C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\char.cpp (6 hits)
Line 6022: LPITEM item = ITEM_MANAGER::instance().CreateItem(pItems->vnum, pItems->count, pItems->id);
Line 6119: LPITEM item = ITEM_MANAGER::instance().CreateItem(pItems->vnum, pItems->count, pItems->id);
Line 8177: LPITEM item = ITEM_MANAGER::instance().CreateItem(shop->vnum, shop->count, id, false, -1, true);
Line 8358: LPITEM item = ITEM_MANAGER::instance().CreateItem(shop->vnum, shop->count, 0, false, -1, true);
Line 8958: LPITEM pkItem = ITEM_MANAGER::instance().CreateItem(dwItemVnum, 1, 0, false);
Line 9668: LPITEM item = ITEM_MANAGER::instance().CreateItem(dwVnum, bCount);
C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\char_battle.cpp (5 hits)
Line 623: if ((item = ITEM_MANAGER::instance().CreateItem(1, iGold)))
Line 653: if ((item = ITEM_MANAGER::instance().CreateItem(1, iGold)))
Line 698: else if ((item = ITEM_MANAGER::instance().CreateItem(1, iGold / iSplitCount)))
Line 732: if ((item = ITEM_MANAGER::instance().CreateItem(1, iGold / iSplitCount)))
Line 1682: if ((item = ITEM_MANAGER::instance().CreateItem(1, dwGold / iSplitCount)))
C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\char_item.cpp (9 hits)
Line 1442: LPITEM pkNewItem = ITEM_MANAGER::instance().CreateItem(result_vnum, 1, 0, false);
Line 1686: LPITEM pkNewItem = ITEM_MANAGER::instance().CreateItem(result_vnum, 1, 0, false);
Line 1728: LPITEM pkNewItem = ITEM_MANAGER::instance().CreateItem(result_fail_vnum, 1, 0, false);
Line 2004: LPITEM item2 = ITEM_MANAGER::instance().CreateItem(item->GetVnum(), 1);
Line 5468: LPITEM item2 = ITEM_MANAGER::instance().CreateItem( item->GetVnum(), 1 );
Line 7194: pkItemToDrop = ITEM_MANAGER::instance().CreateItem(item->GetVnum(), bCount);
Line 7274: LPITEM item = ITEM_MANAGER::instance().CreateItem(1, gold);
Line 7482: LPITEM item2 = ITEM_MANAGER::instance().CreateItem(item->GetVnum(), count);
Line 8917: LPITEM item = ITEM_MANAGER::instance().CreateItem(dwItemVnum, bCount, 0, true);
C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\cmd_general.cpp (1 hit)
Line 1249: LPITEM item = ITEM_MANAGER::instance().CreateItem(vnum, count, 0, true);
C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\cmd_gm.cpp (34 hits)
Line 535: LPITEM item = ITEM_MANAGER::instance().CreateItem(dwVnum, iCount, 0, true);
Line 2755: LPITEM item = ITEM_MANAGER::instance().CreateItem(70104, 1, 0, true);
Line 4373: item = ITEM_MANAGER::instance().CreateItem(11699);
Line 4376: item = ITEM_MANAGER::instance().CreateItem(13049);
Line 4379: item = ITEM_MANAGER::instance().CreateItem(15189 );
Line 4382: item = ITEM_MANAGER::instance().CreateItem(189 );
Line 4385: item = ITEM_MANAGER::instance().CreateItem(12529 );
Line 4388: item = ITEM_MANAGER::instance().CreateItem(14109 );
Line 4391: item = ITEM_MANAGER::instance().CreateItem(17209 );
Line 4394: item = ITEM_MANAGER::instance().CreateItem(16209 );
Line 4402: item = ITEM_MANAGER::instance().CreateItem(11299);
Line 4405: item = ITEM_MANAGER::instance().CreateItem(13049);
Line 4408: item = ITEM_MANAGER::instance().CreateItem(15189 );
Line 4411: item = ITEM_MANAGER::instance().CreateItem(3159 );
Line 4414: item = ITEM_MANAGER::instance().CreateItem(12249 );
Line 4417: item = ITEM_MANAGER::instance().CreateItem(14109 );
Line 4420: item = ITEM_MANAGER::instance().CreateItem(17109 );
