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Posts posted by Pisti95
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In metin2_patch_eu3.eix/epk miss height.raw files.
The tent_s_lamp.mse file miss from background folder. -
64 MAP_ALLOW limit
First of all,
GAME folder:Open your desc_client.cppSearch for: (about 167. lines)map_allow_copy(p.alMaps, 32);
Change for it:map_allow_copy(p.alMaps, 64);
Open your input_db.cppSearch for: (about 1337. lines)for (int i = 0; i < 32; ++i)
Change for it:for (int i = 0; i < 64; ++i)
Search for:void CInputDB::MapLocations(const char * c_pData)
All BYTE datatype change for INT datatype.DB folderOpen your Peer.hSearch for: (about 71. lines)long m_alMaps[32];
Change for it:long m_alMaps[64];
Finally,COMMON folderOpen your tables.hSearch for it: (about 793. lines)long alMaps[32];
Change for it:long alMaps[64];
Search for: (about 805. lines)long alMaps[32];
Change for it:long alMaps[64];
And ready.You can use 64 MAP_ALLOW in Config file. -
If you use source, that you can extend the MAPALLOW's limit in source. You don't have to use core.
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Try it:
Source:GAME FILEmainline/srcs/server/game/srcOpen packet.hSearch for:HEADER_CG_LOGIN3 = 111,
change this:HEADER_CG_LOGIN3 = 160,
STARTERnoveline/srsc/server/game/srcOpen packet.hSearch for:HEADER_CG_LOGIN3 = 111,
change this:HEADER_CG_LOGIN3 = 160,
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locale/**/ui
inventorywindow.py
part of inventorywindow:## Equipment Slot { "name" : "Equipment_Base", "type" : "image", "x" : 10, "y" : 33, "image" : "d:/ymir work/ui/game/windows/equipment_base.sub", "children" : (
Forest Mobs - Silver Edition
in Monsters
Posted
The link is bad. Somebody can upload it?
Thank you!