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Reboot

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Posts posted by Reboot

  1. What lunatic to advertise. Really? In your community are only children 10 years. Not to mention that you distinguish between users.
     
    Worst of romania freakplay forum.
    Moderators users edit posts just to be able to give warning. :(
    • Love 1
  2.  

    The only problems what i have are: the sync position, some harmless errors and this DB error: DirectQuery failed(SELECT login FROM block_exception)

     

    I fixed almost everything including TICS causing shutdown server ( just writes in syserr something now )

     

    I deleted the logs becouse i know every error i have, and pure and simple the table crashed, next time when happen i will post the syslog, auto.log and also syserr

     

    The only reason why i posted here is becouse i'm out of ideas..

     

    Any ideas what can cause table crash?

     

    When you have a problem and a question, logs are expected. Don't expect people to do anything just because you say the logs are useless and you've deleted them. 

     

    correctly.

  3.  

    Well dev, im doing my selfmaded game, and today when i test it in a VirtualBox, i see the game don't start.

     

    How can i fix this, for use it in dedicated servers & hamachis & virtual box ???

     

    Kind Regards

     

    Akroma

    Without editing the game core, you can always do one of those two things:
    • Add this inside all your CONFIG files:

      BIND_IP: THEIPOFTHEMACHINE
    • Run the game with the -I option specifying the ip:

      ./game -I THEIPOFTHEMACHINE

     

    BIND_IP thing is to kick you enter the character, if you use the virtual machine.

     

    But it is possible to work and like you said.
     
    I have encountered this problem: D
  4. The only problems what i have are: the sync position, some harmless errors and this DB error: DirectQuery failed(SELECT login FROM block_exception)

     

    I fixed almost everything including TICS causing shutdown server ( just writes in syserr something now )

     

    I deleted the logs becouse i know every error i have, and pure and simple the table crashed, next time when happen i will post the syslog, auto.log and also syserr

     

    The only reason why i posted here is becouse i'm out of ideas..

     

    Any ideas what can cause table crash?

    Nobody can assume it is impossible not to defend a critical error syserr when you fall.
     
    Find me on skype, skype Id is on my profile page.
  5. Hey :) habe das Tutorials ebenfalls genau befehlt und habe aber nun leider folgendes Problem:

    x9mwQwh.png

     

     

    Es ist der selbe fehler wie HIER. Dort hat er ihn ja anscheinend gelöst bekommen.

    Aber leide ohne irgendwelche hinweiße zu posten..

     

    Hier meine Makefile.

    PLATFORM = $(shell file /bin/ls | cut -d' ' -f3 | cut -d'-' -f1)
    
    GCC_VERSION = $(shell $(CC) --version 2>&1 | grep "(GCC)" | cut -d' ' -f3  | cut -d'.' -f1)
    BSD_VERSION = $(shell uname -v 2>&1 | cut -d' ' -f2 | cut -d'.' -f1)
    SVN_VERSION = $(shell svnversion -n .)
    
    CC = g++
    
    INCDIR =
    LIBDIR =
    BINDIR = ..
    OBJDIR = OBJDIR
    $(shell if [ ! -d $(OBJDIR) ]; then mkdir $(OBJDIR); fi)
    
    # Standard Setting
    LIBS = -pthread -lm -lmd
    # Removed -fno-rtti
    CFLAGS = -g -Wall -O2 -m32 -pipe -fexceptions -D_THREAD_SAFE -DNDEBUG -D__SVN_VERSION__="$(SVN_VERSION)"
    
    ifeq ($(GCC_VERSION), 4)
    CFLAGS += -mtune=i686 -fstack-protector-all
    else
    CFLAGS += -mcpu=i686
    endif
    
    # boost
    INCDIR += -I../../../Extern/include/boost
    
    # DevIL
    INCDIR += -I../../libdevil
    LIBDIR += -L../../libdevil
    LIBS += -lIL -lpng -ltiff -lmng -llcms -ljpeg
    
    # MySQL
    ifeq ($(BSD_VERSION), 7)
    INCDIR += -I../../libmysql/7.x-5.1.35
    LIBDIR += -L../../libmysql/7.x-5.1.35
    else
    INCDIR += -I../../libmysql/5.x-5.1.35
    LIBDIR += -L../../libmysql/5.x-5.1.35
    endif
    
