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How To Save DDS in Photoshop + Reflection Effect
Metin2 Dev replied to Zonni's topic in Guides & HowTo
You can still use DXT3 (Compressed texture format ~ 1,048,704 bytes) theres no visible drawback and it will perform a bit fast while loading. Thanks for drawing our attention on that piece of armor tho I appreciate it. Kind regards MartPwnS -
Problem with build novaline client
Metin2 Dev replied to Metin2 Dev's topic in Community Support - Questions & Answers
Okay, maybe is here a problem. I dont include files in VS2010. I look here [Hidden Content], but here is tutorial only for VS2008. Do you know how to include that directories in VS2010? -
Problem with build novaline client
Metin2 Dev replied to Metin2 Dev's topic in Community Support - Questions & Answers
Message duplicated. -
Problem with build novaline client
Metin2 Dev replied to Metin2 Dev's topic in Community Support - Questions & Answers
Hi man, thanks for your reply! I found Pyton-2.2 folder only here: srcnovalineSrcsClientScriptLibPython-2.2 In /src/novaline/Tools/WorldEditor I dont have include folder. Are you sure with WorldEdit folder, when I want compile client? -
Problem with build novaline client
Metin2 Dev replied to Metin2 Dev's topic in Community Support - Questions & Answers
I did all for new, I builded client and cryptopp in release mode. I have this problem now. Error 1 error C1083: Cannot open include file: 'Python-2.2/python.h': No such file or directory c:usersfilipdesktopsrcnovalinesrcsclientscriptLibStdAfx.h 12 1 gamelib Error 2 error C1083: Cannot open include file: 'Python-2.2/python.h': No such file or directory c:usersfilipdesktopsrcnovalinesrcsclientscriptLibStdAfx.h 12 1 gamelib Error 3 error C1083: Cannot open include file: 'Python-2.2/python.h': No such file or directory c:usersfilipdesktopsrcnovalinesrcsclientscriptLibStdAfx.h 12 1 gamelib Error 4 error C1083: Cannot open include file: 'Python-2.2/python.h': No such file or directory c:usersfilipdesktopsrcnovalinesrcsclientscriptLibStdAfx.h 12 1 gamelib Error 5 error C1083: Cannot open include file: 'Python-2.2/python.h': No such file or directory c:usersfilipdesktopsrcnovalinesrcsclientScriptLibStdAfx.h 12 1 eterPythonLib Error 6 error C1083: Cannot open include file: 'Python-2.2/python.h': No such file or directory c:usersfilipdesktopsrcnovalinesrcsclientscriptLibStdAfx.h 12 1 PRTerrainLib Error 7 error C1083: Cannot open include file: 'Python-2.2/python.h': No such file or directory c:usersfilipdesktopsrcnovalinesrcsclientScriptLibStdAfx.h 12 1 UserInterface Can anybody help me, thanks. -
Problem with build novaline client
Metin2 Dev replied to Metin2 Dev's topic in Community Support - Questions & Answers
I find it, its novaline/Srcs/Extern/cryptopp/cryptlib.2008.vls But still I have the same error. -
Problem with build novaline client
Metin2 Dev replied to Metin2 Dev's topic in Community Support - Questions & Answers
What is it? -
Problem with build novaline client
Metin2 Dev replied to Metin2 Dev's topic in Community Support - Questions & Answers
