ekoo
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Everything posted by ekoo
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you missing ; it end of code add ; in end of code at line 2508
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playerSettingModule.py(line:1385) playerSettingModule.LoadGameData (playerSettingModule.c:37470) playerSettingModule.py(line:1229) playerSettingModule.__LoadGameNPC (playerSettingModule.c:35331) LoadGameData - <type 'exceptions.KeyError'>:'srcFileName' ============================================================================================================ Abort!!!! !!! Failed to load game data : STEP [97] Solved
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Just compile the binrary as release not debug and you will not see this windowany othere bubug thing learn c++ good for u
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Do you know the hack which allow players to create items ? just vizual items ? They can show them in trade, pm and chat, but this items are just visual not real. Is there a way to make the game check if it exist in database ? and after let show them in chat etc ? Does this glitch work on all items, or just item_quest?
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rootlib must be included in client/lib/ if you are not using rootlib then check marty tuto again How I can include it in clientlib? (note: I had include it when compile the binrary)
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Traceback: Error: No module named rootlib [Hidden Content]
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No damage by horse's skills
ekoo replied to Slindex's topic in Community Support - Questions & Answers
Skill in my char is M1, same problem here -
No damage by horse's skills
ekoo replied to Slindex's topic in Community Support - Questions & Answers
same problem mainline (game) 40250 client binrary -
How to Enable log.txt on binary for 34k
ekoo replied to Necro's topic in Community Support - Questions & Answers
It's need compile binrary using debug mode, I don't know diff do this -
so just change to locale to anything except "germany"
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Change locale to anything except "germany" -- edited --
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Guild war dialog in game source (packet)
ekoo replied to ekoo's topic in Community Support - Questions & Answers
BUMP -
Guild war dialog in game source (packet)
ekoo replied to ekoo's topic in Community Support - Questions & Answers
push -
Will be more better if do it with source
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Just compile your binary as RELEASE not DEBUG
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it works perfectly thank you what about first question do you have any idea ?
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hi developers i have two questions about python first one : Can I replace chat text to picture ? like replace s1 in chat text to smile like this ( ) secondly: Can I post player level next to his name in whisper ? i believe all of this is possible, but idk if is it need python only or c++ too ? peace
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[QUEST]Metin2 Mysql_Query Duplicate
ekoo replied to Keselth's topic in Community Support - Questions & Answers
follow this [Hidden Content] #4 and quest kryzek_pvp begin state start begin when kill with npc.is_pc() begin pc.give_exp2(21000000) mysql_query("UPDATE player.player SET prestige=prestige+1 WHERE name='"..pc.get_name().."' LIMIT 1") end end end -
[QUEST]Metin2 Mysql_Query Duplicate
ekoo replied to Keselth's topic in Community Support - Questions & Answers
quest kryzek_pvp begin state start begin when kill with npc.is_pc() begin pc.give_exp2(21000000) mysql_query("UPDATE player.player SET `prestige`=prestige+1 WHERE `name`='"..pc.get_name().."' LIMIT 1") end end end -
Replace or die('socket error - no table'); with or die(mysql_error()); and paste the error here
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replace game.drop_item(item) with: game.drop_item_with_ownership(item, count)
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Hi everybody, I want do function in game source ( mysql query select ) my function int _mysql_query_select( lua_State* L ){ SQLMsg *msg = DBManager::instance().DirectQuery(lua_tostring(L, 1)); if (msg->uiSQLErrno != 0) return 0; MYSQL_RES *res = msg->Get()->pSQLResult; MYSQL_ROW row = mysql_fetch_row(res); if (!row) return 0; lua_pushstring(L, row); return 1; } error questlua_global.cpp: In function 'int quest::_mysql_query_select(lua_State*)': questlua_global.cpp:1207: error: cannot convert 'char**' to 'const char*' for argument '2' to 'void lua_pushstring(lua_State*, const char*)'
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There are many different files between the novaline&mainline, i think this will be get a lot of error