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Everything posted by white
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Hello Metin2Devs, are there any references of the available types and attributes for UIScript files? I looked at the Docs but I did not found anything. I am not sure if I've been made clear so this is an example of what I am looking for: window = { "name" : "CubeWindow", "x" : 430, "y" : 230, "style" : ("movable", "float",), "width" : 400, "height" : 300, "children" : ( { "name" : "board", "type" : "board", "style" : ("attach",), "x" : 0, "y" : 0, "width" : 400, "height" : 300, "children" : ( ## Title { "name" : "TitleBar", "type" : "titlebar", "style" : ("attach",), "x" : 8, "y" : 7, "width" : 378, "color" : "yellow", "children" : ( { "name":"TitleName", "type":"text", "x":200, "y":3, "text":"synthesis results", "text_horizontal_align":"center"}, ), }, Most of them are self explanatory but I would like to know what is it available for any of those types UI Elements. Thanks in advance.
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Shaman Skills Problem
white replied to HelloWorld's topic in Community Support - Questions & Answers
Are you running on debugging mode? And what serverfiles are you using? -
Hello @ TMP4, first of all thank you so much for this release! I would like to know is it supposed for GM's to be unable to PVP or attack each other? Because when I try to do so no one gets any damage. (Without Defenses etc.) Anyway thanks in advance and thank you once more for this awesome release!
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Sanii Shining System Without Python w/ Weapon Costumes
white replied to zMyth's topic in Features & Metin2 Systems
You never defined the macro.. if you have a custom file with defines let's say my_custom_defines.h Go and add this: #define ENABLE_SHINING_SYSTEM If you do not have any file like this go to locale_inc.h and add it there. -
I have the .mde and the .mse next to each other however this does not really work.. I have the correct EFFECT_REFINED + (the number of the enum value) in the playersettingmodule.py I applied the effect on InstanceBase.cpp (considering the item's vnum) with no luck.. Do I miss something? Does those files have a prefix path or something? Like if I put them on the wrong path (think about the granny texture) will not find them at all?
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Instead of hand-coding it use a for loop.. std::string strSourceSkin; std::string strTargetSkin; // LOCAL_PATH_SUPPORT if (TextFileLoader.GetTokenString("local_sourceskin", &strSourceSkin) && TextFileLoader.GetTokenString("local_targetskin", &strTargetSkin)) { AppendShapeSkin(dwShapeIndex, 0, strSourceSkin.c_str(), strTargetSkin.c_str()); } // END_OF_LOCAL_PATH_SUPPORT if (TextFileLoader.GetTokenString("sourceskin", &strSourceSkin) && TextFileLoader.GetTokenString("targetskin", &strTargetSkin)) { AppendShapeSkin(dwShapeIndex, 0, (strPathName + strSourceSkin).c_str(), (strPathName + strTargetSkin).c_str()); } for (UINT index = 2; index < 7; index++) { if(TextFileLoader.GetTokenString(std::format("sourceskin{}", index), &strSourceSkin) && TextFileLoader.GetTokenString(std::format("targetskin{}", index), &strTargetSkin)) AppendShapeSkin(dwShapeIndex, 0, (strPathName + strSourceSkin).c_str(), (strPathName + strTargetSkin).c_str()); } TextFileLoader.SetParentNode();
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Hello metin2devs, as the title says what is the usage of chrmgr and it's method Register Effect? I did not find the class of chrmgr and I would like to know the usage of this line especially: chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+19, "Bip01", "D:/ymir work/pc/common/effect/armor/armor-4-2-1.mse") First of all I checked in the corresponding path and the armor-4-2-1.mse is missing however this does not make any error and the effect is applicable I mean since is on the binary.
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Hey, I was watching the video of @ TMP4 and he used a server.vdi. For the life of me I am stuck at this point because there was no .vdi in the downloaded .zip! So I thought that I would have to set up a FreeBSD from "scratch" and compile the sources or am I missing the point here? And if that's the case how much space should the virtual hard disk take? Any help would be pretty much appreciated, have a wonderful day you all!
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Hello, I managed to install the server with all the steps as the guide mentioned, however after starting the server i logged in everything was working properly I guess, but after rebooting the state of the CHANNEL 1 all cores needs cleaning same for CHANNEL 99 and for AUTH and the server doesn't start. I checked the syserr_start and syslog_start for every one and the only error msg I found in all of them was Cannot get public ip address. I tried to get some info before posting it without any luck except a post here mentioning that I should edit game file and replace 192.168 with 999.999. Something I forgot to mention is that I already compiled everything and If someone has the knowledge and the time to answer I would like some explanation and not only the solution. Thank you for your time.