Jump to content

Sioniraj

Member
  • Posts

    12
  • Joined

  • Last visited

  • Feedback

    0%

About Sioniraj

Informations

  • Gender
    Male
  • Country
    Czech Republic
  • Nationality
    Czech

Recent Profile Visitors

344 profile views

Sioniraj's Achievements

Apprentice

Apprentice (3/16)

  • One Year In
  • Collaborator
  • Dedicated
  • First Post
  • Reacting Well

Recent Badges

1

Reputation

  1. @ Ballads Here is the short version - With the armor. - I can't post the full version item_proto.txt right now (I got "This content must be approved before it can be edited." So the post is on hold, because of link.) But anyway these are the only lines I changed/added. 300 Brn??samuraje +0 ITEM_ARMOR ARMOR_BODY 2 ANTI_ASSASSIN | ANTI_SURA | ANTI_MUDANG | ITEM_TUNABLE WEAR_BODY NONE 120000 120000 501 601 10 LEVEL 90 LIMIT_NONE 0 APPLY_MOV_SPEED -15 APPLY_RESIST_MAGIC 4 APPLY_MAX_HP_PCT 1 0 120 0 31 0 0 0 3 0 301 Brn??samuraje +1 ITEM_ARMOR ARMOR_BODY 2 ANTI_ASSASSIN | ANTI_SURA | ANTI_MUDANG | ITEM_TUNABLE WEAR_BODY NONE 120000 130000 502 602 10 LEVEL 92 LIMIT_NONE 0 APPLY_MOV_SPEED -15 APPLY_RESIST_MAGIC 5 APPLY_MAX_HP_PCT 1 0 120 0 31 0 5 0 3 0 302 Brn??samuraje +2 ITEM_ARMOR ARMOR_BODY 2 ANTI_ASSASSIN | ANTI_SURA | ANTI_MUDANG | ITEM_TUNABLE WEAR_BODY NONE 120000 145000 503 603 10 LEVEL 94 LIMIT_NONE 0 APPLY_MOV_SPEED -15 APPLY_RESIST_MAGIC 6 APPLY_MAX_HP_PCT 1 0 120 0 31 0 7 0 3 0 303 Brn??samuraje +3 ITEM_ARMOR ARMOR_BODY 2 ANTI_ASSASSIN | ANTI_SURA | ANTI_MUDANG | ITEM_TUNABLE WEAR_BODY NONE 120000 165000 504 604 10 LEVEL 96 LIMIT_NONE 0 APPLY_MOV_SPEED -12 APPLY_RESIST_MAGIC 7 APPLY_MAX_HP_PCT 2 0 120 0 31 0 10 0 3 0 304 Brn??samuraje +4 ITEM_ARMOR ARMOR_BODY 2 ANTI_ASSASSIN | ANTI_SURA | ANTI_MUDANG | ITEM_TUNABLE WEAR_BODY NONE 120000 190000 505 605 10 LEVEL 98 LIMIT_NONE 0 APPLY_MOV_SPEED -9 APPLY_RESIST_MAGIC 9 APPLY_MAX_HP_PCT 2 0 120 0 31 0 15 30 3 0 305 Brn??samuraje +5 ITEM_ARMOR ARMOR_BODY 2 ANTI_ASSASSIN | ANTI_SURA | ANTI_MUDANG | ITEM_TUNABLE WEAR_BODY NONE 120000 220000 506 606 10 LEVEL 100 LIMIT_NONE 0 APPLY_MOV_SPEED -6 APPLY_RESIST_MAGIC 12 APPLY_MAX_HP_PCT 3 0 120 0 31 0 22 40 3 0 306 Brn??samuraje +6 ITEM_ARMOR ARMOR_BODY 2 ANTI_ASSASSIN | ANTI_SURA | ANTI_MUDANG | ITEM_TUNABLE WEAR_BODY NONE 120000 265000 507 607 10 LEVEL 102 LIMIT_NONE 0 APPLY_MOV_SPEED -4 APPLY_RESIST_MAGIC 15 APPLY_MAX_HP_PCT 4 0 120 0 31 0 32 50 3 0 307 Brn??samuraje +7 ITEM_ARMOR ARMOR_BODY 2 ANTI_ASSASSIN | ANTI_SURA | ANTI_MUDANG | ITEM_TUNABLE WEAR_BODY NONE 120000 325000 508 608 10 LEVEL 104 LIMIT_NONE 0 APPLY_MOV_SPEED -2 APPLY_RESIST_MAGIC 18 APPLY_MAX_HP_PCT 5 0 120 0 31 0 47 65 3 0 308 Brn??samuraje +8 ITEM_ARMOR ARMOR_BODY 2 ANTI_ASSASSIN | ANTI_SURA | ANTI_MUDANG | ITEM_TUNABLE WEAR_BODY NONE 120000 405000 509 609 10 LEVEL 104 LIMIT_NONE 0 APPLY_MOV_SPEED -1 APPLY_RESIST_MAGIC 21 APPLY_MAX_HP_PCT 7 0 120 0 31 0 68 80 3 0 309 Brn??samuraje +9 ITEM_ARMOR ARMOR_BODY 2 ANTI_ASSASSIN | ANTI_SURA | ANTI_MUDANG | ITEM_TUNABLE WEAR_BODY NONE 120000 515000 0 0 10 LEVEL 105 LIMIT_NONE 0 APPLY_MOV_SPEED 0 APPLY_RESIST_MAGIC 25 APPLY_MAX_HP_PCT 10 0 120 0 31 0 100 100 3 0
  2. The first image is just showing what i need to achieve/get. And this is what I have now on new added armors, not this one (Black Armor) , but I'm adding the reference image of what problem I have. (not working shine, just the little sparkles). + All original/old armors have the shine + (sparkle) Also as I already sad, I did tried different armors from different creators, but no luck.
  3. Hello @ TMP4, I have little problem with the specular shining on new added armors.(not tested on weapons). (I tested different armors from different creators) When the armor is on +9, the armor is not shining as it should. They are like a +0 item. (just with the sparkles) <------ This is what I mean, the shine, that I'm missing. (Not the sparkles) 1. I have the Alpha correctly done in photoshop. 2. I did set the the "specular" value in the sql. to 100 for the +9 item. 3. And I also did set the "specular" on the client, also 100 for the +9 item. 4. The textures are linked correctly in .msm 5. The vnum of the armor is 309 for +9. Is there something that I'm missing, to set the specular correctly ? Thanks.
  4. How did you fixed it ? I'm trying for 7 whole days to fix it... but no luck.
  5. I have fixed it. There was missing #include in the first lines of the files. I hope this helps to someone. I'm using [40250] Reference Serverfiles By TMP4. ItemData.cpp ItemData.h For these 2 files add this. #include "../UserInterface/Locale_inc.h" InstanceBase.cpp InstanceBase.h And for these 2 files add this. #include "Locale_inc.h"
  6. Sorry for posting something in old thread, but I need the answer, can you please tell me how did you fixed it ? #edit : Fixed it, i just used lower numbers of VNUM in item_proto.
  7. Same problem over here. Any idea how to fix it ? I have already defined the correct path to .gr2 file. etc. Thanks. #edit : Fixed it, i just used lower numbers of VNUM in item_proto.
×
×
  • Create New...

Important Information

Terms of Use / Privacy Policy / Guidelines / We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.