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Pisti95

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Posts posted by Pisti95

  1. 17 hours ago, Mind Rapist said:

    Ok first of all this is not even close to complete (sorry if I'm cruel but it's true). I don't blame this kid for trying all I'm saying is that this is just a quick way to add 2 more skills on the V tab. I mean there are not any damage increase/reduction functions, icons, proto records or a quest. The GF's 7&8 skill is far more complex than that, it has rules and restrictions (for example you can't have a Boost Skill without having a Ward Skill on P and having at least 1 point to the skill you want to boost).

    Again, great job buddy but for those who are hoping that this will cover all your needs on Ward/Boost skill implementation you are just wasting your time on this topic.

    And why didn't write better than my tutorial? Or why didn't do GF's 7&8 skills, if these are very complex?

    • Lmao 1
  2. You can do simply with anything client. For example 40k client.

    Just stay in pack folder these files:

    BGM, ETC, Effect, item, icon, locale_**, root, outdoorA1 and maps, season1, Property, Zone, textureset, terrain, tree.eix/epk.

    If you delete patch1.eix/epk, you get 2008 client skin.

  3. !!!!! 7-8. skill don't have to modding in client binary. !!!!!

    Client part:

     

    playersettingmodule.py

     

    Search for:

    NEW_678TH_SKILL_ENABLE = 0

    Replaced by:

    NEW_678TH_SKILL_ENABLE = 1

     


    You extend:

    	if NEW_678TH_SKILL_ENABLE:
    		SKILL_INDEX_DICT = {
    			JOB_WARRIOR : { 
    				1 : (1, 2, 3, 4, 5, 6, 7, 8, 137, 0, 138, 0, 139, 0,), 
    				2 : (16, 17, 18, 19, 20, 21, 22, 23, 137, 0, 138, 0, 139, 0,), 
    				"SUPPORT" : (122, 123, 121, 124, 125, 129, 0, 0, 130, 131, 141, 142,),
    			},
    			JOB_ASSASSIN : { 
    				1 : (31, 32, 33, 34, 35, 36, 37, 38, 137, 0, 138, 0, 139, 0, 140,), 
    				2 : (46, 47, 48, 49, 50, 51, 52, 53, 137, 0, 138, 0, 139, 0, 140,), 
    				"SUPPORT" : (122, 123, 121, 124, 125, 129, 0, 0, 130, 131, 141, 142,),
    			},
    			JOB_SURA : { 
    				1 : (61, 62, 63, 64, 65, 66, 67, 68, 137, 0, 138, 0, 139, 0,),
    				2 : (76, 77, 78, 79, 80, 81, 82, 83, 137, 0, 138, 0, 139, 0,),
    				"SUPPORT" : (122, 123, 121, 124, 125, 129, 0, 0, 130, 131, 141, 142,),
    			},
    			JOB_SHAMAN : { 
    				1 : (91, 92, 93, 94, 95, 96, 97, 98, 137, 0, 138, 0, 139, 0,),
    				2 : (106, 107, 108, 109, 110, 111, 0, 0, 137, 0, 138, 0, 139, 0,),
    				"SUPPORT" : (122, 123, 121, 124, 125, 129, 0, 0, 130, 131, 141, 142,),
    			},
    		}
    	else:
    		SKILL_INDEX_DICT = {
    			JOB_WARRIOR : { 
    				1 : (1, 2, 3, 4, 5, 0, 0, 0, 137, 0, 138, 0, 139, 0,),  
    				2 : (16, 17, 18, 19, 20, 0, 0, 0, 137, 0, 138, 0, 139, 0,), 
    				"SUPPORT" : (122, 123, 121, 124, 125, 129, 0, 0, 130, 131,),
    			},
    			JOB_ASSASSIN : { 
    				1 : (31, 32, 33, 34, 35, 0, 0, 0, 137, 0, 138, 0, 139, 0, 140,), 
    				2 : (46, 47, 48, 49, 50, 0, 0, 0, 137, 0, 138, 0, 139, 0, 140,), 
    				"SUPPORT" : (122, 123, 121, 124, 125, 129, 0, 0, 130, 131,),
    			},
    			JOB_SURA : { 
    				1 : (61, 62, 63, 64, 65, 66, 0, 0, 137, 0, 138, 0, 139, 0,),
    				2 : (76, 77, 78, 79, 80, 81, 0, 0, 137, 0, 138, 0, 139, 0,),
    				"SUPPORT" : (122, 123, 121, 124, 125, 129, 0, 0, 130, 131,),
    			},
    			JOB_SHAMAN : { 
    				1 : (91, 92, 93, 94, 95, 96, 0, 0, 137, 0, 138, 0, 139, 0,),
    				2 : (106, 107, 108, 109, 110, 111, 0, 0, 137, 0, 138, 0, 139, 0,),
    				"SUPPORT" : (122, 123, 121, 124, 125, 129, 0, 0, 130, 131,),
    			},
    		}

