objects (Both Watermill objects and horn_02 model from flame dungeon):

    040443giphy-1-.gif
    040443giphy.gif

    Ingame gifs:

    Spoiler

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    040529giphy-2-.gif

    Download:

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    Mega

    This is the hidden content, please

    M2DL
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    252051BlueInfo.pngUPDATE 1 - OX FLAGS

       by @arlinamid - Thank you!

    Spoiler

    120839giphy-2-.gif

    Download:

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    Mega

    This is the hidden content, please

    M2DL
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    252051BlueInfo.pngUPDATE 2 - DAWNMISTWOOD MUSHROOMS

     

    Spoiler

    120839giphy-1-.gif
    120839giphy.gif

     

    Spoiler

    Mega

    This is the hidden content, please

    M2DL
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    • Metin2 Dev 54
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  4. 1 hour ago, SlayerPro said:

     this is the issue brother im confused where to put this folder is it inside yw_maps ? 

     

    one thing im not sure of it what is the map index for this map cuz i didnt find and put randomly by serial 

     

    19 plechi_greendragon_map

     

    Yes, that's map folder, so put it into yw_maps. I reccomend to you delete the old folder and then paste it again. Sometimes when you just re-write it, it remains with Capital letters.

    And about the index, 19 is fine if it's free on your server,  it doesnt require any specific index ID

    • Love 1
  5. 1 hour ago, SlayerPro said:

     

     

    any help please 

     

    0730 04:45:17517 :: CMapBase::LoadProperty(FileName=plechi_greendragon_map\MapProperty.txt) - LoadMultipleTextData ERROR File not found.
    0730 04:45:17517 :: CMapManager::LoadMap() Invalid Map Type
    0730 04:45:17517 :: CPythonBackground::SelectViewDistanceNum(int eNum=0) mc_pcurEnvironmentData is NULL

     

    This is the hidden content, please

    Use this map folder, all files are lowercases already

    • Metin2 Dev 15
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  6. Oh yeah 😄 Here are another examples 😄

     

    Spoiler

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    This is update for METIN from 2015, i really love it and would like to see it in metin2 aswell. Metin1 is still very popular in korea, unlike metin2.. unfortunately...
     

    Spoiler

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  7. On 7/10/2021 at 3:39 PM, Gurgarath said:

    One artwork / loading screen from (probably) the catacombs

      Hide contents

    3lCZABB.png

    Metin1 Artwork with Metin2 background

     

    It seems that its not from catacombs we know from metin2. It seems like update from metin1. They have implemented a lot of new metin2 stuff in there.

     

    Look at this for example (it's 2 years old)

    Spoiler

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    • Metin2 Dev 3
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  8. 8 hours ago, Cunoo said:

    Idk.. Too much realistic.. I've always liked your work... But lately it seems to me that it's going too far forward and out of the standard... Maybe if you spent more time on implementing the whole world... I mean textures, directx, shaders, and adapting the whole global world to the models, then that would be it. I think the metin engine has a lot of potential but either the models are escaping the world or the world is escaping the models.. For example, look at the weapons from 2010-2012, how they look to the original game.. They fit perfectly, but today's weapons, armors, mounts, even though they are much nicer, they run away from the original graphics of the game.I would compare it to putting cars from gta 5 into gta san andreas. 😕

    I think this is really subjective for every single person 🙂 
    If you look to the stuff GF release these days, its not fitting into old Metin style anymore. But i completly understand to what you wrote! 🙂 

    • Good 2
  9. 17 hours ago, Paulo said:

    Unfortunately it still didn't work when I switch in npclist and call the torch /m 11506 no longer appear in the game

    11506    plechito_signalfire_rework

    0624 11:47:29487 :: CPythonCharacterManager::CreateInstance VID[21227] Race[11506]

     

    Since my re-worked model is in monster folder, it probably wont for for ID 11506. 
    Change the ID of the fire for example to 8xxx, that should work just fine

  10. 10 minutes ago, Paulo said:

    I haven't changed I'm not aware of this part and I haven't found a tutorial

    how do i have to put it?

    Open your npclist.txt in root and find ID of your signal fire. For example:

    7106	#season2/npc/signal_fire/

    And then change it to:

    7106	plechito_signalfire_rework

     

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