Reboot
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Posts posted by Reboot
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pkg install gcc49
Or
portsnap fetch extract cd /usr/ports/lang/gcc49 && make install clean
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It is very easy to solve FDWATCH 21
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Great,your old 34k is good.But u have an compatible client?
Of course.
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I got my old serverfiles 34k classic, just as it was metin 2011 without costumes, pet.
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Post full syserr and syslog, on pastebin.
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Exygo :Send me a message on skype, I solved this problem many servers in romania.
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Constantine (2014) Serial
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Yes, I managed to make the source. Virtualox to connect through.
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The only problems what i have are: the sync position, some harmless errors and this DB error: DirectQuery failed(SELECT login FROM block_exception)
I fixed almost everything including TICS causing shutdown server ( just writes in syserr something now )
I deleted the logs becouse i know every error i have, and pure and simple the table crashed, next time when happen i will post the syslog, auto.log and also syserr
The only reason why i posted here is becouse i'm out of ideas..
Any ideas what can cause table crash?
When you have a problem and a question, logs are expected. Don't expect people to do anything just because you say the logs are useless and you've deleted them.
correctly.
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Well dev, im doing my selfmaded game, and today when i test it in a VirtualBox, i see the game don't start.
How can i fix this, for use it in dedicated servers & hamachis & virtual box ???
Kind Regards
Akroma
- Add this inside all your CONFIG files:
BIND_IP: THEIPOFTHEMACHINE
- Run the game with the -I option specifying the ip:
./game -I THEIPOFTHEMACHINE
BIND_IP thing is to kick you enter the character, if you use the virtual machine.
But it is possible to work and like you said.I have encountered this problem: D - Add this inside all your CONFIG files:
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The only problems what i have are: the sync position, some harmless errors and this DB error: DirectQuery failed(SELECT login FROM block_exception)
I fixed almost everything including TICS causing shutdown server ( just writes in syserr something now )
I deleted the logs becouse i know every error i have, and pure and simple the table crashed, next time when happen i will post the syslog, auto.log and also syserr
The only reason why i posted here is becouse i'm out of ideas..
Any ideas what can cause table crash?
Nobody can assume it is impossible not to defend a critical error syserr when you fall.Find me on skype, skype Id is on my profile page. -
Open config.cpp search for 192.168 and replace with 999.999
oh no no no
that not solve
Replace 192.168 with 000.000
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Post syser man, who we are wizards to know what you have in the server error?Teacher to express correctly, you are brainy people.
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Open config.cpp search for 192.168 and replace with 999.999
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If I use the local romania, you need to set local charset on latin2.To get rid of this problem go in usr/home/game/share/locale/countryCountry setting germany.
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Dude, be more explicit what is this source? What are you trying to prove with this source?It is free in Kraizy.tgz
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Create symlink for game in each channel,auth,db .
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Hey habe das Tutorials ebenfalls genau befehlt und habe aber nun leider folgendes Problem:
Es ist der selbe fehler wie HIER. Dort hat er ihn ja anscheinend gelöst bekommen.
Aber leide ohne irgendwelche hinweiße zu posten..
Hier meine Makefile.
