Hello, so right now i discovered 1 bug , a big one to
So when i connect to the server nothing happen all god i can play the game
When i connect and start to move the game window around the game froze and the server crash
My only err is in the client side :
Phase HandShake does not handle this header (header: 86, last: 250, 86)
idk the reason i will come back later with the core dump , maybe that will help
Ty
Edit
core_dump
#0 CItem::GetName (this=0x50a38740) at item.h:104
#1 0x08192fd0 in ITEM_MANAGER::CreateItem (this=0xffffa3a8, vnum=41012,
count=1, id=10003202, bTryMagic=false, iRarePct=-1, bSkipSave=false)
at item_manager.cpp:178
#2 0x0816ab87 in CInputDB::ItemLoad (d=<optimized out>,
c_pData=<optimized out>, this=<optimized out>)
at ../../common/singleton.h:24
#3 0x0816d5b6 in CInputDB::Analyze (d=0xffff9cf8,
c_pData=0x2a019e6e "]participante.", bHeader=0 '\000', this=0x2a8d647c)
at input_db.cpp:3128
#4 CInputDB::Process (this=0x2a8d647c, d=0x2a8d6000, orig=0x2af9fe80,
bytes=21875, r_iBytesProceed=@0xffff9cf8: 1857) at input_db.cpp:3491
#5 0x0812f7ee in DESC::ProcessInput (this=0x2a8d6000) at desc.cpp:312
#6 0x08294601 in io_loop (fdw=0x295b1540) at main.cpp:1022
#7 0x082947a1 in idle () at main.cpp:915
#8 idle () at main.cpp:884
#9 0x0807541d in main (argc=<optimized out>, argv=<optimized out>)
at main.cpp:553
i don't see why it crash from an item or something cuz it was doing the same crash even before adding that , so rn my only lead is the client sys
Phase HandShake does not handle this header (header: 86, last: 250, 86)