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Posts posted by Xerneas
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Greath shop? Or the attribute bug oder emoticons above the npc heads xD
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Wrong wear numbers.
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Its not a bug. Just a missing feature. The offline shoo didnt know "transmutation"
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You one too of this people who has sash too, hm?
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You can unpack this client. xD its metin2alaska client
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Its a wear bug, wrong wear numbers in server / client... check that!
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vor 19 Minuten schrieb Kingsman:
Why you don't use Great offline-shop?
Ken offline-shop have more bugs and it's hard to solve all, i have Ken offline-shop and i regret it.
I bought from Great offline-shop and search-offline-shop and i don't use this offline-shop.
Maybe you want, i leave link to download in this post:
Enjoy!
You use great shop? If yes can i write a you a pm? Have a question for this
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#Solved,
fix is really easy, i too stupid for this...
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Dear Community,
I have a problem with my Glass of insight.
I cant click on an item like this:
On an item like this i can click:
Someone has an Idea?
No Syserr ._.
I think its an error in Client...
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vor 55 Minuten schrieb wezt:
Helpfully thanks!
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I test it, no syserr again, thank you
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Good Evening,
0330 18:32:02716 :: Traceback (most recent call last): 0330 18:32:02716 :: File "uiInventory.py", line 557, in OnUpdate 0330 18:32:02716 :: AttributeError 0330 18:32:02716 :: : 0330 18:32:02716 :: 'int' object has no attribute 'DisableSlotCoverImage' 0330 18:32:02716 ::
Code:
def OnUpdate(self): # self.RefreshBagSlotWindow() for i in xrange(player.INVENTORY_PAGE_SIZE): GlobalSlot = self.__InventoryLocalSlotPosToGlobalSlotPos(i) if player.GetItemLook(GlobalSlot): self.wndItem.EnableSlotCoverImage(i) else: self.wndItem.DisableSlotCoverImage(i) if player.FindActivedChangeLookSlot(0) == GlobalSlot or player.FindActivedChangeLookSlot(1) == GlobalSlot: self.wndItem.ActivateChangeLookSlot(i) else: self.wndItem.DeactivateChangeLookSlot(i)
I´ve checked the code, but i didnt found the error..
Any Ideas? o_O
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Dear devs,
today i wanna tell you 2 strange kicks.
The first: If i battle against monsters, i will get kicks. Maybe after 5 mins, maybe after 20 mins. ( From the Ground most)
Secondproblem fixxed. Just the First one
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recompile db, what have you done before this error appear?
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gametype correctly? length.h correctly?
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Nice, but one Problem:
Problem with max yang? If I want search something ... Nothing happend i can click "search" how much i will, nothing happend... maybe i have to chance the "price" values to long long?
But nice release!
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Database. Type 33 / ITEM_RING
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push.
Nobody?
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Hey, i´ve tried to increase the max_exp value from DWORD (4200000000) to long long,
but i think i failed something. Whic parts i edited?
char.h:
long long GetNextExp() const; long long GetExp() const { return m_points.exp; } void SetExp(long long exp) { m_points.exp = exp; }
char.cpp
case POINT_EXP: { DWORD exp = GetExp(); // i dont if this necesessary long long next_exp = GetNextExp(); // û¼Ò³âº¸È£ if (LC_IsNewCIBN()) { if (IsOverTime(OT_NONE)) { dev_log(LOG_DEB0, "<EXP_LOG> %s = NONE", GetName()); } else if (IsOverTime(OT_3HOUR)) { amount = (amount / 2); dev_log(LOG_DEB0, "<EXP_LOG> %s = 3HOUR", GetName()); } else if (IsOverTime(OT_5HOUR)) { amount = 0; dev_log(LOG_DEB0, "<EXP_LOG> %s = 5HOUR", GetName()); } } // exp°¡ 0 ÀÌÇÏ·Î °¡Áö ¾Êµµ·Ï ÇÑ´Ù if (amount < 0 && exp < -amount) { sys_log(1, "%s AMOUNT < 0 %d, CUR EXP: %d", GetName(), -amount, exp); amount = -exp; SetExp(exp + amount); val = GetExp(); } else { if (gPlayerMaxLevel <= GetLevel()) return; if (block_exp && amount > 0) { return; } if (test_server) ChatPacket(CHAT_TYPE_INFO, "You have gained %d exp.", amount); DWORD iExpBalance = 0; // ·¹º§ ¾÷! if (exp + amount >= next_exp) { iExpBalance = (exp + amount) - next_exp; amount = next_exp - exp; SetExp(0); exp = next_exp; } else { SetExp(exp + amount); exp = GetExp(); } long long q = (long long)(next_exp / 4.0f); int iLevStep = GetRealPoint(POINT_LEVEL_STEP); // iLevStepÀÌ 4 ÀÌ»óÀÌ¸é ·¹º§ÀÌ ¿Ã¶ú¾î¾ß ÇϹǷΠ¿©±â¿¡ ¿Ã ¼ö ¾ø´Â °ªÀÌ´Ù. if (iLevStep >= 4) { sys_err("%s LEVEL_STEP bigger than 4! (%d)", GetName(), iLevStep); iLevStep = 4; } if (exp >= next_exp && iLevStep < 4) { for (int i = 0; i < 4 - iLevStep; ++i) PointChange(POINT_LEVEL_STEP, 1, false, true); } else if (exp >= q * 3 && iLevStep < 3) { for (int i = 0; i < 3 - iLevStep; ++i) PointChange(POINT_LEVEL_STEP, 1, false, true); } else if (exp >= q * 2 && iLevStep < 2) { for (int i = 0; i < 2 - iLevStep; ++i) PointChange(POINT_LEVEL_STEP, 1, false, true); } else if (exp >= q && iLevStep < 1) PointChange(POINT_LEVEL_STEP, 1); if (iExpBalance) { PointChange(POINT_EXP, iExpBalance); } val = GetExp(); } } break;
binary:
PyObject * playerGetEXP(PyObject* poSelf, PyObject* poArgs) { long long dwEXP = CPythonPlayer::Instance().GetStatus(POINT_EXP); return Py_BuildValue("K", dwEXP); }
and some parts in uitaskbar and uicharacter... but i dont works, how much i miss? What did i failed?
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put from a another src example vanilla and put the lib into the libhackshield, or comment it out it the makefile.
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Check if item is in inventory (quest)
in Community Support - Questions & Answers
Posted
Reload q lul...