PLATFORM = $(shell file /bin/ls | cut -d' ' -f3 | cut -d'-' -f1) GCC_VERSION = $(shell $(CC) --version 2>&1 | grep "(GCC)" | cut -d' ' -f3 | cut -d'.' -f1) BSD_VERSION = $(shell uname -v 2>&1 | cut -d' ' -f2 | cut -d'.' -f1) SVN_VERSION = $(shell svnversion -n .) CC = g++ INCDIR = LIBDIR = BINDIR = .. OBJDIR = OBJDIR $(shell if [ ! -d $(OBJDIR) ]; then mkdir $(OBJDIR); fi) # Standard Setting LIBS = -pthread -lm -lmd # Removed -fno-rtti CFLAGS = -g -Wall -O2 -m32 -pipe -fexceptions -D_THREAD_SAFE -DNDEBUG -D__SVN_VERSION__="$(SVN_VERSION)" ifeq ($(GCC_VERSION), 4) CFLAGS += -mtune=i686 -fstack-protector-all else CFLAGS += -mcpu=i686 endif # boost INCDIR += -I../../../Extern/include/boost # DevIL INCDIR += -I../../libdevil LIBDIR += -L../../libdevil LIBS += -lIL -lpng -ltiff -lmng -llcms -ljpeg # MySQL ifeq ($(BSD_VERSION), 7) INCDIR += -I../../libmysql/7.x-5.1.35 LIBDIR += -L../../libmysql/7.x-5.1.35 else INCDIR += -I../../libmysql/5.x-5.1.35 LIBDIR += -L../../libmysql/5.x-5.1.35 endif LIBS += -lmysqlclient -lz # Miscellaneous external libraries INCDIR += -I../../../Extern/include LIBDIR += -L../../../Extern/lib LIBS += -lcryptopp -lgtest # HackShield INCDIR += -I../../libhackshield/include LIBDIR += -L../../libhackshield/lib LIBS += -lanticpxsvr # XTrap INCDIR += -I../../libxtrap/include # openssl #INCDIR += -I/usr/include LIBS += -lssl # Project Library INCDIR += -I../../liblua/include INCDIR += -I/usr/local/include INCDIR += -I../../libserverkey LIBDIR += -L../../libthecore/lib -L../../libpoly -L../../libsql -L../../libgame/lib -L../../liblua/lib -L../../libserverkey LIBDIR += -L/usr/local/lib LIBS += -lthecore -lpoly -llua -llualib -lsql -lgame -lserverkey USE_STACKTRACE = 0 ifeq ($(USE_STACKTRACE), 1) LIBS += /usr/local/lib/libexecinfo.a endif TARGET = $(BINDIR)/game_r$(P4_VERSION)_$(PLATFORM) CFILE = minilzo.c CPPFILE = BattleArena.cpp FSM.cpp MarkConvert.cpp MarkImage.cpp MarkManager.cpp OXEvent.cpp TrafficProfiler.cpp ani.cpp arena.cpp banword.cpp battle.cpp blend_item.cpp block_country.cpp buffer_manager.cpp building.cpp castle.cpp char.cpp char_affect.cpp char_battle.cpp char_change_empire.cpp char_horse.cpp char_item.cpp char_manager.cpp char_quickslot.cpp char_resist.cpp char_skill.cpp char_state.cpp PetSystem.cpp cmd.cpp cmd_emotion.cpp cmd_general.cpp cmd_gm.cpp cmd_oxevent.cpp config.cpp constants.cpp crc32.cpp cube.cpp db.cpp desc.cpp desc_client.cpp desc_manager.cpp desc_p2p.cpp dev_log.cpp dungeon.cpp empire_text_convert.cpp entity.cpp entity_view.cpp event.cpp event_queue.cpp exchange.cpp file_loader.cpp fishing.cpp gm.cpp guild.cpp guild_manager.cpp guild_war.cpp horse_rider.cpp horsename_manager.cpp input.cpp input_auth.cpp input_db.cpp input_login.cpp input_main.cpp input_p2p.cpp input_teen.cpp input_udp.cpp ip_ban.cpp item.cpp item_addon.cpp item_attribute.cpp item_manager.cpp item_manager_idrange.cpp locale.cpp locale_service.cpp log.cpp login_data.cpp lzo_manager.cpp marriage.cpp matrix_card.cpp messenger_manager.cpp mining.cpp mob_manager.cpp monarch.cpp motion.cpp over9refine.cpp p2p.cpp packet_info.cpp party.cpp passpod.cpp pcbang.cpp polymorph.cpp priv_manager.cpp pvp.cpp questevent.cpp questlua.cpp questlua_affect.cpp questlua_arena.cpp questlua_ba.cpp questlua_building.cpp questlua_danceevent.cpp questlua_dungeon.cpp questlua_forked.cpp questlua_game.cpp questlua_global.cpp questlua_guild.cpp questlua_horse.cpp questlua_pet.cpp questlua_item.cpp questlua_marriage.cpp questlua_mgmt.cpp questlua_monarch.cpp questlua_npc.cpp questlua_oxevent.cpp questlua_party.cpp questlua_pc.cpp questlua_quest.cpp questlua_target.cpp questmanager.cpp questnpc.cpp questpc.cpp refine.cpp regen.cpp safebox.cpp sectree.cpp sectree_manager.cpp sequence.cpp shop.cpp skill.cpp start_position.cpp target.cpp text_file_loader.cpp trigger.cpp utils.cpp vector.cpp war_map.cpp wedding.cpp xmas_event.cpp