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Originale

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Everything posted by Originale

  1. How you did to fix this? I change MySQL version 5.1.35 to 5.5.36 DB 10Mo
  2. This did not seem to work! My "syserr" file has nothing had all but in the syslog logs to stop Feb 17 16:10:48 :: Changed g_stLocale euckr to euckr Feb 17 16:10:48 :: SetLocale start this may be indicative item
  3. Hi Chuck Norris I had the same care that thou has a successful repair? How you do to draw to a file on freebsd please? "backtrace"
  4. Hi TURK I use both branch "mainline" and "Novaline" Especially the "mainline" and some bug with these repairable file branch "Novaline"
  5. Who can help me for my from errors? ClientManagerPlayer.cpp: In member function 'char* CClientManager::GetCommand(char*)': ClientManagerPlayer.cpp:433: warning: address of local variable 'command' returned CsvReader.cpp: In member function 'const char* cCsvAlias::operator[](size_t) const': CsvReader.cpp:72: warning: left-hand operand of comma has no effect CsvReader.cpp:72: warning: right-hand operand of comma has no effect CsvReader.cpp: In member function 'size_t cCsvAlias::operator[](const char*) const': CsvReader.cpp:90: warning: left-hand operand of comma has no effect CsvReader.cpp:90: warning: right-hand operand of comma has no effect Thanks
  6. No, I do not test either I redid my Makefile my db and my game I offer my Makefile Makefile DB MAKE = gmake CC = g++ INCDIR = LIBDIR = BINDIR = .. OBJDIR = .obj DB_VERSION = 40146 PLATFORM = $(shell file /bin/ls | cut -d' ' -f3 | cut -d'-' -f1) TARGET = $(BINDIR)/db_r$(DB_VERSION)_$(PLATFORM) CFLAGS = -g -Wall -O2 -pipe -fno-rtti -fno-exceptions -pthread -D_THREAD_SAFE CFLAGS += -mtune=i686 -fstack-protector-all # Boost INCDIR += -I../../../Extern/include/boost LIBDIR += -L../../libthecore/lib -L../../libsql -L../../libpoly -L../../libgame/lib #MySQL INCDIR += -I../../libmysql LIBDIR += -L../../libmysql LIBS = -lthecore -lmysqlclient -lsql -lpoly -lgame -lm -lz SRCS = Config.cpp NetBase.cpp Peer.cpp PeerBase.cpp Main.cpp Lock.cpp DBManager.cpp Cache.cpp LoginData.cpp ClientManager.cpp ClientManagerPlayer.cpp ClientManagerLogin.cpp ClientManagerBoot.cpp ClientManagerParty.cpp ClientManagerGuild.cpp GuildManager.cpp HB.cpp PrivManager.cpp MoneyLog.cpp ItemAwardManager.cpp ClientManagerEventFlag.cpp Marriage.cpp Monarch.cpp BlockCountry.cpp ItemIDRangeManager.cpp ClientManagerHorseName.cpp version.cpp AuctionManager.cpp ProtoReader.cpp CsvReader.cpp OBJS = $(SRCS:%.cpp=$(OBJDIR)/%.o) default: $(TARGET) $(TARGET): $(OBJS) @echo linking ... @$(CC) $(CFLAGS) $(LIBDIR) $(OBJS) $(LIBS) -o $(TARGET) @touch version.cpp $(OBJDIR)/%.o: %.cpp @echo compile $< @$(CC) $(CFLAGS) $(INCDIR) -c $< -o $@ $(OBJDIR)/version.o: version.cpp @$(CC) $(CFLAGS) -D__DB_VERSION__="$(DB_VERSION)" -c $< -o $@ @echo compile $< $(OBJDIR): @mkdir $(OBJDIR) clean: @rm -f $(OBJS) $(BINDIR)/db_r* dep: @touch Depend makedepend -fDepend $(INCDIR) -I/usr/include/c++/4.2 -p$(OBJDIR)/ $(SRCS) 2> /dev/null sinclude Depend Makefile GAME MAKE = gmake CC = g++ INCDIR = LIBDIR = BINDIR = .. OBJDIR = .obj GAME_VERSION = 40267 PLATFORM = $(shell file /bin/ls | cut -d' ' -f3 | cut -d'-' -f1) TARGET = $(BINDIR)/game_r$(GAME_VERSION)_$(PLATFORM) LIBS = -pthread -lm -lmd CFLAGS = -g -Wall -O2 -m32 -pipe -fexceptions -D_THREAD_SAFE -DNDEBUG # -D_USE_SERVER_KEY_ CFLAGS += -mtune=i686 -fstack-protector-all # Boost INCDIR += -I../../../Extern/include/boost # DevIL INCDIR += -I../../libdevil LIBDIR += -L../../libdevil LIBS += -lIL -lpng -ltiff -lmng -llcms -ljpeg # MySQL INCDIR += -I../../libmysql LIBDIR += -L../../libmysql LIBS += -lmysqlclient -L/usr/local/lib/mysql -lz # Extern Libraries INCDIR += -I../../../Extern/include LIBDIR += -L../../../Extern/lib LIBS += -lcryptopp -lgtest # HackShield INCDIR += -I../../libhackshield/include LIBDIR += -L../../libhackshield/lib LIBS += -lanticpxsvr # XTrap INCDIR += -I../../libxtrap/include # OpenSSL #INCDIR += -I/usr/include #LIBS += -lssl #LIBS += /usr/lib/libssl.a # Project Library INCDIR += -I../../liblua/include INCDIR += -I/usr/local/include INCDIR += -L/usr/local/lib/mysql INCDIR += -I../../libserverkey LIBDIR += -L../../libthecore/lib -L../../libpoly -L../../libsql -L../../libgame/lib -L../../liblua/lib -L../../libserverkey LIBDIR += -L/usr/local/lib LIBS += -lthecore -lpoly -llua -llualib -lsql -lgame -lserverkey CFILE = minilzo.c CPPFILE = BattleArena.cpp FSM.cpp MarkConvert.cpp MarkImage.cpp MarkManager.cpp OXEvent.cpp TrafficProfiler.cpp ani.cpp arena.cpp banword.cpp battle.cpp blend_item.cpp block_country.cpp buffer_manager.cpp building.cpp castle.cpp char.cpp char_affect.cpp char_battle.cpp char_change_empire.cpp char_horse.cpp char_item.cpp char_manager.cpp char_quickslot.cpp char_resist.cpp char_skill.cpp char_state.cpp PetSystem.cpp cmd.cpp cmd_emotion.cpp cmd_general.cpp cmd_gm.cpp cmd_oxevent.cpp config.cpp constants.cpp crc32.cpp cube.cpp db.cpp desc.cpp desc_client.cpp desc_manager.cpp desc_p2p.cpp dev_log.cpp dungeon.cpp empire_text_convert.cpp entity.cpp entity_view.cpp event.cpp event_queue.cpp exchange.cpp file_loader.cpp fishing.cpp gm.cpp guild.cpp guild_manager.cpp guild_war.cpp horse_rider.cpp horsename_manager.cpp input.cpp input_auth.cpp input_db.cpp input_login.cpp input_main.cpp input_p2p.cpp input_teen.cpp input_udp.cpp ip_ban.cpp item.cpp item_addon.cpp item_attribute.cpp item_manager.cpp item_manager_idrange.cpp locale.cpp locale_service.cpp log.cpp login_data.cpp lzo_manager.cpp marriage.cpp matrix_card.cpp messenger_manager.cpp mining.cpp mob_manager.cpp monarch.cpp motion.cpp over9refine.cpp p2p.cpp packet_info.cpp party.cpp passpod.cpp pcbang.cpp polymorph.cpp priv_manager.cpp pvp.cpp questevent.cpp questlua.cpp questlua_affect.cpp questlua_arena.cpp questlua_ba.cpp questlua_building.cpp questlua_danceevent.cpp questlua_dungeon.cpp questlua_forked.cpp questlua_game.cpp questlua_global.cpp questlua_guild.cpp questlua_horse.cpp questlua_pet.cpp questlua_item.cpp questlua_marriage.cpp questlua_mgmt.cpp questlua_monarch.cpp questlua_npc.cpp questlua_oxevent.cpp questlua_party.cpp questlua_pc.cpp questlua_quest.cpp questlua_target.cpp questmanager.cpp questnpc.cpp questpc.cpp refine.cpp regen.cpp safebox.cpp sectree.cpp sectree_manager.cpp sequence.cpp shop.cpp skill.cpp start_position.cpp target.cpp text_file_loader.cpp trigger.cpp utils.cpp vector.cpp war_map.cpp wedding.cpp xmas_event.cpp version.cpp panama.cpp threeway_war.cpp map_location.cpp auth_brazil.cpp