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Posts posted by DemOnJR
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3 hours ago, SCOOB said:
Don't need to do that..
Just delete everything from "folder" column (from all mounts) -- in mob_proto.txt -- and the lag will be gone.
I will try that today and i will be back with an edit!
Solved scroll down to see the fix. -
This also is happening on my server (martysama srcs) on some mounts like Manny, the gr2 and msm client/server have the same values ... but because of the speed of the mount the mobs do not render.Solved Scroll down to see the fix.
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Spoiler16 minutes ago, ZentraX said:
How about adding an task with std::async? I would prefer it with a promise like this:
private: std::future<int32_t> m_pingTask{}; int32_t m_ping{}; public: // easy running in background :_D void Ping() { // Task is already running if (m_pingTask.valid()) return; m_pingTask = std::async(std::launch::async, []() { /*... Perform ping request here */ return ping;}); } void UpdatePing() { if (m_pingTask.valid()) { const auto status = m_pingTask.wait_until(std::chrono::system_clock::now() + std::chrono::seconds(0)); // 0 not timeout if the task is done here if (status == std::future_status::ready) // ready means the task is done { m_ping = m_pingTask.get(); // here you can get the like use python create a func for it like app.GetPing() and return this value here m_pingTask = {}; } } } int32_t GetPing() const { return m_ping; }
Idk you can try to use async also is your choice, i do not use boost so thread is ok.
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Tested and is working.
If you get the error with thread on compilation just add std::thread like in this example:#if defined(ENABLE_PERFORMANCE_STATISTICS) static DWORD s_dwCheckPingTime = ELTimer_GetMSec(); if (ELTimer_GetMSec() - s_dwCheckPingTime > CServerStateChecker::MAX_RTT_REQUEST_MS) { std::thread t(NonBlockingServerStateChecker, &m_kServerStateChecker, &m_dwRTT, &m_fPktLossPct, &s_dwCheckPingTime); t.detach(); } #endif
Also if the ms is 999ms you need to allow IMCP traffic on your FIREWALL.
And done.
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Working thanks.
Spoiler17 hours ago, martysama0134 said:I created an auto-refresh feature every 5s:
import app import ui import wndMgr import uiToolTip import localeInfo import dbg import sys, imp REFRESH_TIME = 5.0 MSG_STRING02 = "Tip: Press F11 to auto refresh: {}" def LoadModule(name): if name in sys.modules: del sys.modules[name] if name in locals(): del locals()[name] if name in globals(): del globals()[name] # Open the module file module_file_path = "{}.py".format(name) module_file = old_open(module_file_path, 'rb') # Load the module from the file module = imp.load_module(name, module_file, module_file_path, ('.py', 'rb', imp.PY_SOURCE)) if not module in locals(): locals()[name] = module if not module in globals(): globals()[name] = module return module class TestScript(ui.BoardWithTitleBar): BOARD_WIDTH = 230 BOARD_HEIGHT = 80+30 SLOT_WIDTH = 150 def __init__(self): ui.BoardWithTitleBar.