Jump to content

RoThe

Premium
  • Posts

    13
  • Joined

  • Last visited

  • Feedback

    0%

About RoThe

Informations

  • Gender
    Male

Recent Profile Visitors

701 profile views

RoThe's Achievements

Apprentice

Apprentice (3/16)

  • First Post
  • Collaborator
  • Week One Done
  • One Month Later
  • One Year In

Recent Badges

14

Reputation

  1. Hi guys, I 've got a rootserver running which has the same game file for two months or so now. Recently I modified the sourcecode a bit and complied it again without errors. I changed the max level to 200 and edited the exp tables and I extended the character slots to the amount of 8 (which works on my local server) in case that could matters. While I have no problems starting my server with the old game file I had before I am getting the error below when I want to start my server. I have the same problem when I compile a new db file... The old and also new source have both been compiled on the same FreeBSD virtual machine. Are you familiar with this error? I mean it can't be a lib error right when libs didn't change? I hope you can help, thanks in advance! 1 Startet die Datenbank .. /usr/home/game/db/db: Shared object has no run-time symbol table Die Datenbank wurde gestartet. Startet den Loginserver .. /usr/home/game/share/game: Shared object has no run-time symbol table Der Loginserver wurde gestartet[0m Starte game99_1 .. /usr/home/game/share/game: Shared object has no run-time symbol table game99 Core 1 wurde gestartet. Starte game99_2 .. /usr/home/game/share/game: Shared object has no run-time symbol table game99 Core 2 wurde gestartet. Starte game99_3 .. /usr/home/game/share/game: Shared object has no run-time symbol table game99 Core 3 wurde gestartet. Starte game99_4 .. /usr/home/game/share/game: Shared object has no run-time symbol table game99 Core 4 wurde gestartet. Starte game99 Core 5 .. /usr/home/game/share/game: Shared object has no run-time symbol table game99 Core 5 wurde gestartet. Startet Channel 1 Core 1 .. /usr/home/game/share/game: Shared object has no run-time symbol table Channel 1 Core 1 wurde gestartet. Startet Channel 1 Core 2 .. /usr/home/game/share/game: Shared object has no run-time symbol table Channel 1 Core 2 wurde gestartet. Startet Channel 1 Core 3 .. /usr/home/game/share/game: Shared object has no run-time symbol table Channel 1 Core 3 wurde gestartet. Startet Channel 1 Core 4 .. /usr/home/game/share/game: Shared object has no run-time symbol table Channel 1 Core 4 wurde gestartet. Startet Channel 1 Core 5 .. /usr/home/game/share/game: Shared object has no run-time symbol table Der Server wurde erfolgreich
  2. I'm working with this source. No problems so far for me.
  3. Hi guys, Got a problem with my Lycan. Skills themselves work, but I am not able to level them up by clicking on the plus. When I click just nothing happens.. What could I've missed?
  4. You already need a source code. Use Winmerge to compare the files and insert the necessary methods and variables in your source with it. It works, but I still have problems with the skills. I can't level them up neither can i use them. Also the wolfman has 0 on every status, like str, int, etc.. but also hp and mana
  5. I implemented a 7th and 8th skill for every class. Everything works apart from the leveling of the skill.. I click on the plus in the skill menu to level up the skill. My available skill points are reduced by 1, only the level number on the skill does not increase. It's only visible after i relog or go to character selection. Also once i clicked on the plus i can't level it up again until i relog although the plus is still there. When I level up a skill from the first six skills it gets leveled up normally as it should, but the 7th and 8th skill icons disappear. Only visible again after relog/char select.. Has anyone experienced that error or has some ideas to fix it? Thank you, RoThe
  6. M2 Download Center Download Here ( Internal ) Hey guys, since i needed a few MySQL Hashes in the last few days i wrote a little tool to convert normal text to a MySQL5 hash. I'd thought I'd share it, maybe you can need it. You should need it for account passwords since those are hashed. Just start the program, type in your password/text to hash, click the button and it will be hashed and also copied to your clipboard. You just need to paste it then. Virustotal: [Hidden Content]
  7. I'm sorry, there aren't really updates yet. Didn't have much time, but i will report back as soon as i have something
  8. I hope external links are allowed here. I didn't try that tool but it seems to work. [Hidden Content]
  9. Alright thanks for the links. Gonna take a look into it. How do you guys open/edit the source btw?`Couldn't find a .sln or .csproj files, so do you just copy the files in Visual Studio or aren't you even using VS? EDIT: Nevermind... I usually program with C# and of course csproj would stand for c sharp project i guess.. there are indeed .vcproj files..^^
  10. Hi, I'm RoThe and I'm glad I found this forum. Plenty of awesome stuff going on here . I've been thinking about this topic for quite some time now (almost two years I guess). But before my break with metin2 it was hard to accomplish since there was no source code released. I'd like to implement an 8th skill for every race. The animation and the client side part should't be THAT a problem I guess. I did it once, kinda.. but the skills didn't do any damage. Now with the source code released, would it be that hard too add a new skill? I'm really wondering that it seems like nobody tried yet. Any ideas where to look or start any tips, or has anybody done it yet? I've got kind of a hard time with the source. Thanks
×
×
  • Create New...

Important Information

Terms of Use / Privacy Policy / Guidelines / We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.