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Posts posted by ѕeмa™
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Solved.
Can close.
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.test_guild -> CLASS
#test_guild -> IDYes i forgot this xD
But now i only can see the firts image
if i put 0px 0px in the
background-image: url(config/b_gremios/imagen.png) 0px 0px;
i cant see any image but if i delete the 0px 0px i can see the first image
Solved i change background-image to background only and its working.
Thanks u soo much.
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I think i did something wrong.
But where?
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you can do it by css background position:
For the first image it willb be like this: width: 16; height: 12; background-image: url(PATH) 0px 0px For the Seonc image it will be: width: 16; height: 12; background-image: url(PATH) -16px 0px etc...
Greatzs
Thanks i will try it
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First of all, this is about css,html in a website.
I have this image:
As you can see, is the mark_0.tga located in folder mark ( serverfiles ) and if you see in the left u can see 2 numbers:
28.5
and
16
The numbers represent the row and colums.
I need resize the image or cut the image to show only the image into pixels:
28.5+16 and 16+12
Why 16 and 12? i think is the size of the logo. ( im not sure )
How can i do this?
Thanks, i hope you can understand me and sorry my english.
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maye the py file is ecrypted with base64 or similar, try to decompile it.
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Hello, a few days ago, i added in my game the lv update automatic when you level up ( Pythontextail ) and now i have this problem:
First:
1 second later:
When i attack one mob, i can see the lv in green in the left of the mob name.
Someone know how fix it?
Thanks.
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i just activate my intrologo in client and i have a problem..
when i open metin my windows is activate aero theme..why ?
i have the same problem.
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maybe u add more inventory slots and ur dragonsoul system its more than 255 and u cant have more 255 slots using int.
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Thanks all, but i have the same problem.*
*EDIT: SOLVED: i use the replace in python client and i send without spaces and work. Thanks to all.
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i use ingame: "/set_title new title" and doesnt work the spaces --> only show "new" void CHARACTER::SetTitleSystem(char arg1[256]) { if (!arg1) { return; } sys_log(0, "Hacemos update al titulo, nuevo titulo: %s", arg1); DBManager::instance().Query("UPDATE player%s SET titulo='%s' WHERE id=%u", get_table_postfix(), arg1, GetPlayerID()); sys_log(0, "Update terminado."); }
And another question about an array in c++.
void xxxx(char test[256]) int array[2][2] = { {"Test",D3DXCOLOR(0.0f/255.0f, 255.0f/255.0f, 255.0f/255.0f, 1.0f)}, {"Test2",D3DXCOLOR(0.0f/255.0f, 255.0f/255.0f, 255.0f/255.0f, 1.0f)} }; for .... { if (test == something in for) { return[test][2]; break; } }
i need send xxx("Test") and return the color
someone can finish the function? i dont know how make it in c++.
Thanks. and sorry my english.
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Are you sure that you copied everything properly ?
It works for me even with the old source.
sorry was my fail.
Thanks.
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are u sure ur horse_level is > 11 and <21 to attack and >= 21 to attack and skills???
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Can someone maybe provide the clean source code for that function everyone is using this is a WoM custom function <.<
*EDIT: Fail.
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#SOLVED CAN CLOSE.
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No, i dont change the makefile :/
but i go to try put other makefile in backup thanks.
*EDIT: with my old makefile same error :/
and the edits was in exchange.cpp but i put the old file and i have the errors too.
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Hi , yesterday i compiled my game successfully, but today i did reboot my machine and when i try compile the game, all work fine but when say:
linking ../game_r40250_x32....
start give me errors.
someone know what happend? or how can i fix it?
I think dont read the externals variables but i dont know how to fix it.I did gmake-clean and compile all again, but the same error.
Thanks.
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maybe your graphic card???
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The cythonized root are modified.
Before cython:
def AutoSetItem(self, (invenType, invenPos), itemCount):
or just delete the ( )
like:
def Aut....(self, inventype, invenPos, itemCount):
in the all sites
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when u try change a 2sword hand ( 3 slots ) and u only have 2 slots free you can make the change but the other person cant give u the 2sword hand, because u dont have space in your inventory, but u give to him yours items in inventory.
I hope that I have been helpful with this little information about the bug.
And sorry my english.
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will i dont know c++ anyway
https://metin2.download/picture/Dej0vMg7QsKZFUpRKn69U8226ms6OgPT/.png
+ i think for the exp :
int npc_get_exp(lua_State* L) { CQuestManager& q = CQuestManager::instance(); LPCHARACTER npc = q.GetCurrentNPCCharacterPtr(); lua_pushnumber(L, npc->GetExp()); return 1; }
i dont think it's will work anyway !becous npc dont have exp !
yep u have right but the mobs yes, how can get the exp of one mob when i kill him?
Well, you can't.
It's calculated by the GiveExp function.
Thanks, now i know how works the exp.
But how works the connections?
Close please.
in Community Support - Questions & Answers
Posted
Solved, Close please.