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ragem0re

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Posts posted by ragem0re

  1. Hi, thanks for sharing!

    Unfortunately I've found a bug.

    It does only pickup items that you dropped and ignore party member drops.

    However it is possible to pick them up by clicking on.

    I don't see any way to check for party members on client-side, maybe someone do. (?)

    Appreciate any help, thanks.

  2. I've got it solved by giving WEAPON_CLAW a fixed value.

    Spoiler
    
    enum EWeaponSubTypes
    {
    	WEAPON_SWORD,
    	WEAPON_DAGGER,
    	WEAPON_BOW,
    	WEAPON_TWO_HANDED,
    	WEAPON_BELL,
    	WEAPON_FAN,
    	WEAPON_ARROW,
    	WEAPON_MOUNT_SPEAR,
    #ifdef ENABLE_WOLFMAN_CHARACTER
    	WEAPON_CLAW = 8,
    #endif
    #ifdef ENABLE_QUIVER_SYSTEM
    	WEAPON_QUIVER = 9,
    #endif
    	WEAPON_NUM_TYPES,
    };

     

    Make sure the client ones matches.

  3. First of all thanks for release!

    I've followed the tutorial and everything is working good so far like the blue effect,

    but sadly the quiver deals no damage.

    It seems like the function CalcArrowDamage() never gets called.

    Can someone help me out with that?

    • Love 1
  4. 1 hour ago, tierrilopes said:

    Used some nice leaks to get a drop % approximated to the official server.

    Then i worked on a function until i could get aproximate results as those of my guideline (batch results), that could also consider the item grade (as in item+3 harder to drop then item +0), if its a quest item or not (again, official like)

    Sounds great, hope you'll release it some day!

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