Okay, okay.. I find this here [Hidden Content] But now I have this problem. Error 45 error LNK2001: unresolved external symbol "public: static void __cdecl std::_String_base::_Xlen(void)" (?_Xlen@_String_base@std@@SAXXZ) C:UsersFilipDesktopSourcesnovalineSrcsClientUserInterfacecryptlib-5.6.1MTd.lib(cast.obj) UserInterface -
Problem with build novaline client
Metin2 Dev replied to Metin2 Dev's topic in Community Support - Questions & Answers
Problem solved. But Error 3 error LNK1104: cannot open file 'python22.lib' C:UsersFilipDesktopSourcesnovalineSrcsClientUserInterfaceLINK UserInterface I don't know, where python22.lib in novaline should be, I cant find him. -
Problem with build novaline client
Metin2 Dev replied to Metin2 Dev's topic in Community Support - Questions & Answers
Thanks for your reply. Should I replace only m_SkillTypeIndexMap? -
Problem with build novaline client
Metin2 Dev replied to Metin2 Dev's topic in Community Support - Questions & Answers
Yes, I have. -
Hi, I have a problem with build novaline client (novaline/Srcs/Client/Metin2Client_VC90.sln) Im using VS2010 Here is errors: Error 1 error C2664: 'std::forward' : cannot convert parameter 1 from '' to '&' c:Program Files (x86)Microsoft Visual Studio 10.0VCincludeutility 246 1 UserInterface Error 2 error C2664: 'std::forward' : cannot convert parameter 1 from '' to '&' c:Program Files (x86)Microsoft Visual Studio 10.0VCincludeutility 246 1 UserInterface Error 3 error C2664: 'std::forward' : cannot convert parameter 1 from '' to '&' c:Program Files (x86)Microsoft Visual Studio 10.0VCincludeutility 246 1 UserInterface Error 4 error C2664: 'std::forward' : cannot convert parameter 1 from '' to '&' c:Program Files (x86)Microsoft Visual Studio 10.0VCincludeutility 246 1 UserInterface Error 5 error C2664: 'std::forward' : cannot convert parameter 1 from '' to '&' c:Program Files (x86)Microsoft Visual Studio 10.0VCincludeutility 246 1 UserInterface Error 6 error C2664: 'std::forward' : cannot convert parameter 1 from '' to '&' c:Program Files (x86)Microsoft Visual Studio 10.0VCincludeutility 246 1 UserInterface Error 7 error C2664: 'std::forward' : cannot convert parameter 1 from '' to '&' c:Program Files (x86)Microsoft Visual Studio 10.0VCincludeutility 246 1 UserInterface Error 8 error C2664: 'std::forward' : cannot convert parameter 1 from '' to '&' c:Program Files (x86)Microsoft Visual Studio 10.0VCincludeutility 246 1 UserInterface Error 9 error C2664: 'std::forward' : cannot convert parameter 1 from '' to '&' c:Program Files (x86)Microsoft Visual Studio 10.0VCincludeutility 246 1 UserInterface Error 10 error C2664: 'std::forward' : cannot convert parameter 1 from '' to '&' c:Program Files (x86)Microsoft Visual Studio 10.0VCincludeutility 246 1 UserInterface Error 11 error C2664: 'std::forward' : cannot convert parameter 1 from '' to '&' c:Program Files (x86)Microsoft Visual Studio 10.0VCincludeutility 246 1 UserInterface Error 12 error C2664: 'std::forward' : cannot convert parameter 1 from '' to '&' c:Program Files (x86)Microsoft Visual Studio 10.0VCincludeutility 246 1 UserInterface Error 13 error C2664: 'std::forward' : cannot convert parameter 1 from '' to '&' c:Program Files (x86)Microsoft Visual Studio 10.0VCincludeutility 246 1 UserInterface Thanks for your answers.
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How To compile Metin2 Server Source on FreeBSD ?