     

     

    Search for:

    				## 7ąř 8ąř ˝şĹłŔş ż©±âĽ­ ĽłÁ¤ÇĎ¸é ľČµĘ
    				if i != 6 and i != 7:
    					player.SetSkill(i+1, skillIndex)

     

    Replaced by:

    				## 7ąř 8ąř ˝şĹłŔş ż©±âĽ­ ĽłÁ¤ÇĎ¸é ľČµĘ
    				if i != 8:
    					player.SetSkill(i+1, skillIndex)

     

     
    or delete if string: :)

    				player.SetSkill(i+1, skillIndex)

     

     

    Search for characters skills and extend

     

    #############7. skill#################

    ##Warrior
            chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_GENERAL, chr.MOTION_SKILL+(i*skill.SKILL_GRADEGAP)+22, "name7" + END_STRING + ".msa") ## Body7.
            chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_GENERAL, chr.MOTION_SKILL+(i*skill.SKILL_GRADEGAP)+23, "name7" + END_STRING + ".msa") ## Mental7.

    ##Assassin
            chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_GENERAL, chr.MOTION_SKILL+(i*skill.SKILL_GRADEGAP)+22, "name7" + END_STRING + ".msa")##Dagger7.
            chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_GENERAL, chr.MOTION_SKILL+(i*skill.SKILL_GRADEGAP)+23, "name7" + END_STRING + ".msa")##Bow7.
            
    ##Sura
            chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_GENERAL, chr.MOTION_SKILL+(i*skill.SKILL_GRADEGAP)+22, "name7" + END_STRING + ".msa")##WP7.
            chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_GENERAL, chr.MOTION_SKILL+(i*skill.SKILL_GRADEGAP)+23, "name7" + END_STRING + ".msa")##BM7.

    ##Shaman
            chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_GENERAL, chr.MOTION_SKILL+(i*skill.SKILL_GRADEGAP)+22,    "name7" + END_STRING + ".msa")##Dragon7.
            chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_GENERAL, chr.MOTION_SKILL+(i*skill.SKILL_GRADEGAP)+23,    "name7" + END_STRING + ".msa")##Healer7.

    ##################################

     

    #############8. skill#################

    ##Warrior
            chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_GENERAL, chr.MOTION_SKILL+(i*skill.SKILL_GRADEGAP)+24, "name8" + END_STRING + ".msa") ## Body8.
            chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_GENERAL, chr.MOTION_SKILL+(i*skill.SKILL_GRADEGAP)+25, "name8" + END_STRING + ".msa") ## Mental8.

    ##Assassin
            chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_GENERAL, chr.MOTION_SKILL+(i*skill.SKILL_GRADEGAP)+24, "name8" + END_STRING + ".msa")##Dagger8.
            chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_GENERAL, chr.MOTION_SKILL+(i*skill.SKILL_GRADEGAP)+25, "name8" + END_STRING + ".msa")##Bow8.
            
    ##Sura
            chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_GENERAL, chr.MOTION_SKILL+(i*skill.SKILL_GRADEGAP)+24, "name8" + END_STRING + ".msa")##WP8.
            chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_GENERAL, chr.MOTION_SKILL+(i*skill.SKILL_GRADEGAP)+25, "name8" + END_STRING + ".msa")##BM8.

    ##Shaman
            chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_GENERAL, chr.MOTION_SKILL+(i*skill.SKILL_GRADEGAP)+24,    "name8" + END_STRING + ".msa")##Dragon8.
            chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_GENERAL, chr.MOTION_SKILL+(i*skill.SKILL_GRADEGAP)+25,    "name8" + END_STRING + ".msa")##Healer8.

