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Debloat

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Everything posted by Debloat

  1. This worked until FreeBSD 13.3, but doesn't work on FreeBSD 14.0-RELEASE. Do you guys know why?
  2. You're simply doing it wrong. See the examples in the archive. Example: [LS;509;%d], datathatpointsto%d
  3. Could someone please share some example menus and buttons? It would help code illiterates like me a ton to create new functionality.
  4. I believe you've made a small typo in the tutorial. In experimental -> 1.Svn -> Server -> game -> src -> input_main.cpp This: //Find in int CInputMain::Chat(LPCHARACTER ch, const char * data, size_t uiBytes) #if defined(__BL_CLIENT_LOCALE_STRING__) pack.bCanFormat = false; #endif ///Change #if defined(__BL_CLIENT_LOCALE_STRING__) pack.bCanFormat = (hyperlinks > 0); #endif Should be this: //Find in int CInputMain::Chat(LPCHARACTER ch, const char * data, size_t uiBytes) #if defined(__BL_CLIENT_LOCALE_STRING__) pack_chat.bCanFormat = false; #endif ///Change #if defined(__BL_CLIENT_LOCALE_STRING__) pack_chat.bCanFormat = (hyperlinks > 0); #endif
  5. Hi Mali, first of all, this is super cool, thank you. I noticed a problem with this. If you click on ImGui window, you can't open ESC menu on Release client or directly close the game on Debug client using the X button of Metin2 window anymore.
  6. You are doing "[LS;711 %s]" wrong. It must be formatted as "[LS;711;%s]"
  7. You did the server side wrong. Example: ChatPacket(CHAT_TYPE_INFO, "[LS;812;%s]"); You need the %s argument to pull a value from the function.
  8. Hi, thanks a lot for sharing this. Is this functional in any systems yet? Because I installed this but game options still stay synced among characters.
  9. Fix: cube.h Change this struct like so: struct CUBE_VALUE { DWORD vnum; int count; bool operator==(const CUBE_VALUE& b) const { return (this->count == b.count) && (this->vnum == b.vnum); } }; And now it's working, thank you again, Mali!:
  10. Thank you for the release. Visual Studio 2022 gives an error though. Do you know how I may fix it? Severity Code Description Project File Line Suppression State Details Error C2666 'CUBE_VALUE::operator ==': overloaded functions have similar conversions game C:\Users\Furkan\Desktop\yosunline\Server\Server\game\src\cube.cpp 736
  11. same here. Could someone kindly upload the missing download directories please. Inside your client source directory (where there's Metin2Client.sln) create a new folder called Extern (unfortunally some components cannot be distributed via vcpkg) and extract this pack inside that folder. and Delete the "lib" directory and replace with this directory
  12. I added it to my new project and it worked like a charm again. But dear Mali, please do not downgrade your code just because some people use ancient code.
  13. It is already shared before: Does your system do anything extra?
  14. You need to upgrade the clip masking to the experimental version.
  15. I am using the experimental version of this system together with your __BL_ENABLE_PICKUP_ITEM_EFFECT__ system. In PythonSlotWindow.cpp, This part: if (m_pSlotActiveEffect) m_pSlotActiveEffect->SetClippingMaskRect(m_rMaskRect); Is not compatible with your __BL_ENABLE_PICKUP_ITEM_EFFECT__ system and it doesn't let client build. Because of this in PythonSlotWindow.h: #if defined(__BL_ENABLE_PICKUP_ITEM_EFFECT__) CAniImageBox* m_pSlotActiveEffect[SLOT_ACTIVE_EFFECT_COUNT]; #else CAniImageBox* m_pSlotActiveEffect; #endif So copying from another if statement from your __BL_ENABLE_PICKUP_ITEM_EFFECT__ system, I edited the first code as such: #if defined(__BL_ENABLE_PICKUP_ITEM_EFFECT__) for (int i = 0; i < SLOT_ACTIVE_EFFECT_COUNT; i++) { if (m_pSlotActiveEffect[i]) m_pSlotActiveEffect[i]->SetClippingMaskRect(m_rMaskRect); } #else if (m_pSlotActiveEffect) m_pSlotActiveEffect->SetClippingMaskRect(m_rMaskRect); #endif I could compile the Client after this. Did I mess something up or does this make sense?
  16. Thank you, it works. However I couldn't achieve smooth scroll on character details. The bar itself seems to be scrolling smoothly but not the window.
  17. 1- Open visual studio 2- CTRL+F 3- Search the function in the entire solution
  18. Me too. Works perfectly fine for me.
  19. Yes, this worked. Pressing enter crashed the app. But clicking on the version button worked. Thank you very much
  20. What I meant was that the texture path changing says that it was successful but nothing changes as in the video. I use granny 2.11.8
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