__init__(self) self.wndScript = None self.autoRefresh = False self.nextRefresh = 0.0 ## Item ToolTip self.tooltipItem = uiToolTip.ItemToolTip() self.tooltipItem.Hide() ## Board self.SetSize(self.BOARD_WIDTH, self.BOARD_HEIGHT) self.SetPosition(0, wndMgr.GetScreenHeight() - self.BOARD_HEIGHT) self.AddFlag("movable") self.SetTitleName("Test Script") self.SetCloseEvent(self.Hide) self.Show() ## Board > Slot Bar slotBar = ui.SlotBar() slotBar.SetParent(self) slotBar.SetSize(self.SLOT_WIDTH, 18) slotBar.SetPosition(13, 32) slotBar.Show() self.slotBar = slotBar ## Board > Slot Bar > EditLine editLine = ui.EditLine() editLine.SetParent(self.slotBar) editLine.SetSize(self.SLOT_WIDTH, 18) editLine.SetPosition(4, 3) editLine.SetMax(30) editLine.SetText("bio")#"uiTest") editLine.Show() self.editLine = editLine ## Board > Load Button loadButton = ui.Button() loadButton.SetParent(self) loadButton.SetPosition(self.SLOT_WIDTH + 23, 32) loadButton.SetUpVisual("d:/ymir work/ui/public/small_button_01.sub") loadButton.SetOverVisual("d:/ymir work/ui/public/small_button_02.sub") loadButton.SetDownVisual("d:/ymir work/ui/public/small_button_03.sub") loadButton.SetEvent(self.__OnClickLoadButton) loadButton.SetText("Load") loadButton.Show() self.loadButton = loadButton ## Board > TextLine (Print Mouse Position) self.textLine = ui.TextLine() self.textLine.SetParent(self) self.textLine.SetFontName(localeInfo.UI_DEF_FONT) self.textLine.SetWindowHorizontalAlignCenter() self.textLine.SetHorizontalAlignCenter() self.textLine.SetWindowVerticalAlignBottom() self.textLine.SetVerticalAlignBottom() self.textLine.SetPosition(0, 33) self.textLine.SetText("Tip: Press F10 to load / reload.") self.textLine.Show() ## Board > TextLine2 (Print Mouse Position) self.textLine2 = ui.TextLine() self.textLine2.SetParent(self) self.textLine2.SetFontName(localeInfo.UI_DEF_FONT) self.textLine2.SetWindowHorizontalAlignCenter() self.textLine2.SetHorizontalAlignCenter() self.textLine2.SetWindowVerticalAlignBottom() self.textLine2.SetVerticalAlignBottom() self.textLine2.SetPosition(0, 13) self.textLine2.SetText(MSG_STRING02.format("OFF")) self.textLine2.Show() def OnUpdate(self): if self.autoRefresh: if self.nextRefresh < app.GetTime(): self.nextRefresh = app.GetTime() + REFRESH_TIME self.__OnClickLoadButton() def __del__(self): ui.BoardWithTitleBar.__del__(self) del self.tooltipItem del self.tooltipSkill self.slotBar = None self.editLine = None self.loadButton = None self.textLine = None def Show(self): ui.BoardWithTitleBar.Show(self) def Hide(self): ui.BoardWithTitleBar.Hide(self) def OnKeyDown(self, key): if key == app.DIK_F10: self.__OnClickLoadButton() elif key == app.DIK_F11: self.__OnClickToggleAutoRefresh() def __OnClickToggleAutoRefresh(self): self.autoRefresh = not self.autoRefresh self.textLine2.SetText(MSG_STRING02.format("ON" if self.autoRefresh else "OFF")) def __OnClickLoadButton(self): module_name = self.editLine.GetText() if not module_name: dbg.TraceError("Empty module name") return if self.wndScript: self.wndScript.Hide() del self.wndScript self.wndScript = None dbg.TraceError("Loading module: {}".format(module_name)) try: module = LoadModule(module_name) except Exception as error: dbg.TraceError("Error loading module: {}".format(error)) return self.wndScript = module.BioWindow() self.wndScript.Open() wndTestScript = TestScript() wndTestScript.Show()
