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Posts posted by Pisti95
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I wrote in C++, that you can select costumes's bonus.
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game file source --> input_db.cpp
#4 0x0810f1fb in CInputDB::GuildWar (this=<value optimized out>, c_pData=<value optimized out>) at singleton.h:24
#5 0x08110c03 in CInputDB::Analyze (this=<value optimized out>, d=<value optimized out>, bHeader=<value optimized out>, c_pData=<value optimized out>) atinput_db.cpp: 2057 row
But, your guild_war.quest may that bug.
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In my mob_proto, just i have one RACE_FLAG Value in my Column.
Let's see:
Don't use more than 1 race_flag to Mobs.
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In Instancebase.cpp are declaration all weapons shining style.
In playersettingmodule.py are call weapons shining affect.
Instancebase.cpp:
UINT CInstanceBase::__GetRefinedEffect(CItemData* pItem) { DWORD refine = max(pItem->GetRefine() + pItem->GetSocketCount(),CItemData::ITEM_SOCKET_MAX_NUM) - CItemData::ITEM_SOCKET_MAX_NUM; switch (pItem->GetType()) { case CItemData::ITEM_TYPE_WEAPON: __ClearWeaponRefineEffect(); if (refine < 7) //ÇöŔç Á¦·Ăµµ 7 ŔĚ»ó¸¸ ŔĚĆĺĆ
°ˇ ŔÖ˝Ŕ´Ď´Ů. return 0; switch(pItem->GetSubType()) { case CItemData::WEAPON_DAGGER: m_swordRefineEffectRight = EFFECT_REFINED+EFFECT_SMALLSWORD_REFINED7+refine-7; m_swordRefineEffectLeft = EFFECT_REFINED+EFFECT_SMALLSWORD_REFINED7_LEFT+refine-7; break; case CItemData::WEAPON_FAN: m_swordRefineEffectRight = EFFECT_REFINED+EFFECT_FANBELL_REFINED7+refine-7; break; case CItemData::WEAPON_ARROW: case CItemData::WEAPON_BELL: m_swordRefineEffectRight = EFFECT_REFINED+EFFECT_SMALLSWORD_REFINED7+refine-7; break; case CItemData::WEAPON_BOW: m_swordRefineEffectRight = EFFECT_REFINED+EFFECT_BOW_REFINED7+refine-7; break; default: m_swordRefineEffectRight = EFFECT_REFINED+EFFECT_SWORD_REFINED7+refine-7; } if (m_swordRefineEffectRight) m_swordRefineEffectRight = __AttachEffect(m_swordRefineEffectRight); if (m_swordRefineEffectLeft) m_swordRefineEffectLeft = __AttachEffect(m_swordRefineEffectLeft); break;
playersettingmodule.py
#Standard - Sword chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+1, "PART_WEAPON", "D:/ymir work/pc/common/effect/sword/sword_7.mse") chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+2, "PART_WEAPON", "D:/ymir work/pc/common/effect/sword/sword_8.mse") chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+3, "PART_WEAPON", "D:/ymir work/pc/common/effect/sword/sword_9.mse") #BOW chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+4, "PART_WEAPON_LEFT", "D:/ymir work/pc/common/effect/sword/sword_7_b.mse") chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+5, "PART_WEAPON_LEFT", "D:/ymir work/pc/common/effect/sword/sword_8_b.mse") chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+6, "PART_WEAPON_LEFT", "D:/ymir work/pc/common/effect/sword/sword_9_b.mse") #FAN chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+7, "PART_WEAPON", "D:/ymir work/pc/common/effect/sword/sword_7_f.mse") chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+8, "PART_WEAPON", "D:/ymir work/pc/common/effect/sword/sword_8_f.mse") chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+9, "PART_WEAPON", "D:/ymir work/pc/common/effect/sword/sword_9_f.mse") #DAGGER, BELL - RIGHT chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+10, "PART_WEAPON", "D:/ymir work/pc/common/effect/sword/sword_7_s.mse") chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+11, "PART_WEAPON", "D:/ymir work/pc/common/effect/sword/sword_8_s.mse") chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+12, "PART_WEAPON", "D:/ymir work/pc/common/effect/sword/sword_9_s.mse") #DAGGER - LEFT chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+13, "PART_WEAPON_LEFT", "D:/ymir work/pc/common/effect/sword/sword_7_s.mse") chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+14, "PART_WEAPON_LEFT", "D:/ymir work/pc/common/effect/sword/sword_8_s.mse") chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+15, "PART_WEAPON_LEFT", "D:/ymir work/pc/common/effect/sword/sword_9_s.mse")
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I think, You should copy and paste part of wolfman into playersettingmodule.py.
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You try again to check your tutorial.
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It may model bug, or item_Scale.txt values don't good.
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Active 7. Skills for every character.
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On 2017. 11. 15. at 6:43 PM, Niko. Developer said:
Obviously this is a Hungarian server
ps: presentation is very bad, etc..
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Hi all!
I would like to present a NewSchool PvM/PvP server, built on individual elements with Metin2.
It is a Hungarian private server.General information:
- 300% multiplier (Gold, EXP, item dropp)
- Max level: 150
- Max stats: 200
- New, unique Maps (with beautiful grapics)
- New story
- New quests
- New Weapons
- New Armors
- Sash system
- Costume mount
- Costume weapons
- Pet system
- Mounts are upgradeable
- Mob information system
- Empire war event
- Razador RUN (You can get 'SÉ utalvány(100)', what DragonCoins in English)
- Nemere RUN
- Spider RUN
- 10 skillbook/skill and G1 (100% upgrade)
- Between G1-P (Soul Stone)
- Etwee events
- All items 100% upgrade with Smith and Seon-Pyeong
Videos:
Pictures of the serverSpoiler
TEAM:
[SA]Pisti95
[SVM]Locysus
[SGA]Nebirots
[YT]Drelaky
Contacts: -
This tutorial the best:
https://forum.turkmmo.com/konu/3518526-c-sequence_log-unknown-fix/
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I have a problem, when my GM character on CH99 and other character CH1, and i wrote ( /a name level ), CH99 does stop.
/A COMMAND BLOCK FOR PLAYERS
Still in cmd_gm.cpp, search for the function "ACMD(do_advance)" and under
LPCHARACTER tch = CHARACTER_MANAGER::instance().FindPC(arg1);
if (tch->IsGM() == false)
{
ch->ChatPacket(CHAT_TYPE_INFO, "You can only change the level of GM characters.");
return;
}-
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I made it from myself.
Minimalize button, I can change window size.
And in python i can edit inventory picture, if the character boy or girl.
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starter/launcher source --> packet.h
game source --> packet.h
The 2 files datatype and HEADER numbers be same, but you show your sysser, maybe I can help to you.
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I don't understand ymir logic, why use 2 atlasinfo.txt in one client?
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20212
It's an NPC, i think
Delete from npclist.txt, and try to login.
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Open Google webpage
Search for words:
ymir --> SECONDARY_COIN
shop_table_ex.txt
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Good job @DarkOne, I didn't meet your tutorial.
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if your server run during vbox/vpc, that your friends need to MC starter.
For VPS don't have to MC starter.
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The skill is TOOGLE, it's standard.
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Thank you, works!
Metin2 | Advance Duel Options
in Features & Metin2 Systems
Posted
the link is dead.
Here source files: