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Posts posted by 4peppe
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Hello, can you help me? I have this problem: https://metin2.download/picture/995084F4N6UkJ63m4151Fis1CbuT0tV5/.png
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my notepad ++ is not like this! Do you use any plugins?
9 hours ago, lime said:It is Notepad++. Good thing then!
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I introduce myself to everyone, my name is Peppe, I am 22 years old and I have been playing metin2 for about 10 years. I met your forum thanks to TMP4, a beast of a boy-a whom I respect a lot! Hope to make friends with someone else of you! I'm working on a server, entirely made by me and you will be working alone both server-side and client-side, I will publish it in Italian but it is not certain that, if it is successful, it will become an international one! I apologize for my bad English, but I use google translate
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Hi everyone, as the title suggests, I need help implementing a bonus switcher in my server! i downloaded this
, i followed the instructions, but it doesn't work. My client blocks at the loading screen; the client releases me this syerrSpoiler1014 05:24:13775 :: Traceback (most recent call last):
1014 05:24:13775 :: File "networkModule.py", line 245, in SetGamePhase
1014 05:24:13776 :: File "system.py", line 130, in __pack_import
1014 05:24:13776 :: File "
1014 05:24:13776 :: game.py
1014 05:24:13776 :: ", line
1014 05:24:13776 :: 129
1014 05:24:13776 ::1014 05:24:13776 ::
1014 05:24:13776 :: self.switchbot = Bot()1014 05:24:13776 ::
1014 05:24:13776 :: ^1014 05:24:13776 :: IndentationError
1014 05:24:13776 :: :
1014 05:24:13776 :: unexpected indent
1014 05:24:13776 ::- 24
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i love you, you are adorable!
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Spoiler4 hours ago, TMP4 said:
The prob is actually calculated on the source. The logic fcked up as usual for Ymir... so I advice this rework for you:
(You should use unmodified quest for this one)
I love you, you are number one! If you need a hand I'm here;
may I ask you where should I put this file? like quest for file 50513 (Stone of Souls)? Ok, in char_skill.cpp! obviously, it works!
Spoiler// ADD_GRANDMASTER_SKILL
bool CHARACTER::LearnGrandMasterSkill(DWORD dwSkillVnum) //SAVIRIS EDIT - Dziwny algorytm treningu zast?piony najzwyklejsz? szans? na przeczytanie
{
CSkillProto * pkSk = CSkillManager::instance().Get(dwSkillVnum);if (!pkSk)
return false;if (!IsLearnableSkill(dwSkillVnum))
{
return false;
}sys_log(0, "learn grand master skill[%d] cur %d, next %d", dwSkillVnum, get_global_time(), GetSkillNextReadTime(dwSkillVnum));
if (pkSk->dwType == 0)
{
return false;
}std::string strTrainSkill;
{
std::ostringstream os;
os << "training_grandmaster_skill.skill" << dwSkillVnum;
strTrainSkill = os.str();
}// ?ⓒ±a? ?®·u?≫ °?≫?C?´?´?.
BYTE bLastLevel = GetSkillLevel(dwSkillVnum);int idx = MIN(9, GetSkillLevel(dwSkillVnum) - 30);
sys_log(0, "LearnGrandMasterSkill %s table idx %d value %d", GetName(), idx, aiGrandMasterSkillBookCountForLevelUp[idx]);
int iBookCount = aiGrandMasterSkillBookCountForLevelUp[idx];
if (FindAffect(AFFECT_SKILL_BOOK_BONUS))
{
if (iBookCount&1)
iBookCount = iBookCount / 2 + 1;
else
iBookCount = iBookCount / 2;RemoveAffect(AFFECT_SKILL_BOOK_BONUS);
}int n = number(1, 100);
sys_log(0, "Number(%d)", n);DWORD nextTime = get_global_time() + number(28800, 43200);
bool bSuccess = false;
const int aiGrandMasterSkillBookSuccessProb[10] =
{ //1 , 2 , 3 , 4 , 5 , 6 , 7 , 8 , 9 , 10 <-- Poziomy G