Line 4423: item = ITEM_MANAGER::instance().CreateItem(16109 );
Line 4431: item = ITEM_MANAGER::instance().CreateItem(11899);
Line 4434: item = ITEM_MANAGER::instance().CreateItem(13049);
Line 4437: item = ITEM_MANAGER::instance().CreateItem(15189 );
Line 4440: item = ITEM_MANAGER::instance().CreateItem(7159 );
Line 4443: item = ITEM_MANAGER::instance().CreateItem(12669 );
Line 4446: item = ITEM_MANAGER::instance().CreateItem(14109 );
Line 4449: item = ITEM_MANAGER::instance().CreateItem(17209 );
Line 4452: item = ITEM_MANAGER::instance().CreateItem(16209 );
Line 4460: item = ITEM_MANAGER::instance().CreateItem(11499);
Line 4463: item = ITEM_MANAGER::instance().CreateItem(13049);
Line 4466: item = ITEM_MANAGER::instance().CreateItem(15189 );
Line 4469: item = ITEM_MANAGER::instance().CreateItem(1139 );
Line 4472: item = ITEM_MANAGER::instance().CreateItem(12389 );
Line 4475: item = ITEM_MANAGER::instance().CreateItem(14109 );
Line 4478: item = ITEM_MANAGER::instance().CreateItem(17189 );
Line 4481: item = ITEM_MANAGER::instance().CreateItem(16189 );
C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\cuberenewal.cpp (3 hits)
Line 442: pItem = ITEM_MANAGER::instance().CreateItem(materialInfo.reward.vnum,(materialInfo.reward.count*count_item));
Line 488: pItem = ITEM_MANAGER::instance().CreateItem(materialInfo.reward.vnum,(materialInfo.reward.count*total_items_give));
Line 547: LPITEM item = ITEM_MANAGER::instance().CreateItem(materialInfo.reward.vnum, materialInfo.reward.count);
C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\DragonSoul.cpp (5 hits)
Line 374: LPITEM pDH = ITEM_MANAGER::instance().CreateItem(DRAGON_HEART_VNUM);
Line 617: LPITEM pResultItem = ITEM_MANAGER::instance().CreateItem(MakeDragonSoulVnum(ds_type, (BYTE)result_grade, 0, 0));
Line 771: LPITEM pResultItem = ITEM_MANAGER::instance().CreateItem(MakeDragonSoulVnum(ds_type, grade_idx, (BYTE)result_step, 0));
Line 953: pResult = ITEM_MANAGER::instance().CreateItem(MakeDragonSoulVnum(bType, bGrade, bStep, bStrength + 1));
Line 978: pResult = ITEM_MANAGER::instance().CreateItem(MakeDragonSoulVnum(bType, bGrade, bStep, bStrength - 1));
C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\questlua_game.cpp (5 hits)
Line 111: LPITEM item = ITEM_MANAGER::instance().CreateItem(item_vnum, count);
Line 137: item = ITEM_MANAGER::instance().CreateItem((DWORD) lua_tonumber(L, 1));
Line 141: item = ITEM_MANAGER::instance().CreateItem((DWORD) lua_tonumber(L, 1), (int) lua_tonumber(L, 2));
Line 184: item = ITEM_MANAGER::instance().CreateItem((DWORD) lua_tonumber(L, 1));
Line 188: item = ITEM_MANAGER::instance().CreateItem((DWORD) lua_tonumber(L, 1), (int) lua_tonumber(L, 2));
C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\questlua_item.cpp (1 hit)
Line 408: LPITEM pkNewItem = ITEM_MANAGER::instance().CreateItem(vnum, 1, 0, false);
C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\questlua_pc.cpp (3 hits)
Line 1645: LPITEM pkNewItem = ITEM_MANAGER::instance().CreateItem(item->GetRefinedVnum(), 1, 0, false);
Line 2769: LPITEM item = ITEM_MANAGER::instance().CreateItem( MobInfo->m_table.dwPolymorphItemVnum );
Line 3073: LPITEM pkNewItem = ITEM_MANAGER::instance().CreateItem(m_vnum, 1, 0, false);
C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\shop.cpp (3 hits)
Line 280: item = ITEM_MANAGER::instance().CreateItem(r_item.vnum, r_item.count);
