danhakhavro
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Everything posted by danhakhavro
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Hello, I remember seeing a topic with these 2 passive skills but I can't find it. Does anyone know what they are called? Or if you have a topic where i can look for them? One of the skills increases your HP, the other increases your resistance to piercing blows. Thanks
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Don't you want to share your version for guild ranking? : D
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Yep, is already working. Was the effect at binnary missing. The only problem now is that the effect seems to have the coordinates a little badly.
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Bubbles are arround my body, and the sword have missing some skins? Or this is sword effect that doesnt work ?
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Problem solved. If someone has the same problem, you need to install all the libs. Make the following command: fetch ftp://ftp.freebsd.org/pub/FreeBSD/releases/amd64/amd64/12.2-RELEASE/lib32.txz tar Jxpvf lib32.txz -C / rm lib32.txz In my case, my FreeBSD version is 12.2. Choose the version of your FreeBSD in this link bellow and make the respective change. ftp.freebsd.org/pub/FreeBSD/releases/amd64/amd64/
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Isn't this a Portuguese forum? Pastel, sardinha, bacalhau e Francesinha
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Cant make login. Unconfigured website [Hidden Content]
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Remove the kingdom name in normal chat
danhakhavro replied to danhakhavro's topic in Community Support - Questions & Answers
I suppose it's somewhere around here: #ifdef ENABLE_CHAT_COLOR_SYSTEM static const char* colorbuf[] = {"|cFFffa200|H|h[Staff]|h|r", "|cFFff0000|H|h[Shinsoo]|h|r", "|cFFffc700|H|h[Chunjo]|h|r", "|cFF000bff|H|h[Jinno]|h|r"}; int len = snprintf(chatbuf, sizeof(chatbuf), "%s %s : %s", (ch->IsGM()?colorbuf[0]:colorbuf[MINMAX(0, ch->GetEmpire(), 3)]), ch->GetName(), buf); #else int len = snprintf(chatbuf, sizeof(chatbuf), "%s : %s", ch->GetName(), buf); #endif -
Owsap Alignment Affect
danhakhavro replied to danhakhavro's topic in Community Support - Questions & Answers
Perfect, now everything works fine! : D Thanks guys. -
Hi, Today I installed the Owsap Align Bonus Affect feature. The installation was simple and everything was very well explained but I found a bug, when we die the bonus disappears and no longer appears. For those who do not know this "feature" give life points with the Karma. Like this: Preview And here the bug: Bug Preview Does anyone know where and how to solve this problem? The only code that can be relative is this one: char_battle.cpp #if defined(__ALIGNMENT_AFFECT__) void CHARACTER::AlignmentBonus() { if (IsPC() && (!GetDesc() || !GetDesc()->GetCharacter())) return; int iRealAlignment = m_iRealAlignment / 10; int iAlignmentBonus[MAX_ALIGNMENT_LEVEL][3] = { { ALIGNMENT_LEVEL1 /* 12000 */, POINT_MAX_HP, 2000 }, { ALIGNMENT_LEVEL2 /* 8000 */, POINT_MAX_HP, 1500 }, { ALIGNMENT_LEVEL3 /* 4000 */, POINT_MAX_HP, 1000 }, { ALIGNMENT_LEVEL4 /* 1000 */, POINT_MAX_HP, 500 }, }; for (int i = 0; i < MAX_ALIGNMENT_LEVEL; ++i) { if (iRealAlignment >= iAlignmentBonus[i][0]) { AddAffect(AFFECT_ALIGNMENT, iAlignmentBonus[i][1], iAlignmentBonus[i][2], AFF_NONE, INFINITE_AFFECT_DURATION, 0, true, true); return; } } RemoveAffect(AFFECT_ALIGNMENT); } #endif Thanks
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works but very buggy and with many errors.
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Hello, I am 3 days looking for a solution to this problem, unfortunately so far without success. Last hope is here in this forum I'm using the ZeNu In-Game Channel Changer , I installed everything and I have no errors in the sysser but when i changing the channel, the game returns to the login page after 3 seconds. For what I've been researching, this is a port problem in char.cpp. #ifdef ENABLE_CHANGE_CHANNEL void CHARACTER::ChangeChannel(DWORD channelId){ long lAddr; long lMapIndex; WORD wPort; long x = this->GetX(); long y = this->GetY(); if (!CMapLocation::instance().Get(x, y, lMapIndex, lAddr, wPort)) { sys_err("cannot find map location index %d x %d y %d name %s", lMapIndex, x, y, GetName()); return; } if(lMapIndex >= 10000){ this->ChatPacket(CHAT_TYPE_INFO, ("You can't change channel in private map.")); return; } //this->ChatPacket(CHAT_TYPE_COMMAND, "RefreshChannel %d", channelId); Stop(); Save(); if(GetSectree()){ GetSectree()->RemoveEntity(this); ViewCleanup(); EncodeRemovePacket(this); } TPacketGCWarp p; p.bHeader = HEADER_GC_WARP; p.lX = x; p.lY = y; p.lAddr = lAddr; p.wPort = (wPort - 4*(g_bChannel-1) + 4*(channelId-1)); GetDesc()->Packet(&p, sizeof(TPacketGCWarp)); } #endif Logically I came to the conclusion that I should put " p.wPort = (wPort - 4 *(....) +4* (....) since these are my doors. Channel 1 Core 1 [30003] = 1; Channel 1 Core 2[30005] = 1; Channel 2 Core 1[30007] = 2; Channel 2 Core 2[30009] = 2; But the game continues to return to the login page. Can any good soul help me? What is the logic? What should i put at wPort -X ? Does the problem is not there? Thanks you.
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problem with change channel command
danhakhavro replied to Marggraf's topic in Community Support - Questions & Answers
How?? I tested already 10,100,1000,1000,10000000000000000 nothing works -
What that mean? How it works? Thanks
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When changing the channel, the game returns to the login page after 3 seconds. Can anyone explain how to configure the ports? More exactly this part: p.wPort = (wPort - 100*(g_bChannel-1) + 100*(channelId-1)); For exemple: I have ch1_core1: 30000 For exemple: I have ch1_core2: 30001 For exemple: I have ch2_core1: 30002 For exemple: I have ch2_core2: 30003 How it works? What is the logic ? Thank you very much.
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Paid service - Vegas Projects
danhakhavro commented on VegaS™'s product in Third Party - Providers Directory
Helping people? 1 guy bought a system for 550eur and looks at the support he gives: https://gyazo.com/c036849f5de2a05befb4f6163b972203 I didn't buy the system, but I understand the buyer who sent the absurdities 550eur for a system that doesn't work properly and the support is 0. A major problem for many who sell systems is not being able to speak and communicate with customers. Of course, after these responses the client published the system. He can be a good programmer but he also needs to know how to communicate with customers and not say "fuck off". -
Exactly, when you have a lot of places to warp the quest have that problem:
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Hi, the query is running endlessly.
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What you must to write in "messenger" for delete the tables? I wanna see if this error are really solved in my game. Thanks
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socket3 in item_shop data
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item_Shop data maybe