ragem0re
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Posts posted by ragem0re
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4 hours ago, Cryptex said:
for matrix in db.cpp i have this error if i modify like this
void DBManager::LoginPrepare(long lRemainSecs, LPDESC d, DWORD * pdwClientKey, int * paiPremiumTimes) { const TAccountTable & r = d->GetAccountTable(); CLoginData * pkLD = M2_NEW CLoginData; pkLD->SetKey(d->GetLoginKey()); pkLD->SetLogin(r.login); pkLD->SetRemainSecs(lRemainSecs); pkLD->SetIP(d->GetHostName()); pkLD->SetClientKey(pdwClientKey); if (paiPremiumTimes) pkLD->SetPremium(paiPremiumTimes); InsertLoginData(pkLD); SendAuthLogin(d); }
compare the arguments of DBManager::LoginPrepare in db.cpp & db.h.
the output says they are different.
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15 hours ago, SomeBody said:
Link valid?
https://mega.nz/file/0xpEQQKb#YD250oYkssBy3RUXuRYpMyJ0FduCKyjGOfcR3ceiLTE
contains common_drop_item, mob_drop_item, special_group_item
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thanks for share!
here a list of (for me) unnecessary code/functions/systems:
SpoilerAuction
Monarch
Billing (GameTime)
Matrix
Passpod
PC Bang
OpenID
HammerOfTor
CheckAwakeness
Hotbackup
Speed Server
China Intoxication Event / Teen
Siege / Castle / Fork / Battle Arena
Three Way
Auth Brazil
Dance Event
Protect Child
Lotto
Roulette
Highscore
Panama
PackageCryptInfo
Block Exception
Input_UDP
Greet / QID_DB_STRING
Mobile / SMS
g_bCheckMultiHack
Hack Shield
XTRAP
check_server
limit_time- 3
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search for ENABLE_SPECIAL_GACHA
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add this to your UserInterface.cpp;
// Force dedicated GPU extern "C" { _declspec(dllexport) DWORD NvOptimusEnablement = 0x00000001; __declspec(dllexport) int AmdPowerXpressRequestHighPerformance = 1; }
can't say if it works or not
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this is default behavior
why don't you look at the official source code?
it should be in char_item.cpp
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hey, post your eterPythonLib\PythonGridSlotWindow.cpp
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Take a look at CHARACTER::EffectPacket, this function sends HEADER_GC_SEPCIAL_EFFECT.
On clientside just extend the switch in CPythonNetworkStream::RecvSpecialEffect by adding your new effect.
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i had a similar problem once
make sure intrologin imports servercommandparser- 2
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18 minutes ago, Metin2Place said:
The skill cooldown finishes too early and doesn't do damage if is cast instantly after cooldown.
Make sure the skill cooldown matches both client and server
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what were your last changes before this occured?
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try moving EFFECT_TEMP above EFFECT_NUM in InstanceBase.h
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comment the line
ch->ReviveInvisible(5);
in game/src/input_login.cpp CInputLogin::Entergame
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Thanks for share!
Also take a look at https://docs.microsoft.com/en-us/cpp/build/reference/subsystem-specify-subsystem?view=vs-2019
By changing the target subsystem to version 5.01 should fix this issue.
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by default its Tahoma 12px
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try start discord/teamspeak as admin
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take a look at the players client syserr who gets invited.
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upload it to pastebin, for some reason I can't download attachments
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post your uiTarget.py
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hi, try including "entity.h"
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then just search for the relative class in your python files, man.
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check root/system.py for that function
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Hi, thanks for you answer!
I already checked the mentioned functions for issues,
but they are default ones.
Don't you also have the bug?
Race Height of Actors
in Features & Metin2 Systems
Posted
I've got exactly the same issue. Did you found a solution?