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Thanks i did update my sources from GCC49 to GCC10 and C++11 to C++14 then to C++17.
Everything is working ok. -
Tested, this will add you +2 Seconds at least, on loading and or on every teleport.
SpoilerAfter i have added the extra lines:
# FIRST ShadowTextureSize changed 512 -> 2048 LoadWaterMapFile metin2_map_c1\000000\water.wtr 0 LoadRawHeightMapFile metin2_map_c1\000000\height.raw LoadHeightMap::CalculateNormal 1 ms LoadAttrMapFile metin2_map_c1\000000\attr.atr 0 LoadSplatFile metin2_map_c1\000000\tile.raw CTerrain::RAW_AllocateSplats 11 CTerrain::LoadShadowTexture 0 ms LoadShadowMap metin2_map_c1\000000\shadowmap.raw 1 ms CTerrain::LoadMiniMapTexture 0 ms CMapOutdoor::LoadTerrain 19 CMapOutdoor::LoadArea1 0 CMapOutdoor::LoadArea2 88 CMapOutdoor::LoadArea3 0 LoadWaterMapFile metin2_map_c1\001000\water.wtr 0 LoadRawHeightMapFile metin2_map_c1\001000\height.raw LoadHeightMap::CalculateNormal 1 ms LoadAttrMapFile metin2_map_c1\001000\attr.atr 0 LoadSplatFile metin2_map_c1\001000\tile.raw CTerrain::RAW_AllocateSplats 9 CTerrain::LoadShadowTexture 0 ms LoadShadowMap metin2_map_c1\001000\shadowmap.raw 1 ms CTerrain::LoadMiniMapTexture 0 ms CMapOutdoor::LoadTerrain 16 CMapOutdoor::LoadArea1 0 CMapOutdoor::LoadArea2 146 CMapOutdoor::LoadArea3 0 LoadWaterMapFile metin2_map_c1\002000\water.wtr 0 LoadRawHeightMapFile metin2_map_c1\002000\height.raw LoadHeightMap::CalculateNormal 2 ms LoadAttrMapFile metin2_map_c1\002000\attr.atr 0 LoadSplatFile metin2_map_c1\002000\tile.raw CTerrain::RAW_AllocateSplats 11 CTerrain::LoadShadowTexture 0 ms LoadShadowMap metin2_map_c1\002000\shadowmap.raw 0 ms CTerrain::LoadMiniMapTexture 0 ms CMapOutdoor::LoadTerrain 19 CMapOutdoor::LoadArea1 0 CMapOutdoor::LoadArea2 5 CMapOutdoor::LoadArea3 0 LoadWaterMapFile metin2_map_c1\003000\water.wtr 1 LoadRawHeightMapFile metin2_map_c1\003000\height.raw LoadHeightMap::CalculateNormal 1 ms LoadAttrMapFile metin2_map_c1\003000\attr.atr 0 LoadSplatFile metin2_map_c1\003000\tile.raw CTerrain::RAW_AllocateSplats 10 CTerrain::LoadShadowTexture 0 ms LoadShadowMap metin2_map_c1\003000\shadowmap.raw 1 ms CTerrain::LoadMiniMapTexture 0 ms CMapOutdoor::LoadTerrain 18 CMapOutdoor::LoadArea1 0 CMapOutdoor::LoadArea2 0 CMapOutdoor::LoadArea3 0 LoadWaterMapFile metin2_map_c1\000001\water.wtr 0 LoadRawHeightMapFile metin2_map_c1\000001\height.raw LoadHeightMap::CalculateNormal 2 ms LoadAttrMapFile metin2_map_c1\000001\attr.atr 0 LoadSplatFile metin2_map_c1\000001\tile.raw CTerrain::RAW_AllocateSplats 9 CTerrain::LoadShadowTexture 0 ms LoadShadowMap metin2_map_c1\000001\shadowmap.raw 1 ms CTerrain::LoadMiniMapTexture 0 ms CMapOutdoor::LoadTerrain 16 CMapOutdoor::LoadArea1 0 CMapOutdoor::LoadArea2 9 CMapOutdoor::LoadArea3 0 LoadWaterMapFile metin2_map_c1\001001\water.wtr 0 LoadRawHeightMapFile metin2_map_c1\001001\height.raw LoadHeightMap::CalculateNormal 1 ms LoadAttrMapFile metin2_map_c1\001001\attr.atr 1 LoadSplatFile metin2_map_c1\001001\tile.raw CTerrain::RAW_AllocateSplats 9 CTerrain::LoadShadowTexture 0 ms LoadShadowMap metin2_map_c1\001001\shadowmap.raw 