100, 100, 100, 100, 100, 100, 100, 100, 100, 100
};
if (n <= aiGrandMasterSkillBookSuccessProb[idx])
{
bSuccess = true;
}
if (test_server)
{
ChatPacket(CHAT_TYPE_INFO, "[TEST] Dane: aiGrandMasterSkillBookSuccessProb[%d] = %d, n = %d", idx, aiGrandMasterSkillBookSuccessProb[idx], n);
}
if (bSuccess)
{
SkillLevelUp(dwSkillVnum, SKILL_UP_BY_QUEST);
}SetSkillNextReadTime(dwSkillVnum, nextTime);
if (bLastLevel == GetSkillLevel(dwSkillVnum))
{
LogManager::instance().CharLog(this, dwSkillVnum, "GM_READ_FAIL", "");
return false;
}LogManager::instance().CharLog(this, dwSkillVnum, "GM_READ_SUCCESS", "");
return true;
}
// END_OF_ADD_GRANDMASTER_SKILLhere it is edited without korean writing, and 100% chance
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18 minutes ago, Veltor88 said:
Check answer
The scroll says that the skill is successful, but actually the skill sometimes falls and remains at the same level
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Hi everyone, I would like to change the probability from the soul stones to 100% success, can you help me? This is my quest:
Spoilerquest training_grandmaster_skill begin
state start begin
when 50513.use begin
if pc.get_skill_group() == 0 then
say_title(gameforge.training_grandmaster_skill._10_sayTitle)
say(gameforge.training_grandmaster_skill._20_say)
return
endif get_time() < pc.getqf("next_time") then
if pc.is_skill_book_no_delay() then
say_title(gameforge.training_grandmaster_skill._10_sayTitle)
say(gameforge.training_grandmaster_skill._30_say)
wait()
else
say_title(gameforge.training_grandmaster_skill._10_sayTitle)
say(gameforge.training_grandmaster_skill._40_say)
return
end
endlocal result = training_grandmaster_skill.BuildGrandMasterSkillList(pc.get_job(), pc.get_skill_group())
local vnum_list = result[1]
local name_list = result[2]if table.getn(vnum_list) == 0 then
say_title(gameforge.training_grandmaster_skill._10_sayTitle)
say(gameforge.training_grandmaster_skill._50_say)
return
end
say_title(gameforge.training_grandmaster_skill._10_sayTitle)
say(gameforge.training_grandmaster_skill._60_say)local menu_list = {}
table.foreach(name_list, function(i, name) table.insert(menu_list, name) end)
table.insert(menu_list, gameforge.locale.cancel)local s=select_table(menu_list)
if table.getn(menu_list) == s then
return
endlocal skill_name=name_list[s]
local skill_vnum=vnum_list[s]
local skill_level = pc.get_skill_level(skill_vnum)
local cur_alignment = pc.get_real_alignment()
local need_alignment = 1000+500*(skill_level-30)test_chat(string.format(gameforge.training_grandmaster_skill._70_chat, cur_alignment..gameforge.training_grandmaster_skill._75_chat..need_alignment))
local title=string.format(gameforge.training_grandmaster_skill._80_stringFormat, skill_name, skill_level-30+1)
say_title(gameforge.training_grandmaster_skill._10_sayTitle)
say(gameforge.training_grandmaster_skill._90_say)if cur_alignment<-19000+need_alignment then
say_reward(gameforge.training_grandmaster_skill._100_sayReward)
return
endif cur_alignment<0 then
say_reward(string.format(gameforge.training_grandmaster_skill._110_sayReward, need_alignment, need_alignment*2))
say_reward(gameforge.training_grandmaster_skill._120_sayReward)
need_alignment=need_alignment*2
elseif cur_alignment<need_alignment then
say_reward(string.format(gameforge.training_grandmaster_skill._130_sayReward, need_alignment))
say_reward(gameforge.training_grandmaster_skill._140_sayReward)
else
say_reward(string.format(gameforge.training_grandmaster_skill._130_sayReward, need_alignment))
end
local s= select(gameforge.locale.levelup.prev_quest_go, gameforge.locale.cancel)
if s==2 then
return
end
