-
Posts
45 -
Joined
-
Last visited
-
Feedback
0%
Content Type
Forums
Store
Third Party - Providers Directory
Feature Plan
Release Notes
Docs
Events
Posts posted by Alessio
-
-
1 hour ago, Alessio said:
can someone help me?
for the first 2 errors i tried the fix up here and it doesn't workIn file included from questlua_horse.cpp:9: ./arena.h:59:36: error: use of undeclared identifier 'CHARACTER_MANAGER' LPCHARACTER GetPlayerA() { return CHARACTER_MANAGER::instance().FindByPID(m_dwPIDA); } ^ ./arena.h:60:36: error: use of undeclared identifier 'CHARACTER_MANAGER' LPCHARACTER GetPlayerB() { return CHARACTER_MANAGER::instance().FindByPID(m_dwPIDB); } ^ 2 errors generated. gmake: *** [Makefile:118: OBJDIR/questlua_horse.o] Error 1 gmake: *** Waiting for unfinished jobs.... cmd_general.cpp:2180:1: error: function definition is not allowed here { ^ cmd_general.cpp:2190:1: error: function definition is not allowed here { ^ cmd_general.cpp:2233:1: error: function definition is not allowed here { ^ cmd_general.cpp:2238:1: error: function definition is not allowed here { ^ cmd_general.cpp:2347:1: error: function definition is not allowed here { ^ cmd_general.cpp:2459:1: error: function definition is not allowed here { ^ cmd_general.cpp:2488:1: error: function definition is not allowed here { ^ cmd_general.cpp:2493:1: error: function definition is not allowed here { ^ 8 errors generated. gmake: *** [Makefile:118: OBJDIR/cmd_general.o] Error 1 root@metin2:/usr/metin2/src/game/src #
i fixed this but now when i start the server i get this error with item_proto.txt
SYSERR: Mar 8 17:18:29 :: Set_Proto_Item_Table: ItemProto Reading Failed : Invalid value. (index: 3, col: 3, value: COSTUME_MOUNT) SYSERR: Mar 8 17:18:29 :: Set_Proto_Item_Table: 0 ~ 3 Values: 52001,0,28,
look like it doesn't recognize "COSTUME_MOUNT"
-
can someone help me?
for the first 2 errors i tried the fix up here and it doesn't workIn file included from questlua_horse.cpp:9: ./arena.h:59:36: error: use of undeclared identifier 'CHARACTER_MANAGER' LPCHARACTER GetPlayerA() { return CHARACTER_MANAGER::instance().FindByPID(m_dwPIDA); } ^ ./arena.h:60:36: error: use of undeclared identifier 'CHARACTER_MANAGER' LPCHARACTER GetPlayerB() { return CHARACTER_MANAGER::instance().FindByPID(m_dwPIDB); } ^ 2 errors generated. gmake: *** [Makefile:118: OBJDIR/questlua_horse.o] Error 1 gmake: *** Waiting for unfinished jobs.... cmd_general.cpp:2180:1: error: function definition is not allowed here { ^ cmd_general.cpp:2190:1: error: function definition is not allowed here { ^ cmd_general.cpp:2233:1: error: function definition is not allowed here { ^ cmd_general.cpp:2238:1: error: function definition is not allowed here { ^ cmd_general.cpp:2347:1: error: function definition is not allowed here { ^ cmd_general.cpp:2459:1: error: function definition is not allowed here { ^ cmd_general.cpp:2488:1: error: function definition is not allowed here { ^ cmd_general.cpp:2493:1: error: function definition is not allowed here { ^ 8 errors generated. gmake: *** [Makefile:118: OBJDIR/cmd_general.o] Error 1 root@metin2:/usr/metin2/src/game/src #
-
You should unpack "root.eix" (it's inside "pack" folder) with eter nexus, usually the folder of eter nexus is inside the client, if it's not here is the link to download it
once you have unpacked root open the folder and then search for serverinfo.py open it with notepad++ https://notepad-plus-plus.org/downloads/ then change server ip = "your server ip"
to see what's your server ip just write "ifconfig" on the console of freebsd- 2
- 1
- 4
-
Hi guys i want to share with you something that i made for myself, it isn't really special, i hope it will be helpfull with someone,
inside these files you're gonna find everything you need to implement new official sets (Only english, i will translate the names for the other lenguages in the future), if something is missing or there is something wrong let me know and i will fix it (for the benefit of the future downloaders)
Armors : Zodiac, Aurora, Magma, Whalebone, Fallout, Gloom, Kyanite and Serpent
Weapons : Zodiac, Gloom, Serpent, Kyanite