0 ms CTerrain::LoadMiniMapTexture 0 ms CMapOutdoor::LoadTerrain 16 CMapOutdoor::LoadArea1 0 CMapOutdoor::LoadArea2 39 CMapOutdoor::LoadArea3 0 LoadWaterMapFile metin2_map_c1\002001\water.wtr 0 LoadRawHeightMapFile metin2_map_c1\002001\height.raw LoadHeightMap::CalculateNormal 2 ms LoadAttrMapFile metin2_map_c1\002001\attr.atr 1 LoadSplatFile metin2_map_c1\002001\tile.raw CTerrain::RAW_AllocateSplats 10 CTerrain::LoadShadowTexture 0 ms LoadShadowMap metin2_map_c1\002001\shadowmap.raw 1 ms CTerrain::LoadMiniMapTexture 0 ms CMapOutdoor::LoadTerrain 17 CMapOutdoor::LoadArea1 0 CMapOutdoor::LoadArea2 35 CMapOutdoor::LoadArea3 0 LoadWaterMapFile metin2_map_c1\003001\water.wtr 0 LoadRawHeightMapFile metin2_map_c1\003001\height.raw LoadHeightMap::CalculateNormal 2 ms LoadAttrMapFile metin2_map_c1\003001\attr.atr 1 LoadSplatFile metin2_map_c1\003001\tile.raw CTerrain::RAW_AllocateSplats 13 CTerrain::LoadShadowTexture 0 ms LoadShadowMap metin2_map_c1\003001\shadowmap.raw 0 ms CTerrain::LoadMiniMapTexture 0 ms CMapOutdoor::LoadTerrain 22 CMapOutdoor::LoadArea1 0 CMapOutdoor::LoadArea2 5 CMapOutdoor::LoadArea3 0 LoadWaterMapFile metin2_map_c1\000002\water.wtr 1 LoadRawHeightMapFile metin2_map_c1\000002\height.raw LoadHeightMap::CalculateNormal 2 ms LoadAttrMapFile metin2_map_c1\000002\attr.atr 0 LoadSplatFile metin2_map_c1\000002\tile.raw CTerrain::RAW_AllocateSplats 9 CTerrain::LoadShadowTexture 0 ms LoadShadowMap metin2_map_c1\000002\shadowmap.raw 1 ms CTerrain::LoadMiniMapTexture 0 ms CMapOutdoor::LoadTerrain 15 CMapOutdoor::LoadArea1 0 CMapOutdoor::LoadArea2 22 CMapOutdoor::LoadArea3 0 LoadWaterMapFile metin2_map_c1\001002\water.wtr 0 LoadRawHeightMapFile metin2_map_c1\001002\height.raw LoadHeightMap::CalculateNormal 1 ms LoadAttrMapFile metin2_map_c1\001002\attr.atr 1 LoadSplatFile metin2_map_c1\001002\tile.raw CTerrain::RAW_AllocateSplats 12 CTerrain::LoadShadowTexture 0 ms LoadShadowMap metin2_map_c1\001002\shadowmap.raw 1 ms CTerrain::LoadMiniMapTexture 0 ms CMapOutdoor::LoadTerrain 20 CMapOutdoor::LoadArea1 0 SYSERR: CArea::SetBuilding: There is no data: d:/ymir work/zone/░°┐δ/hay_01.gr2 SYSERR: CArea::SetBuilding: There is no data: d:/ymir work/zone/░°┐δ/hay_01.gr2 SYSERR: CArea::SetBuilding: There is no data: d:/ymir work/zone/░°┐δ/hay_01.gr2 SYSERR: CArea::SetBuilding: There is no data: d:/ymir work/zone/░°┐δ/hay_01.gr2 SYSERR: CANNOT_FIND_PACK_FILE [d:/ymir work/zone/b/obj/general_obj_pieceofstone01 .mdatr] CMapOutdoor::LoadArea2 43 CMapOutdoor::LoadArea3 0 LoadWaterMapFile metin2_map_c1\002002\water.wtr 0 LoadRawHeightMapFile metin2_map_c1\002002\height.raw LoadHeightMap::CalculateNormal 2 ms LoadAttrMapFile metin2_map_c1\002002\attr.atr 1 LoadSplatFile metin2_map_c1\002002\tile.raw CTerrain::RAW_AllocateSplats 10 CTerrain::LoadShadowTexture 0 ms LoadShadowMap metin2_map_c1\002002\shadowmap.raw 0 ms CTerrain::LoadMiniMapTexture 0 ms CMapOutdoor::LoadTerrain 19 CMapOutdoor::LoadArea1 0 CMapOutdoor::LoadArea2 8 CMapOutdoor::LoadArea3 0 LoadWaterMapFile metin2_map_c1\003002\water.wtr 1 LoadRawHeightMapFile metin2_map_c1\003002\height.raw LoadHeightMap::CalculateNormal 2 ms LoadAttrMapFile metin2_map_c1\003002\attr.atr 0 LoadSplatFile