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lTz

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  1. Hi, i just installed the stuff from this post What i don't know is how does the new gr2 work For example i want to add the wings from the tutorial folder, this have a gr2 file and a dds one Till now all my wings had a mse , mde, dds file i add them like this : chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED + 29, "Bip01", "d:/ymir work/wings/test/test1.mse") But what if i don;t have the mse and mde , just gr2 and dds, is there a convertor ? or based on the post above i can just put them like wing.gr2 and it will work? I'm kinda confused on this part so if anyone know and want to share how i will appreciate Ty
  2. How do i add the sash gr file now? till now i use a mse ssd mde to show it
  3. Hello I have a question about the headers All systems that i add got no problem but last one is the shop search After i press the search button i got dc and the only error is Process: UNKNOWN HEADER: 231, LAST HEADER: 0(1), REMAIN BYTES: 4, fd: 20 Now the problem i have is that i don't have that header and all other are in pair server 225, 226 ,227 on CG client 225, 226, 227 on CG server 226,227 on GC client 226, 227 on GC this are the last headers and no header 231 , any idea on why i get an undefined header as an err? ty
  4. sorry bro , do u think i check that after 4 beers? i see similar content on right i click, no harm in that have an nice day:)
  5. open each config from ur serverfile add BIND_IP ur ip ex BIND_IP 85.23.32.111
  6. so i fixed the part with the yang and won overflow cmd_general and shop long nTotalCheque = ch->GetCheque() + gold; if (CHEQUE_MAX <= nTotalCheque) { sys_err("[OVERFLOW_GOLD] Overflow (GOLD_MAX) id %u name %s", ch->GetPlayerID(), ch->GetName()); ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("To much won.")); return true; } long long nTotalMoney = ch->GetGold()+count; if (nTotalMoney > GOLD_MAX - 1) { sys_err("[OVERFLOW_GOLD] To much yang (GOLD_MAX) id %u name %s sum: %lld", ch->GetPlayerID(), ch->GetName(), nTotalMoney); ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("To much yang.")); return true; } but the problem with -won when i buy item with 0 won in inv remain i added some chat txt to see if the checks work , but i get no reply ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("Not enough yang or won to buy this item.")); Ty Update: fixed the won problem with this shop.cpp if ((long long)dwPrice > 0 && (int)dwCheque > nTotalCheque) // Yang-Cheque { if (ch->GetGold() < (long long)dwPrice || ch->GetCheque() < (int)dwCheque) { ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("Not enough yang or won to buy this item.")); return SHOP_SUBHEADER_GC_NOT_ENOUGH_MONEY; } } if ((long long)dwPrice > 0 && (int)dwCheque <= nTotalCheque) // Yang { if (ch->GetGold() < (long long)dwPrice) { ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("Not enough yang to buy this item.")); return SHOP_SUBHEADER_GC_NOT_ENOUGH_MONEY; } } if ((long long)dwPrice <= 0 && (int)dwCheque > nTotalCheque) // cheque { if (ch->GetCheque() < (int)dwCheque) { ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("Not enough won to buy this item.")); return SHOP_SUBHEADER_GC_NOT_ENOUGH_MONEY; } } TY all
  7. Hi, can you be more explicit on what type of tool you need? - website page to moderate - aplication i have a stand alone app if you need , send a message for a photo