Metin2 Dev replied to Denis's topic in Guides & HowTo
Hi, can anybody help me? I have this problem. chyu# gmake gmake: *** No targets specified and no makefile found. Stop. chyu# cd /usr/src/novaline/Server/ chyu# gmake Makefile:47: warning: overriding recipe for target `libserverkey' Makefile:13: warning: ignoring old recipe for target `libserverkey' gmake -C libthecore/src dep gmake[1]: Entering directory `/usr/src/novaline/Server/libthecore/src' g++ -Wall -O2 -pipe -mtune=i686 -g -I../include -MM *.c > Depend gmake[1]: Leaving directory `/usr/src/novaline/Server/libthecore/src' gmake -C libthecore/src clean gmake[1]: Entering directory `/usr/src/novaline/Server/libthecore/src' rm -f *.o rm -f ../lib/libthecore.a gmake[1]: Leaving directory `/usr/src/novaline/Server/libthecore/src' gmake -C libthecore/src gmake[1]: Entering directory `/usr/src/novaline/Server/libthecore/src' gmake ../lib/libthecore.a gmake[2]: Entering directory `/usr/src/novaline/Server/libthecore/src' g++ -Wall -O2 -pipe -mtune=i686 -g -I../include -c socket.c g++ -Wall -O2 -pipe -mtune=i686 -g -I../include -c fdwatch.c fdwatch.c: In function 'void fdwatch_clear_event(fdwatch*, socket_t, unsigned in t)': fdwatch.c:163: warning: comparison between signed and unsigned integer expressio ns fdwatch.c:165: warning: comparison between signed and unsigned integer expressio ns fdwatch.c: In function 'int fdwatch_check_event(fdwatch*, socket_t, unsigned int )': fdwatch.c:173: warning: comparison between signed and unsigned integer expressio ns fdwatch.c:175: warning: comparison between signed and unsigned integer expressio ns fdwatch.c: In function 'int fdwatch_get_ident(fdwatch*, unsigned int)': fdwatch.c:207: warning: comparison between signed and unsigned integer expressio ns fdwatch.c: In function 'void* fdwatch_get_client_data(fdwatch*, unsigned int)': fdwatch.c:225: warning: comparison between signed and unsigned integer expressio ns g++ -Wall -O2 -pipe -mtune=i686 -g -I../include -c buffer.c g++ -Wall -O2 -pipe -mtune=i686 -g -I../include -c signal.c g++ -Wall -O2 -pipe -mtune=i686 -g -I../include -c log.c g++ -Wall -O2 -pipe -mtune=i686 -g -I../include -c utils.c g++ -Wall -O2 -pipe -mtune=i686 -g -I../include -c kstbl.c g++ -Wall -O2 -pipe -mtune=i686 -g -I../include -c hangul.c hangul.c: In function 'const char* first_han(const BYTE*)': hangul.c:47: warning: deprecated conversion from string constant to 'char*' g++ -Wall -O2 -pipe -mtune=i686 -g -I../include -c heart.c g++ -Wall -O2 -pipe -mtune=i686 -g -I../include -c main.c g++ -Wall -O2 -pipe -mtune=i686 -g -I../include -c tea.c g++ -Wall -O2 -pipe -mtune=i686 -g -I../include -c des.c DES_table.h:164: warning: 'KeyPerm' defined but not used g++ -Wall -O2 -pipe -mtune=i686 -g -I../include -c gost.c g++ -Wall -O2 -pipe -mtune=i686 -g -I../include -c memcpy.c if [ ! -d ../lib ]; then mkdir ../lib; fi ar cru ../lib/libthecore.a socket.o fdwatch.o buffer.o signal.o log.o utils.o ks tbl.o hangul.o heart.o main.o tea.o des.o gost.o memcpy.o ranlib ../lib/libthecore.a chmod 700 ../lib/libthecore.a gmake[2]: Leaving directory `/usr/src/novaline/Server/libthecore/src' gmake[1]: Leaving directory `/usr/src/novaline/Server/libthecore/src' gmake -C libgame/src dep gmake[1]: Entering directory `/usr/src/novaline/Server/libgame/src' touch