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Everything posted by Debloat
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How To Coloring your Shell in FreeBSD ( ZSH / CSH )
Debloat replied to Shogun's topic in Guides & HowTo
This worked until FreeBSD 13.3, but doesn't work on FreeBSD 14.0-RELEASE. Do you guys know why? -
official Official Client Locale String[REVERSED]
Debloat replied to Mali's topic in Features & Metin2 Systems
You're simply doing it wrong. See the examples in the archive. Example: [LS;509;%d], datathatpointsto%d -
Could someone please share some example menus and buttons? It would help code illiterates like me a ton to create new functionality.
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official Official Client Locale String[REVERSED]
Debloat replied to Mali's topic in Features & Metin2 Systems
I believe you've made a small typo in the tutorial. In experimental -> 1.Svn -> Server -> game -> src -> input_main.cpp This: //Find in int CInputMain::Chat(LPCHARACTER ch, const char * data, size_t uiBytes) #if defined(__BL_CLIENT_LOCALE_STRING__) pack.bCanFormat = false; #endif ///Change #if defined(__BL_CLIENT_LOCALE_STRING__) pack.bCanFormat = (hyperlinks > 0); #endif Should be this: //Find in int CInputMain::Chat(LPCHARACTER ch, const char * data, size_t uiBytes) #if defined(__BL_CLIENT_LOCALE_STRING__) pack_chat.bCanFormat = false; #endif ///Change #if defined(__BL_CLIENT_LOCALE_STRING__) pack_chat.bCanFormat = (hyperlinks > 0); #endif -
Hi Mali, first of all, this is super cool, thank you. I noticed a problem with this. If you click on ImGui window, you can't open ESC menu on Release client or directly close the game on Debug client using the X button of Metin2 window anymore.
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official Official Client Locale String[REVERSED]
Debloat replied to Mali's topic in Features & Metin2 Systems
You are doing "[LS;711 %s]" wrong. It must be formatted as "[LS;711;%s]" -
official Official Client Locale String[REVERSED]
Debloat replied to Mali's topic in Features & Metin2 Systems
You did the server side wrong. Example: ChatPacket(CHAT_TYPE_INFO, "[LS;812;%s]"); You need the %s argument to pull a value from the function. -
official Official Char Config[REVERSED]
Debloat replied to Mali's topic in Features & Metin2 Systems
Hi, thanks a lot for sharing this. Is this functional in any systems yet? Because I installed this but game options still stay synced among characters. -
Excellent idea, thank you!
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Fix: cube.h Change this struct like so: struct CUBE_VALUE { DWORD vnum; int count; bool operator==(const CUBE_VALUE& b) const { return (this->count == b.count) && (this->vnum == b.vnum); } }; And now it's working, thank you again, Mali!:
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Thank you for the release. Visual Studio 2022 gives an error though. Do you know how I may fix it? Severity Code Description Project File Line Suppression State Details Error C2666 'CUBE_VALUE::operator ==': overloaded functions have similar conversions game C:\Users\Furkan\Desktop\yosunline\Server\Server\game\src\cube.cpp 736
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How To Building the Source Code without the Extern (vcpkg method)
Debloat replied to arves100's topic in Guides & HowTo
same here. Could someone kindly upload the missing download directories please. Inside your client source directory (where there's Metin2Client.sln) create a new folder called Extern (unfortunally some components cannot be distributed via vcpkg) and extract this pack inside that folder. and Delete the "lib" directory and replace with this directory -
Binary compilation external links
Debloat replied to anonim55's topic in Community Support - Questions & Answers
Same problem. Bump -
I added it to my new project and it worked like a charm again. But dear Mali, please do not downgrade your code just because some people use ancient code.
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official [Official] Enchant & Transform Costume
Debloat replied to Amsterdam's topic in Programming & Development
It is already shared before: Does your system do anything extra? -
You need to upgrade the clip masking to the experimental version.
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Tried it, it works. Thank you.
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official Official Clip Masking [REVERSED]
Debloat replied to Mali's topic in Features & Metin2 Systems
I am using the experimental version of this system together with your __BL_ENABLE_PICKUP_ITEM_EFFECT__ system. In PythonSlotWindow.cpp, This part: if (m_pSlotActiveEffect) m_pSlotActiveEffect->SetClippingMaskRect(m_rMaskRect); Is not compatible with your __BL_ENABLE_PICKUP_ITEM_EFFECT__ system and it doesn't let client build. Because of this in PythonSlotWindow.h: #if defined(__BL_ENABLE_PICKUP_ITEM_EFFECT__) CAniImageBox* m_pSlotActiveEffect[SLOT_ACTIVE_EFFECT_COUNT]; #else CAniImageBox* m_pSlotActiveEffect; #endif So copying from another if statement from your __BL_ENABLE_PICKUP_ITEM_EFFECT__ system, I edited the first code as such: #if defined(__BL_ENABLE_PICKUP_ITEM_EFFECT__) for (int i = 0; i < SLOT_ACTIVE_EFFECT_COUNT; i++) { if (m_pSlotActiveEffect[i]) m_pSlotActiveEffect[i]->SetClippingMaskRect(m_rMaskRect); } #else if (m_pSlotActiveEffect) m_pSlotActiveEffect->SetClippingMaskRect(m_rMaskRect); #endif I could compile the Client after this. Did I mess something up or does this make sense? -
Thank you, it works. However I couldn't achieve smooth scroll on character details. The bar itself seems to be scrolling smoothly but not the window.
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1- Open visual studio 2- CTRL+F 3- Search the function in the entire solution
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official Official Loot Filter [REVERSED]
Debloat replied to Mali's topic in Features & Metin2 Systems
Me too. Works perfectly fine for me. -
Yes, this worked. Pressing enter crashed the app. But clicking on the version button worked. Thank you very much
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What I meant was that the texture path changing says that it was successful but nothing changes as in the video. I use granny 2.11.8