    LIBS += -lmysqlclient -lz
    
    # Miscellaneous external libraries
    INCDIR += -I../../../Extern/include
    LIBDIR += -L../../../Extern/lib
    LIBS += -lcryptopp -lgtest
    
    # HackShield
    INCDIR += -I../../libhackshield/include
    LIBDIR += -L../../libhackshield/lib
    LIBS += -lanticpxsvr
    
    # XTrap
    INCDIR += -I../../libxtrap/include
    
    # openssl
    #INCDIR += -I/usr/include
    LIBS += -lssl
    
    # Project Library
    INCDIR += -I../../liblua/include
    INCDIR += -I/usr/local/include
    INCDIR += -I../../libserverkey
    LIBDIR += -L../../libthecore/lib -L../../libpoly -L../../libsql -L../../libgame/lib -L../../liblua/lib -L../../libserverkey
    LIBDIR += -L/usr/local/lib
    LIBS += -lthecore -lpoly -llua -llualib -lsql -lgame -lserverkey
    USE_STACKTRACE = 0
    ifeq ($(USE_STACKTRACE), 1)
    LIBS += /usr/local/lib/libexecinfo.a
    endif
    
    TARGET  = $(BINDIR)/game_r$(P4_VERSION)_$(PLATFORM)
    
    CFILE    = minilzo.c
    
    CPPFILE = BattleArena.cpp FSM.cpp MarkConvert.cpp MarkImage.cpp MarkManager.cpp OXEvent.cpp TrafficProfiler.cpp ani.cpp
              arena.cpp banword.cpp battle.cpp blend_item.cpp block_country.cpp buffer_manager.cpp building.cpp castle.cpp
              char.cpp char_affect.cpp char_battle.cpp char_change_empire.cpp char_horse.cpp char_item.cpp char_manager.cpp
              char_quickslot.cpp char_resist.cpp char_skill.cpp char_state.cpp PetSystem.cpp cmd.cpp cmd_emotion.cpp cmd_general.cpp
              cmd_gm.cpp cmd_oxevent.cpp config.cpp constants.cpp crc32.cpp cube.cpp db.cpp desc.cpp
              desc_client.cpp desc_manager.cpp desc_p2p.cpp dev_log.cpp dungeon.cpp empire_text_convert.cpp entity.cpp
              entity_view.cpp event.cpp event_queue.cpp exchange.cpp file_loader.cpp fishing.cpp gm.cpp guild.cpp
              guild_manager.cpp guild_war.cpp horse_rider.cpp horsename_manager.cpp input.cpp input_auth.cpp input_db.cpp
              input_login.cpp input_main.cpp input_p2p.cpp input_teen.cpp input_udp.cpp ip_ban.cpp
              item.cpp item_addon.cpp item_attribute.cpp item_manager.cpp item_manager_idrange.cpp locale.cpp
              locale_service.cpp log.cpp login_data.cpp lzo_manager.cpp marriage.cpp matrix_card.cpp
              messenger_manager.cpp mining.cpp mob_manager.cpp monarch.cpp motion.cpp over9refine.cpp p2p.cpp packet_info.cpp
              party.cpp passpod.cpp pcbang.cpp polymorph.cpp priv_manager.cpp pvp.cpp
              questevent.cpp questlua.cpp questlua_affect.cpp questlua_arena.cpp questlua_ba.cpp questlua_building.cpp
              questlua_danceevent.cpp questlua_dungeon.cpp questlua_forked.cpp questlua_game.cpp questlua_global.cpp
              questlua_guild.cpp questlua_horse.cpp questlua_pet.cpp questlua_item.cpp questlua_marriage.cpp questlua_mgmt.cpp
              questlua_monarch.cpp questlua_npc.cpp questlua_oxevent.cpp questlua_party.cpp questlua_pc.cpp
              questlua_quest.cpp questlua_target.cpp questmanager.cpp questnpc.cpp questpc.cpp
              refine.cpp regen.cpp safebox.cpp sectree.cpp sectree_manager.cpp sequence.cpp shop.cpp
              skill.cpp start_position.cpp target.cpp text_file_loader.cpp trigger.cpp utils.cpp vector.cpp war_map.cpp
              wedding.cpp xmas_event.cpp version.cpp panama.cpp threeway_war.cpp map_location.cpp auth_brazil.cpp
              BlueDragon.cpp BlueDragon_Binder.cpp DragonLair.cpp questlua_dragonlair.cpp
              HackShield.cpp HackShield_Impl.cpp char_hackshield.cpp skill_power.cpp affect.cpp
              SpeedServer.cpp questlua_speedserver.cpp XTrapManager.cpp
              auction_manager.cpp FileMonitor_FreeBSD.cpp ClientPackageCryptInfo.cpp cipher.cpp
              buff_on_attributes.cpp dragon_soul_table.cpp DragonSoul.cpp
              group_text_parse_tree.cpp char_dragonsoul.cpp questlua_dragonsoul.cpp
              shop_manager.cpp shopEx.cpp item_manager_read_tables.cpp shutdown_manager.cpp
    
