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white

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Everything posted by white

  1. Hello Metin2Devs, are there any references of the available types and attributes for UIScript files? I looked at the Docs but I did not found anything. I am not sure if I've been made clear so this is an example of what I am looking for: window = { "name" : "CubeWindow", "x" : 430, "y" : 230, "style" : ("movable", "float",), "width" : 400, "height" : 300, "children" : ( { "name" : "board", "type" : "board", "style" : ("attach",), "x" : 0, "y" : 0, "width" : 400, "height" : 300, "children" : ( ## Title { "name" : "TitleBar", "type" : "titlebar", "style" : ("attach",), "x" : 8, "y" : 7, "width" : 378, "color" : "yellow", "children" : ( { "name":"TitleName", "type":"text", "x":200, "y":3, "text":"synthesis results", "text_horizontal_align":"center"}, ), }, Most of them are self explanatory but I would like to know what is it available for any of those types UI Elements. Thanks in advance.
  2. Are you running on debugging mode? And what serverfiles are you using?
  3. Hello @ TMP4, first of all thank you so much for this release! I would like to know is it supposed for GM's to be unable to PVP or attack each other? Because when I try to do so no one gets any damage. (Without Defenses etc.) Anyway thanks in advance and thank you once more for this awesome release!
  4. You never defined the macro.. if you have a custom file with defines let's say my_custom_defines.h Go and add this: #define ENABLE_SHINING_SYSTEM If you do not have any file like this go to locale_inc.h and add it there.
  5. I have the .mde and the .mse next to each other however this does not really work.. I have the correct EFFECT_REFINED + (the number of the enum value) in the playersettingmodule.py I applied the effect on InstanceBase.cpp (considering the item's vnum) with no luck.. Do I miss something? Does those files have a prefix path or something? Like if I put them on the wrong path (think about the granny texture) will not find them at all?
  6. Instead of hand-coding it use a for loop.. std::string strSourceSkin; std::string strTargetSkin; // LOCAL_PATH_SUPPORT if (TextFileLoader.GetTokenString("local_sourceskin", &strSourceSkin) && TextFileLoader.GetTokenString("local_targetskin", &strTargetSkin)) { AppendShapeSkin(dwShapeIndex, 0, strSourceSkin.c_str(), strTargetSkin.c_str()); } // END_OF_LOCAL_PATH_SUPPORT if (TextFileLoader.GetTokenString("sourceskin", &strSourceSkin) && TextFileLoader.GetTokenString("targetskin", &strTargetSkin)) { AppendShapeSkin(dwShapeIndex, 0, (strPathName + strSourceSkin).c_str(), (strPathName + strTargetSkin).c_str()); } for (UINT index = 2; index < 7; index++) { if(TextFileLoader.GetTokenString(std::format("sourceskin{}", index), &strSourceSkin) && TextFileLoader.GetTokenString(std::format("targetskin{}", index), &strTargetSkin)) AppendShapeSkin(dwShapeIndex, 0, (strPathName + strSourceSkin).c_str(), (strPathName + strTargetSkin).c_str()); } TextFileLoader.SetParentNode();
  7. Hello metin2devs, as the title says what is the usage of chrmgr and it's method Register Effect? I did not find the class of chrmgr and I would like to know the usage of this line especially: chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+19, "Bip01", "D:/ymir work/pc/common/effect/armor/armor-4-2-1.mse") First of all I checked in the corresponding path and the armor-4-2-1.mse is missing however this does not make any error and the effect is applicable I mean since is on the binary.
  8. Hey, I was watching the video of @ TMP4 and he used a server.vdi. For the life of me I am stuck at this point because there was no .vdi in the downloaded .zip! So I thought that I would have to set up a FreeBSD from "scratch" and compile the sources or am I missing the point here? And if that's the case how much space should the virtual hard disk take? Any help would be pretty much appreciated, have a wonderful day you all!
  9. Hello, I managed to install the server with all the steps as the guide mentioned, however after starting the server i logged in everything was working properly I guess, but after rebooting the state of the CHANNEL 1 all cores needs cleaning same for CHANNEL 99 and for AUTH and the server doesn't start. I checked the syserr_start and syslog_start for every one and the only error msg I found in all of them was Cannot get public ip address. I tried to get some info before posting it without any luck except a post here mentioning that I should edit game file and replace 192.168 with 999.999. Something I forgot to mention is that I already compiled everything and If someone has the knowledge and the time to answer I would like some explanation and not only the solution. Thank you for your time.
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