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danhakhavro

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Everything posted by danhakhavro

  1. Hello, I remember seeing a topic with these 2 passive skills but I can't find it. Does anyone know what they are called? Or if you have a topic where i can look for them? One of the skills increases your HP, the other increases your resistance to piercing blows. Thanks
  2. Don't you want to share your version for guild ranking? : D
  3. Yep, is already working. Was the effect at binnary missing. The only problem now is that the effect seems to have the coordinates a little badly.
  4. Bubbles are arround my body, and the sword have missing some skins? Or this is sword effect that doesnt work ?
  5. Problem solved. If someone has the same problem, you need to install all the libs. Make the following command: fetch ftp://ftp.freebsd.org/pub/FreeBSD/releases/amd64/amd64/12.2-RELEASE/lib32.txz tar Jxpvf lib32.txz -C / rm lib32.txz In my case, my FreeBSD version is 12.2. Choose the version of your FreeBSD in this link bellow and make the respective change. ftp.freebsd.org/pub/FreeBSD/releases/amd64/amd64/
  6. Isn't this a Portuguese forum? Pastel, sardinha, bacalhau e Francesinha
  7. Hello, I am trying to install the server and after "./start" the server I have the following error: ELF interpreter /libexec/ld-elf.so.1 not found, error 8 But the lib is there, does anyone have any idea how to solve it? I use FreeBSD 64 Bits Thanks
  8. Cant make login. Unconfigured website [Hidden Content]
  9. I suppose it's somewhere around here: #ifdef ENABLE_CHAT_COLOR_SYSTEM static const char* colorbuf[] = {"|cFFffa200|H|h[Staff]|h|r", "|cFFff0000|H|h[Shinsoo]|h|r", "|cFFffc700|H|h[Chunjo]|h|r", "|cFF000bff|H|h[Jinno]|h|r"}; int len = snprintf(chatbuf, sizeof(chatbuf), "%s %s : %s", (ch->IsGM()?colorbuf[0]:colorbuf[MINMAX(0, ch->GetEmpire(), 3)]), ch->GetName(), buf); #else int len = snprintf(chatbuf, sizeof(chatbuf), "%s : %s", ch->GetName(), buf); #endif
  10. Hello, Does anyone know how and where to remove the kingdom name from normal chat? But do not remove the kingdom name when we talk with " ! ". Thanks!
  11. Perfect, now everything works fine! : D Thanks guys.
  12. Hi, Today I installed the Owsap Align Bonus Affect feature. The installation was simple and everything was very well explained but I found a bug, when we die the bonus disappears and no longer appears. For those who do not know this "feature" give life points with the Karma. Like this: Preview And here the bug: Bug Preview Does anyone know where and how to solve this problem? The only code that can be relative is this one: char_battle.cpp #if defined(__ALIGNMENT_AFFECT__) void CHARACTER::AlignmentBonus() { if (IsPC() && (!GetDesc() || !GetDesc()->GetCharacter())) return; int iRealAlignment = m_iRealAlignment / 10; int iAlignmentBonus[MAX_ALIGNMENT_LEVEL][3] = { { ALIGNMENT_LEVEL1 /* 12000 */, POINT_MAX_HP, 2000 }, { ALIGNMENT_LEVEL2 /* 8000 */, POINT_MAX_HP, 1500 }, { ALIGNMENT_LEVEL3 /* 4000 */, POINT_MAX_HP, 1000 }, { ALIGNMENT_LEVEL4 /* 1000 */, POINT_MAX_HP, 500 }, }; for (int i = 0; i < MAX_ALIGNMENT_LEVEL; ++i) { if (iRealAlignment >= iAlignmentBonus[i][0]) { AddAffect(AFFECT_ALIGNMENT, iAlignmentBonus[i][1], iAlignmentBonus[i][2], AFF_NONE, INFINITE_AFFECT_DURATION, 0, true, true); return; } } RemoveAffect(AFFECT_ALIGNMENT); } #endif Thanks
  13. Hello, I am 3 days looking for a solution to this problem, unfortunately so far without success. Last hope is here in this forum I'm using the ZeNu In-Game Channel Changer , I installed everything and I have no errors in the sysser but when i changing the channel, the game returns to the login page after 3 seconds. For what I've been researching, this is a port problem in char.cpp. #ifdef ENABLE_CHANGE_CHANNEL void CHARACTER::ChangeChannel(DWORD channelId){ long lAddr; long lMapIndex; WORD wPort; long x = this->GetX(); long y = this->GetY(); if (!CMapLocation::instance().Get(x, y, lMapIndex, lAddr, wPort)) { sys_err("cannot find map location index %d x %d y %d name %s", lMapIndex, x, y, GetName()); return; } if(lMapIndex >= 10000){ this->ChatPacket(CHAT_TYPE_INFO, ("You can't change channel in private map.")); return; } //this->ChatPacket(CHAT_TYPE_COMMAND, "RefreshChannel %d", channelId); Stop(); Save(); if(GetSectree()){ GetSectree()->RemoveEntity(this); ViewCleanup(); EncodeRemovePacket(this); } TPacketGCWarp p; p.bHeader = HEADER_GC_WARP; p.lX = x; p.lY = y; p.lAddr = lAddr; p.wPort = (wPort - 4*(g_bChannel-1) + 4*(channelId-1)); GetDesc()->Packet(&p, sizeof(TPacketGCWarp)); } #endif Logically I came to the conclusion that I should put " p.wPort = (wPort - 4 *(....) +4* (....) since these are my doors. Channel 1 Core 1 [30003] = 1; Channel 1 Core 2[30005] = 1; Channel 2 Core 1[30007] = 2; Channel 2 Core 2[30009] = 2; But the game continues to return to the login page. Can any good soul help me? What is the logic? What should i put at wPort -X ? Does the problem is not there? Thanks you.
  14. How?? I tested already 10,100,1000,1000,10000000000000000 nothing works
  15. When changing the channel, the game returns to the login page after 3 seconds. Can anyone explain how to configure the ports? More exactly this part: p.wPort = (wPort - 100*(g_bChannel-1) + 100*(channelId-1)); For exemple: I have ch1_core1: 30000 For exemple: I have ch1_core2: 30001 For exemple: I have ch2_core1: 30002 For exemple: I have ch2_core2: 30003 How it works? What is the logic ? Thank you very much.
  16. Helping people? 1 guy bought a system for 550eur and looks at the support he gives: https://gyazo.com/c036849f5de2a05befb4f6163b972203 I didn't buy the system, but I understand the buyer who sent the absurdities 550eur for a system that doesn't work properly and the support is 0. A major problem for many who sell systems is not being able to speak and communicate with customers. Of course, after these responses the client published the system. He can be a good programmer but he also needs to know how to communicate with customers and not say "fuck off".
  17. Exactly, when you have a lot of places to warp the quest have that problem:
  18. What you must to write in "messenger" for delete the tables? I wanna see if this error are really solved in my game. Thanks
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