Depend g++ -Wall -O2 -pipe -mtune=i686 -fno-exceptions -I../include -MM *.cc > Depend gmake[1]: Leaving directory `/usr/src/novaline/Server/libgame/src' gmake -C libgame/src clean gmake[1]: Entering directory `/usr/src/novaline/Server/libgame/src' rm -f *.o rm -f ../lib/libgame.a gmake[1]: Leaving directory `/usr/src/novaline/Server/libgame/src' gmake -C libgame/src gmake[1]: Entering directory `/usr/src/novaline/Server/libgame/src' gmake ../lib/libgame.a gmake[2]: Entering directory `/usr/src/novaline/Server/libgame/src' g++ -Wall -O2 -pipe -mtune=i686 -fno-exceptions -I../include -c grid.cc g++ -Wall -O2 -pipe -mtune=i686 -fno-exceptions -I../include -c attribute.cc g++ -Wall -O2 -pipe -mtune=i686 -fno-exceptions -I../include -c targa.cc if [ ! -d ../lib ]; then mkdir ../lib; fi ar cru ../lib/libgame.a grid.o attribute.o targa.o ranlib ../lib/libgame.a chmod 700 ../lib/libgame.a gmake[2]: Leaving directory `/usr/src/novaline/Server/libgame/src' gmake[1]: Leaving directory `/usr/src/novaline/Server/libgame/src' gmake -C liblua clean gmake[1]: Entering directory `/usr/src/novaline/Server/liblua' cd include; gmake clean gmake[2]: Entering directory `/usr/src/novaline/Server/liblua/include' gmake[2]: Nothing to be done for `clean'. gmake[2]: Leaving directory `/usr/src/novaline/Server/liblua/include' cd src; gmake clean gmake[2]: Entering directory `/usr/src/novaline/Server/liblua/src' rm -f lapi.o lcode.o ldebug.o ldo.o ldump.o lfunc.o lgc.o llex.o lmem.o lobject. o lopcodes.o lparser.o lstate.o lstring.o ltable.o ltests.o ltm.o lundump.o lvm. o lzio.o ../lib/liblua.a gmake[2]: Leaving directory `/usr/src/novaline/Server/liblua/src' cd src/lib; gmake clean gmake[2]: Entering directory `/usr/src/novaline/Server/liblua/src/lib' rm -f lauxlib.o lbaselib.o ldblib.o liolib.o lmathlib.o ltablib.o lstrlib.o load lib.o ../../lib/liblualib.a gmake[2]: Leaving directory `/usr/src/novaline/Server/liblua/src/lib' gmake[1]: Leaving directory `/usr/src/novaline/Server/liblua' gmake -C liblua gmake[1]: Entering directory `/usr/src/novaline/Server/liblua' cd include; gmake all gmake[2]: Entering directory `/usr/src/novaline/Server/liblua/include' gmake[2]: Nothing to be done for `all'. gmake[2]: Leaving directory `/usr/src/novaline/Server/liblua/include' cd src; gmake all gmake[2]: Entering directory `/usr/src/novaline/Server/liblua/src' gcc -O2 -g -Wall -I../include -c -o lapi.o lapi.c gcc -O2 -g -Wall -I../include -c -o lcode.o lcode.c gcc -O2 -g -Wall -I../include -c -o ldebug.o ldebug.c gcc -O2 -g -Wall -I../include -c -o ldo.o ldo.c gcc -O2 -g -Wall -I../include -c -o ldump.o ldump.c gcc -O2 -g -Wall -I../include -c -o lfunc.o lfunc.c gcc -O2 -g -Wall -I../include -c -o lgc.o lgc.c gcc -O2 -g -Wall -I../include -c -o llex.o llex.c llex.c: In function 'read_string': llex.c:285: warning: case label value is less than minimum value for type gcc -O2 -g -Wall -I../include -c -o lmem.o lmem.c gcc -O2 -g -Wall -I../include -c -o lobject.o lobject.c gcc -O2 -g -Wall -I../include -c -o lopcodes.o lopcodes.c gcc -O2 -g -Wall -I../include -c -o lparser.o lparser.c gcc -O2 -g -Wall -I../include -c -o lstate.o lstate.c gcc -O2 -g -Wall -I../include -c -o lstring.o lstring.c gcc -O2 -g -Wall -I../include -c -o ltable.o ltable.c gcc -O2 -g -Wall -I../include -c -o ltests.o ltests.c