ragem0re
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Posts posted by ragem0re
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check your skill proto.
this bug happened to me when I disabled the wolfman macro under server-source,
but the skill was still in db.
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I don't think this causes your crash, it's just a warning
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PythonNetworkStreamModule.cpp
Py_InitModule("net", s_methods);
Now every method/constants in void initnet() will be available through the net module.
Spoiler{ "SetPhaseWindow", netSetPhaseWindow, METH_VARARGS },
net.SetPhaseWindow() will call netSetPhaseWindow(), and finally this function referes to CPythonNetworkStream::SetPhaseWindow
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edit your db/ProtoReader.cpp
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5 hours ago, Diamondz said:
#Dumb
exactly
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check player.skill_proto
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20 hours ago, tierrilopes said:
About drops, i can send you this when i finish it (gather drops info drop wiki, creates drops from it):
[...]
How do you calculate the chances?
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published long time ago:
or is there any improvement?
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58 minutes ago, Fleon said:
the truth is that YOU should revise your client root part, maybe it`s so bad coded that when you add something it automatically breaks for some reason
I don't know what the definition of revision is for you, but this post was not meant to be ungrateful in any way.
3 minutes ago, Johnny69 said:Anyone who has problems make a topic here and give me link in PM or just send me PM with problem and I help you. Don't make spam with problems here.
I will
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Please revise the client/root/ part. After adding all tooltips are gone like autopotion remaining count, wear timer..
There's no error in any syserr.
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Spoiler
quest new_christmas_gift_box begin state start begin function give_item_with_log(vnum, amount,item_id) if vnum == 1 then pc.changegold(amount) else pc.give_item2(vnum,amount) end char_log(tonumber(item_id), "XMAS_BOX","reward vnum: "..vnum.." reward amount: "..amount); end function gift(item_id) local n = number (1,100) if n <= 4 then new_christmas_gift_box.give_item_with_log(25100,1,item_id) elseif n <= 8 then new_christmas_gift_box.give_item_with_log(71084,1,item_id) elseif n <= 12 then new_christmas_gift_box.give_item_with_log(71085,1,item_id) elseif n <= 16 then new_christmas_gift_box.give_item_with_log(71109,1,item_id) elseif n <= 21 then new_christmas_gift_box.give_item_with_log(25040,1,item_id) elseif n <= 26 then new_christmas_gift_box.give_item_with_log(71101,3,item_id) elseif n <= 31 then new_christmas_gift_box.give_item_with_log(71107,1,item_id) elseif n <= 40 then new_christmas_gift_box.give_item_with_log(50513,1,item_id) elseif n <= 50 then new_christmas_gift_box.give_item_with_log(1,100000,item_id) elseif n <= 61 then new_christmas_gift_box.give_item_with_log(1,50000,item_id) elseif n <= 73 then new_christmas_gift_box.give_item_with_log(1,30000,item_id) elseif n <= 86 then new_christmas_gift_box.give_item_with_log(1,20000,item_id) else new_christmas_gift_box.give_item_with_log(1,10000,item_id) end end -- Å©¸®½º¸¶½º ¼±¹° »óÀÚ : 71144 when 71144.use begin local t = get_global_time() - item.get_socket(1) local n = item.get_socket (0) if t >= 1800 then --if t >= 60 then new_christmas_gift_box.gift(item.get_id()) item.set_socket(1, get_global_time()) if n == 9 then item.remove() else item.set_socket(0, n + 1) end syschat(string.format(gameforge.new_christmas_gift_box._010_say, 10, 9 - n)) else syschat(string.format(gameforge.new_christmas_gift_box._020_say, 31 - t / 60)) end end end end
I think this is what you want
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locale/xx/ui/inventorywindow.py
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isn't the create_all command working?
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compile cryptopp again
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the keyword is xxx, not xxx.
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locale/xx/ui/windows/windows.dds
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recompile cryptopp with the new compiler version.
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Post your syserr of db and game core.
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/uiscript/minimap.py
ServerInfo or PositionInfo
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Download cryptlib-5.6.1 or take it from the Extern folder and recompile it with v120 toolset.
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If you don't use the source, it could be possible that the publisher of the binary commented all the syserr lines in the source.
What binary is it?
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They are stored in player.quest in your database.
Win bonus when create char, how remove?
in Community Support - Questions & Answers
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account.account