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Everything posted by TonisBoss
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I have older version of serverfiles that works with libs, where to find them or a way to install them
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I got a strange bug with guild. When I own guild after reboot I can't invite a player, also when I try to change leader with the item(71099),the new leader can't invite anyone else. guild_member and guild in Navicat are updated correctly. The only thing that make me think about the problem is guild_grade because it's empty. There are no syserr for the error. Thank you in advance.
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Yes there was 1 line more at index, you were right. Now it works fine. Thank you very much! @ TMP4 @ Ace
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@ TMP4 Yes I got them only in npc.txt all other files are empty. And also yes the bug is only in this map and only when they are imported from npc.txt. When I spawn them with command (/m) they're okay. Map is imported in Channel99 -> CONFIG. My index file @ Ace 1 metin2_map_a1 3 metin2_map_a3 4 metin2_map_guild_01 5 metin2_map_monkey_dungeon_11 6 metin2_guild_village_01 21 metin2_map_b1 23 metin2_map_b3 24 metin2_map_guild_02 25 metin2_map_monkey_dungeon_12 26 metin2_guild_village_02 41 metin2_map_c1 43 metin2_map_c3 44 metin2_map_guild_03 45 metin2_map_monkey_dungeon_13 46 metin2_guild_village_03 61 map_n_snowm_01 62 metin2_map_n_flame_01 63 metin2_map_n_desert_01 64 map_n_threeway 65 metin2_map_milgyo 66 metin2_map_deviltower1 67 metin2_map_trent 68 metin2_map_trent02 69 metin2_map_WL_01 70 metin2_map_nusluck01 71 metin2_map_spiderdungeon_02 72 metin2_map_skipia_dungeon_01 73 metin2_map_skipia_dungeon_02 77 chamber_of_wisdom_dungeon 79 plechito_halloween2020_dungeon 81 metin2_map_wedding_01 100 metin2_map_fielddungeon 101 metin2_map_resources_zon 103 metin2_map_t1 104 metin2_map_spiderdungeon 105 metin2_map_t2 107 metin2_map_monkey_dungeon 108 metin2_map_monkey_dungeon2 109 metin2_map_monkey_dungeon3 110 metin2_map_t3 111 metin2_map_t4 112 metin2_map_duel 113 metin2_map_oxevent 114 metin2_map_sungzi 118 metin2_map_sungzi_flame_hill_01 119 metin2_map_sungzi_flame_hill_02 120 metin2_map_sungzi_flame_hill_03 121 metin2_map_sungzi_snow 122 metin2_map_sungzi_snow_pass01 123 metin2_map_sungzi_snow_pass02 124 metin2_map_sungzi_snow_pass03 125 metin2_map_sungzi_desert_01 126 metin2_map_sungzi_desert_hill_01 127 metin2_map_sungzi_desert_hill_02 128 metin2_map_sungzi_desert_hill_03 181 metin2_map_empirewar01 182 metin2_map_empirewar02 183 metin2_map_empirewar03 200 gm_guild_build 201 metin2_map_sungzi_milgyo 208 metin2_map_skipia_dungeon_boss 216 metin2_map_devilcatacomb 217 metin2_map_spiderdungeon_03 301 Metin2_map_CapeDragonHead 302 metin2_map_dawnmistwood 303 metin2_map_BayBlackSand 304 metin2_map_Mt_Thunder 351 metin2_map_n_flame_dungeon_01 80 metin2_map_city
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Sorry for that. This is my npc.txt //type cx cy sx sy z dir time percent count vnum //----------------------------------------------------------------------------------- // ¿öÇÁ m 128 138 0 0 0 7 1s 100 1 20016 m 128 134 0 0 0 1 1s 100 1 20355 m 128 132 0 0 0 5 1s 100 1 20091 m 125 138 0 0 0 1 1s 100 1 9010 m 128 140 0 0 0 0 1s 100 1 20023 m 128 142 0 0 0 0 1s 100 1 20095 m 130 138 0 0 0 8 1s 100 1 20024 m 128 135 0 0 0 7 1s 100 1 9003 m 126 138 0 0 0 3 1s 100 1 9002 m 127 136 0 0 0 3 1s 100 1 9001 m 125 137 0 0 0 1 1s 100 1 9005 m 130 140 0 0 0 1 1s 100 1 20094 m 125 140 0 0 0 1 1s 100 1 20008 m 122 138 0 0 0 5 1s 100 1 9004 m 125 135 0 0 0 5 1s 100 1 9009 m 131 141 0 0 0 0 1s 100 1 20380 m 132 142 0 0 0 4 1s 100 1 20009 m 133 143 0 0 0 1 1s 100 1 20355 [Hidden Content]
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There is a visual bug with npc spawn. If you set them in npc.txt they look like double
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Is it possible to get the wheel spin when you give item instead of yang?
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I saw there are ring slots in source and in python but they're commented. I tried to enable them but not working and I think I miss something. Could you make a tutorial if it's possible? Thank you in advance.
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Mysql55-server service ended support on FreeBSD13.1 and can't install the service. What should I do?
