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kelzeN

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  1. I fixed it .in my case, the issue was caused by bool CActorInstance::CanAct() and void CActorInstance::__ProcessDataAttackSuccess. thanks for reply @ Koray
  2. Can someone help me with this issue? When I’m in a duel and a character dies, it doesn’t keep the death position. When it respawns, it revives back where the attack started. If I relog with the attacking character, when I log back into the server it shows me next to them, but in reality I’m actually at a distance. [Hidden Content] [Hidden Content]
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