if cur_alignment>=0 and cur_alignment<need_alignment then
say_title(title)
say_reward(gameforge.training_grandmaster_skill._150_sayReward)
say(gameforge.training_grandmaster_skill._160_say)
say_reward(gameforge.training_grandmaster_skill._170_sayReward)
say(gameforge.training_grandmaster_skill._180_say)
local s=input()
s = string.gsub(s, "(%a*)%s*", "%1")
s = string.lower(string.gsub(s, "(%a*)%s*", "%1"))local t = string.gsub(gameforge.training_grandmaster_skill._10_answer, "(%a*)%s*", "%1")
t = string.lower(string.gsub(gameforge.training_grandmaster_skill._10_answer, "(%a*)%s*", "%1"))
if s!=t then
return
end
endif get_time() < pc.getqf("next_time") then
if pc.is_skill_book_no_delay() then
pc.remove_skill_book_no_delay()
else
say_title(gameforge.training_grandmaster_skill._10_sayTitle)
return
end
endpc.setqf("next_time", get_time()+time_hour_to_sec(number(8, 12)))
if need_alignment>0 then
if pc.count_item(50513) > 0 then
if pc.learn_grand_master_skill(skill_vnum) then
pc.change_alignment(-need_alignment)
say_title(title)
say_reward(gameforge.training_grandmaster_skill._190_sayReward)if 40 == pc.get_skill_level(skill_vnum) then
say(gameforge.training_grandmaster_skill._200_say)
say(string.format(gameforge.training_grandmaster_skill._210_say, skill_name))
say(gameforge.training_grandmaster_skill._220_say)
else
say(gameforge.training_grandmaster_skill._230_say)
say(string.format(gameforge.training_grandmaster_skill._240_say, skill_name, skill_level-30+1+1))
end
say_reward(gameforge.training_grandmaster_skill._250_sayReward)
say_reward(string.format(gameforge.training_grandmaster_skill._260_sayReward, need_alignment))
else
say_title(title)
say_reward(gameforge.training_grandmaster_skill._270_sayReward)
say(gameforge.training_grandmaster_skill._280_say)
say_reward(gameforge.training_grandmaster_skill._290_sayReward)
pc.change_alignment(-number(need_alignment/3, need_alignment/2))
end
pc.remove_item(50513)
else
char_log(0, "HACK 50513", pc.getname())
end
end
endfunction BuildGrandMasterSkillList(job, group)
GRAND_MASTER_SKILL_LEVEL = 30
PERFECT_MASTER_SKILL_LEVEL = 40local skill_list = special.active_skill_list[job+1][group]
local ret_vnum_list = {}
local ret_name_list = {}table.foreach(skill_list,
function(i, skill_vnum)
local skill_level = pc.get_skill_level(skill_vnum)if skill_level >= GRAND_MASTER_SKILL_LEVEL and skill_level < PERFECT_MASTER_SKILL_LEVEL then
table.insert(ret_vnum_list, skill_vnum)
local name=locale.GM_SKILL_NAME_DICT[skill_vnum]
if name == nil then name=skill_vnum end
table.insert(ret_name_list, name)
end
end)
return {ret_vnum_list, ret_name_list}
end
end
end
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You can close, in order to add items to the fishing system you must first go to src / game / src and modify the fishing.cpp file, go to line 108, select a facsimile and copy it by modifying the vnum of the item, example:
Spoiler{ "붕어", 27803, 27833, 27863, { 2100, 1500, 100 }, 13, FISHING_LIMIT_NONE, { 0, 0, 0}, FISHING_TIME_EASY, {1000,2500,2800},
{USED_NONE, USED_SHELLFISH, USED_NONE, USED_NONE, USED_WATER_STONE, USED_TREASURE_MAP, USED_EARTHWARM, USED_NONE,USED_NONE, USED_NONE } },in
Spoiler{ _YOUR NAME", YOUR VALUE, 0, 0, { 2100, 1500, 100 }, 13, FISHING_LIMIT_NONE, { 0, 0, 0}, FISHING_TIME_EASY, {1000,2500,2800},
{USED_NONE, USED_SHELLFISH, USED_NONE, USED_NONE, USED_WATER_STONE, USED_TREASURE_MAP, USED_EARTHWARM, USED_NONE,USED_NONE, USED_NONE } },
after go in the file fishing.txt and add a line after this
Spoiler±Ý¿¼è 50008 0 0 0 0 100 50 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Using a facsimile like:
