ragem0re
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Posts posted by ragem0re
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Edit include/extern/config.php, edit CONFIG mall_url: yourwebsite (WITHOUT /)
Then open the itemshop ingame. The Server will automatically connect you with your account id, player id etc.
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https://mega.nz/#!UxRBRbqC!76ekY8K2bu5xuWzKiYpY1nPNvcd1P0fB83FUrNcCAKk
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does anyone knows a working solution?
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hi, compile cryptopp with gcc48 again.
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Yes, the root packfile is loaded from the binary by default.
So you don't need to add the root to the index.
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Hi,
at the first line PACK or FILE, just use PACK.
The second line is for the path in the packfile. Eg. zone packfile -> d:/ymir work/
For the next line you write the name of the packfile. Eg. zone
PACK
d:/ymir work/
zone
If there are multiple folders in the packfile use an * for the path.
PACK
*
packfile
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Hi,
creating a new user via sysinstall or bsdconfig.
If the server is just for test purposes you can comment that root request.
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Hi,
what are the advantages of a newer directx version?
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Still doesn't read current mob proto
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It's from a shell file which I found on the internet.
echo "### Metin2 Game Builder ###" echo "### Cleaning ...." gmake clean echo "### Building ###" gmake -j20 > ./LIB_BUILD_LOG.txt 2> ./ERROR_LOG.txt echo "### Done Building ###"
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gmake -j20 > ./LIB_BUILD_LOG.txt 2> ./ERROR_LOG.txt
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Then just use x86 to compile your game & db.
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Do you compile on x64?
Use x86 instead or a 32bit jail
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Does anyone have an idea?
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This bug also happens if I use an auto potion (/effect 19,20...)
But it only appears on distribute mode. I can't find a debug define or something like this in the source.
Please help me, thanks.
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It's a new item type, COSTUME_MOUNT.
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Check uitip.py in root if the link to the files are right.
(FRAME_IMAGE_FILE_NAME_LIST)
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Hey guys i did that and now i get this syserr
1027 08:33:16497 :: GRANNY: NewMeshBinding: Unable to find bone: 'Bip01 HeadNub' in the ToSkeleton 1027 08:33:16497 :: GRANNY: NewMeshBinding: Unable to find bone: 'Bip01 Ponytail1Nub' in the ToSkeleton 1027 08:33:16497 :: GRANNY: NewMeshBinding: Unable to find bone: 'Bip01 L Finger0Nub' in the ToSkeleton 1027 08:33:16497 :: GRANNY: NewMeshBinding: Unable to find bone: 'Bip01 L Finger1Nub' in the ToSkeleton 1027 08:33:16497 :: GRANNY: NewMeshBinding: Unable to find bone: 'Bip01 L Finger2Nub' in the ToSkeleton 1027 08:33:16497 :: GRANNY: NewMeshBinding: Unable to find bone: 'lh_w_01' in the ToSkeleton 1027 08:33:16497 :: GRANNY: NewMeshBinding: Unable to find bone: 'lh_w_02' in the ToSkeleton 1027 08:33:16497 :: GRANNY: NewMeshBinding: Unable to find bone: 'lh_w_03' in the ToSkeleton 1027 08:33:16497 :: GRANNY: NewMeshBinding: Unable to find bone: 'left_sh_02' in the ToSkeleton 1027 08:33:16497 :: GRANNY: NewMeshBinding: Unable to find bone: 'Bip01 R Finger0Nub' in the ToSkeleton 1027 08:33:16497 :: GRANNY: NewMeshBinding: Unable to find bone: 'Bip01 R Finger1Nub' in the ToSkeleton 1027 08:33:16497 :: GRANNY: NewMeshBinding: Unable to find bone: 'Bip01 R Finger2Nub' in the ToSkeleton 1027 08:33:16497 :: GRANNY: NewMeshBinding: Unable to find bone: 'rh_w_01' in the ToSkeleton 1027 08:33:16497 :: GRANNY: NewMeshBinding: Unable to find bone: 'rh_w_02' in the ToSkeleton 1027 08:33:16497 :: GRANNY: NewMeshBinding: Unable to find bone: 'rh_w_03' in the ToSkeleton 1027 08:33:16497 :: GRANNY: NewMeshBinding: Unable to find bone: 'right_sh_02' in the ToSkeleton 1027 08:33:16497 :: GRANNY: NewMeshBinding: Unable to find bone: 'Bip01 L Toe0Nub' in the ToSkeleton 1027 08:33:16497 :: GRANNY: NewMeshBinding: Unable to find bone: 'Bip01 R Toe0Nub' in the ToSkeleton 1027 08:34:53622 :: Traceback (most recent call last): 1027 08:34:53622 :: File "networkModule.py", line 247, in SetGamePhase 1027 08:34:53622 :: File "game.py", line 101, in __init__ 1027 08:34:53622 :: File "interfaceModule.py", line 295, in MakeInterface 1027 08:34:53622 :: File "interfaceModule.py", line 257, in __MakeTipBoard 1027 08:34:53623 :: File "uiTip.py", line 182, in __init__ 1027 08:34:53623 :: File "uiTip.py", line 189, in __LoadFrameImages 1027 08:34:53623 :: RuntimeError 1027 08:34:53623 :: : 1027 08:34:53623 :: Failed to load image (filename: season1/interface/oxevent/frame_2.sub) 1027 08:34:53623 ::
the game loads fully and stops there the game wont open...
Failed to load image (filename: season1/interface/oxevent/frame_2.sub)
There's your error. Nothing to do with granny.
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Hi,
I have a bug with my binaries.
In Debug mode the ring effects works very well. But in Distribute mode the effects are totally bugged.
Watch this https://www.youtube.com/watch?v=lAAYMaVHea8
Thanks for your help.
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i have it
I've already posted it.
Don't spam threads without download link.
Error with binary
in Community Support - Questions & Answers
Posted
Hi,
your primary error is your mob_proto ( LoadLocaleData - LoadMobProto(locale/tr/mob_proto) Error )
Your Binary tries to read values which aren't defined in the binary.
And secondly the packets from server <-> client are wrong or missing.