  8. Hi, today i added the great offline shop to my test sv so i can make one like the one from IKARUS with that base I fixed all i can about it : - item dupe - the core crash and so on Now i'm stuck with a problem: Even if i put some checks so you can;t buy if won price > your won is not working like when i put the same for yang, it allow me to buy with 0 won and then it goes into negative Same if i put the check for yang/won when getting the money from shop and goldget > maxgold -1 so i don't get them if yang overflow it should not give me the money and give an lc_text and a return, but it give me the money more like the money disapear Here are some lines of code where i have the checks : shop.cpp int CShop::Buy(LPCHARACTER ch, BYTE pos) { if (r_item.price < 0) { LogManager::instance().HackLog("SHOP_BUY_GOLD_OVERFLOW", ch); return SHOP_SUBHEADER_GC_NOT_ENOUGH_MONEY; } #ifdef __ENABLE_CHEQUE_SYSTEM__ if (r_item.cheque < 0) { LogManager::instance().HackLog("SHOP_BUY_CHEQUE_OVERFLOW", ch); return SHOP_SUBHEADER_GC_NOT_ENOUGH_CHEQUE; } #endif #ifdef __ENABLE_CHEQUE_SYSTEM__ if ((int)dwPrice>0 && (int)dwCheque > 0) // Yang-Cheque { if (ch->GetGold() < (int)dwPrice || ch->GetCheque() < (int)dwCheque) return SHOP_SUBHEADER_GC_NOT_ENOUGH_MONEY_CHEQUE; } else if ((int)dwPrice>0 && (int)dwCheque <= 0) // Yang { if (ch->GetGold() < (int)dwPrice) return SHOP_SUBHEADER_GC_NOT_ENOUGH_MONEY; } else if ((int)dwPrice<=0 && (int)dwCheque > 0) // cheque { if (ch->GetCheque() < (int)dwCheque) return SHOP_SUBHEADER_GC_NOT_ENOUGH_CHEQUE; } #else if (ch->GetGold() < r_item.price) { sys_log(1, "Shop::Buy : Not enough money : %s has %d, price %d", ch->GetName(), ch->GetGold(), dwPrice); return SHOP_SUBHEADER_GC_NOT_ENOUGH_MONEY; } #endif } cmd_general.cpp bool GetGift(LPCHARACTER ch, DWORD id,bool all=false) { #ifdef FULL_YANG long long nTotalMoney = ch->GetGold()+count; if (nTotalMoney > GOLD_MAX-1) { sys_err("[OVERFLOW_GOLD] To much (GOLD_MAX) id %u name %s total: %lld", ch->GetPlayerID(), ch->GetName(), nTotalMoney); ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("You have to much yang!.")); return; } #endif #ifdef FULL_YANG long long nTotalMoney = ch->GetCheque() + count; if (CHEQUE_MAX <= nTotalMoney) { sys_err("[OVERFLOW_CHEQUE] Overflow (CHEQUE_MAX) id %u name %s", ch->GetPlayerID(), ch->GetName()); ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("[SYSTEM] You cannot exceed the limit of 99 won.")); return true; } #endif } As you can see from this checks it should work , but not:)) Any idea why ? Ty all
  9. Hi, and ty for answer I already tried with p3 and the only bug i found was that the client crash when over 2 clients are on on multiple occasions(this happen if in dungeon with multiple players but not everytime i think is a memory problem)(just for me idk others) I use 2.7 rn and all feels good, i even edited ur code so that it work with right click as well (hope u don't mind that ) Ty for ur release and have a good time If u don't mind i can look into it and give updates
  10. HI, first u need to check if the key u want to press is in the right file For example if u want to use alt to make the render target show make sure that u have the def for that key in the part u want to open Lets say u want to open it from inventory U need to have something like this elif app.IsPressed(app.DIK_LALT): link = player.GetItemLink(itemSlotIndex) ime.PasteString(link) In uiinventory.py and then in uitooltip.py before you call it for the rendertarget If u need to make it to idk lets say offlineshop, go in idk offlineshopwindow.py and make sure u have the code about that key for example alt, it does not need to be the same as i posted above but you need to have it implemented so the rendertarget know . Otherwise u need to prerender that by presing alt and moving mouse in and out make sure u have the rest of code if that file dont suport app.ispressed Hope you solve it
