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ragem0re

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Everything posted by ragem0re

  1. Hi, thanks for sharing! Unfortunately I've found a bug. It does only pickup items that you dropped and ignore party member drops. However it is possible to pick them up by clicking on. I don't see any way to check for party members on client-side, maybe someone do. (?) Appreciate any help, thanks.
  2. I've got it solved by giving WEAPON_CLAW a fixed value. Make sure the client ones matches.
  3. First of all thanks for release! I've followed the tutorial and everything is working good so far like the blue effect, but sadly the quiver deals no damage. It seems like the function CalcArrowDamage() never gets called. Can someone help me out with that?
  4. add ENABLE_FEATURES_OXEVENT as constant to your binary
  5. does the subskills (polymorph, ..) also disappear or it's just about the player skills?
  6. Hi, check this: This should solve your problem. But be sure to put these 2 lines outside the if-statement, otherwise it'll only work if your horse level > 0.
  7. There's a function which colors the background, there you have to add this check(s). But first I need to find this function, maybe it's in the source.
  8. Please repeat once again, what exactly do you want? Maybe I can try to help with my limited python skills
  9. where does the attrCount variable get changed in your code?
  10. check your binary source code UserInterface\PythonPlayerModule.cpp
  11. player.METIN_SOCKET_MAX_NUM think thats not a default constant. does it return ITEM_SOCKET_SLOT_MAX_NUM (3)?
  12. input_login.cpp CInputLogin::Entergame() ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("You're connected to channel %d."), g_bChannel); don't miss the locale_string part
  13. this seems wrong for me. i don't know about lua functions
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