SpoilerYOUR NAME YOUR VALUE 0 0 0 0 100 50 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Now, following this table
Spoilercase 0: strlcpy(fish_info[idx].name, szCol, sizeof(fish_info[idx].name)); break;
case 1: str_to_number(fish_info[idx].vnum, szCol); break;
case 2: str_to_number(fish_info[idx].dead_vnum, szCol); break;
case 3: str_to_number(fish_info[idx].grill_vnum, szCol); break;
case 4: str_to_number(fish_info[idx].prob[0], szCol); break;
case 5: str_to_number(fish_info[idx].prob[1], szCol); break;
case 6: str_to_number(fish_info[idx].prob[2], szCol); break;
case 7: str_to_number(fish_info[idx].prob[3], szCol); break;
case 8: str_to_number(fish_info[idx].difficulty, szCol); break;
case 9: str_to_number(fish_info[idx].time_type, szCol); break;
case 10: str_to_number(fish_info[idx].length_range[0], szCol); break;
case 11: str_to_number(fish_info[idx].length_range[1], szCol); break;
case 12: str_to_number(fish_info[idx].length_range[2], szCol); break;Edit this, with prob max 10000 and - DIFFICULTY + EASILY
SpoilerYOUR NAME YOUR VALUE 0 0 PROB0 PROB1 PROB2 PROB3 DIFFICULTY 0 0 0 0 0 0 0 0 0 0 0 0 0 0
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Hi, I need to modify the fishing system, exactly I would like to know how to insert the items I want and modify their percentage of being caught, the only thing I know is a change to do to the fishing.txt file. Looking at my sources and my file, I came to this conclusion:
Spoilercase 0: strlcpy(fish_info[idx].name, szCol, sizeof(fish_info[idx].name)); break;
case 1: str_to_number(fish_info[idx].vnum, szCol); break;
case 2: str_to_number(fish_info[idx].dead_vnum, szCol); break;
case 3: str_to_number(fish_info[idx].grill_vnum, szCol); break;
case 4: str_to_number(fish_info[idx].prob[0], szCol); break;
case 5: str_to_number(fish_info[idx].prob[1], szCol); break;
case 6: str_to_number(fish_info[idx].prob[2], szCol); break;
case 7: str_to_number(fish_info[idx].prob[3], szCol); break;
case 8: str_to_number(fish_info[idx].difficulty, szCol); break;
case 9: str_to_number(fish_info[idx].time_type, szCol); break;
case 10: str_to_number(fish_info[idx].length_range[0], szCol); break;
case 11: str_to_number(fish_info[idx].length_range[1], szCol); break;
case 12: str_to_number(fish_info[idx].length_range[2], szCol); break;and so I tried to insert a sword + 9 with 100% chance, only this modification doesn't work! Here's what I did:
Spoiler# À̸§ ¾ÆÅÛ¹øÈ£ Á×Àº¹øÈ£ ±¸¿î¹øÈ£ È®·ü Å×ÀÌºí ³À̵µ ½Ã°£À¯Çü ±æÀÌÃÖ¼Ò ±æÀÌÃÖ´ë ¿ùôÃÖ´ë USED0 USED1 USED2 USED3 USED4 USED5 USED6 USED7 USED8 USED9
Prova 19 0 0 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
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I managed to solve, just open the ClientManager.cpp file (put in / src / db or in any case the source of the db file) and edit
Spoilerelse if (strcmp (locale.szValue, "english") == 0)
{
sys_log (0, "locale [LOCALE] =% s", locale.szValue);
if (g_stLocale! = locale.szValue)
sys_log (0, "Changed g_stLocale% s to% s", g_stLocale.c_str (), "euckr");
g_stLocale = "";
g_stLocaleNameColumn = "locale_name";
with this
Spoilerelse if (strcmp (locale.szValue, "english") == 0)
{
sys_log (0, "locale [LOCALE] =% s", locale.szValue);
if (g_stLocale! = locale.szValue)
sys_log (0, "Changed g_stLocale% s to% s", g_stLocale.c_str (), "euckr");
g_stLocale = "latin1";
g_stLocaleNameColumn = "locale_name";
then add latin1 in g_stLocale = "";
On 8/31/2021 at 1:55 AM, Cunoo said:You can deactivate it, but so far delete it is no easy way. Because included is some new stuff manipulate with inventory, exchange and more things.. Last year I try it and is possible but you must outdated client code back to 2012 year.. And server so this is next story..
