ragem0re
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Posts posted by ragem0re
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I've got it solved by giving WEAPON_CLAW a fixed value.
Spoilerenum EWeaponSubTypes { WEAPON_SWORD, WEAPON_DAGGER, WEAPON_BOW, WEAPON_TWO_HANDED, WEAPON_BELL, WEAPON_FAN, WEAPON_ARROW, WEAPON_MOUNT_SPEAR, #ifdef ENABLE_WOLFMAN_CHARACTER WEAPON_CLAW = 8, #endif #ifdef ENABLE_QUIVER_SYSTEM WEAPON_QUIVER = 9, #endif WEAPON_NUM_TYPES, };
Make sure the client ones matches.
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First of all thanks for release!
I've followed the tutorial and everything is working good so far like the blue effect,
but sadly the quiver deals no damage.
It seems like the function CalcArrowDamage() never gets called.
Can someone help me out with that?
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Just look for an existing part in your source code.
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1 hour ago, tierrilopes said:
Used some nice leaks to get a drop % approximated to the official server.
Then i worked on a function until i could get aproximate results as those of my guideline (batch results), that could also consider the item grade (as in item+3 harder to drop then item +0), if its a quest item or not (again, official like)
Sounds great, hope you'll release it some day!
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Hi, check GetScreenWidth & GetScreenHeight of wndMgr.
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add ENABLE_FEATURES_OXEVENT as constant to your binary
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does the subskills (polymorph, ..) also disappear or it's just about the player skills?
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So.. where is it?
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Hi,
check this:
This should solve your problem.
But be sure to put these 2 lines outside the if-statement, otherwise it'll only work if your horse level > 0.
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There's a function which colors the background,
there you have to add this check(s).
But first I need to find this function,
maybe it's in the source.
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Please repeat once again, what exactly do you want?
Maybe I can try to help with my limited python skills
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post your char_affect.cpp...
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where does the attrCount variable get changed in your code?
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check your binary source code UserInterface\PythonPlayerModule.cpp
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player.METIN_SOCKET_MAX_NUM think thats not a default constant. does it return ITEM_SOCKET_SLOT_MAX_NUM (3)?
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input_login.cpp CInputLogin::Entergame()
ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("You're connected to channel %d."), g_bChannel);
don't miss the locale_string part
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do you use a query somewhere with CREATE TABLE?
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post your db conf.txt
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db conf.txt TABLE_POSTFIX = ""
remove the space between quotes
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21 minutes ago, avertuss said:
function pc.make_guild(guild_name, required_money, required_level)
local guild_name = string.gsub(guild_name, "[^A-Za-z0-9]", "")
this seems wrong for me.
i don't know about lua functions
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then post your error..
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pc.make_guild0 requires Marty's source.
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try reducing the font size and see if it fits
Metin2 | Instant Pickup
in Features & Metin2 Systems
Posted
Hi, thanks for sharing!
Unfortunately I've found a bug.
It does only pickup items that you dropped and ignore party member drops.
However it is possible to pick them up by clicking on.
I don't see any way to check for party members on client-side, maybe someone do. (?)
Appreciate any help, thanks.