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Posts posted by martysama0134
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# gdb (gdb) set gnutarget i386-marcel-freebsd (gdb) file game (gdb) core game.core (gdb) bt full (gdb) quit #
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I've re-written it a bit:
It would be better to add such a thing inside do_set as someone previously said.
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player_deleted must be the same as player:
CREATE TABLE player_deleted LIKE player;
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You can't use "pc" inside a server_time "scope".This should work:
when x.chat."Test" with pc.is_gm() begin local map = input() server_timer('give_items', 1, tonumber(map)) end when give_items.server_timer begin local vnum,count = 27003,200 pc.give_item2(vnum,count) clear_server_timer('give_items', get_server_timer_arg()) end
Maybe an "enter" event could make a difference, otherwise it's simple to create such a thing via source.
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This paste has been removed!
Btw, the specular behavior never changed. It's for this: (alpha blending)
The refine effect is detected from item vnum % 10 (e.g. 309 % 10 = 9) + socket_pct (0-3).
It's quite a mess because if you want to show the "red effect" in a weapon with vnum e.g. 403, you have to set the socket_pct as "9".
vnum socket_pct xx9 3 xx8 4 xx7 5 xx6 6 xx5 7 xx4 8 xx3 9 xx2 10 xx1 11 xx0 12
I'm serious. ^ This (ymir) system is pretty fucked up.- 2
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It depends:What?
Do I need D: partition?
The WE is able to read the packIndex file & co.
If you don't have a d: partition, you can always mount a random folder as d: doing via cmd: (till shutdown)
subst "d:" "c:mt2stuff"
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The pack archiver you're actually using could be packed. You have to unpack it and then you'll be able to hex-edit it.I don't know how to change the key, I tried using a hex editor to change EA22B980 to 5A4F434D but I can't find 'EA22B980' (probably doing it the wrong way tho XD)
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Maybe you messed up the Property pack replacing some IDs instead of creating new ones.
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It's quite awful.
^ I've re-written it a bit. (tested and worked fine)
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Yes, but you should also check whether you have this file or not:os.execute('/usr/local/bin/mysql ...the-rest-of-the-command...')
like this?# ls -l /usr/local/bin/mysql -rwxr-xr-x 1 root wheel 3333736 Nov 16 03:49 /usr/local/bin/mysql
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Find the definition of the mysql_query function and, inside the io.execute, change "mysql" with "/usr/local/bin/mysql".This appears on virtual box: (a couple of lines like those)
mysql: not found mysql: not found mysql: not found mysql: not found
# find /usr/local/bin -name mysql /usr/local/bin/mysql
Usually, you should have that file if you installed mysql correctly.If yes:
Probably, the shell doesn't have the relative path successfully bound:
# echo $PATH /sbin:/bin:/usr/sbin:/usr/bin:/usr/games:/usr/local/sbin:/usr/local/bin:/root/bin
In this case, you can decide to use an absolute path or add the missing folder in the relative environment variable.NB: This is a common issue when you use crontab.
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So ymiresque ahahanswer == 'y' ? false : true
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+MOB_RESIST_BLEEDING
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It always worked to me. Probably, you placed the wrong IP at that time. It should be the one displayed from "ifconfig". (there are as many as the network cards installed in there btw)BIND_IP thing is to kick you enter the character, if you use the virtual machine.
My solution can be used for the ones who have more network cards to use, or if they don't want to edit the binary.
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Without editing the game core, you can always do one of those two things:Well dev, im doing my selfmaded game, and today when i test it in a VirtualBox, i see the game don't start.
How can i fix this, for use it in dedicated servers & hamachis & virtual box ???
Kind Regards
Akroma
- Add this inside all your CONFIG files:
BIND_IP: THEIPOFTHEMACHINE
- Run the game with the -I option specifying the ip:
./game -I THEIPOFTHEMACHINE
- Add this inside all your CONFIG files:
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It could be put at the end of this function inside config.cppWell, dev actually, im trying to add a block to the core like this:
i put a IP for example: 5.5.5.5 and if the server dont have the same ip of the core don't start.
any idea of how i do this?
void config_init(const string& st_localeServiceName)
if (strcmp(g_szPublicIP, "5.5.5.5")) { fprintf(stderr, "Illegal IPn"); exit(1); }
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You could have one of these two problems:
- The map has more than 7 textures per area (32x32 px) [in the WorldEditor ReMIX you just need to press LeftShift+0]
- The folder "d:/ymir work/special" is missing [take it from the official client]
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LeftShift+0no no look
if u use more than eight on map :
https://metin2.download/picture/r3F9504x09DVmF8K988YXgTtGTP6KMUj/.gif
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The guide tooltip error is not responsible of the crash of your client anyway.
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People said his tools are also account stealers.this annoying PM flooder
Even though it's used for normal chat, you can directly use this inside CInputMain::Whisper instead of adding 23849243 data-members/member functions:
if (ch->IncreaseChatCounter() >= 10) { // the rest of the code such as extra ban/kick return iExtraLen; }
IncreaseChatCounter increases m_bChatCounter by 1, a variable resetted every 5 seconds to 0 via CHARACTER_MANAGER::Update.- 5
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It's based on the view of the camera. Set the FOV to 90, press T, and then Ins/F6.Sorry guys but I'm back with another problem :<
I can't generate a proper minimap everytime there are some objects missing
Images are quite big, so i put them in spoilers.
As you can see everytime i generate a new minimap there are so bits missing and if i go back to this place and generate a new minimap then somewhere else the objects will disappear.
Any help will be appreciated
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Set the daylight position differently.
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It depends:@martysama0134 - really great version of World Editor - congratz
One thing: I still have textures bug - even it's marked as fixed in TODO...
Prove:
- If you're using >= 8 textures per area, you should press LShift+0.
- You should also have "d:ymir workspecial" folder, otherwise you could get a similar error.
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For a quick workaround: (in every pet .msm model folders)
AttachingBoneName "horse_bip01"
Rename the bone name in something else: Bone not found -> collisions not applied.
World Editor
in Community Support - Questions & Answers
Posted
The WorldEditor is a nightmare of nonsenseness.
You need to rewrite 3/4 of code/settings to see something workable.