For disable dragon soul system, just comment "define ENABLE_DRAGON_SOUL_SYSTEM" in ClientVS19/source/UserInterface/Locale_inc.h and you have disabled it at the client! To disable it from the game just remove the items from the drop and quests
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I managed to solve, just open the ClientManager.cpp file (put in / src / db or in any case the source of the db file) and edit
Spoilerelse if (strcmp (locale.szValue, "english") == 0)
{
sys_log (0, "locale [LOCALE] =% s", locale.szValue);
if (g_stLocale! = locale.szValue)
sys_log (0, "Changed g_stLocale% s to% s", g_stLocale.c_str (), "euckr");
g_stLocale = "";
g_stLocaleNameColumn = "locale_name";
with this
Spoilerelse if (strcmp (locale.szValue, "english") == 0)
{
sys_log (0, "locale [LOCALE] =% s", locale.szValue);
if (g_stLocale! = locale.szValue)
sys_log (0, "Changed g_stLocale% s to% s", g_stLocale.c_str (), "euckr");
g_stLocale = "latin1";
g_stLocaleNameColumn = "locale_name";
then add latin1 in g_stLocale = "";
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14 hours ago, amaiaf said:
Can you please make a version without Dragon Soul System?
you just need to remove it from client, and disable drop of item and quest in the game!
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this is boy is simply an animal: he did a TOP job!
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23 hours ago, TMP4 said:
That's not a real bug just Ymir (original developer of metin2) back in the time wanted to implement some auto locale set for mysql but did not really finished it and AsyncSql never gets a value there, but until your database have correct collation you're good.
If that syserr abuses you then change it to sys_log
if (0 == m_stLocale.length()) { // sys_err("m_stLocale == 0"); //change sys_log(0, "m_stLocale == 0"); //to this... return true; }
Your db starting fine isn't it? I did test it with every collation so I hope so.
yes, the server works perfectly! It just bothers me to have the syerr ...
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Hi everyone, I am working on a metin2 server and I ran into this problem:
SpoilerSYSERR: Aug 27 14:39:02 :: QueryLocaleSet: m_stLocale == 0
This is the syerr of the db, can someone help me? I use the 40250 files present here on the forum (ty to TMP4)
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SYSERR: Aug 27 14:39:02 :: QueryLocaleSet: m_stLocale == 0 hi, i have this bug on db syerr...i have tried this
with latin1 but don't work. Can you help me?
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hi I found this bug, in the redthief2_boss2 folder you need to rename specil_attack to special_attack
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14 minutes ago, asanae123 said:
when i change the language to czech, it says in the virutalbox locale/czech/translate.lua:2060 unexpected symbol near ´not´ .. and then i cannot connect, where am I making a mistake? Thanks
If you change the language you must (as it is written in the file languages.txt):
SpoilerCurrent Languages: EN/DE/HU/FR/CZ/DK/ES/GR/IT/NL/PL/PT/RO/RU/TR
Default Language: EN
May be extended in the future! -- DONE in V1.1
Video tutorial: https://youtu.be/gzo6JK8_K9Y?t=487Every language related file have it's other variants too, you just need to swap file names.
Server:
1. /usr/metin2/server/share/conf/item_names_xy.txt
2. /usr/metin2/server/share/conf/mob_names_xy.txt
3. /usr/metin2/server/share/locale/english/translate_xy.lua
4. /usr/metin2/server/share/locale/english/locale_string_xy.txtYou have to rename the files listed above for example item_names.txt to item_names_en.txt,
then item_names_de.txt to item_names.txt, then you'll have german item names. Do the same with the others!Client:
1. locale_xy.cfgYou have to rename locale.cfg to locale_en.cfg, and rename locale_de.cfg to locale.cfg, then you'll have german language at clientside.
Optional but recommended:
1: /usr/metin2/server/share/locale/english <-- rename english to your locale like germany/hungary/france.
2: Open database common/locale table and rename LOCALE's mValue to your locale like germany/hungary/france.
3: Edit root/.cshrc file's questcompile command ..locale/english/quest/make.py to the correct folder name if you are using the vdi.
EN: english
DE: germany
HU: hungary
FR: france
CZ: czech
DK: denmark
ES: spain
GR: greek
IT: italy
NL: netherlands
PL: poland
PT: portugal
RO: romania
RU: russia
TR: turkeyYou can delete unused language files as you wish.
Locale_string for GR (greek) is currently missing, I will update it if I find a greek one.
