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DemOnJR

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Everything posted by DemOnJR

  1. Thanks for help you can close this topic. @ Moderator
  2. Hello, who can help me with the md5 verification for the client from game src. Is it possible to read the code md5 and the client name from a text file? without recompiling the whole game source again? I found only this but is wihout md5: void CInputProcessor::Version(LPCHARACTER ch, const char* c_pData) { if (!ch) { return; } TPacketCGClientVersion * p = (TPacketCGClientVersion *) c_pData; if (strcmp(p->filename, "LANCHER.exe") && ch->GetGMLevel() != GM_IMPLEMENTOR) { DBManager::instance().Query("INSERT INTO log.wait_hack SET login='%s', nickname='%s', ip='%s', time=NOW(), map_index=%d, server='%s';", ch->GetDesc()->GetAccountTable().login, ch->GetName(), ch->GetDesc()->GetHostName(), ch->GetMapIndex(), g_stHostname.c_str()); ch->GetDesc()->DelayedDisconnect(3); } sys_log(0, "VERSION: %s %s %s", ch->GetName(), p->timestamp, p->filename); ch->GetDesc()->SetClientVersion(p->timestamp); } UPDATE CODE @ Team M2Dev
  3. oh my god how ... I didn't see that file ? thanks btw is working. at least you understood what I asked for
  4. Hello, I have a problem with an image resolution (more specific select.jpg): I have already changed loading(0,1,2,3...) images and it works correctly The default size of loading images: title subImage version 2.0 image "loading1.jpg" left 0 top 0 right 1280 bottom 720 Then I switched to: title subImage version 2.0 image "loading0.jpg" left 0 top 0 right 1920 bottom 1080 it works perfectly on any resolution ... is responsive. AND HERE IS THE PROBLEM The default size is: title subImage version 2.0 image "select.jpg" left 0 top 0 right 1024 bottom 768 Then I switched to: title subImage version 2.0 image "select.jpg" left 0 top 0 right 1920 bottom 1080 and is look like this: but the original image is this:
  5. try more times is working but very slow...
  6. UPDATE [Hidden Content] I do not have the archive anymore.
  7. if you use an free antivirus yes.
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