    ##################################

    Watch for tabs! :)

     

    Best regards,

    Pisti95

    • Love 1
  4. Hi metin2dev,

    Long time ago, I want to do 7-8skill enabled or activated in game file when it was 2089M, but it is unpossible, therefore if there is source, that we use it. :)

    In my tutorial I can see, how to enabled or activated in your game file source 7. and 8. skills. :)

     

    Game file source:

     

    char_skill.cpp

    Search for:

    	const int SKILL_COUNT
    
     

    Replace by:

    	        const int SKILL_COUNT = 8; ///8 skill
    	        static const DWORD SkillList[JOB_MAX_NUM][SKILL_GROUP_MAX_NUM][SKILL_COUNT] =
    	        {
    	            { {    1,    2,    3,    4,    5,    6,    7,    8    }, {    16,    17,    18,    19,    20,    21,    22,    23    } },
    	            { {    31,    32,    33,    34,    35,    36,    37,    38    }, {    46,    47,    48,    49,    50,    51,    52,    53    } },
    	            { {    61,    62,    63,    64,    65,    66,    67,    68    }, {    76,    77,    78,    79,    80,    81,    82,    83    } },
    	            { {    91,    92,    93,    94,    95,    96,    97,    98    }, {    106,107,108,109,110,111,112,113    } },
    	        };
    
     


    Search for:

    	bool CHARACTER::IsUsableSkillMotion(DWORD dwMotionIndex) const
    
     


    Replaced by:(DETAIL)

    bool CHARACTER::IsUsableSkillMotion(DWORD dwMotionIndex) const
    {
    	DWORD selfJobGroup = (GetJob()+1) * 10 + GetSkillGroup();
    
    	const DWORD SKILL_NUM = 178; ///158
    	static DWORD s_anSkill2JobGroup[SKILL_NUM] = {
    		0, // common_skill 0
    		11, // job_skill 1
    		11, // job_skill 2
    		11, // job_skill 3
    		11, // job_skill 4
    		11, // job_skill 5
    		11, // job_skill 6
    		11, // job_skill 7
    		11, // job_skill 8
    		0, // common_skill 9
    		0, // common_skill 10
    		0, // common_skill 11
    		0, // common_skill 12
    		0, // common_skill 13
    		0, // common_skill 14
    		0, // common_skill 15
    		12, // job_skill 16
    		12, // job_skill 17
    		12, // job_skill 18
    		12, // job_skill 19
    		12, // job_skill 20
    		12, // job_skill 21
    		12, // job_skill 22
    		12, // job_skill 23
    		0, // common_skill 24
    		0, // common_skill 25
    		0, // common_skill 26
    		0, // common_skill 27
    		0, // common_skill 28
    		0, // common_skill 29
    		0, // common_skill 30
    		21, // job_skill 31
    		21, // job_skill 32
    		21, // job_skill 33
    		21, // job_skill 34
    		21, // job_skill 35
    		21, // job_skill 36
    		21, // job_skill 37
    		21, // job_skill 38
    		0, // common_skill 39
    		0, // common_skill 40
    		0, // common_skill 41
    		0, // common_skill 42
    		0, // common_skill 43
    		0, // common_skill 44
    		0, // common_skill 45
    		22, // job_skill 46
    		22, // job_skill 47
    		22, // job_skill 48
    		22, // job_skill 49
    		22, // job_skill 50
    		22, // job_skill 51
    		22, // job_skill 52
    		22, // job_skill 53
    		0, // common_skill 54
    		0, // common_skill 55
    		0, // common_skill 56
    		0, // common_skill 57
    		0, // common_skill 58
    		0, // common_skill 59
    		0, // common_skill 60
    		31, // job_skill 61
    		31, // job_skill 62
    		31, // job_skill 63
    		31, // job_skill 64
    		31, // job_skill 65
    		31, // job_skill 66
    		31, // job_skill 67
    		31, // job_skill 68
    		0, // common_skill 69
    		0, // common_skill 70
    		0, // common_skill 71
    		0, // common_skill 72
    		0, // common_skill 73
    		0, // common_skill 74
    		0, // common_skill 75
    		32, // job_skill 76
    		32, // job_skill 77
    		32, // job_skill 78
    		32, // job_skill 79
    		32, // job_skill 80
    		32, // job_skill 81
    		32, // job_skill 82
    		32, // job_skill 83
    		0, // common_skill 84
    		0, // common_skill 85
    		0, // common_skill 86
    		0, // common_skill 87
    		0, // common_skill 88
    		0, // common_skill 89
    		0, // common_skill 90
    		41, // job_skill 91
    		41, // job_skill 92
    		41, // job_skill 93
    		41, // job_skill 94
    		41, // job_skill 95
    		41, // job_skill 96
    		41, // job_skill 97
    		41, // job_skill 98
    		0, // common_skill 99
    		0, // common_skill 100
    		0, // common_skill 101
    		0, // common_skill 102
    		0, // common_skill 103
    		0, // common_skill 104
    		0, // common_skill 105
    		42, // job_skill 106
    		42, // job_skill 107
    		42, // job_skill 108
    		42, // job_skill 109
    		42, // job_skill 110
    		42, // job_skill 111
    		42, // job_skill 112
    		42, // job_skill 113
    		0, // common_skill 114
    		0, // common_skill 115
    		0, // common_skill 116
    		0, // common_skill 117
    		0, // common_skill 118
    		0, // common_skill 119
    		0, // common_skill 120
    		0, // common_skill 121
    		0, // common_skill 122
    		0, // common_skill 123
    		0, // common_skill 124
    		0, // common_skill 125
    		0, // common_skill 126
    		0, // common_skill 127
    		0, // common_skill 128
    		0, // common_skill 129
    		0, // common_skill 130
    		0, // common_skill 131
    		0, // common_skill 132
    		0, // common_skill 133
    		0, // common_skill 134
    		0, // common_skill 135
    		0, // common_skill 136
    		0, // job_skill 137
    		0, // job_skill 138
    		0, // job_skill 139
    		0, // job_skill 140
    		0, // common_skill 141
    		0, // common_skill 142
    		0, // common_skill 143
    		0, // common_skill 144
    		0, // common_skill 145
    		0, // common_skill 146
    		0, // common_skill 147
    		0, // common_skill 148
    		0, // common_skill 149
    		0, // common_skill 150
    		0, // common_skill 151
    		0, // job_skill 152
    		0, // job_skill 153
    		0, // job_skill 154
    		0, // job_skill 155
    		0, // job_skill 156
    		0, // job_skill 157
    	}; // s_anSkill2JobGroup
    