Line 346: LPITEM pkNewItem = ITEM_MANAGER::instance().CreateItem(r_item.vnum, r_item.count);
Line 723: item = ITEM_MANAGER::instance().CreateItem(r_item.vnum, r_item.count);
C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\shopEx.cpp (1 hit)
Line 178: item = ITEM_MANAGER::instance().CreateItem(r_item.vnum, r_item.count);
C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\fishing.cpp (2 hits)
Line 908: LPITEM pkNewItem = ITEM_MANAGER::instance().CreateItem(rod->GetRefinedVnum(), 1);
Line 938: LPITEM pkNewItem = ITEM_MANAGER::instance().CreateItem(rod->GetValue(4), 1);
C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\input_db.cpp (1 hit)
Line 1663: LPITEM item = ITEM_MANAGER::instance().CreateItem(p->vnum, p->count, p->id);
C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\mining.cpp (3 hits)
Line 133: LPITEM item = ITEM_MANAGER::instance().CreateItem(dwRawOreVnum, GetFractionCount());
Line 263: LPITEM pkNewPick = ITEM_MANAGER::instance().CreateItem(rkOldPick.GetRefinedVnum(), 1);
Line 289: LPITEM pkNewPick = ITEM_MANAGER::instance().CreateItem(rkOldPick.GetValue(4), 1);
ADDTOGROUP
C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\char_battle.cpp (9 hits)
Line 628: item->AddToGround(GetMapIndex(), pos);
Line 658: item->AddToGround(GetMapIndex(), pos);
Line 703: item->AddToGround(GetMapIndex(), pos);
Line 743: item->AddToGround(GetMapIndex(), pos);
Line 838: item->AddToGround(GetMapIndex(), pos);
Line 893: item->AddToGround(GetMapIndex(), pos);
Line 921: item->AddToGround(GetMapIndex(), pos);
Line 1125: item->AddToGround(GetMapIndex(), pos);
Line 1693: item->AddToGround(GetMapIndex(), pos);
C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\char_item.cpp (4 hits)
Line 7206: if (pkItemToDrop->AddToGround(GetMapIndex(), pxPos))
Line 7280: if (item->AddToGround(GetMapIndex(), pos))
Line 8850: item->AddToGround (GetMapIndex(), GetXYZ());
Line 9012: item->AddToGround(GetMapIndex(), GetXYZ());
C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\questlua_game.cpp (3 hits)
Line 123: item->AddToGround(ch->GetMapIndex(), pos);
Line 171: item->AddToGround(ch->GetMapIndex(), pos);
Line 225: item->AddToGround(ch->GetMapIndex(), pos);
C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\questlua_pc.cpp (1 hit)
Line 3107: pkNewItem->AddToGround(ch->GetMapIndex(), pos);
C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\input_db.cpp (1 hit)
Line 1743: item->AddToGround(ch->GetMapIndex(), coord);
C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\item.cpp (1 hit)
Line 516: bool CItem::AddToGround(long lMapIndex, const PIXEL_POSITION & pos, bool skipOwnerCheck)
C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\item.h (1 hit)
Line 102: bool AddToGround(long lMapIndex, const PIXEL_POSITION & pos, bool skipOwnerCheck = false);
C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\mining.cpp (1 hit)
Line 145: item->AddToGround(ch->GetMapIndex(), pos);
AUTOGIVEITEM
C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\wedding.cpp (2 hits)
Line 93: //ch->AutoGiveItem(27003, 5);
Line 94: ch->AutoGiveItem(27002, 5);
C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\battle_pass.cpp (2 hits)
Line 513: pkChar->AutoGiveItem(missionInfo[i].aRewardList[j].dwVnum, missionInfo[i].aRewardList[j].bCount);
Line 602: pkChar->AutoGiveItem(rewardInfo[i].dwVnum, rewardInfo[i].bCount);
C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\char.cpp (2 hits)
Line 6348: LPITEM item = AutoGiveItem(50300);
Line 10162: AutoGiveItem(dwRewardVnum);
C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\char.h (2 hits)
Line 1245: LPITEM AutoGiveItem(DWORD dwItemVnum, BYTE bCount=1, int iRarePct = -1, bool bMsg = true);
Line 1246: void AutoGiveItem(LPITEM item, bool longOwnerShip = false);
C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\char_cards.cpp (3 hits)
Line 325: AutoGiveItem(71194); //Golden box
Line 327: AutoGiveItem(71195); //Silver box
Line 329: AutoGiveItem(71196); //Bronze box
C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\char_item.cpp (14 hits)
Line 1927: AutoGiveItem(socket);
Line 3249: AutoGiveItem(bi[i].vnum, bi[i].count);
Line 3421: AutoGiveItem(info[i].dwVnum, info[i].count);
Line 3467: AutoGiveItem(27002);
Line 3583: AutoGiveItem(27990);
Line 3601: AutoGiveItem(27992);
Line 3606: AutoGiveItem(27993);
Line 3611: AutoGiveItem(27994);
Line 4980: LPITEM pItemReward = AutoGiveItem(socket.top());
Line 6483: AutoGiveItem(number(28000, 28013));
Line 6552: AutoGiveItem(item->GetValue(0));
Line 8781: void CHARACTER::AutoGiveItem(LPITEM item, bool longOwnerShip)
Line 8869: LPITEM CHARACTER::AutoGiveItem(DWORD dwItemVnum, BYTE bCount, int iRarePct, bool bMsg)
Line 9455: item_get = AutoGiveItem(dwVnum, dwCount, iRarePct);
C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\cmd_general.cpp (3 hits)
Line 3912: ch->AutoGiveItem(RewardChests[Number], 1);
Line 4289: ch->AutoGiveItem(ch->MysteryBoxPrizeVnum, ch->MysteryBoxPrizeCount);
Line 4413: ch->AutoGiveItem(rewardVnum, rewardCount);
C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\cmd_gm.cpp (2 hits)
Line 2184: LPITEM item = ch->AutoGiveItem(50300);
Line 2929: LPITEM item = ch->AutoGiveItem(dwVnum);
C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\db.cpp (1 hit)
Line 993: LPITEM pkItem = ch->AutoGiveItem(pdw[0], pdw[1]);
C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\DragonSoul.cpp (6 hits)
Line 390: ch->AutoGiveItem(pDH, true);
Line 491: LPITEM pByProduct = ch->AutoGiveItem(dwByProduct, true);
Line 644: ch->AutoGiveItem(pResultItem, true);
Line 797: ch->AutoGiveItem(pResultItem, true);
Line 971: ch->AutoGiveItem(pResult, true);
Line 998: ch->AutoGiveItem(pResult, true);
C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\polymorph.cpp (1 hit)
Line 131: LPITEM pItem = pChar->AutoGiveItem(POLYMORPH_BOOK_ID, 1);
C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\questlua_pc.cpp (4 hits)
Line 565: LPITEM item = ch->AutoGiveItem(dwVnum, icount);
Line 616: LPITEM item = ch->AutoGiveItem(dwVnum, icount);
Line 671: LPITEM item = ch->AutoGiveItem(dwVnum, icount);
Line 3414: LPITEM item = ch->AutoGiveItem(50300);
C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\questpc.cpp (1 hit)
Line 651: ch->AutoGiveItem(it->value1, it->value2);
C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\fishing.cpp (10 hits)
Line 641: ch->AutoGiveItem(ITEM_FISH_EVENT_BOX_SPECIAL, 1, -1, false);
Line 643: ch->AutoGiveItem(ITEM_FISH_EVENT_BOX, 5, -1, false);
Line 647: ch->AutoGiveItem(ITEM_FISH_EVENT_BOX, 5, -1, false);
Line 658: LPITEM item = ch->AutoGiveItem(item_vnum, 1, -1, false);
Line 799: ch->AutoGiveItem(fish_info[idx].dead_vnum);