Helms : Dragon(lv100) and Gloom Dragon
Boots : Fire and Oceanic shoes
Accessories : Tourmaline and Jadite set (Fog,Sun,Dark and smoky)
Usefull informations
inside the item proto and item.txt i have set the values for this items like they are level 1 items, so you can customize them for your needs, i have only edited refine_vnum and specular values so you don't have to do them by yourself ^^
and inside the .msm files i have set the values at the very bottom "Shapedata 146 - Shapedata 153" and i have set the "ShapeIndex" value over 400k instead of 40k, so it's hard that this value is going to create any conflict if you're going to copy paste other official stuff inside that file with the official shapeindex of that items
HowTo
if you don't know how to implement this files give a look to this guideIMPORTANT
the base of this files comes from TMP4 files and i have tested them only on that source so idk if you're going to have problems if you implement these inside another source
Thanks
to @ TMP4 for his source files and @ Deso for the updated .txt files
- 87
- 6
- 17
- 5
- 53
-
anyone have Whalebone, Fallout, Aurora, Magma,Zodiac and kyanite armor .gr2 and .dds files?
-
I'm trying to implement some items but the animation doesn't show up when i wear the weapons, but it does if i drop them, can you help me?
- 1
-
Hi i have an error, the texture shows up only if i drop the item and if i wear it it doesn't show up, it's like i'm with empty hands any idea of what could be wrong? https://photos.app.goo.gl/QKhLwKTiMqykjMVh6
-
3 minutes ago, Ulthar said:
Bro. Do u know tmp4 base? whats inside tmp4, thats inside in this files too, cuz its the tmp4 base. Everything what i changed/added, its written in the post- Or am i still dont understand your question?xd
got it
- 1
-
3 minutes ago, Ulthar said:
I dont understand your question. THIS is tmp4 base, and i added those systems.
ok, sorry may i formulated it in a wrong way. i just wanted to know if you also added new weapons mounts costumes etc from the new item_proto files
-
the item_proto files are the same inside tmp4? or they are also updated to new versions?
-
@Syreldar#0001 is very good with quests
-
On 7/27/2014 at 1:23 PM, Galet said:
szPointOn : Effect n°1
is there a list with all the effects that we can use inside here? i'm trying to find the faint chance bonus, i have tried to find it inside warrior skills but there is nothing inside that
-
did you find a solution? i have the same problem
-
51 minutes ago, lime said:
Why would you change them? Actually, it is only one, it is the k.
There's no need doing that.because I'd like to make the damage growth more linear based on the skill level, pls do you know how i can do it?
-
Hi i'd like to set max lvl up of items to +5 i tought it was possible by just deleting the items from item_proto, i tried to delete them from the file (locale and server)
after i do it i get error with connection while connecting to my account if i try to log in with random characters it say that the id and pw are incorrect, so i think that the server is online and the connection error is becouse of the issue that i made into the files, in fact i did the back up of the files that i edited and it works again, am i doing this in the wrong way?
also i wanted to ask you another thing, if there is a way to do this i'd like to add shiny like +7+8+9 to +3+4+5, is there a guide that talk about this?
thanks in advice, love you guys
P.s if it's gonna be too much messy to do ill probably set an easy upgrade from +0 to +4 (with 100% success and easy items) and then ill set the upgrades that i need from +5 to +9 even tho it's not the best :3 -
On 1/23/2015 at 9:08 PM, Galet said:
*k is the power of your skill.
Without deep explaination it's :
- 0.05
- 0.06
- 0.08
- 0.1
- 0.12
- 0.14
- 0.16
- 0.18
- 0.2
- 0.22
- 0.24
- 0.26
- 0.28
- 0.3
- 0.32
- 0.34
- 0.36
- 0.38
- 0.4
- 0.5
- 0.52
- 0.54
- 0.56
- 0.58
- 0.6
- 0.63
- 0.66
- 0.69
- 0.72
- 0.82
- 0.85
- 0.88
- 0.91
- 0.94
- 0.98
- 1.02
- 1.06
- 1.1
- 1.15
- 1.25
If your skill is level 40 (Perfect Master) then k will be 1.25
Sorry for my bad English
how can we change this values?
