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Donis

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  1. Hi! Here you have a small improvement to the channel change system. I made the modifications to MoveChannel based on Martysama's code. All the modifications are made in the uiMoveChannel.py file.
  2. Go to -> uiMiniMap.py from root EDIT from: def UpdateCurrentChannel(self, channelID): (serverName, channelName) = net.GetServerInfo().split(",") channelName = TextColor("CH-{}".format(channelID), "FFFFFF") net.SetServerInfo("{},{}".format(serverName.strip(), channelName)) if self.serverInfo: self.serverInfo.SetText(net.GetServerInfo()) to def UpdateCurrentChannel(self, channelID): (serverName, channelName) = net.GetServerInfo().split(",") if channelID == 99: channelName = TextColor("Global", "FFFFFF") else: channelName = TextColor("CH-{}".format(channelID), "FFFFFF") net.SetServerInfo("{},{}".format(serverName.strip(), channelName)) if self.serverInfo: self.serverInfo.SetText(net.GetServerInfo())
  3. First of all you need to check if your using item in item_proto have 64 set for POINT vnum not 86, because 86 = POINT_MELEE_MAGIC_ATT_BONUS_PER . 64 = POINT_ATT_BONUS; POINT_MALL_ATTBONUS by default is not in constant.cpp from game source also in the de client source is missing. So, you must go in PythonPlayerModule.cpp: after PyModule_AddIntConstant(poModule, "POINT_MALL_ATTBONUS", POINT_MALL_ATTBONUS); add: PyModule_AddIntConstant(poModule, "POINT_ATTBONUS_BOSS", POINT_ATTBONUS_BOSS); In uiAffectShower.py edit from: MALL_DESC_IDX_START+player.POINT_MALL_ATTBONUS to : MALL_DESC_IDX_START+player.POINT_ATT_BONUS P.S. Dont forget to check your item_proto vnum.
  4. Almost complete. After you do that you must change the sZDurationPoly2. Some characters use MOV_SPEED or HIT_HP_RECOVER like SURA. And if you dont change sZDurationPoly2 effect for this bonus willl not work. Will work only for main bonus. Example for Sura, will work only attack value.
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