Line 804: ch->AutoGiveItem(FISH_BONE_VNUM);
Line 822: ch->AutoGiveItem(SHELLFISH_VNUM);
Line 827: ch->AutoGiveItem(EARTHWORM_VNUM);
Line 831: ch->AutoGiveItem(fish_info[idx].used_table[u_index]);
Line 870: ch->AutoGiveItem(fish_info[idx].grill_vnum, count);
C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\item_manager.cpp (2 hits)
Line 1707: pkKiller->AutoGiveItem (xmas_sock, 1);
Line 1713: pkKiller->AutoGiveItem (xmas_sock, 1);
C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\mining.cpp (1 hit)
Line 451: ch->AutoGiveItem(dwRefinedVnum, 1);
C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\Mystery_Box.cpp (1 hit)
Line 41: // item_get = ch->AutoGiveItem(dwVnum, dwCount);
C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\OXEvent.cpp (1 hit)
Line 427: pkChar->AutoGiveItem(dwItemVnum, count);
ADDTOCARACTER
C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\char.cpp (8 hits)
Line 8202: item->AddToCharacter(this, shop->pos);
Line 8381: item->AddToCharacter(this, shop->pos);
Line 8978: pkItem->AddToCharacter(this, TItemPos(INVENTORY, wCell));
Line 9704: item->AddToCharacter(this, TItemPos(DRAGON_SOUL_INVENTORY, iEmptyPos));
Line 9707: item->AddToCharacter(this, TItemPos(UPGRADE_INVENTORY, iEmptyPos));
Line 9709: item->AddToCharacter(this, TItemPos(BOOK_INVENTORY, iEmptyPos));
Line 9711: item->AddToCharacter(this, TItemPos(STONE_INVENTORY, iEmptyPos));
Line 9714: item->AddToCharacter(this, TItemPos(INVENTORY, iEmptyPos));
C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\char_item.cpp (31 hits)
Line 1468: pkNewItem->AddToCharacter(this, TItemPos(INVENTORY, bCell));
Line 1712: pkNewItem->AddToCharacter(this, TItemPos(INVENTORY, bCell));
Line 1754: pkNewItem->AddToCharacter(this, TItemPos(INVENTORY, bCell));
Line 2010: item2->AddToCharacter(this, TItemPos(INVENTORY, pos));
Line 5469: item2->AddToCharacter(this, TItemPos(INVENTORY, pos));
Line 7487: item2->AddToCharacter(this, DestCell);
Line 7906: item->AddToCharacter(this, TItemPos(DRAGON_SOUL_INVENTORY, iEmptyCell));
Line 7909: item->AddToCharacter(this, TItemPos(UPGRADE_INVENTORY, iEmptyCell));
Line 7911: item->AddToCharacter(this, TItemPos(BOOK_INVENTORY, iEmptyCell));
Line 7913: item->AddToCharacter(this, TItemPos(STONE_INVENTORY, iEmptyCell));
Line 7916: item->AddToCharacter(this, TItemPos(INVENTORY, iEmptyCell));
Line 8035: item->AddToCharacter(owner, TItemPos(DRAGON_SOUL_INVENTORY, iEmptyCell));
Line 8038: item->AddToCharacter(owner, TItemPos(UPGRADE_INVENTORY, iEmptyCell));
Line 8040: item->AddToCharacter(owner, TItemPos(BOOK_INVENTORY, iEmptyCell));
Line 8042: item->AddToCharacter(owner, TItemPos(STONE_INVENTORY, iEmptyCell));
Line 8045: item->AddToCharacter(owner, TItemPos(INVENTORY, iEmptyCell));
Line 8165: item2->AddToCharacter(this, TItemPos(INVENTORY, bInvenCell));
Line 8177: item1->AddToCharacter(this, TItemPos(INVENTORY, bCell2));
Line 8178: item2->AddToCharacter(this, TItemPos(INVENTORY, bCell1));
Line 8210: item->AddToCharacter(this, TItemPos(DRAGON_SOUL_INVENTORY, pos));
Line 8213: item->AddToCharacter(this, TItemPos(INVENTORY, pos));
Line 8821: item->AddToCharacter(this, TItemPos(DRAGON_SOUL_INVENTORY, cell));
Line 8824: item->AddToCharacter(this, TItemPos(UPGRADE_INVENTORY, cell));
Line 8826: item->AddToCharacter(this, TItemPos(BOOK_INVENTORY, cell));
Line 8828: item->AddToCharacter(this, TItemPos(STONE_INVENTORY, cell));