-
this is the math inside skilldesc.txt for threewaycut : Total Attack Power %.0f-%.0f (1.1MinATK + (0.1MinATK + 1.5STR)SkillPoint) * 3 (1.1MaxATK + (0.1MaxATK + 1.5STR)SkillPoint) * 3
and this is from skilltable.txt still fro threewaycut : (1.1atk+(0.5atk+1.5str)k) 40+100*k
inside skill_proto.sql the value is the same to the one inside skilltable.txt, should i modify only these two if i want to change the strenght of the skills? -
2 hours ago, caanmasu said:
Looks like someone's a little hot today.
Maybe this post can help you.
I recommend you save time by using ChatGPT.
Me:
"%.0f-%.0f" means?
ChatGPT:"%.0f-%.0f" is a string format specifier in programming that is often used to format output values in a particular way. In this case, the format specifier is being used to represent a range of possible values for the "Attack Power" variable. The "%.0f" part of the specifier is used to format a floating-point number (a number with a decimal point) with zero decimal places, which means it will be rounded to the nearest integer. The "-" between the two format specifiers is simply a separator that indicates the range of values. So, if the values being formatted are 10.5 and 15.2, for example, the output would be "10-15", which represents the range of possible attack power values. Note that the specific meaning and usage of format specifiers may vary depending on the programming language and context.
Thanks this will save me a lot of time
hey one last thing, do you know by any chance what the bonus "faint chance" do in game? what's the effect of this bonus?
-
9 minutes ago, Syreldar said:
I'm afraid I don't understand the question. You need a guide to explain you.. math?
i was afraid that the question was going to sound dumb, i understand basic math but i don't understand the meaning of this "%.0f-%.0f" is this still a mathematic formula or it's something from a lenguage code?
i tried to google it but i can't find anything that explain what is it -
8 minutes ago, Syreldar said:
player.skill_proto, database.
thx
do you know if there is a guide that explain the math behind the formulas like this?
Attack Power %.0f-%.0f 2.3*MinATK + (MinATK*4 + 4*STR + CON)*SkillPoint 2.3*MaxATK + (MaxATK*4 + 4*STR + CON)*SkillPoint -
Hi, i need to know how much damage is going to deal each skill based on (a) = level (1-40) (b) = status 1-1-1-1 up to 90 for each
what file should i check to get this informations? -
34 minutes ago, msnas said:
PIXEL_POSITION pxPos = GetXYZ(); LPITEM item; for (int i = 0; i < WEAR_MAX_NUM; ++i) { if ((item = GetWear(i))) { item->RemoveFromCharacter(); item->AddToGround(GetMapIndex(), pxPos); item->StartDestroyEvent(); LogManager::instance().ItemLog(this, item, "DROP_EVENT", item->GetName()); } }
works perfectly, thank you so much ^^
-
how can i see the list of bonus that i can use in these source files?
i'm trying to use POINT_RESIST_CRITICAL / 136 but when i try to use it in navicat i get an error
https://photos.app.goo.gl/29PY29VYL9c951G59 -
On 1/14/2020 at 11:38 AM, ezonyo123 said:
POINT_ENERGY = 128,
POINT_ENERGY_END_TIME = 129,
POINT_COSTUME_ATTR_BONUS = 130,
POINT_MAGIC_ATT_BONUS_PER = 131,
POINT_MELEE_MAGIC_ATT_BONUS_PER = 132,
POINT_RESIST_ICE = 133,
POINT_RESIST_EARTH = 134,
POINT_RESIST_DARK = 135,
POINT_RESIST_CRITICAL = 136,
POINT_RESIST_PENETRATE = 137,POINT_MIN_WEP = 200,
POINT_MAX_WEP,
POINT_MIN_MAGIC_WEP,
POINT_MAX_MAGIC_WEP,
POINT_HIT_RATE,
do you know where i can find the source files with these bonus?
right now i'm using 40250 files and when i try to change the value applytype0 o by 128 and over i get an error
https://photos.app.goo.gl/F1tdVHVyc3KQc7yEA
Full Costume Mount System
in Features & Metin2 Systems
Posted · Edited by Alessio
anyone know something about this error?
i can't find any image inside the downloaded files the source that i'm using is 40250 from tmp4