metin2_map_c1\003002\tile.raw CTerrain::RAW_AllocateSplats 11 CTerrain::LoadShadowTexture 0 ms LoadShadowMap metin2_map_c1\003002\shadowmap.raw 1 ms CTerrain::LoadMiniMapTexture 0 ms CMapOutdoor::LoadTerrain 18 CMapOutdoor::LoadArea1 0 CMapOutdoor::LoadArea2 0 CMapOutdoor::LoadArea3 0 LoadWaterMapFile metin2_map_c1\000003\water.wtr 0 LoadRawHeightMapFile metin2_map_c1\000003\height.raw LoadHeightMap::CalculateNormal 2 ms LoadAttrMapFile metin2_map_c1\000003\attr.atr 0 LoadSplatFile metin2_map_c1\000003\tile.raw CTerrain::RAW_AllocateSplats 10 CTerrain::LoadShadowTexture 0 ms LoadShadowMap metin2_map_c1\000003\shadowmap.raw 1 ms CTerrain::LoadMiniMapTexture 0 ms CMapOutdoor::LoadTerrain 18 CMapOutdoor::LoadArea1 0 CMapOutdoor::LoadArea2 29 CMapOutdoor::LoadArea3 0 LoadWaterMapFile metin2_map_c1\001003\water.wtr 1 LoadRawHeightMapFile metin2_map_c1\001003\height.raw LoadHeightMap::CalculateNormal 2 ms LoadAttrMapFile metin2_map_c1\001003\attr.atr 1 LoadSplatFile metin2_map_c1\001003\tile.raw CTerrain::RAW_AllocateSplats 9 CTerrain::LoadShadowTexture 0 ms LoadShadowMap metin2_map_c1\001003\shadowmap.raw 0 ms CTerrain::LoadMiniMapTexture 0 ms CMapOutdoor::LoadTerrain 16 CMapOutdoor::LoadArea1 0 CMapOutdoor::LoadArea2 22 CMapOutdoor::LoadArea3 0 LoadWaterMapFile metin2_map_c1\002003\water.wtr 0 LoadRawHeightMapFile metin2_map_c1\002003\height.raw LoadHeightMap::CalculateNormal 2 ms LoadAttrMapFile metin2_map_c1\002003\attr.atr 0 LoadSplatFile metin2_map_c1\002003\tile.raw CTerrain::RAW_AllocateSplats 9 CTerrain::LoadShadowTexture 0 ms LoadShadowMap metin2_map_c1\002003\shadowmap.raw 0 ms CTerrain::LoadMiniMapTexture 0 ms CMapOutdoor::LoadTerrain 16 CMapOutdoor::LoadArea1 0 CMapOutdoor::LoadArea2 28 CMapOutdoor::LoadArea3 0 LoadWaterMapFile metin2_map_c1\003003\water.wtr 0 LoadRawHeightMapFile metin2_map_c1\003003\height.raw LoadHeightMap::CalculateNormal 1 ms LoadAttrMapFile metin2_map_c1\003003\attr.atr 1 LoadSplatFile metin2_map_c1\003003\tile.raw CTerrain::RAW_AllocateSplats 8 CTerrain::LoadShadowTexture 0 ms LoadShadowMap metin2_map_c1\003003\shadowmap.raw 0 ms CTerrain::LoadMiniMapTexture 0 ms CMapOutdoor::LoadTerrain 16 CMapOutdoor::LoadArea1 0 CMapOutdoor::LoadArea2 2 CMapOutdoor::LoadArea3 0 LoadWaterMapFile metin2_map_c1\000004\water.wtr 0 LoadRawHeightMapFile metin2_map_c1\000004\height.raw LoadHeightMap::CalculateNormal 2 ms LoadAttrMapFile metin2_map_c1\000004\attr.atr 1 LoadSplatFile metin2_map_c1\000004\tile.raw CTerrain::RAW_AllocateSplats 9 CTerrain::LoadShadowTexture 0 ms LoadShadowMap metin2_map_c1\000004\shadowmap.raw 0 ms CTerrain::LoadMiniMapTexture 0 ms CMapOutdoor::LoadTerrain 15 CMapOutdoor::LoadArea1 0 CMapOutdoor::LoadArea2 7 CMapOutdoor::LoadArea3 0 LoadWaterMapFile metin2_map_c1\001004\water.wtr 0 LoadRawHeightMapFile metin2_map_c1\001004\height.raw LoadHeightMap::CalculateNormal 2 ms LoadAttrMapFile metin2_map_c1\001004\attr.atr 0 LoadSplatFile metin2_map_c1\001004\tile.raw CTerrain::RAW_AllocateSplats 9 CTerrain::LoadShadowTexture 0 ms LoadShadowMap metin2_map_c1\001004\shadowmap.raw 0 ms CTerrain::LoadMiniMapTexture 0 ms CMapOutdoor::LoadTerrain 16 CMapOutdoor::LoadArea1 0 CMapOutdoor::LoadArea2 7 CMapOutdoor::LoadArea3 0 