As soon as I start the server, without touching your files I have these errors:
SpoilerSYSERR: Jul 31 01:29:55 :: LoadSkillMotion: Motion: Skill exist but no motion data for index 0 mob 3596 skill 257
SYSERR: Jul 31 01:29:55 :: LoadSkillMotion: Motion: Skill exist but no motion data for index 1 mob 3596 skill 258
SYSERR: Jul 31 01:29:55 :: GetMotionFileName: Motion: yamachun have not motlist.txt vnum(6091) folder(yamachun)
SYSERR: Jul 31 01:29:55 :: GetMotionFileName: Motion: yamachun have not motlist.txt vnum(6091) folder(yamachun)
SYSERR: Jul 31 01:29:55 :: GetMotionFileName: Motion: yamachun have not motlist.txt vnum(6091) folder(yamachun)
SYSERR: Jul 31 01:29:55 :: GetMotionFileName: Motion: yamachun have not motlist.txt vnum(6091) folder(yamachun)
SYSERR: Jul 31 01:29:55 :: GetMotionFileName: Motion: yamachun have not motlist.txt vnum(6091) folder(yamachun)
SYSERR: Jul 31 01:29:55 :: LoadMotion: cannot find accumulation data in file 'data/monster/horse_event1/03.msa'
SYSERR: Jul 31 01:29:55 :: LoadMotion: cannot find accumulation data in file 'data/monster/boar/run.msa'
SYSERR: Jul 31 01:29:55 :: LoadMotion: cannot find accumulation data in file 'data/monster/dog_god/run.msa'
SYSERR: Jul 31 01:29:55 :: LoadMotion: cannot find accumulation data in file 'data/monster/lion/run.msa'
SYSERR: Jul 31 01:29:55 :: LoadMotion: cannot find accumulation data in file 'data/monster/boar/run.msa'
SYSERR: Jul 31 01:29:55 :: LoadMotion: cannot find accumulation data in file 'data/monster/dog_god/run.msa'
SYSERR: Jul 31 01:29:55 :: LoadMotion: cannot find accumulation data in file 'data/monster/lion/run.msa'
SYSERR: Jul 31 01:29:55 :: LoadMotion: cannot find accumulation data in file 'data/monster/boar/run.msa'
SYSERR: Jul 31 01:29:55 :: LoadMotion: cannot find accumulation data in file 'data/monster/dog_god/run.msa'
SYSERR: Jul 31 01:29:55 :: LoadMotion: cannot find accumulation data in file 'data/monster/lion/run.msa'
SYSERR: Jul 31 01:29:55 :: LoadMotion: cannot find accumulation data in file 'data/monster/horse_event1/03.msa'
SYSERR: Jul 31 01:29:55 :: GetMotionFileName: Motion: leechung have not motlist.txt vnum(20369) folder(leechung)
SYSERR: Jul 31 01:29:55 :: GetMotionFileName: Motion: leechung have not motlist.txt vnum(20369) folder(leechung)
SYSERR: Jul 31 01:29:55 :: GetMotionFileName: Motion: leechung have not motlist.txt vnum(20369) folder(leechung)
SYSERR: Jul 31 01:29:55 :: GetMotionFileName: Motion: spy1 have not motlist.txt vnum(20370) folder(spy1)
SYSERR: Jul 31 01:29:55 :: GetMotionFileName: Motion: spy1 have not motlist.txt vnum(20370) folder(spy1)
SYSERR: Jul 31 01:29:55 :: GetMotionFileName: Motion: spy1 have not motlist.txt vnum(20370) folder(spy1)
SYSERR: Jul 31 01:29:55 :: GetMotionFileName: Motion: zombie_key_stone have not motlist.txt vnum(30101) folder(zombie_key_stone)
SYSERR: Jul 31 01:29:55 :: GetMotionFileName: Motion: zombie_key_stone have not motlist.txt vnum(30101) folder(zombie_key_stone)
SYSERR: Jul 31 01:29:55 :: GetMotionFileName: Motion: zombie_key_stone have not motlist.txt vnum(30101) folder(zombie_key_stone)
SYSERR: Jul 31 01:29:55 :: GetMotionFileName: Motion: zombie_god_stone have not motlist.txt vnum(30102) folder(zombie_god_stone)
SYSERR: Jul 31 01:29:55 :: GetMotionFileName: Motion: zombie_god_stone have not motlist.txt vnum(30102) folder(zombie_god_stone)
SYSERR: Jul 31 01:29:55 :: GetMotionFileName: Motion: zombie_god_stone have not motlist.txt vnum(30102) folder(zombie_god_stone)
SYSERR: Jul 31 01:29:55 :: GetMotionFileName: Motion: zombie_security_stone have not motlist.txt vnum(30103) folder(zombie_security_stone)
