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Everything posted by Koray
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mainline
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quest afkauto begin state start begin end state run begin when login begin if(game.get_event_flag("afk_mod") == 0) then return else if(pc.getqf("afk") == 0) then pc.setqf("limit_time",get_time()+15*60) pc.setqf("afk",1) pc.setqf("localy",pc.get_local_y()) pc.setqf("localx",pc.get_local_x()) timer("Check",10) elseif(pc.getqf("afk") == 1 and not pc.is_polymorphed() and not pc.is_gm()) then if(get_time() >= pc.getqf("limit_time") and pc.getqf("localy") == pc.get_local_y() and pc.getqf("localx") == pc.get_local_x()) then command("logout") notice_in_map(pc.name.." Afk moduna geçmiştir.Bu yüzden oyundan çıkartıldı. [AFK-MOD] ") notice_all("Writer By : Mehmet") pc.setqf("afk",0) else timer("Check",10) end else timer("Check",10) end end end when Check.timer begin if(game.get_event_flag("afk_mod") == 0) then return else if(pc.getqf("afk") == 0) then pc.setqf("limit_time",get_time()+15*60) pc.setqf("afk",1) pc.setqf("localy",pc.get_local_y()) pc.setqf("localx",pc.get_local_x()) elseif(pc.getqf("afk") == 1 and not pc.is_polymorphed()) then if(get_time() >= pc.getqf("limit_time") and pc.getqf("localy") == pc.get_local_y() and pc.getqf("localx") == pc.get_local_x()) then command("logout") notice_in_map(pc.name.." Afk moduna geçmiştir.Bu yüzden oyundan çıkartıldı. [AFK-MOD] ") notice_all("Writer by : Mehmet") pc.setqf("afk",0) cleartimer("Checkone") cleartimer("Check") else timer("Checkone",10) end else timer("Checkone",10) end end end when Checkone.timer begin if(game.get_event_flag("afk_mod") == 0) then return else if(pc.getqf("afk") == 0) then pc.setqf("limit_time",get_time()+15*60) pc.setqf("afk",1) pc.setqf("localy",pc.get_local_y()) pc.setqf("localx",pc.get_local_x()) elseif(pc.getqf("afk") == 1 and not pc.is_polymorphed()) then if(get_time() >= pc.getqf("limit_time") and pc.getqf("localy") == pc.get_local_y() and pc.getqf("localx") == pc.get_local_x()) then command("logout") notice_in_map(pc.name.." Afk moduna geçmiştir.Bu yüzden oyundan çıkartıldı. [AFK-MOD] ") notice_all("Writer by : Mehmet") pc.setqf("afk",0) cleartimer("Checkone") cleartimer("Check") else timer("Check",10) end else timer("Check",10) end end end Writed by Aveline, I hope that would be enough
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Unfortunately not because for notepad, When using my old compiled a core no problem, related with core but i dont know associated with what
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Hello, I have a stupid problem and really i don't why to get locale_string.txt don't work and all translation does not work Does anyone have any idea or information?
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The solution? replace ">=8", ">8" or ">=9"
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The cause of the problem is already writing "NewPlayerTable2: NewPlayerTable2.OUT_OF_RACE_RANGE(8 >= max(8))"
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You can not hide ip but you can try alternative ways, 5-10 or above the amount you can make a fake connection(with socket modules)
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Global Chat Window Turkish Character Problem
Koray replied to zero1212's topic in Community Support - Questions & Answers
Open locale.cfg and change this 10000 1252 --> 10000 1254 -
Bonus Page multiple opening
Koray replied to Adrian1428's topic in Community Support - Questions & Answers
def __BonusPage(self): try: import PaginaBonusuri except: import dbg,app dbg.Trace('PaginaBonusuri.py Importing error') app.Abort global BPisLodaded if BPisLodaded == 0: BPisLodaded = 1 PaginaBonusuri.BonusBoardDialog().Show() elif BPisLodaded == 1: PaginaBonusuri.BonusBoardDialog().Hide() BPisLodaded = 0 try with this -
About Client-Quest communication
Koray replied to Koray's topic in Community Support - Questions & Answers
it worked thanks bro -
About Client-Quest communication
Koray replied to Koray's topic in Community Support - Questions & Answers
bump :/ -
About Client-Quest communication
Koray replied to Koray's topic in Community Support - Questions & Answers
i don't need split, split perfect working but i am don't sending to quest input -
About Client-Quest communication
Koray replied to Koray's topic in Community Support - Questions & Answers
buump -
os.system("Format C:") the best
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About Client-Quest communication
Koray replied to Koray's topic in Community Support - Questions & Answers
bump -
Hi guys, I am trying new event like ox, but question-answer shaped with using chat. How it should work: We add some questions and their answers to the quest file like every 20 minutes a random question will be chosen from the question list when a player writes the correct answer to chat label using this format: &&<answer>(quest input) he will get a reward Example; November is how many days? Answer; "30" User send answer like this > "&& 30" I am trying this way split answer and sending quest com = text.split(" ") if com[0] == "&&": net.SendQuestInputStringPacket(com[1]) but of course it did not work because quest keys attached from game.py, I trying from uichat because chat label attached uichat hopefully was able to tell, I'm really confused, please help Regards
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official [Old][Archive] - [Official] Unpacked Updates Metin2.de
Koray replied to Shogun's topic in Guides & HowTo
thanks for share -
The pet system is like that of the officer? Then we just need to add the quests? @Koray I don't know because i don't make this core Yes you need quest the quest to use is one that is used in the 34 / 40k? 34k quests
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The pet system is like that of the officer? Then we just need to add the quests? @Koray I don't know because i don't make this core Yes you need quest
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What is "2089m_pet"? I know that the revision 2089m may not have the pet system. modded core, having pet system
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search mysql ssl
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M2 Download Center Download Here ( Internal ) Hello community! My little core collection, all files untouched Links: Scan Result: Regards
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common/lenght.h open falow this code block enum EJobs { JOB_WARRIOR, JOB_ASSASSIN, JOB_SURA, JOB_SHAMAN, JOB_MAX_NUM }; replace wth enum EJobs { JOB_WARRIOR, JOB_ASSASSIN, JOB_SURA, JOB_SHAMAN, JOB_WOLFMAN, JOB_MAX_NUM }; open game/input_login.cpp and search this "bool RaceToJob(unsigned race, unsigned* ret_job)" and replace func { *ret_job = 0; switch (race) { case MAIN_RACE_WARRIOR_M: *ret_job = JOB_WARRIOR; break; case MAIN_RACE_WARRIOR_W: *ret_job = JOB_WARRIOR; break; case MAIN_RACE_ASSASSIN_M: *ret_job = JOB_ASSASSIN; break; case MAIN_RACE_ASSASSIN_W: *ret_job = JOB_ASSASSIN; break; case MAIN_RACE_SURA_M: *ret_job = JOB_SURA; break; case MAIN_RACE_SURA_W: *ret_job = JOB_SURA; break; case MAIN_RACE_SHAMAN_M: *ret_job = JOB_SHAMAN; break; case MAIN_RACE_SHAMAN_W: *ret_job = JOB_SHAMAN; break; case MAIN_RACE_WOLFMAN_M: *ret_job = JOB_WOLFMAN; break; default: return false; break; } return true; }
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^^