tierrilopes
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Posts posted by tierrilopes
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Possible causes:
Already running mysql-server (top/ps and kill them or reboot server)
Corrupt mysql instalation (reinstall)
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Insulting someone isnt nice.
_
Re-check pm i sent you.
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Its virtualized.
So, devirtualize it. Cant tell you how because its against m2d rules.
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Anyway, people always asking for money.
PM me i help you for free.
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Contact who made them.
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Install visual studio with the option Microsoft Foundation Classes for C++ selected.
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Why are you pushing a guide topic?
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If anyone logged any of the GMs then you may have a sql injection vulnerability.
Otherwise seems like a web api exploit.
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Camera.cpp line 282, check if you have this:
float fDeterminantD3DMatView = D3DXMatrixfDeterminant(&m_matView);
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guild.cpp at CGuild::CGuild(TGuildCreateParameter & cp)
find:
std::auto_ptr<SQLMsg> pmsg (DBManager::instance().DirectQuery(
"INSERT INTO guild%s(name, master, sp, level, exp, skill_point, skill) "
"VALUES('%s', %u, 1000, 1, 0, 0, '\\0\\0\\0\\0\\0\\0\\0\\0\\0\\0\\0\\0')",
get_table_postfix(), m_data.name, m_data.master_pid));Change it with like:
std::auto_ptr<SQLMsg> pmsg (DBManager::instance().DirectQuery(
"INSERT INTO guild%s(name, master, sp, level, exp, skill_point, skill) "
"VALUES('%s', %u, 1000, 20, 0, 0, '\\0\\0\\0\\0\\0\\0\\0\\0\\0\\0\\19\\0')",
get_table_postfix(), m_data.name, m_data.master_pid));Where 20 = default level and 19= skill points. Not tested but should work fine
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Have you stripped the game that your trying to debug? (if so, dont)
Did you tried to debug it on a 32-bit os? (if not, try it)
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In that file, line 282
Replace:
float fDeterminantD3DMatView = D3DXMatrixDeterminant(&m_matView);
With:
float fDeterminantD3DMatView = D3DXMatrixfDeterminant(&m_matView);
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Migrate to source 40k or watch your server being ruined by the countless exploits.
Not being rude, but as straight as possible.
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You can take the black steel one and darken the texture of it then, no need to pay for it
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Isnt that the black steel armor with a different shine only?
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wtf....
Just remove from locale_list or whatever your is called and run make.sh/make.py.
It will delete and recreate the whole object folder. Easier and faster then manually removing it from object (thats nonsense)
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Try with npc vnum if it doesnt work, that maybe the issue.
Else, check your questnpc.cpp if you have the following line:
bool NPC::OnClick(PC& pc)
It should be on every 40k, so try with nvum instead of npc name first.
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Try this:
Ping google.com and ping 8.8.8.8 if they both suceed, you need "fix" the game ip detection. Else is network configuring. I can help you at both tomorrow, atm not in a pc.
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Was to specify in what you were making the server.
Now, its 40k or less? Need to know that for the solution
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"problem with dedicated server"
But by your description...the server is in your pc at not at a hosting company right?
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Navicat---> Change antiflag
TXT ---> remove this from item line: ANTI_STACK
Client Protection
in Community Support - Questions & Answers
Posted
Most people virtualize it inside the binary.
But theres no reason to do it actually, as you can bypass that "protection" and extract all the eix in a few minutes.
There is however a new pack method creating only the epk files (eix doesnt exist). Still, very few people are using it and the ones who modded it to be secure wont give any information about it i bet.
The alternative you could do was to implement cython, change all the default keys of the client ofc and probably a file check in the bin to detect client alterations to your files.