SYSERR: Jul 31 01:29:55 :: GetMotionFileName: Motion: zombie_security_stone have not motlist.txt vnum(30103) folder(zombie_security_stone)
SYSERR: Jul 31 01:29:55 :: GetMotionFileName: Motion: zombie_security_stone have not motlist.txt vnum(30103) folder(zombie_security_stone)
SYSERR: Jul 31 01:29:55 :: GetMotionFileName: Motion: zombie_security_stone have not motlist.txt vnum(30104) folder(zombie_security_stone)
SYSERR: Jul 31 01:29:55 :: GetMotionFileName: Motion: zombie_security_stone have not motlist.txt vnum(30104) folder(zombie_security_stone)
SYSERR: Jul 31 01:29:55 :: GetMotionFileName: Motion: zombie_security_stone have not motlist.txt vnum(30104) folder(zombie_security_stone)
SYSERR: Jul 31 01:29:55 :: GetMotionFileName: Motion: pwahuang1_2 have not motlist.txt vnum(34009) folder(pwahuang1_2)
SYSERR: Jul 31 01:29:55 :: GetMotionFileName: Motion: pwahuang1_2 have not motlist.txt vnum(34009) folder(pwahuang1_2)
SYSERR: Jul 31 01:29:55 :: GetMotionFileName: Motion: pwahuang1_2 have not motlist.txt vnum(34009) folder(pwahuang1_2)
These are all things that anyone can fix with a bit of commitment but it is right that you point them out!
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8 hours ago, TMP4 said:
Gli item_names dovrebbero essere originali al 100% (anche con piccoli errori come questo) perché l'ho scaricato con reverse dump_proto. È un file del server di riferimento, quindi lo lascio così com'è ma mi sento libero di rimuovere lo spazio. Credo che ci siano anche degli spazi extra da qualche parte in translate.lua (almeno quello ungherese). Se qualcuno è infastidito dagli spazi, spero che tutti abbiano le competenze per rimuoverlo 😂">
Ma per favore segnala anche i bug, quello CLAW è stata una buona cattura, grazie ancora 🙂">
This is my way of trying to thank you for making your work public on which you have surely wasted time. Most likely I will open my first public retroserver with your files! Some time ago I used the franzi 2011 to do the server with hamachi and no-ip, now we go to dedicated
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hello, I found another problem (I use the Italian version): in the value of the weapon 3194 (lama solare +4) there is an extra space between lama and solare (both on the server side "item_names" and on the client side)
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Sorry, it was my mistake: I forgot to remove | between CLAW and BELL
1 hour ago, TMP4 said:Hello, thank you. I'm on it. Yes I left some claw on some skilldesc in locale (not all, like EN/HU/DE/FR doesn't have them because I made them in v1.0 )
Splash why tho? That is just on "139 HORSE" and I believe that should be there.
139 HORSE Power Wave Attack all enemies from your horse. (from lv.55) Riding Skill ATTACK_SKILL|HORSE_SKILL|WEAPON_LIMITATION SWORD|TWO_HANDED|DAGGER|DOUBLE_SWORD|BOW|FAN|BELL splash 123 1
Gonna reupload the client with the CLAWs removed from skilldesc soon.
Edit: Done, version stays V1.1, I mentioned the change in Changelog.txt.
yeah, just remove CLAW
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hello, I found an error: CLAW and SPLASH must be removed from the skilldesc of the various locale inside the eternexus folder
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Problem in insertion of Emoji in textline
in Community Support - Questions & Answers
Posted · Edited by Metin2 Dev
Core X - External 2 Internal
Hi everyone, I'm trying to put this system
to make it work with this
I follow the instructions to the letter but I don't see the emoji, I see this https://metin2.download/picture/995084F4N6UkJ63m4151Fis1CbuT0tV5/.png