lTz
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Everything posted by lTz
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hi, i just got this err and idk why , if someone can see and help me i will ty you int CInputP2P::BulkWhisperSend(LPDESC d, const char * c_pData, size_t uiBytes) { TPacketGGBulkWhisper * p = (TPacketGGBulkWhisper *)c_pData; if (uiBytes < sizeof(TPacketGGBulkWhisper) + p->lSize) return -1; if (p->lSize < 0) { sys_err("invalid packet length %d", p->lSize); d->SetPhase(PHASE_CLOSE); return -1; } char szBuf[CHAT_MAX_LEN + 1]; strlcpy(szBuf, c_pData + sizeof(TPacketGGBulkWhisper), MIN(p->lSize + 1, sizeof(szBuf))); SendBulkWhisper(szBuf); return (p->lSize); } input_p2p.cpp:128: error: no 'int CInputP2P::BulkWhisperSend(DESC*, const char*, size_t)' member function declared in class 'CInputP2P'
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nevermind, i understand now , took me a little time to make it work ty for help man
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wndGame = self.interface.wndGame if wndGame: wndGame.BINARY_SetBigMessage('click_print_button') # Function from game.py what do u mean here #Function from game.py i mean i have to put that function in (click_print_button) or i have to edit all row, ty
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solved i just move the function from game.py to uiinventory and create a new onupdate def , it work fine now ty
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Hello again, im here with a new problem How can i make a function from game.py for ex f5 to be open with a button from uiinventor? i have the button and all set but idk how to link that to the function Ty
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Done , ty for help
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Hy guys, is there someone who know how to make this ? i mean the buttons from this inventory [Hidden Content] or if u have a resource from where i can learn Ty for help
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I rlly ty you man , it work
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i want to open that f5 via a command in chat like /test
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Solved , i found what i want ty for help
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Hello, i have a small quest cuz is the first time when i want to try this So, i have a clean source for game/binary etc but i dont have a serverfile So i want to know if i can put this source in another serverfile , will start? or no Or i have to change some stuff in that serverfile to for that. Ty:)
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Hi guys , today i have a request, ofc just if someone want to help I want this command /test to open a script from game.py for ex the script is switchbot on f5 , and i want to open it with that command not with f5 , any solution will be welcome , ty again
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Hi, i want to start a new project , (So why u tell us that ?) Well i want some resources cuz im tired of all the crap on the internet. So i come here with a request , of course just if someone want:) I want to know whitch one is the best and stable server to start this project.( of course i can do all the stuff alone but i miss this step) im looking for a 40k sv/source/client , i allready try to get the vanilla core but is no longer avaible, thats why i create this topic. if someone know a resource to be my main base for this project i will be rlly grateful ps: sorry for my bad english pss: ty for help peace
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Ty for help man, i was dumb and ignore this if func == 1: elif func == 2:
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hi guys, lets say i have this button x , when i press x i want to display msg fail if the item broke or (else) msg succes if the item dont broke, but every time i get the same msg fail. Does not matter if the object succeeds or not i get the fail msg. How can i make this function to display succes when the item dont broke? def test(self, PopupMessage): if PopupMessage: self.PopupMessage(localeInfo.BIO_FAIL) // msg say fail else: self.PopupMessage(localeInfo.BIO_SUC) // msg sa succes Ty for help
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Hi , today i just installed this system: link system: [Hidden Content] All good, no problem on compile or in game until this happen. When i open soulstone window and i close it without use "esc" just from x button i can't move items from inventory i think the problem is in uiinventory but idk where. All sys clean in game/client If someone can help me Ty a lot my uiinventory
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Problem: Shared object has no run-time symbol table
lTz replied to RoThe's topic in Community Support - Questions & Answers
Hi, when u drag & drop the core files to desktop or other place the size change , idk why but this cause the problem. Fix: add the core files to a tar.gz archive on the current machine and after drag &drop the archive to the place u want. After use tar -zxvf like u do to the serverfile and now the size of the core is like the original one after compile and the error will vanish.