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Wintersun

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Everything posted by Wintersun

  1. Dumb me, I've clicked on the "Download" at the bottom from zippyshare. Thanks!
  2. Hi, does anyone still haves this set (dead download link)? Thanks!
  3. Up! Edit: So every sash/wing that uses the VNums 85001, 85002, 85003, ...4, ...5, ...6, ...7, ...8, ...9, ...11, ...12, ...13, ...14, ...15, ...16, ...17, and ...18 works just fine, every other vnum in that range 85xxx doesn't work (i didn't missed the 85010, that vnum isn't working also). Solved, the problem was from item_scale.txt ..don't forget that, like me.
  4. Hello, Thanks for replying, I've tried to add it to the 850xx vnum but no, no luck there. Here is how I did it (item_list): [Hidden Content] Every sash 'till 85019 works (85019 is added now after your reply, before that 85021...and so on, were invisible too, this however didn't fixed them). Here is item_proto: [Hidden Content] Edit: Just implemented a .mde wing and it works, but the .gr2 one, not a chance
  5. Hello, I'm struggling with a problem for 2 days now, I've added some animated .GR2 wings (inbuilt animation, the inbuilt gr2 animation system is implemented and works just fine and also for PART_SASH/ACCE is implemented) but they are just invisible (on ground also) but they grant the absorbed bonuses without any problem, also I can combine them. I tried it with around 80 wings, there is also a sash that came with the client and it is invisible (it was invisible event before I added the gr2 animation system). The basic sashes are visible, no problem there. There are no errors in syslog, syserr, errorlog and I'm pretty sure I've implemented them right otherwise I guess it have shown me some error. Also the texture (.dds) is in the right place, I tried to change the texture path also but no luck so far. The client reads .gr2 and .GR2 and it is updated to granny 2.9.12.0 What or where could be the problem? Thank you!
  6. Back again with another problem, more like a question. I tried to add the "Inbuild GR2 Animation" using this guide: Now, when I try to compile the binary, I get 3 errors [Hidden Content]. Solved, the solution is in the system's thread. Thanks!
  7. Hello, I'm facing an error when trying to compile the binary (VS 22) after following this guide. I've searched and searched for a solution but, my knowledge here is very limited to none. Here is ActorInstanceAttach.cpp (only the block modified following this guide): [Hidden Content] Here is the error: [Hidden Content] What am I doing wrong? (The binary compiled without problems before applying the modifications) Thanks! Edit: Solved. For anyone else who haves the error above, just add This in ActorInstanceAttach.cpp: if (std::shared_ptr<CGrannyMotion> pItemMotion = pItemGraphicThing->GetMotionPointer(0)) instead of: if (CGrannyMotion* pItemMotion = pItemGraphicThing->GetMotionPointer(0)) (from the part wrote by Distraught) Works like a charm.
  8. Hello, First of all, great work. Now, when I try to compile the binary (ClientVS22), I get these errors: [Hidden Content] I did modified something in it, but I also re-downloaded the ClientVS22 again from your link on mega and tried compiling it, I get the same errors. Don't know what I'm doing wrong here, already tried repairing VS 22. L. E.: Reinstalling VS 22 seems to be the solution, it worked now.
  9. Solved Hello everyone, I have a problem with bosses damage, they hit for around 2 mil. on critical - 1,xx mil + on normal. I use sql because on txt I get some errors from vnum range on alchemy and also (host could not connect...) Anyway, on txt it was working fine, on sql it isn't. This occurs for all the bosses. I modified the dam_multiply to 2, 1, even 0.xx and also the min_damage and max_damage.. the result, still the same, insane damage. There are also no errors, not a single error. What could it be? And also what do you need (files I mean) to have a look and maybe tell me what's wrong? Thanks!
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