Line 8831: item->AddToCharacter(this, TItemPos(INVENTORY, cell));
Line 8984: item->AddToCharacter(this, TItemPos(DRAGON_SOUL_INVENTORY, iEmptyCell));
Line 8987: item->AddToCharacter(this, TItemPos(UPGRADE_INVENTORY, iEmptyCell));
Line 8989: item->AddToCharacter(this, TItemPos(BOOK_INVENTORY, iEmptyCell));
Line 8991: item->AddToCharacter(this, TItemPos(STONE_INVENTORY, iEmptyCell));
Line 8994: item->AddToCharacter(this, TItemPos(INVENTORY, iEmptyCell));
C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\cmd_general.cpp (2 hits)
Line 1265: item->AddToCharacter(ch, TItemPos(DRAGON_SOUL_INVENTORY, iEmptyPos));
Line 1289: item->AddToCharacter(ch, TItemPos(INVENTORY, iEmptyPos));
C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\cmd_gm.cpp (6 hits)
Line 545: item->AddToCharacter(ch, TItemPos(DRAGON_SOUL_INVENTORY, iEmptyPos));
Line 566: item->AddToCharacter(ch, TItemPos(UPGRADE_INVENTORY, iEmptyPos));
Line 581: item->AddToCharacter(ch, TItemPos(BOOK_INVENTORY, iEmptyPos));
Line 596: item->AddToCharacter(ch, TItemPos(STONE_INVENTORY, iEmptyPos));
Line 612: item->AddToCharacter(ch, TItemPos(INVENTORY, iEmptyPos));
Line 2763: item->AddToCharacter(ch, TItemPos(INVENTORY, iEmptyPos));
C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\cuberenewal.cpp (5 hits)
Line 492: pItem->AddToCharacter(ch, TItemPos(DRAGON_SOUL_INVENTORY, iEmptyPos));
Line 499: pItem->AddToCharacter(ch, TItemPos(UPGRADE_INVENTORY, iEmptyPos));
Line 504: pItem->AddToCharacter(ch, TItemPos(BOOK_INVENTORY, iEmptyPos));
Line 509: pItem->AddToCharacter(ch, TItemPos(STONE_INVENTORY, iEmptyPos));
Line 514: pItem->AddToCharacter(ch, TItemPos(INVENTORY, iEmptyPos));
C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\DragonSoul.cpp (2 hits)
Line 443: pItem->AddToCharacter(ch, DestCell);
Line 473: pItem->AddToCharacter(ch, DestCell);
C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\questlua_item.cpp (1 hit)
Line 419: pkNewItem->AddToCharacter(pChar, TItemPos(INVENTORY, bCell));
C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\questlua_pc.cpp (3 hits)
Line 1669: // some tuits need here -_- pkNewItem->AddToCharacter(this, bCell);
Line 2790: item->AddToCharacter(ch, TItemPos(INVENTORY, iEmptyCell));
Line 3096: pkNewItem->AddToCharacter(ch, TItemPos(INVENTORY, iEmptyCell));
C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\shop.cpp (20 hits)
Line 358: pkNewItem->AddToCharacter(ch, TItemPos(DRAGON_SOUL_INVENTORY, iEmptyPos));
Line 361: pkNewItem->AddToCharacter(ch, TItemPos(UPGRADE_INVENTORY, iEmptyPos));
Line 363: pkNewItem->AddToCharacter(ch, TItemPos(BOOK_INVENTORY, iEmptyPos));
Line 365: pkNewItem->AddToCharacter(ch, TItemPos(STONE_INVENTORY, iEmptyPos));
Line 368: pkNewItem->AddToCharacter(ch, TItemPos(INVENTORY, iEmptyPos));
Line 422: item->AddToCharacter(ch, TItemPos(DRAGON_SOUL_INVENTORY, iEmptyPos));
Line 425: item->AddToCharacter(ch, TItemPos(UPGRADE_INVENTORY, iEmptyPos));
Line 427: item->AddToCharacter(ch, TItemPos(BOOK_INVENTORY, iEmptyPos));
Line 429: item->AddToCharacter(ch, TItemPos(STONE_INVENTORY, iEmptyPos));
Line 432: item->AddToCharacter(ch, TItemPos(INVENTORY, iEmptyPos));
Line 796: item->AddToCharacter(ch, TItemPos(DRAGON_SOUL_INVENTORY, iEmptyPos));
Line 799: item->AddToCharacter(ch, TItemPos(UPGRADE_INVENTORY, iEmptyPos));
Line 801: item->AddToCharacter(ch, TItemPos(BOOK_INVENTORY, iEmptyPos));
