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Everything posted by Nirray
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Hp recovery with potions
Nirray replied to MrQuin's topic in Community Support - Questions & Answers
I said "or" (there's no need to delete it if you already set true to false but I've also told you where the max health bonus occurs in the source code). For the second part I meant something like "do it yourself" but nevermind. Post here your char_item.cpp in code tag and item_proto lines of those vnums from DB: ITEM_AUTO_HP_RECOVERY_S = 72723, ITEM_AUTO_HP_RECOVERY_M = 72724, ITEM_AUTO_HP_RECOVERY_L = 72725, ITEM_AUTO_HP_RECOVERY_X = 72726, ITEM_AUTO_SP_RECOVERY_S = 72727, ITEM_AUTO_SP_RECOVERY_M = 72728, ITEM_AUTO_SP_RECOVERY_L = 72729, ITEM_AUTO_SP_RECOVERY_X = 72730, then I could help you again -
Hp recovery with potions
Nirray replied to MrQuin's topic in Community Support - Questions & Answers
How to remove max hp bonus: char_item.cpp in \game\src Search: case ITEM_AUTO_SP_RECOVERY_X: isSpecialPotion = true; set it to false or scroll down and search: if (true == isSpecialPotion) { if (type == AFFECT_AUTO_HP_RECOVERY) { bonus = POINT_MAX_HP_PCT; } else if (type == AFFECT_AUTO_SP_RECOVERY) { bonus = POINT_MAX_SP_PCT; } } delete/comment Also, your fast health recovery bug is in the same file (char_item.cpp) - or db item_proto values Search: PointChange + POINT_HP Good luck! -
question about locale_game.txt
Nirray replied to SadMonkey's topic in Community Support - Questions & Answers
Fastest way Edit locale_game.txt And add after "LOGIN_CONNETING" |cffRRGGBB RR - Red value in hex GG - Green value in hex BB - Blue value in hex //Addon: cff -> alpha value in hex Result: -
more like no motion accumulation in .gr2 animation
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Skillbook display problem
Nirray replied to mraiirmaax's topic in Community Support - Questions & Answers
uitooltip.py in root Search: elif 50300 == itemVnum: if 0 != metinSlot: self.__SetSkillBookToolTip(metinSlot[0], localeInfo.TOOLTIP_SKILLBOOK_NAME, 1) self.ShowToolTip() return And and below elif with your ID/set "or" after itemVnum Edit: I forgot that skillbook is only one -> check @JarajTo solution (but I don't think it's good, because 6th skills are with us since 2014 and it's some kind of item_proto/python problem) Edit2: Check if all of your skills are in root-> playersettingmodule.py and locale -> skilldesc.txt/skilltable.txt -
Problem with binary help as fast as possible!
Nirray replied to filippos-'s topic in Community Support - Questions & Answers
Change it to: #include <Windows.h> -
Link is down and also post here those errors so we could help you
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My solution: quest showlevel begin state start begin when 9010.chat."Your level: #PlayerGetLevel" begin say(""..pc.get_level().."") end end end Python client script: root->uiquest.py Search: def AppendQuestion(self, name, idx): and replace if not self.btnAnswer: return import player import string level = str(player.GetStatus(player.LEVEL)) new_name = string.replace(name, '#PlayerGetLevel', level) self.btnAnswer[idx].SetText(new_name) x, y= self.btnAnswer[idx].GetGlobalPosition() like that: Result:
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SYSERR: Aug 29 18:45:11 :: Boot: cannot load DragonSoulTable: locale/romania/dragon_soul_table.txt SYSERR: Aug 29 18:48:11 :: hupsig: SIGHUP, SIGINT, SIGTERM signal has been received. shutting down. SYSERR: Aug 29 18:48:11 :: pid_deinit: Same time 18:48:11 from other syslogs and errorlogs: SYSERR: Aug 29 18:45:19 :: ReadDragonSoulTableFile: DragonSoul table Check failed. SYSERR: Aug 29 18:45:19 :: Boot: cannot load DragonSoulTable: locale/romania/dragon_soul_table.txt SYSERR: Aug 29 18:48:11 :: hupsig: SIGHUP, SIGINT, SIGTERM signal has been received. shutting down. SYSERR: Aug 29 18:48:11 :: hupsig: SIGHUP, SIGINT, SIGTERM signal has been received. shutting down. You need to copy-paste dragon_soul_table.txt into your serverside locale folder
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PHP - Eternexus Keys 2 Eterpack Keys
Nirray replied to Metin2 Dev's topic in Web Development & Scripts / Systems
Save as .php file - not .html because it's php script + html code - not only .html You also need apache with php support (xampp should be enough [or FreeBSD server with established ports like apache/php/mysql - the last one is not required]) [Hidden Content] -
"Steal" Just because of that: Stop being a hypocrite using already stolen source code from ymir I've just helped using raw source files of mainline_released.
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problem in Place names of missions
Nirray replied to reymido's topic in Community Support - Questions & Answers
root -> interfacemodule.py Search: BINARY_RecvQuest and change below: btn.SetToolTipText(name, x, y) as you wish if localeInfo.IsARABIC(): btn.SetToolTipText(name, 0, 35) btn.ToolTipText.SetHorizontalAlignCenter() else: btn.SetToolTipText(name, -20, 35) btn.ToolTipText.SetHorizontalAlignLeft() Take care! -
Fix: Open InstanceBase.cpp in client source \UserInterface folder and search for: case CItemData::WEAPON_FAN: remove (if there's no such record just move to the next step): m_swordRefineEffectLeft = EFFECT_REFINED+EFFECT_FANBELL_REFINED7+refine-7; then move to \GameLib and edit ActorInstanceAttach.cpp search: bool CActorInstance::__IsLeftHandWeapon(DWORD type) replace to: bool CActorInstance::__IsLeftHandWeapon(DWORD type) { if (CItemData::WEAPON_DAGGER == type || (CItemData::WEAPON_FAN == type && __IsMountingHorse())) return true; else if (CItemData::WEAPON_BOW == type) return true; else return false; } Now move to client root in pack folder Open playersettingmodule.py and search for: def __LoadGameShamanEx(race, path): replace: Now just compile source code and pack root folder Done
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ymir work\pc\warrior\effect geom_sword_loop.mse - 1H sword geom_spear_loop.mse - 2H sword List TimeEventColorRed { 0.000000 0.062745 } List TimeEventColorGreen { 0.000000 0.388235 } List TimeEventColorBlue { 0.000000 0.670588 } List TimeEventAlpha { 0.802564 0.270000 } Default RGB -> (15, 170, 99) / 255 New RGB color -> R/255, G/255, B/255 You can also edit the .mse file in WorldEditor
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Same, any help? - thanks # 10.10.2018 -> wrong client login packet