    	const DWORD MOTION_MAX_NUM 	= 124;
    	const DWORD SKILL_LIST_MAX_COUNT	= 5;
    
    	static DWORD s_anMotion2SkillVnumList[MOTION_MAX_NUM][SKILL_LIST_MAX_COUNT] =
    	{
    		// ˝şĹłĽö   ą«»ç˝şĹłID  ŔÚ°´˝şĹłID  Ľö¶ó˝şĹłID  ą«´ç˝şĹłID
    		{   0,		0,			0,			0,			0		}, //  0
    
    		// 1ąř Á÷±ş ±âş» ˝şĹł
    		{   4,		1,			31,			61,			91		}, //  1
    		{   4,		2,			32,			62,			92		}, //  2
    		{   4,		3,			33,			63,			93		}, //  3
    		{   4,		4,			34,			64,			94		}, //  4
    		{   4,		5,			35,			65,			95		}, //  5
    		{   4,		6,			36,			66,			96		}, //  6
    		{   4,		7,			37,			67,			97		}, //  7
    		{   4,		8,			38,			68,			98		}, //  8
    		// 1ąř Á÷±ş ±âş» ˝şĹł łˇ
    
    		// ż©ŔŻşĐ
    		{   0,		0,			0,			0,			0		}, //  9
    		{   0,		0,			0,			0,			0		}, //  10
    		{   0,		0,			0,			0,			0		}, //  11
    		{   0,		0,			0,			0,			0		}, //  12
    		{   0,		0,			0,			0,			0		}, //  13
    		{   0,		0,			0,			0,			0		}, //  14
    		{   0,		0,			0,			0,			0		}, //  15
    		// ż©ŔŻşĐ łˇ
    
    		// 2ąř Á÷±ş ±âş» ˝şĹł
    		{   4,		16,			46,			76,			106		}, //  16
    		{   4,		17,			47,			77,			107		}, //  17
    		{   4,		18,			48,			78,			108		}, //  18
    		{   4,		19,			49,			79,			109		}, //  19
    		{   4,		20,			50,			80,			110		}, //  20
    		{   4,		21,			51,			81,			111		}, //  21
    		{   4,		22,			52,			82,			112		}, //  22
    		{   4,		23,			53,			83,			113		}, //  23
    		// 2ąř Á÷±ş ±âş» ˝şĹł łˇ
    
