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SukH

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Everything posted by SukH

  1. hello devs, Am searching for a developer i have got one bugg with COSTUME_WEAPON and the problem occurred when i compile a new dump_proto All the 1 handed weapon dump_proto is reading like a TWO HANDED and the dagger and bow etc etc https://metin2.download/picture/K3nc8jM3ZER4NtYXMuK93dfoLT37h01q/.gif Am able to pay for the fix just PM me is Urgent
  2. Hello Devs Please can anyone help here my weapon costume 1 handed my server read it as a 2handed please help me [Hidden Content]
  3. don`t need bro i already removed it i was thinking that people here help but is only boring people sometimes they don`t have to do something and only reply "SHIT" to posts xd is not about attitude he just reply at this post without provide anything like i was asking for help there is no problem i think replying decent " No we can not provide you help remove it if u got some error we can help you " this i call a help not like that free people only ONline for doing shits xd Please close the topic i already removed it by myself if i get any bugg or anything i will ask in new post to help Thanks
  4. i give u a solution for that go and read books so you can improve ur mental health
  5. i just ask if anybody has the .rar i don`t mean a don`t know removing without defines i already did i just wanna see just if there left something more or not -.- i think u need a psychiatrist ? xd better then offering me a assistance to remove
  6. Hello Metin2Dev, I need a big help please Anybody has a .rar of LennT (Shash system Version 1) because i buyed that system when he released so he installed it and the installation was without any #DEFINES so is there a limitation in that system i want is to remove it fully from my project and install newest version I need from anybody who has the .rar of the (VERSION 1) that he can provide it to me to remove the system please please i lost my .rar when i changed PC a 2 years ago Thank You
  7. Up i need is just to revert this shit to a default interface please https://metin2.download/picture/O3GV2dMy8x1B34sRGJWxB4sXreder6ZR/.jpg
  8. i try so hard to do that almost 3 days and didn`t find the waygot lot of errors etc eetc that`s why am searching
  9. Hi , I need a python service to remove the intefraz illumia it was installed by the owner from i buy it but my experience in python is 0.10% so i got lot of errors i need it to remove Pay for the service is just left inventory, character window and ESC option
  10. Problem fixed thanks a lot @vanilla @Sonitex and other who helped me
  11. void CQuestManager::CancelServerTimers(DWORD arg) { itertype(m_mapServerTimer) it = m_mapServerTimer.begin(); Line> 1733 for ( ; it != m_mapServerTimer.end(); ++it) { if (it->first.second == arg) { LPEVENT event = it->second; event_cancel(&event); m_mapServerTimer.erase(it); } } } this is that function and the line 1733 is for ( ; it != m_mapServerTimer.end(); ++it) {
  12. so idk what will be the problem and where because this is happening after upgrading the source :c and is getting me sick now this problem is first time that happen
  13. thnx @TMP4 but i was thinking same but that was already fixed i just find this on my dungeon.cpp if (!pDungeon) // { //sys_err("M2_NEW CDungeon failed"); / /return NULL; Dungeon.cpp so i removed it i will try if is work now if not i leave here my .cpp files Questmanager.cpp
  14. Hello Metin2dev, I got a problem when users are doing any dungeon they are kicked out and i checked the server side i got this game.core Example. now there was players on Demons Tower floor 3 and after that server kicked them out happen on every dungeon Anyone have anyidea how can i fix this ? please is urgent i need help
  15. Solucion: Char.cpp > WORD CHARACTER::GetOriginalPart(BYTE bPartPos) const In that function look for this > case PART_WEAPON: return GetPart(PART_WEAPON); i just add like this #if defined(CHANGELOOK_SYSTEM) && !defined(WEAPON_COSTUME_SYSTEM) case PART_WEAPON: return GetPart(PART_WEAPON); #endif This item.cpp part made by @MrQuin thanks to him item.cpp search for > case ITEM_WEAPON: { if (0 != m_pOwner->GetWear(WEAR_COSTUME_WEAPON)) break; if (bAdd) { above add : if (m_wCell == INVENTORY_MAX_NUM + WEAR_WEAPON) {
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