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I asked in the shoutbox and people were apparently interested in helping me test this thing.
THIS IS AN ALPHA BUILD.
THERE ARE BOUND TO BE BUGS.
I DO NOT RECOMMEND USING THIS IN A PRODUCTION ENVIRONMENT
That said, some information:
I rewrote the complete network layer so far. Nicer packet handling, more modular stuff.
It uses libevent so in theory, I could also release FreeBSD, windows and other builds in the future.
I might even OSS the whole project, not now though. I am not actively looking for coding help, so please dont ask me to get access to the source. I will either post publicly if I'm looking for people to help me or talk to you directly.
The whole project is based on the 34083 source, doesnt have the dragonsoul system or any of the other stuff.
Features (incomplete list, offtop of my head):
- Gold is using 8 bytes*, new limit is 10.000.000.000.000.000 (yes, that is 10 quadrillion)
- Level is using 2 bytes*
- usual fixes, syncpos, war, number_ex and such
- Some additional quest functions, not all of the ones in my lib, but some of them
TODO:
- Click me
- Enable optimization
- ..and more
That said, you need to switch out your client and game/db binary, the rest /should/ be compatibly.
*there are still some minor things to do like gold in the log isnt 8bytes yet
Additional thanks for their help to:
tim
pompex
Download: [Hidden Content]
Please report bugs in here or on the bugtracker.
Include PROPER describtions as to what you did and what doesnt work.
Logs are usually useful too (keep in mind there's a lot of debug stuff being logged in this release)