version.cpp panama.cpp threeway_war.cpp map_location.cpp auth_brazil.cpp BlueDragon.cpp BlueDragon_Binder.cpp DragonLair.cpp questlua_dragonlair.cpp HackShield.cpp HackShield_Impl.cpp char_hackshield.cpp skill_power.cpp affect.cpp SpeedServer.cpp questlua_speedserver.cpp XTrapManager.cpp auction_manager.cpp FileMonitor_FreeBSD.cpp ClientPackageCryptInfo.cpp cipher.cpp buff_on_attributes.cpp dragon_soul_table.cpp DragonSoul.cpp group_text_parse_tree.cpp char_dragonsoul.cpp questlua_dragonsoul.cpp shop_manager.cpp shopEx.cpp item_manager_read_tables.cpp shutdown_manager.cpp COBJS = $(CFILE:%.c=$(OBJDIR)/%.o) CPPOBJS = $(CPPFILE:%.cpp=$(OBJDIR)/%.o) MAINOBJ = $(OBJDIR)/main.o MAINCPP = main.cpp TESTOBJ = $(OBJDIR)/test.o TESTCPP = test.cpp TEST_TARGET = $(BINDIR)/test default: $(TARGET) $(TEST_TARGET) $(OBJDIR)/minilzo.o: minilzo.c @$(CC) $(CFLAGS) $(INCDIR) -c $< -o $@ @echo compile $< $(OBJDIR)/version.o: version.cpp @$(CC) $(CFLAGS) -D__USER__="$(USER)" -D__HOSTNAME__="$(HOSTNAME)" -D__PWD__="$(PWD)" -D__P4_VERSION__="$(P4_VERSION)" -c $< -o $@ @echo compile $< $(OBJDIR)/%.o: %.cpp @echo compile $< @$(CC) $(CFLAGS) $(INCDIR) -c $< -o $@ limit_time: @echo update limit time @python update_limit_time.py $(TARGET): $(CPPOBJS) $(COBJS) $(MAINOBJ) @echo linking $(TARGET).... @$(CC) $(CFLAGS) $(LIBDIR) $(COBJS) $(CPPOBJS) $(MAINOBJ) $(LIBS) -o $(TARGET) $(TEST_TARGET): $(TESTCPP) $(CPPOBJS) $(COBJS) $(TESTOBJ) @echo linking $(TEST_TARGET) @$(CC) $(CFLAGS) $(LIBDIR) $(COBJS) $(CPPOBJS) $(TESTOBJ) $(LIBS) -o ../test clean: @rm -f $(COBJS) $(CPPOBJS) @rm -f $(BINDIR)/game_r* $(BINDIR)/conv tag: ctags *.cpp *.h *.c dep: makedepend -f Depend $(INCDIR) -I/usr/include/c++/3.3 -I/usr/include/c++/4.2 -p$(OBJDIR)/ $(CPPFILE) $(CFILE) $(MAINCPP) $(TESTCPP) 2> /dev/null > Depend sinclude Depend
Vielen Dank!
Benhero
You do not have gcc installed on you freebsd.
Install gcc with those commands:
pkg install gcc49
cd /usr/ports/lang/gcc49 && make install clean
After installing gcc, open your makefile and replace this:
CC = g++
With this:
CC = g++49
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Dude, tell me you're a kid? You tutorial made by denis, what do you want?
You super well explained tutorial, you want more?
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You need to include headers files.
From what I see, you have certain files included in the project.
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I made the edits of lines 2278 , 2354 with //pkVictim->RemoveAffect(pkSk->dwVnum); and it still make problems.
As I said, looking solving forum that is complete.Sometimes not understand, but you are looking for the solutions on the forum. Open topic to something that is already done.You have complete resolution forum, but it is laziness search. -
https://www.youtube.com/watch?v=iJ_8JAqlR8o&feature=youtu.be
Please help .
Search the forum c ++ or FreeBSD, the fix is already posted.
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i think yes.
i succed to make an source for wolfman but i have some errors.
Dude, I'm not much on this community. But I know a few things.Do not come here to beg game and compiled db.We're here to help not to solve an entire source for anyone if you need help and if someone is willing topic and willing to help then definitely help.Honestly why I left the former community, they were only children begging.We are not here to work for someone.So why is it so hard? As members of this community work and struggle to resolve each error to unbug so you can make your own.But please play without beg.No need to cry in topics you errors and stuff, because we are not interested. If you need help simply a small error, one I help you with the greatest pleasure. Ok?I would say to behave like a grown man: D- 2
Resources for Metin2
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