BlueDragon.cpp BlueDragon_Binder.cpp DragonLair.cpp questlua_dragonlair.cpp HackShield.cpp HackShield_Impl.cpp char_hackshield.cpp skill_power.cpp affect.cpp SpeedServer.cpp questlua_speedserver.cpp XTrapManager.cpp auction_manager.cpp FileMonitor_FreeBSD.cpp ClientPackageCryptInfo.cpp cipher.cpp buff_on_attributes.cpp check_server.cpp dragon_soul_table.cpp DragonSoul.cpp group_text_parse_tree.cpp char_dragonsoul.cpp questlua_dragonsoul.cpp shop_manager.cpp shopEx.cpp item_manager_read_tables.cpp COBJS = $(CFILE:%.c=$(OBJDIR)/%.o) CPPOBJS = $(CPPFILE:%.cpp=$(OBJDIR)/%.o) MAINOBJ = $(OBJDIR)/main.o MAINCPP = main.cpp default: $(TARGET) $(TEST_TARGET) $(OBJDIR)/minilzo.o: minilzo.c @$(CC) $(CFLAGS) $(INCDIR) -c $< -o $@ @echo compile $< $(OBJDIR)/version.o: version.cpp @$(CC) $(CFLAGS) -D__GAME_VERSION__="$(GAME_VERSION)" -c $< -o $@ @echo compile $< $(OBJDIR)/%.o: %.cpp @echo compile $< @$(CC) $(CFLAGS) $(INCDIR) -c $< -o $@ $(TARGET): $(CPPOBJS) $(COBJS) $(MAINOBJ) @echo linking $(TARGET).... @$(CC) $(CFLAGS) $(LIBDIR) $(COBJS) $(CPPOBJS) $(MAINOBJ) $(LIBS) -o $(TARGET) clean: @rm -f $(COBJS) $(CPPOBJS) @rm -f $(BINDIR)/game_r* $(BINDIR)/conv dep: makedepend -f Depend $(INCDIR) -I/usr/include/c++/4.2 -p$(OBJDIR)/ $(CPPFILE) $(CFILE) $(MAINCPP) $(TESTCPP) 2> /dev/null > Depend sinclude Depend I removed some stuff from file -D__USER__="$(USER)" -D__HOSTNAME__="$(HOSTNAME)" -D__PWD__="$(PWD)" and limit_time: @echo update limit time @python update_limit_time.py And every thing for the game test
  7. Edit a Post ! you can redo all depends on the file depends on the command "gmake dep" also what is the game "test"
  8. Thank you friend that you made ​​for us you may be sharing the source?
  9. ok I compile on FreeBSD 8.4 I successful for databse under 8.4 and it starts well I took the game of mainline
  10. So thank you friend I'll take the mainline branch Edit you'd tell me how to fix it? OBJDIR/MarkImage.o(.text+0x4bb): In function `CGuildMarkImage::GetData(unsigned int, unsigned int, unsigned int, unsigned int, void*)': /usr/home/Server/game/src/MarkImage.cpp:128: undefined reference to `ilBindImage' OBJDIR/MarkImage.o(.text+0x4f9):/usr/home/Server/game/src/MarkImage.cpp:129: undefined reference to `ilCopyPixels' OBJDIR/MarkImage.o(.text+0x70b): In function `CGuildMarkImage::PutData(unsigned int, unsigned int, unsigned int, unsigned int, void*)': /usr/home/Server/game/src/MarkImage.cpp:122: undefined reference to `ilBindImage' OBJDIR/MarkImage.o(.text+0x749):/usr/home/Server/game/src/MarkImage.cpp:123: undefined reference to `ilSetPixels' OBJDIR/MarkImage.o(.text+0xb04): In function `CGuildMarkImage::Save(char const*)': /usr/home/Server/game/src/MarkImage.cpp:48: undefined reference to `ilEnable' OBJDIR/MarkImage.o(.text+0xb12):/usr/home/Server/game/src/MarkImage.cpp:49: undefined reference to `ilBindImage' OBJDIR/MarkImage.o(.text+0xb22):/usr/home/Server/game/src/MarkImage.cpp:51: undefined reference to `ilSave' OBJDIR/MarkImage.o(.text+0xb91): In function `CGuildMarkImage::Create()': /usr/home/Server/game/src/MarkImage.cpp:43: undefined reference to `ilGenImages' OBJDIR/MarkImage.o(.text+0xbcf): In function `CGuildMarkImage::Destroy()': /usr/home/Server/game/src/MarkImage.cpp:34: undefined reference to `ilDeleteImages' OBJDIR/MarkImage.o(.text+0xc32): In function `CGuildMarkImage::Load(char const*)': /usr/home/Server/game/src/MarkImage.cpp:92: undefined reference to `ilBindImage' OBJDIR/MarkImage.o(.text+0xc3e):/usr/home/Server/game/src/MarkImage.cpp:93: undefined reference to `ilEnable' OBJDIR/MarkImage.o(.text+0xc4a):/usr/home/Server/game/src/MarkImage.cpp:94: undefined reference to `ilOriginFunc' OBJDIR/MarkImage.o(.text+0xc5a):/usr/home/Server/game/src/MarkImage.cpp:96: undefined reference to `ilLoad' OBJDIR/MarkImage.o(.text+0xca8):/usr/home/Server/game/src/MarkImage.cpp:102: undefined reference to `ilGetInteger' OBJDIR/MarkImage.o(.text+0xce8):/usr/home/Server/game/src/MarkImage.cpp:108: undefined reference to `ilGetInteger' OBJDIR/MarkImage.o(.text+0xd32):/usr/home/Server/game/src/MarkImage.cpp:114: undefined reference to `ilConvertImage' OBJDIR/MarkImage.o(.text+0xd9a): In function `CGuildMarkImage::Build(char const*)': /usr/home/Server/game/src/MarkImage.cpp:64: undefined reference to `ilBindImage' OBJDIR/MarkImage.o(.text+0xda6):/usr/home/Server/game/src/MarkImage.cpp:65: undefined reference to `ilEnable' OBJDIR/MarkImage.o(.text+0xdb2):/usr/home/Server/game/src/MarkImage.cpp:66: undefined reference to `ilOriginFunc' OBJDIR/MarkImage.o(.text+0xe10):/usr/home/Server/game/src/MarkImage.cpp:71: undefined reference to `ilTexImage' OBJDIR/MarkImage.o(.text+0xe58):/usr/home/Server/game/src/MarkImage.cpp:79: undefined reference to `ilEnable' OBJDIR/MarkImage.o(.text+0xe68):/usr/home/Server/game/src/MarkImage.cpp:81: undefined reference to `ilSave' OBJDIR/main.o(.text+0x18fc): In function `main': /usr/home/Server/game/src/main.cpp:456: undefined reference to `ilInit' ../../liblua/lib/liblua.a(lobject.o)(.text+0x4c3): In function `luaO_str2d': /usr/include/runetype.h:96: undefined reference to `_ThreadRuneLocale' ../../liblua/lib/liblua.a(llex.o)(.text+0xa72): In function `luaX_lex': /usr/include/runetype.h:96: undefined reference to `_ThreadRuneLocale' ../../liblua/lib/liblua.a(llex.o)(.text+0x13b3):/usr/include/runetype.h:96: undefined reference to `_ThreadRuneLocale' ../../liblua/lib/liblua.a(llex.o)(.text+0x141f):/usr/include/runetype.h:96: undefined reference to `_ThreadRuneLocale' ../../liblua/lib/liblua.a(llex.o)(.text+0x14e2):/usr/include/runetype.h:96: undefined reference to `_ThreadRuneLocale' ../../liblua/lib/liblualib.a(lauxlib.o)(.text+0x355):/usr/include/runetype.h:96: more undefined references to `_ThreadRuneLocale' follow gmake: *** [../game_r32111_32] Error 1
  11. ok thank you for your answer. I'll test it and I run to you yours I thought the newest was mainline_released = 40267 and mainline = 32075 ???
  12. good evening everyone I care about with my Database, let me explain I start.sh it launches close.sh and then I made ​​a shot clear.sh. Then I re start.sh directly and sometimes I have his appearing Real Server Log OffAsyncSQL: connected to localhost (reconnect 1) Success PLAYER AsyncSQL: connected to localhost (reconnect 1) Success ACCOUNT AsyncSQL: connected to localhost (reconnect 1) Success COMMON AsyncSQL: connected to localhost (reconnect 1) Success HOTBACKUP Segmentation fault (core dumped) Error: Segmentation fault (core dumped) Thank you to you for yo reply
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