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4peppe

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Everything posted by 4peppe

  1. If applied correctly, everything works fine; To also have the translations of the items in the strings you need to replace in server -> conf -> item_names.txt the item names with [IN;VALUEOFITEM] The only flaw I'm finding is that it translates the names of the mobs but not those of the npcs;
  2. @blaxis The fix for the problem is the following: go to Client -> src -> UserInterface -> GameType.h // search for typedef struct packet_shop_item // and make sure the order of the variables is as follows typedef struct packet_shop_item { DWORD vnum; DWORD price; BYTE count; BYTE display_pos; long alSockets[ITEM_SOCKET_SLOT_MAX_NUM]; TPlayerItemAttribute aAttr[ITEM_ATTRIBUTE_SLOT_MAX_NUM]; #if defined(__BL_SHOP_SOLD__) // this if with the following variables must be the last char szBuyerName[/*CHARACTER_NAME_MAX_LEN*/24 + 1]; char szBuyTime[19 + 1]; #endif } TShopItemData; go to Server -> game -> src -> packet.h // look for struct packet_shop_item // and make sure the order is the same as the file edited before struct packet_shop_item { DWORD vnum; DWORD price; BYTE count; BYTE display_pos; long alSockets[ITEM_SOCKET_MAX_NUM]; TPlayerItemAttribute aAttr[ITEM_ATTRIBUTE_MAX_NUM]; #if defined(__BL_SHOP_SOLD__) char szBuyerName[CHARACTER_NAME_MAX_LEN + 1]; char szBuyTime[19 + 1]; #endif };
  3. it works perfectly! Could you tell me how to remove the effect from your system ?
  4. @ TMP4 i updated the vm as per changelog but when i try to compile i get this error, can you help me? edit: i solved, the problem was (obviously) the depend file i left the old
  5. Hi, thanks for the release! Unfortunately in my client the icons of the dews are displayed but not of the waters, can you help me? Syerr is empty! EDIT: Fixed: Icon files were missing in my client
  6. it may be useful to someone it may be useful to someone
  7. in my case the problem occurs only with automatic potions and/or some items that occupy only 1 slot
  8. The system has a bug: if you add it as is the effect will disappear from automatic potions and if there are other items that use this effect. The solution is as follows, you simply need to create a folder called slot1 and add files from 00.sub to 12.sub in it, the files and folder in question can be found in: client->ymir_work->ui->public->slotactiveeffect @ Mali
  9. Go to the server_src->game->char_item.cpp and search for: case USE_POTION: Comment the line below: item->SetCount(item->GetCount() - 1); // turn it into //item->SetCount(item->GetCount() - 1);
  10. Go to the server_src->game->char_item.cpp and search for: AggregateMonster(); Comment the line below: item->SetCount(item->GetCount()-1); // turn it into //item->SetCount(item->GetCount()-1);
  11. Hi, i have found a bug: when you have the mouse on the button, and you press the I to close the inventory, the tooltip remains open, you have to move the mouse from the button and close the inventory to do so that doesn't happen; Here is the fix: look in the file client->root->uiinventory.py, inside class InventoryWindow(ui.ScriptWindow) (it's the third def Close(self) you'll find): def Close(self): self.Hide( add below: if app.ENABLE_SORT_INVEN: for i in xrange(len(self.tooltipInfo)): self.tooltipInfo[i].Hide()
  12. I found the solution: look in the file client->root->uiinventory.py, inside class InventoryWindow(ui.ScriptWindow) (it's the third def Close(self) you'll find) : def Close(self): self.Hide() add below: if app.ENABLE_SORT_INVEN: for i in xrange(len(self.tooltipInfo)): self.tooltipInfo[i].Hide()
  13. Hi all, have installed the sort inventory system by blackdragonx61 and it works perfectly (obviously). The system has only one bug, when you have the mouse over the key and close the inventory with its key the tooltip remains bugged, the only way to remove it is to press again and reopen the inventory. tried to fix it in several ways: tried to put an elif where if you press the the tooltip should close; tried adding an and to the if so that the tooltip should only be shown if the inventory is loaded/opened/shown; tried to add an and to the if so that if the mouse is outside the inventory area it shouldn't show it; Nope, couldn't get it to work. The offending piece of code is this (client, root, uiinventory.py): [Hidden Content] Here are two screenshots with the bugs: [Hidden Content] [Hidden Content] Can some good soul more experienced than me with python help me, please? Thanks in advance to whoever answers me!
  14. Open the file char_skill.cpp (src/game) and search this line int need_bookcount = GetSkillLevel(dwSkillVnum) - 20; Change it to int need_bookcount = 0;
  15. Hello, first of all thanks for the updates to the file servers, I see you are working so hard! Is martysama's pc.change_name fix server side or client side? In which file should it be applied? ok, i think i found where to put it: game->src->questlua_pc.cpp
  16. I can only advise you to buy yourself the Sanii switchbot
  17. Hi chriisey, I don't remember now exactly how I solved the problem because then I stopped using this switchbot, but I can tell you it's just a matter of syntax, also use notepad ++ but open the file in the right format, so .py not .txt and him itself will give you directions on tabs
  18. Hello everyone, as the title suggests, I have a problem with this system (Link to system) when I have the mouse on the button, and I press the I to close the inventory, the tooltip remains open, I have to move the mouse from the button and close the inventory to do so that doesn't happen. It's a small bug but I want to fix it, can someone help me? I think the cause is this file: root/uiinventory.py, exactly this part: if app.ENABLE_SORT_INVEN and self.tooltipInfo: for i in xrange(len(self.tooltipInfo)): if self.yenilebutton.IsIn(): self.tooltipInfo[i].Show() else: self.tooltipInfo[i].Hide() Because would I have to put it in "def OnUpdate (self) :", it's just not there so I created this def
  19. Hi everyone, I removed the dragon soul system from my client, and now I no longer have the extended taskbar but if I click it opens the chat. I would like to enable this function and add a custom key on it, putting one to open a switchbot, can you tell me how to do it or at least which files to work on?
  20. Thank you so much, I solved it! It was enough to change: in: @ Mitachi
  21. Hi, I am creating an oldstyle server and am modifying the hair system, having removed the costume system. I had to make some changes but I'm almost done, I just have to move the position of the prieview image, I checked the files and from the item_list its position is given by ETC \ ymir work \ ui \ items \ quest \ 73001.sub I just can't find it, can someone more experienced than me help me? Here is a screen to let you understand the problem:
  22. Hi, I am aware of it, if with a female war / sura you try to equip the hair of a female war / sura they are not seen on the model, if instead you equip those of the male model on the female character they work; if with a male ninja / shamana you try to equip the male ninja / shamana hair they are not seen on the model, if instead you equip those of the female model on the male character they work. War/Sura male: work War/Sura female: don't wok Ninja/Shamana female: work Ninja/Shamana male: don't work
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