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Posts posted by Xerneas
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nice, i will test it.
It works, but it will post in on Shout too ...
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Hello, have someone the code for normalchat
For example: [Shinsoo] Name : Chattext... for normal chat... not shout!
I hope you can help, i try anything, but no work..
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The Error ist your Quest ....
I had that Problem too ... ._.
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You´re welcome
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Open char.cpp
search:
WORD CHARACTER::GetOriginalPart(BYTE bPartPos) const
in this function insert this:
case PART_WEAPON: if (GetWear(WEAR_COSTUME_WEAPON) != 0) { return GetPart(PART_WEAPON); } return 0;
have a nice day
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Open char.cpp
Search for:
WORD CHARACTER::GetOriginalPart(BYTE bPartPos) const
in this function put this:
case PART_WEAPON: if (GetWear(WEAR_COSTUME_WEAPON) != 0) { return GetPart(PART_WEAPON); } return 0;
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He want to edit the Exp table in SQL, so i think ..
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The Error is the PART in char.cpp i think .. <.<
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Dear devs,
yeah, i know .. i´m sorry.
I worked with source now a many time, all works fine, but... two things a not correct.
Every relog/report/reboot, the horse level is 0 and the horse is dead.
If i set my level to 21, its alive, then ist starts agin, relog, horse dead and and and...
And:
If I set my alignment with the command it didnt save correctly, after reboot it has 339 points, but i set 20k.
If i kill normaly mobs, all works correct.
Here is a screen from the alignment table... :
but... why? Maybe a error in my cmd datas? /cmd_general, etc... or a database bug? Or my char_batte? Or my input_maint.cpp? I dont know >_<
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Works now. But i cant send you a pm.
My other problem. Why will both characters kick, if they trade? Not Privateshop, trade...
I know why, but ... the character will get after EXCHANGE 15 times of 2kkk for example after one trade ... okay?
Solved
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Then i will replay this step, can i send you a message, i have Problems after that?
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Client or Server?
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I use this but i doenst work :X
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Dear devs,
i hope you are my last Savior for fixxed this:
First:
If i trade more than the limited Yang in, both characters will kicked, but the trade is succesful (Exchange) why?
If i but a item in a privateshop for example 3kkk, i will get this:
and if put a item over 4kkk then i will get this:
I hope so, you can help me.
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Spoiler
void CInstanceBase::SetAcce(DWORD eAcce) // Line 2632
{
if (IsPC() == false)
return;//__ClearAcceRefineEffect();
//long lAbsChance = 0;
//float fSpecularPower = 0.0f;
//int iItemIndex = CPythonPlayer::Instance().GetItemIndex(TItemPos(INVENTORY, c_Costume_Slot_Acce));
//if (iItemIndex > 0)
//{
// CItemManager::Instance().SelectItemData(iItemIndex);
// CItemData * pItemData = CItemManager::Instance().GetSelectedItemDataPointer();
if (item->GetType(() == CItemData::ITEM_TYPE_COSTUME && item->GetSubType() == CItemData::COSTUME_ACCE) // 2645
// {
// fSpecularPower = pItemData->GetSpecularPowerf();
// lAbsChance = CPythonPlayer::Instance().GetItemMetinSocket(TItemPos(INVENTORY, c_Costume_Slot_Acce), 1);
// if (lAbsChance >= 19)
// {
// m_acceEffect = EFFECT_REFINED+EFFECT_ACCE_SPECIAL;
// __EffectContainer_AttachEffect(m_acceEffect);
// }
// }
//}m_awPart[CRaceData::PART_ACCE] = eAcce;
m_GraphicThingInstance.SetAcce(eAcce);
//if (lAbsChance >= 19)
//{
// m_GraphicThingInstance.SetAcce(eAcce, fSpecularPower);
//}
//else
//{
// m_GraphicThingInstance.SetAcce(eAcce);
//}
} // Line 2667 -
Of Course!
this function says my visual Studio..