gcc -O2 -g -Wall -I../include -c -o ltm.o ltm.c gcc -O2 -g -Wall -I../include -c -o lundump.o lundump.c gcc -O2 -g -Wall -I../include -c -o lvm.o lvm.c gcc -O2 -g -Wall -I../include -c -o lzio.o lzio.c if [ ! -d ../lib ]; then mkdir ; fi ar rcu ../lib/liblua.a lapi.o lcode.o ldebug.o ldo.o ldump.o lfunc.o lgc.o llex. o lmem.o lobject.o lopcodes.o lparser.o lstate.o lstring.o ltable.o ltests.o ltm .o lundump.o lvm.o lzio.o ranlib ../lib/liblua.a gmake[2]: Leaving directory `/usr/src/novaline/Server/liblua/src' cd src/lib; gmake all gmake[2]: Entering directory `/usr/src/novaline/Server/liblua/src/lib' gcc -O2 -g -Wall -I../../include -c -o lauxlib.o lauxlib.c gcc -O2 -g -Wall -I../../include -c -o lbaselib.o lbaselib.c gcc -O2 -g -Wall -I../../include -c -o ldblib.o ldblib.c gcc -O2 -g -Wall -I../../include -c -o liolib.o liolib.c liolib.c: In function 'g_iofile': liolib.c:251: warning: value computed is not used liolib.c: In function 'f_lines': liolib.c:286: warning: value computed is not used gcc -O2 -g -Wall -I../../include -c -o lmathlib.o lmathlib.c gcc -O2 -g -Wall -I../../include -c -o ltablib.o ltablib.c gcc -O2 -g -Wall -I../../include -c -o lstrlib.o lstrlib.c gcc -O2 -g -Wall -I../../include -c -o loadlib.o loadlib.c ar rcu ../../lib/liblualib.a lauxlib.o lbaselib.o ldblib.o liolib.o lmathlib.o l tablib.o lstrlib.o loadlib.o ranlib ../../lib/liblualib.a gmake[2]: Leaving directory `/usr/src/novaline/Server/liblua/src/lib' gmake[1]: Leaving directory `/usr/src/novaline/Server/liblua' gmake -C game/src dep gmake[1]: Entering directory `/usr/src/novaline/Server/game/src' Makefile:125: *** missing separator. Stop. gmake[1]: Leaving directory `/usr/src/novaline/Server/game/src' gmake: *** [game] Error 2 -
Will kill Windows XP compatibility ([Hidden Content](v=vs.85).aspx) My teacher would kill you for os.popen please dont use this anylonger and try to get the data you want with a different approach! No use for me because our server uses a similar system but with pre Vista compatibility due to custom made classes on a low level. Big Mistakes: Hwid string can be manipulated via python (EASILY!) => SQLInjection on Hwid query. Kind regards MartPwnS
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How to train your Dragon II 3D on blu ray
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eheh interesting just read
Metin2 Dev replied to scrabby's topic in Community Support - Questions & Answers
What is wrong with you you cant just come here and break our rules we dont give support for any leaked private server data thats our codex here. We dont leak P-Servers, damaging the competition is and was never one of our goals when we founded this board. You got some files learn to use them. We support creative work if made by yourself but not for using stuff you are not supposed to use. That affects every leak that might be in the forum as soon as we get a report or notice its coming from a P-Server it will be gone. And try to write better sentences your english is bad, i barely understood what you wanted to say. Kind regards MartPwnS -
I unpacked the offical files form germany yesterday and i got no problems while unpacking them. So for me the method is still working.
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My antivirus found a virus.
