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Neave

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About Neave

  • Birthday 04/11/1997

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    Switzerland

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  1. This is not a fix, it is just text rendering batching. Look at it, it still performs malloc/free every frame for every monster, which in practice results in so-called micro-stuttering instead of smoothness. Yes, it will reduce GPU load, but man… it will increase CPU load, so I do not recommend deploying this.
  2. Shouldn’t we add this at the beginning of the function bool CHARACTER::IsEmptyItemGrid ? It’s possible that without this check there is a risk of a core dump due to SIGSEGV. bool CHARACTER::IsEmptyItemGrid(TItemPos Cell, BYTE bSize, int iExceptionCell) const { // reduce server memory usage if (!m_pointsInstant.playerSlots) return false; }
  3. Thank you! It works, I'm incredibly grateful to you for your help
  4. Hello, I have the official mount system. How can I use the mount to move around and deal damage to monsters from it, but without needing any horse level? I’d like to simply give the mount from the start, but in my case, when I attack from the mount, I don’t deal any damage. I can only deal damage from the mount starting from horse level 11 And here is my file: pvp.cpp - [Hidden Content] InstanceBase.cpp - [Hidden Content]
  5. @Hekate @EugeeN #fix
  6. As mentioned in the subject, I am looking for the pattern of this frame, with these squares 4 on the corners.
  7. My problem was that I was getting ddos, someone was trying to sneak into the server and I had a different IP in the logs from some country, Belize.
  8. ref
  9. I am looking for this channel change system in settings.
  10. Hello, I don't know how to deal with the problem. In Sysser I often get messages about Process: UNKNOWN HEADER. /auth/syserr/ : ch1/core/syserr: Packet.h - source client : [Hidden Content] Packet.h - src/game: [Hidden Content]
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