    		// ż©ŔŻşĐ
    		{   0,		0,			0,			0,			0		}, //  24
    		{   0,		0,			0,			0,			0		}, //  25
    		// ż©ŔŻşĐ łˇ
    
    		// 1ąř Á÷±ş ¸¶˝şĹÍ ˝şĹł
    		{   4,		1,			31,			61,			91		}, //  26
    		{   4,		2,			32,			62,			92		}, //  27
    		{   4,		3,			33,			63,			93		}, //  28
    		{   4,		4,			34,			64,			94		}, //  29
    		{   4,		5,			35,			65,			95		}, //  30
    		{   4,		6,			36,			66,			96		}, //  31
    		{   4,		7,			37,			67,			97		}, //  32
    		{   4,		8,			38,			68,			98		}, //  33
    		// 1ąř Á÷±ş ¸¶˝şĹÍ ˝şĹł łˇ
    
    		// ż©ŔŻşĐ
    		{   0,		0,			0,			0,			0		}, //  34
    		{   0,		0,			0,			0,			0		}, //  35
    		{   0,		0,			0,			0,			0		}, //  36
    		{   0,		0,			0,			0,			0		}, //  37
    		{   0,		0,			0,			0,			0		}, //  38
    		{   0,		0,			0,			0,			0		}, //  39
    		{   0,		0,			0,			0,			0		}, //  40
    		// ż©ŔŻşĐ łˇ
    
    		// 2ąř Á÷±ş ¸¶˝şĹÍ ˝şĹł
    		{   4,		16,			46,			76,			106		}, //  41
    		{   4,		17,			47,			77,			107		}, //  42
    		{   4,		18,			48,			78,			108		}, //  43
    		{   4,		19,			49,			79,			109		}, //  44
    		{   4,		20,			50,			80,			110		}, //  45
    		{   4,		21,			51,			81,			111		}, //  46
    		{   4,		22,			52,			82,			112		}, //  47
    		{   4,		23,			53,			83,			113		}, //  48
    		// 2ąř Á÷±ş ¸¶˝şĹÍ ˝şĹł łˇ
    
    		// ż©ŔŻşĐ
    		{   0,		0,			0,			0,			0		}, //  49
    		{   0,		0,			0,			0,			0		}, //  50
    		// ż©ŔŻşĐ łˇ
    
    		// 1ąř Á÷±ş ±×·Łµĺ ¸¶˝şĹÍ ˝şĹł
    		{   4,		1,			31,			61,			91		}, //  51
    		{   4,		2,			32,			62,			92		}, //  52
    		{   4,		3,			33,			63,			93		}, //  53
    		{   4,		4,			34,			64,			94		}, //  54
    		{   4,		5,			35,			65,			95		}, //  55
    		{   4,		6,			36,			66,			96		}, //  56
    		{   4,		7,			37,			67,			97		}, //  57
    		{   4,		8,			38,			68,			98		}, //  58
    		// 1ąř Á÷±ş ±×·Łµĺ ¸¶˝şĹÍ ˝şĹł łˇ
    
    		// ż©ŔŻşĐ
    		{   0,		0,			0,			0,			0		}, //  59
    		{   0,		0,			0,			0,			0		}, //  60
    		{   0,		0,			0,			0,			0		}, //  61
    		{   0,		0,			0,			0,			0		}, //  62
    		{   0,		0,			0,			0,			0		}, //  63
    		{   0,		0,			0,			0,			0		}, //  64
    		{   0,		0,			0,			0,			0		}, //  65
    		// ż©ŔŻşĐ łˇ
    
    		// 2ąř Á÷±ş ±×·Łµĺ ¸¶˝şĹÍ ˝şĹł
    		{   4,		16,			46,			76,			106		}, //  66
    		{   4,		17,			47,			77,			107		}, //  67
    		{   4,		18,			48,			78,			108		}, //  68
    		{   4,		19,			49,			79,			109		}, //  69
    		{   4,		20,			50,			80,			110		}, //  70
    		{   4,		21,			51,			81,			111		}, //  71
    		{   4,		22,			52,			82,			112		}, //  72
    		{   4,		23,			53,			83,			113		}, //  73
    		// 2ąř Á÷±ş ±×·Łµĺ ¸¶˝şĹÍ ˝şĹł łˇ
    
