Jump to content

tierrilopes

Premium
  • Posts

    666
  • Joined

  • Days Won

    31
  • Feedback

    0%

Posts posted by tierrilopes

  1. 4 hours ago, Rudhon said:

    Haha, nice..but is kind of useless, gamemasters can get level 60 and set their alignment to negative, after that they can disable their protection and let the players kill 'Em..their items will drop.

    Remove their permission to that command (shortest) or add a check at the drop when pk function

     

    • Love 1
  2. 53 minutes ago, Adrian2 said:

    Even after installing GCC manually, it doesn't recognise it :( After remaking all MAKEFILES (yeah, those in libs didn't wanted work too LOL) same error saying G++ not found. :( Tried using your core, same stuff happens.

    cd /usr/ports/lang/gcc49/ && make -DBATCH install clean

    cd /usr/ports/devel/gmake/ && make -DBATCH install clean (will most likelly say its already installed, ignore if so)

     

    Makefiles:

    CC=gcc49
    CXX=g++49

    • Love 1
  3. Every core got a diferente CONFIG file.

    In them you got map_index, so different cores will be handling different maps.

     

    Example 1:

    Core1 map_index: 1 2 3

    Core2 map_index: 4 5 6

    Core3 map_index: 7 8 9

     

    In example 1 you have 3 cores, each of them handling 3 diferent maps.

     

    Example 2:

    Core 1 map_index: 1 2 3 4

    Core 2 map_index: 5 6 7 8 9

    In example 2 you have 2 cores, with the first core handling 4 maps and the second core handling 5 maps.

     

    If in example 1, core2 goes down, everyone on maps 4,5 and 6 will also go down. The same goes for the other cores.

     

    Usually you want to get the most populated maps on cores with less channels.

  4. If your talking about stun resistance on shields, there was never an actual bug.

    It was all a translation issue, where some pservers and  official servers translated it into:

    « Immune against Faint: »

    When it actually should say something like metin2us and uk have:

    « Defence against Blackouts »

    « Defence against Faint »

     

    Its a defense chance, not immune.

    It means you have a 90% chance to resist a stun.

     

    You can of course change this value in your source.

    Theres already tuts here showing you where to edit.

     

     

    • Love 1
  5. 3 minutes ago, Ikh said:

    Before killall  

    c4b17958f537420cb42ca6243aaf2d5d.png

     

    After killall

    a1a55fbcb4c742be80737d2796cc0807.png

     

    That does not mean the program is closed directly.

    As you can see game is not closed because he need to close all of his threads and all runing stuffs.

    Destroy arenaManager

    Destroy ItemManager

    Destroy CClientManager

    When u see in syslog  

    this mean there is nothing shit when using KILLALL

     

    I try to explain you because you used " SHIT " word :)  Thank you

     

    It seems you misunderstood what i meant and wrote.

    • Love 2
×
×
  • Create New...

Important Information

Terms of Use / Privacy Policy / Guidelines / We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.