What is wrong?
void CInstanceBase::SetAcce(DWORD eAcce)
{
if (IsPC() == false)
return;//__ClearAcceRefineEffect();
//long lAbsChance = 0;
//float fSpecularPower = 0.0f;
//int iItemIndex = CPythonPlayer::Instance().GetItemIndex(TItemPos(INVENTORY, c_Costume_Slot_Acce));
//if (iItemIndex > 0)
//{
// CItemManager::Instance().SelectItemData(iItemIndex);
// CItemData * pItemData = CItemManager::Instance().GetSelectedItemDataPointer();
if (item->GetType(() == CItemData::ITEM_TYPE_COSTUME && item->GetSubType() == CItemData::COSTUME_ACCE)
// {
// fSpecularPower = pItemData->GetSpecularPowerf();
// lAbsChance = CPythonPlayer::Instance().GetItemMetinSocket(TItemPos(INVENTORY, c_Costume_Slot_Acce), 1);
// if (lAbsChance >= 19)
// {
// m_acceEffect = EFFECT_REFINED+EFFECT_ACCE_SPECIAL;
// __EffectContainer_AttachEffect(m_acceEffect);
// }
// }
//}m_awPart[CRaceData::PART_ACCE] = eAcce;
m_GraphicThingInstance.SetAcce(eAcce);
//if (lAbsChance >= 19)
//{
// m_GraphicThingInstance.SetAcce(eAcce, fSpecularPower);
//}
//else
//{
// m_GraphicThingInstance.SetAcce(eAcce);
//}
} -
Good morning ..
i dont know why..
Fehler 288 error C2065: 'item': nichtdeklarierter Bezeichner InstanceBase.cpp 2645 1 UserInterface
Fehler 289 error C2227: Links von "->GetType" muss sich ein Zeiger auf Klassen-/Struktur-/Union-/generischen Typ befinden. InstanceBase.cpp 2645 1 UserInterface
Fehler 290 error C2059: Syntaxfehler: ')' InstanceBase.cpp 2645 1 UserInterface
Fehler 291 error C2143: Syntaxfehler: Es fehlt ')' vor '}' InstanceBase.cpp 2667 1 UserInterface
Fehler 292 error C2143: Syntaxfehler: Es fehlt ';' vor ')' InstanceBase.cpp 2667 1 UserInterface -
Have someone a better solution for this ?
"name" : "CostumeSlot",
"type" : "slot",
"x" : 3,
"y" : 3,
"width" : 127,
"height" : 145,
"slot" : (
{"index":COSTUME_START_INDEX+0, "x":61, "y":45, "width":32, "height":64},
{"index":COSTUME_START_INDEX+1, "x":61, "y": 8, "width":32, "height":32},
{"index":COSTUME_START_INDEX+3, "x":61, "y":125, "width":32, "height":32},
{"index":COSTUME_START_INDEX+2, "x":10, "y":125, "width":32, "height":32},looks bad. <.<
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Uicostume ...? doesnt exist...
You mean costumewindow, or?
oo_O but costume system works fine.The time ... äääh ? okay? xD
fixxed i change something in Costumewindow. I didnt usw acce.. soo..
my Costumewindow now:
"name" : "CostumeSlot",
"type" : "slot",
"x" : 3,
"y" : 3,
"width" : 127,
"height" : 145,
"slot" : (
{"index":COSTUME_START_INDEX+0, "x":61, "y":45, "width":32, "height":64},
{"index":COSTUME_START_INDEX+1, "x":61, "y": 8, "width":32, "height":32},
{"index":COSTUME_START_INDEX+3, "x":61, "y":125, "width":32, "height":32},
{"index":COSTUME_START_INDEX+2, "x":10, "y":125, "width":32, "height":32},maybe i think ididnt something wrong in source
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Nice! Works finally.. but...
no time and..
wrong slot?
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2 hours ago, VegaS said:
Hello Community,
as you know, our serverstart was moved on to an indefinite time because of legal problems. But we have good news. The start will only be moved a couple of days. Please wait for more Information till tomorow. Then we have ALL INFORMATION for you. It will be before the evening tomorow! THANK YOU!.
You made my day. xDDDD
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I compile it with vs 2013, toolset v90 ... <.<
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server source compile error
in Community Support - Questions & Answers
Posted
Or try just install devil pkg install devil