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tierrilopes
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Posts posted by tierrilopes
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Sometimes after installation windows8+ changes the scalling to 125% or 150%.
Check this tut on how to put it back to 100%.
https://www.tenforums.com/tutorials/5990-change-dpi-scaling-level-displays-windows-10-a.html
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Matching the images:
UI/InstanteBaseEffect.cpp
void CInstanceBase::UpdateTextTailLevel(DWORD level)
Before:
sprintf(szText, "Lv %d", level);
After:
sprintf(szText, "Poziom %d ", level);
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Sure, send me by pm
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Thats no issue with the gcc now but with makefile configs
Check makefile settings and path for those
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53 minutes ago, Adrian2 said:
Even after installing GCC manually, it doesn't recognise it
After remaking all MAKEFILES (yeah, those in libs didn't wanted work too LOL) same error saying G++ not found.
Tried using your core, same stuff happens.
cd /usr/ports/lang/gcc49/ && make -DBATCH install clean
cd /usr/ports/devel/gmake/ && make -DBATCH install clean (will most likelly say its already installed, ignore if so)
Makefiles:
CC=gcc49
CXX=g++49-
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You're using visual studio and clicking on debug, not what he meant.
Compile in debug mode, put the metin2_debug.exe into your client and start it there.
Then post here the log.txt and syserr.txt
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Prevent it:
use keys different from default ones
or
dont use index file
or
virtualize index file
or
check size/hash of pack file
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EterLib/StdAfx.h
Add:
#pragma warning(disable:4996)
But that only hides the warning.
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To solve it get a host with more memory.
Simple as that.
You get lag because your machine has to use swap for the game, because it doesnt have enough ram.
In your case 2/3 gb would be fine.
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locale/tr/ui/serverlist.sub
Open all your .py files.
Search for /tr/ replace with /en/, save and re-pack them.
Look again at your locale.cfg.
Also look in client source at locale.cpp, if it isnt ignoring the locale.cfg.
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My suggestion is for you to try it out.
Depends on much ram you got available in your system and also on the number of players.
Theres not a single answer to that and you should try some configurations on your server making our own server structure
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Every core got a diferente CONFIG file.
In them you got map_index, so different cores will be handling different maps.
Example 1:
Core1 map_index: 1 2 3
Core2 map_index: 4 5 6
Core3 map_index: 7 8 9
In example 1 you have 3 cores, each of them handling 3 diferent maps.
Example 2:
Core 1 map_index: 1 2 3 4
Core 2 map_index: 5 6 7 8 9
In example 2 you have 2 cores, with the first core handling 4 maps and the second core handling 5 maps.
If in example 1, core2 goes down, everyone on maps 4,5 and 6 will also go down. The same goes for the other cores.
Usually you want to get the most populated maps on cores with less channels.
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Do you want to get .py from .pyc files is that it?
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Thats free on some other boards?
Kinda suspicious, specially client name.
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On inventory, you added the code on the:
RefreshBagSlotWindow
In order to appear on trading, shop and safebox, you need to code it. Try adding the code like you did for inventory, but on the files bellow:
File uiexchange, in defs:
RefreshOwnerSlot
RefreshTargetSlot
File uisafebox, in defs:
RefreshSafebox
File uisop, in defs:
Refresh
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« Unknown column 'bind' in 'field list' »
you dont have field on database.
Go design mode and add it
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If your talking about stun resistance on shields, there was never an actual bug.
It was all a translation issue, where some pservers and official servers translated it into:
« Immune against Faint: »
When it actually should say something like metin2us and uk have:
« Defence against Blackouts »
« Defence against Faint »
Its a defense chance, not immune.
It means you have a 90% chance to resist a stun.
You can of course change this value in your source.
Theres already tuts here showing you where to edit.
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3 minutes ago, Ikh said:
Before killall
After killall
That does not mean the program is closed directly.
As you can see game is not closed because he need to close all of his threads and all runing stuffs.
Destroy arenaManager
Destroy ItemManager
Destroy CClientManager
When u see in syslog
this mean there is nothing shit when using KILLALL
I try to explain you because you used " SHIT " word
Thank you
It seems you misunderstood what i meant and wrote.
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Check pm.
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Just now, Ikh said:
There is nothing to be fixed. killall name_of_game name_of_db is already enough
Thats why most of pservers are crap, with "solutions" like those.
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To restart the server you dont need to reboot the machine.
Theres no need of that.
Send me your shutdown script by pm and i will fix it.
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6 hours ago, Esquire said:
yes but the system is not free.
The system stated on v2, theres a similar version free on the net.
All you need is google and the correct keywords.
Hint: Spanish
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Test how flow said
I used only musin but prob changed something else, i cant acess that test sv in the next few days.
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Read above post.
Recompile source.
Upload game.
Test if works.
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Absolute GM Restriction System
in Features & Metin2 Systems
Posted
Remove their permission to that command (shortest) or add a check at the drop when pk function