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It works but I got some troubles when I reboot the server. It change the bonus with triple poison chance etc. What's wrong with this?
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I got TMP4 files, could you help me?
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Instancebase.cpp Did that as it is in itemproto etc. . Now it doesn't show shining stars and no textures too.
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Did all steps but not working. It shows only the shining stars from sash without textures. There are some photo from source code and the python. Ingame Instancebase.cpp Instancebase.h Playersettingsmodule.py
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Sanii shining system won't load effects
TonisBoss replied to TonisBoss's topic in Community Support - Questions & Answers
[Hidden Content] Here it is, and the shiningtable.- 4 replies
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Sanii shining system won't load effects
TonisBoss replied to TonisBoss's topic in Community Support - Questions & Answers
I tried it on normal weapons because i dont have costume weapons on my server. -
Seon double stats BUG
TonisBoss replied to TonisBoss's topic in Community Support - Questions & Answers
Sorry for bothering, but could this reset the reward and give the quest again? I want to "delete" the collect_quest_lv92 & collect_quest_lv94 from all players because many of them did the bug. For a new start. -
Seon double stats BUG
TonisBoss replied to TonisBoss's topic in Community Support - Questions & Answers
[Hidden Content] I just set the _status to "0"? -
Seon double stats BUG
TonisBoss replied to TonisBoss's topic in Community Support - Questions & Answers
Okay,i will test it.Thank you. And how could I reset the seon quests from the players at navicat to start the quests again? -
Seon double stats BUG
TonisBoss replied to TonisBoss's topic in Community Support - Questions & Answers
Isn't this set the state to complete the task? set_state( check_reset_able ) -
Seon double stats BUG
TonisBoss replied to TonisBoss's topic in Community Support - Questions & Answers
And how could I do that. I 'm a bit newbie, if you would like to help a bit. -
Seon double stats BUG
TonisBoss replied to TonisBoss's topic in Community Support - Questions & Answers
No, I want it for multiple times,but i want it to do,when the 92 or 94 quest ends. -
Seon double stats BUG
TonisBoss replied to TonisBoss's topic in Community Support - Questions & Answers
Yes I see, but this could only "block" him from lvl but not from the quest. If someone pass 92 level, he could do reset again. Right? -
I have problem with Seon. I've made a quest for resetting the bonus, but you could reset before even you get the quest and at the 94 lvl you could get double bonus. Also how could I reset them from Navicat -> Quest table. Reset quest : quest collect_quest_reset begin state start begin when login with pc.level >= 92 begin if tostring(get_quest_state("collect_quest_lv92")) == "557528158" or tostring(get_quest_state("collect_quest_lv94")) == "557528158" then set_state( check_reset_able ) end end end state check_reset_able begin when 20091.chat."92LVL RESET" with pc.count_item(30318) > 0 begin if pc.count_item(30318) > 0 then affect.remove_collect(1, 1000) affect.remove_collect(apply.DEF_GRADE_BONUS, 120) affect.remove_collect(apply.ATT_GRADE_BONUS, 51) local s = select(gameforge.collect_quest_lv92._220_1_select, gameforge.collect_quest_lv92._220_2_select, gameforge.collect_quest_lv92._220_3_select) if 1 == s then affect.add_collect(1,1000,60*60*24*365*60) -- hp index == 1, hp +1000 pc.setqf("reward", 1) elseif 2 == s then affect.add_collect(apply.DEF_GRADE_BONUS, 120, 60*60*24*365*60) pc.setqf("reward", 2) elseif 3 == s then affect.add_collect(apply.ATT_GRADE_BONUS, 51, 60*60*24*365*60) pc.setqf("reward", 3) pc.remove_item(30318, 1) set_state( check_reset_able ) return else return end end end when 20091.chat."94LVL RESET" with pc.count_item(30318) > 0 begin if pc.count_item(30318) > 0 then affect.remove_collect(1, 1100) affect.remove_collect(apply.DEF_GRADE_BONUS, 140) affect.remove_collect(apply.ATT_GRADE_BONUS, 60) local s = select(gameforge.collect_quest_lv94._230_1_select, gameforge.collect_quest_lv94._230_2_select, gameforge.collect_quest_lv94._230_3_select) if 1 == s then affect.add_collect(1, 1100, 60*60*24*365*60) -- hp apply index == 1 pc.setqf("reward", 1) elseif 2 == s then affect.add_collect(apply.DEF_GRADE_BONUS, 140, 60*60*24*365*60) pc.setqf("reward", 2) elseif 3 == s then affect.add_collect(apply.ATT_GRADE_BONUS, 60, 60*60*24*365*60) pc.setqf("reward", 3) pc.remove_item(30318, 1) set_state( check_reset_able ) return else return end end end end end Thanks in advance.
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Also if someone have items with extra stats and do skill before he replace the items with normal items, it keeps the stats from the "extra stat" items. Example: Sura with 100 int -> 100 def skill Sura with 140 int -> 140 def skill,after that he removes the 40 int and he still got 140 def. Is it visual like that one i said you before or is there any solution