Line 803: item->AddToCharacter(ch, TItemPos(STONE_INVENTORY, iEmptyPos));
Line 806: item->AddToCharacter(ch, TItemPos(INVENTORY, iEmptyPos));
Line 831: item->AddToCharacter(ch, TItemPos(DRAGON_SOUL_INVENTORY, iEmptyPos));
Line 834: item->AddToCharacter(ch, TItemPos(UPGRADE_INVENTORY, iEmptyPos));
Line 836: item->AddToCharacter(ch, TItemPos(BOOK_INVENTORY, iEmptyPos));
Line 838: item->AddToCharacter(ch, TItemPos(STONE_INVENTORY, iEmptyPos));
Line 879: item->AddToCharacter(ch, TItemPos(INVENTORY, iEmptyPos));
C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\shopEx.cpp (5 hits)
Line 226: item->AddToCharacter(ch, TItemPos(DRAGON_SOUL_INVENTORY, iEmptyPos));
Line 229: item->AddToCharacter(ch, TItemPos(UPGRADE_INVENTORY, iEmptyPos));
Line 231: item->AddToCharacter(ch, TItemPos(BOOK_INVENTORY, iEmptyPos));
Line 233: item->AddToCharacter(ch, TItemPos(STONE_INVENTORY, iEmptyPos));
Line 236: item->AddToCharacter(ch, TItemPos(INVENTORY, iEmptyPos));
C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\exchange.cpp (5 hits)
Line 564: item->AddToCharacter(victim, TItemPos(DRAGON_SOUL_INVENTORY, empty_pos));
Line 567: item->AddToCharacter(victim, TItemPos(UPGRADE_INVENTORY, empty_pos));
Line 569: item->AddToCharacter(victim, TItemPos(BOOK_INVENTORY, empty_pos));
Line 571: item->AddToCharacter(victim, TItemPos(STONE_INVENTORY, empty_pos));
Line 574: item->AddToCharacter(victim, TItemPos(INVENTORY, empty_pos));
C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\fishing.cpp (2 hits)
Line 915: pkNewItem->AddToCharacter(ch, TItemPos (INVENTORY, bCell));
Line 944: pkNewItem->AddToCharacter(ch, TItemPos(INVENTORY, bCell));
C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\input_db.cpp (3 hits)
Line 1699: item->AddToCharacter(ch, TItemPos(p->window, p->pos));
Line 1704: item->AddToCharacter(ch, TItemPos(p->window, p->pos));
Line 1748: item->AddToCharacter(ch, TItemPos(INVENTORY, pos));
C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\input_main.cpp (5 hits)
Line 2224: pkItem->AddToCharacter(ch, DestPos);
Line 2247: pkItem->AddToCharacter(ch, DestPos);
Line 2269: pkItem->AddToCharacter(ch, DestPos);
Line 2291: pkItem->AddToCharacter(ch, DestPos);
Line 2317: pkItem->AddToCharacter(ch, p->ItemPos);
C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\item.cpp (5 hits)
Line 410: bool CItem::AddToCharacter(LPCHARACTER ch, TItemPos Cell)
Line 421: sys_err("CItem::AddToCharacter: cell overflow: %s to %s cell %d", m_pProto->szName, ch->GetName(), m_wCell);
Line 429: sys_err("CItem::AddToCharacter: cell overflow: %s to %s cell %d", m_pProto->szName, ch->GetName(), m_wCell);
Line 439: sys_err("CItem::AddToCharacter:switchbot cell overflow: %s to %s cell %d", m_pProto->szName, ch->GetName(), m_wCell);
Line 450: sys_err("CItem::AddToCharacter: cell overflow: %s to %s cell %d", m_pProto->szName, ch->GetName(), m_wCell);
C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\item.h (1 hit)
Line 98: bool AddToCharacter(LPCHARACTER ch, TItemPos Cell);
C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\mining.cpp (2 hits)
Line 268: pkNewPick->AddToCharacter(ch, TItemPos(INVENTORY, bCell));
Line 295: pkNewPick->AddToCharacter(ch, TItemPos(INVENTORY, bCell));
I try to find them here,but i don't know where.It's the first time when i can't find the drop in the code.