    
    COBJS    = $(CFILE:%.c=$(OBJDIR)/%.o)
    CPPOBJS    = $(CPPFILE:%.cpp=$(OBJDIR)/%.o)
    
    MAINOBJ = $(OBJDIR)/main.o
    MAINCPP = main.cpp
    
    TESTOBJ = $(OBJDIR)/test.o
    TESTCPP = test.cpp
    TEST_TARGET = $(BINDIR)/test
    
    default: $(TARGET) $(TEST_TARGET)
    
    $(OBJDIR)/minilzo.o: minilzo.c
        @$(CC) $(CFLAGS) $(INCDIR) -c $< -o $@
        @echo compile $<
    
    $(OBJDIR)/version.o: version.cpp
        @$(CC) $(CFLAGS) -D__USER__="$(USER)" -D__HOSTNAME__="$(HOSTNAME)" -D__PWD__="$(PWD)" -D__P4_VERSION__="$(P4_VERSION)" -c $< -o $@
        @echo compile $<
    
    $(OBJDIR)/%.o: %.cpp
        @echo compile $<
        @$(CC) $(CFLAGS) $(INCDIR) -c $< -o $@
    
    limit_time:
        @echo update limit time
        @python update_limit_time.py
    
    $(TARGET): $(CPPOBJS) $(COBJS) $(MAINOBJ)
        @echo linking $(TARGET)....
        @$(CC) $(CFLAGS) $(LIBDIR) $(COBJS) $(CPPOBJS) $(MAINOBJ) $(LIBS) -o $(TARGET)
    
    $(TEST_TARGET): $(TESTCPP) $(CPPOBJS) $(COBJS) $(TESTOBJ)
        @echo linking $(TEST_TARGET)
        @$(CC) $(CFLAGS) $(LIBDIR) $(COBJS) $(CPPOBJS) $(TESTOBJ) $(LIBS) -o ../test
    
    clean:
        @rm -f $(COBJS) $(CPPOBJS)
        @rm -f $(BINDIR)/game_r* $(BINDIR)/conv
    
    tag:
        ctags *.cpp *.h *.c
    
    dep:
        makedepend -f Depend $(INCDIR) -I/usr/include/c++/3.3 -I/usr/include/c++/4.2 -p$(OBJDIR)/ $(CPPFILE) $(CFILE) $(MAINCPP) $(TESTCPP) 2> /dev/null > Depend
    
    sinclude Depend
     
    

    Vielen Dank!

     

    Benhero

     

    You do not have gcc installed on you freebsd.

     

    Install gcc with those commands:

    pkg install gcc49
    
    cd /usr/ports/lang/gcc49 && make install clean
    

    After installing gcc, open your makefile and replace this:

    CC = g++
    

    With this:

    CC = g++49
    
    • Love 1
  6. i think yes.

    i succed to make an source for wolfman but i have some errors.

     

     

    Dude, I'm not much on this community. But I know a few things.
    Do not come here to beg game and compiled db.
    We're here to help not to solve an entire source for anyone if you need help and if someone is willing topic and willing to help then definitely help.
     
    Honestly why I left the former community, they were only children begging.
    We are not here to work for someone.
     
    So why is it so hard? As members of this community work and struggle to resolve each error to unbug so you can make your own.
    But please play without beg.
     
    No need to cry in topics you errors and stuff, because we are not interested. If you need help simply a small error, one I help you with the greatest pleasure. Ok?
     
    I would say to behave like a grown man: D
    • Love 2
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