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Xerneas

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Posts posted by Xerneas

  1. Dear devs,

    yeah, i know .. i´m sorry.

    I worked with source now a many time, all works fine, but... two things a not correct.

    Every relog/report/reboot, the horse level is 0 and the horse is dead.

    If i set my level to 21, its alive, then ist starts agin, relog, horse dead and and and...

    And:

    If I set my alignment with the command it didnt save correctly, after reboot it has 339 points, but i set 20k.

    If i kill normaly mobs, all works correct.

    Here is a screen from the alignment table... :

    lyjjnjsk.jpg

     

    but... why? Maybe a error in my cmd datas? /cmd_general, etc... or a database bug?  Or my char_batte? Or my input_maint.cpp? I dont know >_<

  2. Dear devs,

     

    i hope you are my last Savior for fixxed this:

    First:

    If i trade more than the limited Yang in, both characters will kicked,  but the trade is succesful (Exchange) why?

    If i but a item in a privateshop for example 3kkk, i will get this:

    ihcyxnpn.jpg

     

    and if put a item over 4kkk then i will get this:

    njvh8rhe.jpg

     

    I hope so,  you can help me.

  3. Spoiler

    void CInstanceBase::SetAcce(DWORD eAcce)   // Line 2632
    {
        if (IsPC() == false)
            return;

        //__ClearAcceRefineEffect();
        //long lAbsChance = 0;
        //float fSpecularPower = 0.0f;
        //int iItemIndex = CPythonPlayer::Instance().GetItemIndex(TItemPos(INVENTORY, c_Costume_Slot_Acce));
        //if (iItemIndex > 0)
        //{
        //    CItemManager::Instance().SelectItemData(iItemIndex);
        //    CItemData * pItemData = CItemManager::Instance().GetSelectedItemDataPointer();
        if (item->GetType(() == CItemData::ITEM_TYPE_COSTUME && item->GetSubType() == CItemData::COSTUME_ACCE) // 2645
            //    {
            //        fSpecularPower = pItemData->GetSpecularPowerf();
            //        lAbsChance = CPythonPlayer::Instance().GetItemMetinSocket(TItemPos(INVENTORY, c_Costume_Slot_Acce), 1);
            //        if (lAbsChance >= 19)
            //        {
            //            m_acceEffect = EFFECT_REFINED+EFFECT_ACCE_SPECIAL;
            //            __EffectContainer_AttachEffect(m_acceEffect);
            //        }
            //    }
            //}

            m_awPart[CRaceData::PART_ACCE] = eAcce;
        m_GraphicThingInstance.SetAcce(eAcce);
        //if (lAbsChance >= 19)
        //{
        //    m_GraphicThingInstance.SetAcce(eAcce, fSpecularPower);
        //}
        //else
        //{
        //    m_GraphicThingInstance.SetAcce(eAcce);
        //}
    }  // Line 2667

     

  4. Of Course!
     

    this function says my visual Studio..

    What is wrong?

    void CInstanceBase::SetAcce(DWORD eAcce)
    {
        if (IsPC() == false)
            return;

        //__ClearAcceRefineEffect();
        //long lAbsChance = 0;
        //float fSpecularPower = 0.0f;
        //int iItemIndex = CPythonPlayer::Instance().GetItemIndex(TItemPos(INVENTORY, c_Costume_Slot_Acce));
        //if (iItemIndex > 0)
        //{
        //    CItemManager::Instance().SelectItemData(iItemIndex);
        //    CItemData * pItemData = CItemManager::Instance().GetSelectedItemDataPointer();
        if (item->GetType(() == CItemData::ITEM_TYPE_COSTUME && item->GetSubType() == CItemData::COSTUME_ACCE)
            //    {
            //        fSpecularPower = pItemData->GetSpecularPowerf();
            //        lAbsChance = CPythonPlayer::Instance().GetItemMetinSocket(TItemPos(INVENTORY, c_Costume_Slot_Acce), 1);
            //        if (lAbsChance >= 19)
            //        {
            //            m_acceEffect = EFFECT_REFINED+EFFECT_ACCE_SPECIAL;
            //            __EffectContainer_AttachEffect(m_acceEffect);
            //        }
            //    }
            //}

            m_awPart[CRaceData::PART_ACCE] = eAcce;
        m_GraphicThingInstance.SetAcce(eAcce);
        //if (lAbsChance >= 19)
        //{
        //    m_GraphicThingInstance.SetAcce(eAcce, fSpecularPower);
        //}
        //else
        //{
        //    m_GraphicThingInstance.SetAcce(eAcce);
        //}
    }

     

  5. Good morning ..

    i dont know why..

     

    Fehler    288    error C2065: 'item': nichtdeklarierter Bezeichner  InstanceBase.cpp    2645    1    UserInterface
    Fehler    289    error C2227: Links von "->GetType" muss sich ein Zeiger auf Klassen-/Struktur-/Union-/generischen Typ befinden.    InstanceBase.cpp    2645    1    UserInterface
    Fehler    290    error C2059: Syntaxfehler: ')'   InstanceBase.cpp    2645    1    UserInterface
    Fehler    291    error C2143: Syntaxfehler: Es fehlt ')' vor '}'    InstanceBase.cpp    2667    1    UserInterface
    Fehler    292    error C2143: Syntaxfehler: Es fehlt ';' vor ')'    InstanceBase.cpp    2667    1    UserInterface

     

  6. Have someone a better solution for this ?

     


                                "name" : "CostumeSlot",
                                "type" : "slot",
                                "x" : 3,
                                "y" : 3,
                                "width" : 127,
                                "height" : 145,
                                "slot" : (
                                            {"index":COSTUME_START_INDEX+0, "x":61, "y":45, "width":32, "height":64},
                                            {"index":COSTUME_START_INDEX+1, "x":61, "y": 8, "width":32, "height":32},
                                            {"index":COSTUME_START_INDEX+3, "x":61, "y":125, "width":32, "height":32},
                                            {"index":COSTUME_START_INDEX+2, "x":10, "y":125, "width":32, "height":32},

     

      looks bad. <.<

  7. Uicostume ...? doesnt exist...

    You mean costumewindow, or?
    oo_O but costume system works fine.

     

    The time ... äääh ? okay? xD

     

    fixxed i change something in Costumewindow. I didnt usw acce.. soo..

     

    my Costumewindow now:

     

          
                                "name" : "CostumeSlot",
                                "type" : "slot",
                                "x" : 3,
                                "y" : 3,
                                "width" : 127,
                                "height" : 145,
                                "slot" : (
                                            {"index":COSTUME_START_INDEX+0, "x":61, "y":45, "width":32, "height":64},
                                            {"index":COSTUME_START_INDEX+1, "x":61, "y": 8, "width":32, "height":32},
                                            {"index":COSTUME_START_INDEX+3, "x":61, "y":125, "width":32, "height":32},
                                            {"index":COSTUME_START_INDEX+2, "x":10, "y":125, "width":32, "height":32},

     

    maybe i think ididnt something wrong in source

  8. 2 hours ago, VegaS said:

    21bf694a35924bd3a8fd93f7708b380c.png

    sVm8b.png

     

    Hello Community,

    as you know, our serverstart was moved on to an indefinite time because of legal problems. But we have good news. The start will only be moved a couple of days. Please wait for more Information till tomorow. Then we have ALL INFORMATION for you. It will be before the evening tomorow! THANK YOU!.

    c730bbbe27ab462494e90fe076aa321c.png

    You made my day. xDDDD

    • Love 1
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