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DasSchwarzeT

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Everything posted by DasSchwarzeT

  1. What the heck are you talking about? Why should this produce any lags?! Every second the client sends so many packets to the server, 10 more don't matter, lol.
  2. still not working.. just use the boards code tag
  3. Hello guys, I need some help. I want to create an item which has two functionalities: 1. you can drag the item to another item (named item2) to interact with item2 (e.g. change bonus of the item2) 2. you can right click (means use) the item and receive anything (like a treasure or sth) At the moment I got this idea: case USE_NEW_ITEM: { LPITEM item2; if (!IsValidItemPosition(DestCell)) return false; if (!(item2 = GetItem(DestCell))) { //item right clicked if (test_server) ChatPacket(CHAT_TYPE_INFO, "item used"); } else { //item dropped to pet seal if (!item2) return false; if (item2->IsExchanging() || item2->IsEquipped()) return false; if (test_server) ChatPacket(CHAT_TYPE_INFO, "item dragged"); } break; } With this code only the dragging works but the using (rightclicking) does not. Do you know anything I could change? solved myself: the problem was that I tried to check if (!IsValidItemPosition(DestCell)) return false; before making sure I really drag the item on another item
  4. If they are bruteforcing without using the client you could add a salt to the password in the logininterface
  5. Is it compilable on windows for debugging reasons without changes?
  6. Very nice idea, I totally need something like this. Never thought about changing this stuff.
  7. There are enough tutorials around there. No need for paying for it.
  8. I mean unperformant, sorry. In german the suffix is in.
  9. If you both are willing to pay for mobs information system I can make a finde version for you. Just message me.
  10. Hey, would someone of you mind to give me a regen.txt for the anglar_dungeon which was never used in official versions of metin2? Thanks in advance
  11. Seems like you missed to update the parts after unequipping a sash item
  12. #Solved: search in char_affect.cpp for IS_NO_CLEAR_ON_DEATH_AFFECT and add your new affects
  13. Hey Devs, I added a new effect (anti exp affect). When I die, the affect disappears while the affects of auto potions don't. Does anyone know why this could happen? Hier a gif to understand my Problem: [Hidden Content] Best regards
  14. That is exactly what I did and I already wrote in this topic that is not working because the Pet Summon function needs to have a selected item which is the seal to summon the pet.
  15. Hey, as man of you should know some servers (World of Metin, Baria) have a "system" which summons the pet which was summoned last after teleportation. I tried it using quest flags in the summon quest but it doesn't work because the quest function pet.summon() needs a item which was selected short before. So here is my question: Does anyone know how to do this via game source or even has a tip where to search? I searched the whole Petsystem.cpp but didn't get any idea where to start. Thanks in advance
  16. Well if you are from another kingdom and VIP there would be two effects and this won't look good. I guess that's why he did this.
  17. Well if you do it like this tutorial, VIP players can't be attacked because of PK_PROTECTED.
  18. Well I guess doing it using the GM table is not the best solution. When you add a player to the group of VIP you have to write it into the common/gm_list and type /reload a into the chat. That's not the best solution but it shoukd work. I guess via a new quest function (pc.set_vip(true)) or something like this it would be much more comfortable for server admins.
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