  11. A server is made from multiple files 1. Serverfile This is what u upload on the freebsd to have the server running here u edit quests, drops, spawn, see problems and so on ( this is the ez stuff taht everyone can do) 2. Mysql Database This is where all the information about the server is hold on it also upload in freebsd or some other database server Stuff like accounts, items, mobs, players, and so on Here u can edit stuff if u want but be carefull to dont fucked up the server:) 3. GameSource This is the place where u include new codes for new sistems or edit code. This send data and receive data from client side It work hand to hand with the ClientSource This one need to be compiled on the serverside or a virtual machine on ur pc 4. ClientSource This is the same But for Client Side , u add edit code to do stuff This to need to be compile with something like visual studio 2022 5. Client In client u have all the resource that u need to make the game work Items, mobs, how UI work, txt, etc U also can add edit stuff to work with the server and client source All of this work hand to hand Client side need to be encrypted and crypted after each edit with something like eternexus 6. Dump Proto This is what u need to implement new items/mobs in the game and then u move them to locale/ur lang/ All this said , if u only need a fun server u can do only with the serverfile If u need to add ur own stuff u will need a source for them For start you can experiment with some from the web After i recomend to buy a full one from ppls that have years of experience in this domain and u can be sure that u will have no problems There are also other stuff like DBmanager, MSAmaker , but for start focus on what u need
  12. hi , ty all for ur answers i finaly found the problem That item was somehow dupping in my inventory , and that was what made the sv crash (hard to see that cuz that item was invisible and stacked over another visible one, and no sys) but i stil don't get why was crashing the server just when i move the window around , normal login didn;t have any problem As for the window freeze i try this one and i make it so i cant right click the window to so it avoid game freze Ty all
  13. yes is a test server all stuff is repaired ,fixed in the limit that i can i don't know either why it does that , the problem is that beside that core dump i got nothing else and about the move the client window when is getting moved at the speed of light it make the game froze and then server crash idk how to how but its happening ty for ur answers
  14. ty for answer i tried an /ip all i deleted that item nothing worked the main problem is that when i log in the game and press start and the loading window come if i move the game window around a lot the server crashes if i dont move it is ok i gues is because when i move the window the game freeze and data are kept floating and never reaching the server this is my ques i may be wrong
  15. Hello, so right now i discovered 1 bug , a big one to So when i connect to the server nothing happen all god i can play the game When i connect and start to move the game window around the game froze and the server crash My only err is in the client side : Phase HandShake does not handle this header (header: 86, last: 250, 86) idk the reason i will come back later with the core dump , maybe that will help Ty Edit core_dump #0 CItem::GetName (this=0x50a38740) at item.h:104 #1 0x08192fd0 in ITEM_MANAGER::CreateItem (this=0xffffa3a8, vnum=41012, count=1, id=10003202, bTryMagic=false, iRarePct=-1, bSkipSave=false) at item_manager.cpp:178 #2 0x0816ab87 in CInputDB::ItemLoad (d=<optimized out>, c_pData=<optimized out>, this=<optimized out>) at ../../common/singleton.h:24 #3 0x0816d5b6 in CInputDB::Analyze (d=0xffff9cf8, c_pData=0x2a019e6e "]participante.", bHeader=0 '\000', this=0x2a8d647c) at input_db.cpp:3128 #4 CInputDB::Process (this=0x2a8d647c, d=0x2a8d6000, orig=0x2af9fe80, bytes=21875, r_iBytesProceed=@0xffff9cf8: 1857) at input_db.cpp:3491 #5 0x0812f7ee in DESC::ProcessInput (this=0x2a8d6000) at desc.cpp:312 #6 0x08294601 in io_loop (fdw=0x295b1540) at main.cpp:1022 #7 0x082947a1 in idle () at main.cpp:915 #8 idle () at main.cpp:884 #9 0x0807541d in main (argc=<optimized out>, argv=<optimized out>) at main.cpp:553 i don't see why it crash from an item or something cuz it was doing the same crash even before adding that , so rn my only lead is the client sys Phase HandShake does not handle this header (header: 86, last: 250, 86)
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