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Pisti95

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Posts posted by Pisti95

  1. 64 MAP_ALLOW limit

     

    First of all,

     

    GAME folder:
     
    Open your desc_client.cpp
     
    Search for: (about 167. lines)
    map_allow_copy(p.alMaps, 32);
     
     
    Change for it:
    map_allow_copy(p.alMaps, 64);
     
     
    Open your input_db.cpp
     
    Search for: (about 1337. lines)
     
    for (int i = 0; i < 32; ++i)
     
    Change for it:
    for (int i = 0; i < 64; ++i)
     
    Search for:
    void CInputDB::MapLocations(const char * c_pData)
     
    All BYTE datatype change for INT datatype.
     
     
    DB folder
     
    Open your Peer.h
     
    Search for: (about 71. lines)
    long m_alMaps[32];
     
    Change for it:
    long m_alMaps[64];
     
     
    Finally, 
     
    COMMON folder
     
    Open your tables.h
     
    Search for it: (about 793. lines)
    long alMaps[32];
     
    Change for it:
    long alMaps[64];
     
     
    Search for: (about 805. lines) 
    long alMaps[32];
     
    Change for it:
    long alMaps[64];
     
     
    And ready. :D
     
    You can use 64 MAP_ALLOW in Config file.
  2. Try it:

     

    Source:
     
    GAME FILE
     
    mainline/srcs/server/game/src
    Open packet.h
     
    Search for:
    HEADER_CG_LOGIN3                = 111,
     
    change this:
    HEADER_CG_LOGIN3                = 160,
     
     
    STARTER
     
    noveline/srsc/server/game/src
     
    Open packet.h
     
    Search for:
    HEADER_CG_LOGIN3                = 111,
     
    change this:
    HEADER_CG_LOGIN3                = 160,
  3. locale/**/ui

     

    inventorywindow.py


    part of inventorywindow:

    ## Equipment Slot
    {
    "name" : "Equipment_Base",
    "type" : "image",
    
    "x" : 10,
    "y" : 33,
    
    "image" : "d:/ymir work/ui/game/windows/equipment_base.sub",
    
    "children" :
    (
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