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Problem with adding map
Metin2 Dev replied to Metin2 Dev's topic in Community Support - Questions & Answers
Howdy! A replaced content of my .xml files to this: <!-- This file was generated by the Metin2 File Archiver (r155) --> <Buildfile version="1.1"> <Action type="create" output="wlc"> <File archivedPath="wlc/mapproperty.txt" type="1"><![CDATA[wlcMapProperty.txt]]></File> <File archivedPath="wlc/setting.txt" type="1"><![CDATA[wlcsetting.txt]]></File> <File archivedPath="wlc/000000/AreaAmbienceData.txt" type="1"><![CDATA[wlc000000AreaAmbienceData.txt]]></File> <File archivedPath="wlc/000000/AreaData.txt" type="1"><![CDATA[wlc000000AreaData.txt]]></File> <File archivedPath="wlc/000000/AreaProperty.txt" type="1"><![CDATA[wlc000000AreaProperty.txt]]></File> <File archivedPath="wlc/000000/attr.atr" type="1"><![CDATA[wlc000000attr.atr]]></File> <File archivedPath="wlc/000000/height.raw" type="1"><![CDATA[wlc000000height.raw]]></File> <File archivedPath="wlc/000000/tile.raw" type="1"><![CDATA[wlc000000tile.raw]]></File> <File archivedPath="wlc/000000/water.wtr" type="1"><![CDATA[wlc000000water.wtr]]></File> </Action> </Buildfile> Now I can log to game, but I don't see map, there's only invisible place. How can I repair it? -
Problem with adding map
Metin2 Dev replied to Metin2 Dev's topic in Community Support - Questions & Answers
UP -
Hi, I have a problem with adding map. Map is successfully added on server, but when I want port on it so client shutdown. Sysser.txt: 1116 19:30:14709 :: CMapBase::LoadProperty(FileName=wlcMapProperty.txt) - LoadMultipleTextData ERROR ĆÄŔĎŔĚ ľřŔ» °ˇ´ÉĽşŔĚ ¸ą˝Ŕ´Ď´Ů. 1116 19:30:14709 :: CMapManager::LoadMap() Invalid Map Type 1116 19:30:14709 :: CPythonBackground::SelectViewDistanceNum(int eNum=0) mc_pcurEnvironmentData is NULL Atlasinfo.txt: wlc 2203600 1384400 1 1 wlc.xml: <!-- This file was generated by the Metin2 File Archiver (r155) --> <Buildfile version="1.1"> <Action type="create" output="wlc"> <File archivedPath="wlc/MapProperty.txt" type="1"><![CDATA[wlcMapProperty.txt]]></File> <File archivedPath="wlc/Setting.txt" type="1"><![CDATA[wlcSetting.txt]]></File> <File archivedPath="wlc/000000/AreaAmbienceData.txt" type="1"><![CDATA[wlc000000AreaAmbienceData.txt]]></File> <File archivedPath="wlc/000000/AreaData.txt" type="1"><![CDATA[wlc000000AreaData.txt]]></File> <File archivedPath="wlc/000000/AreaProperty.txt" type="1"><![CDATA[wlc000000AreaProperty.txt]]></File> <File archivedPath="wlc/000000/attr.atr" type="1"><![CDATA[wlc000000attr.atr]]></File> <File archivedPath="wlc/000000/height.raw" type="1"><![CDATA[wlc000000height.raw]]></File> <File archivedPath="wlc/000000/tile.raw" type="1"><![CDATA[wlc000000tile.raw]]></File> <File archivedPath="wlc/000000/water.wtr" type="1"><![CDATA[wlc000000water.wtr]]></File> </Action> </Buildfile> Thanks for your answers.
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Even Smarty is perfectly fine as template system But anyway its known that the most so called admins are unable to fix simple issues in scripts they just download for hit and run. Kind regards MartPwnS
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Hm okey but why just the Atlas fail? The Minimap is ok and the map is working perfect ingame.