    		//ż©ŔŻşĐ
    		{   0,		0,			0,			0,			0		}, //  74
    		{   0,		0,			0,			0,			0		}, //  75
    		// ż©ŔŻşĐ łˇ
    
    		// 1ąř Á÷±ş ĆŰĆĺĆ® ¸¶˝şĹÍ ˝şĹł
    		{   4,		1,			31,			61,			91		}, //  76
    		{   4,		2,			32,			62,			92		}, //  77
    		{   4,		3,			33,			63,			93		}, //  78
    		{   4,		4,			34,			64,			94		}, //  79
    		{   4,		5,			35,			65,			95		}, //  80
    		{   4,		6,			36,			66,			96		}, //  81
    		{   4,		7,			37,			67,			97		}, //  82
    		{   4,		8,			38,			68,			98		}, //  83
    		// 1ąř Á÷±ş ĆŰĆĺĆ® ¸¶˝şĹÍ ˝şĹł łˇ
    
    		// ż©ŔŻşĐ
    		{   0,		0,			0,			0,			0		}, //  84
    		{   0,		0,			0,			0,			0		}, //  85
    		{   0,		0,			0,			0,			0		}, //  86
    		{   0,		0,			0,			0,			0		}, //  87
    		{   0,		0,			0,			0,			0		}, //  88
    		{   0,		0,			0,			0,			0		}, //  89
    		{   0,		0,			0,			0,			0		}, //  90
    		// ż©ŔŻşĐ łˇ
    
    		// 2ąř Á÷±ş ĆŰĆĺĆ® ¸¶˝şĹÍ ˝şĹł
    		{   4,		16,			46,			76,			106		}, //  91
    		{   4,		17,			47,			77,			107		}, //  92
    		{   4,		18,			48,			78,			108		}, //  93
    		{   4,		19,			49,			79,			109		}, //  94
    		{   4,		20,			50,			80,			110		}, //  95
    		{   4,		21,			51,			81,			111		}, //  96
    		{   4,		22,			52,			82,			112		}, //  97
    		{   4,		23,			53,			83,			113		}, //  98
    		// 2ąř Á÷±ş ĆŰĆĺĆ® ¸¶˝şĹÍ ˝şĹł łˇ
    
    		// ż©ŔŻşĐ
    		{   0,		0,			0,			0,			0		}, //  99
    		{   0,		0,			0,			0,			0		}, //  100
    		// ż©ŔŻşĐ łˇ
    
    		// ±ćµĺ ˝şĹł
    		{   1,  152,    0,    0,    0}, //  101
    		{   1,  153,    0,    0,    0}, //  102
    		{   1,  154,    0,    0,    0}, //  103
    		{   1,  155,    0,    0,    0}, //  104
    		{   1,  156,    0,    0,    0}, //  105
    		{   1,  157,    0,    0,    0}, //  106
    		// ±ćµĺ ˝şĹł łˇ
    
    		// ż©ŔŻşĐ
    		{   0,    0,    0,    0,    0}, //  107
    		{   0,    0,    0,    0,    0}, //  108
    		{   0,    0,    0,    0,    0}, //  109
    		{   0,    0,    0,    0,    0}, //  110
    		{   0,    0,    0,    0,    0}, //  111
    		{   0,    0,    0,    0,    0}, //  112
    		{   0,    0,    0,    0,    0}, //  113
    		{   0,    0,    0,    0,    0}, //  114
    		{   0,    0,    0,    0,    0}, //  115
    		{   0,    0,    0,    0,    0}, //  116
    		{   0,    0,    0,    0,    0}, //  117
    		{   0,    0,    0,    0,    0}, //  118
    		{   0,    0,    0,    0,    0}, //  119
    		{   0,    0,    0,    0,    0}, //  120
    		// ż©ŔŻşĐ łˇ
    
    		// ˝Â¸¶ ˝şĹł
    		{   2,  137,  140,    0,    0}, //  121
    		{   1,  138,    0,    0,    0}, //  122
    		{   1,  139,    0,    0,    0}, //  123
    		// ˝Â¸¶ ˝şĹł łˇ
    	};
    
    

      


    Ok, that's all. :D

    Good works! :)

    by Pisti95

    • Love 1
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