LoadWaterMapFile metin2_map_c1\002004\water.wtr 0 LoadRawHeightMapFile metin2_map_c1\002004\height.raw LoadHeightMap::CalculateNormal 1 ms LoadAttrMapFile metin2_map_c1\002004\attr.atr 0 LoadSplatFile metin2_map_c1\002004\tile.raw CTerrain::RAW_AllocateSplats 10 CTerrain::LoadShadowTexture 0 ms LoadShadowMap metin2_map_c1\002004\shadowmap.raw 1 ms CTerrain::LoadMiniMapTexture 0 ms CMapOutdoor::LoadTerrain 18 CMapOutdoor::LoadArea1 0 CMapOutdoor::LoadArea2 8 CMapOutdoor::LoadArea3 0 LoadWaterMapFile metin2_map_c1\003004\water.wtr 0 LoadRawHeightMapFile metin2_map_c1\003004\height.raw LoadHeightMap::CalculateNormal 1 ms LoadAttrMapFile metin2_map_c1\003004\attr.atr 1 LoadSplatFile metin2_map_c1\003004\tile.raw CTerrain::RAW_AllocateSplats 11 CTerrain::LoadShadowTexture 0 ms LoadShadowMap metin2_map_c1\003004\shadowmap.raw 1 ms CTerrain::LoadMiniMapTexture 0 ms CMapOutdoor::LoadTerrain 18 CMapOutdoor::LoadArea1 0 CMapOutdoor::LoadArea2 1 CMapOutdoor::LoadArea3 0 Update::Load spent 873 ms # SECOND ShadowTextureSize changed 2048 -> 512 ShadowTextureSize changed 512 -> 2048 FrameSkip Adjusting... 865 BINARY_ServerCommand_Reserve xmas_boom 1 LoadWaterMapFile metin2_map_c1\000000\water.wtr 0 LoadRawHeightMapFile metin2_map_c1\000000\height.raw LoadHeightMap::CalculateNormal 2 ms LoadAttrMapFile metin2_map_c1\000000\attr.atr 1 LoadSplatFile metin2_map_c1\000000\tile.raw CTerrain::RAW_AllocateSplats 9 CTerrain::LoadShadowTexture 0 ms LoadShadowMap metin2_map_c1\000000\shadowmap.raw 0 ms CTerrain::LoadMiniMapTexture 0 ms CMapOutdoor::LoadTerrain 17 CMapOutdoor::LoadArea1 0 CMapOutdoor::LoadArea2 87 CMapOutdoor::LoadArea3 0 LoadWaterMapFile metin2_map_c1\001000\water.wtr 0 LoadRawHeightMapFile metin2_map_c1\001000\height.raw LoadHeightMap::CalculateNormal 2 ms LoadAttrMapFile metin2_map_c1\001000\attr.atr 0 LoadSplatFile metin2_map_c1\001000\tile.raw CTerrain::RAW_AllocateSplats 9 CTerrain::LoadShadowTexture 0 ms LoadShadowMap metin2_map_c1\001000\shadowmap.raw 0 ms CTerrain::LoadMiniMapTexture 0 ms CMapOutdoor::LoadTerrain 15 CMapOutdoor::LoadArea1 0 CMapOutdoor::LoadArea2 147 CMapOutdoor::LoadArea3 0 LoadWaterMapFile metin2_map_c1\002000\water.wtr 0 LoadRawHeightMapFile metin2_map_c1\002000\height.raw LoadHeightMap::CalculateNormal 1 ms LoadAttrMapFile metin2_map_c1\002000\attr.atr 0 LoadSplatFile metin2_map_c1\002000\tile.raw CTerrain::RAW_AllocateSplats 11 CTerrain::LoadShadowTexture 0 ms LoadShadowMap metin2_map_c1\002000\shadowmap.raw 1 ms CTerrain::LoadMiniMapTexture 0 ms CMapOutdoor::LoadTerrain 19 CMapOutdoor::LoadArea1 0 CMapOutdoor::LoadArea2 6 CMapOutdoor::LoadArea3 0 LoadWaterMapFile metin2_map_c1\003000\water.wtr 0 LoadRawHeightMapFile metin2_map_c1\003000\height.raw LoadHeightMap::CalculateNormal 1 ms LoadAttrMapFile metin2_map_c1\003000\attr.atr 0 LoadSplatFile metin2_map_c1\003000\tile.raw CTerrain::RAW_AllocateSplats 11 CTerrain::LoadShadowTexture 0 ms LoadShadowMap metin2_map_c1\003000\shadowmap.raw 0 ms CTerrain::LoadMiniMapTexture 0 ms CMapOutdoor::LoadTerrain 17 CMapOutdoor::LoadArea1 0 CMapOutdoor::LoadArea2 1 CMapOutdoor::LoadArea3 0 LoadWaterMapFile metin2_map_c1\000001\water.wtr 0 LoadRawHeightMapFile metin2_map_c1\000001\height.raw LoadHeightMap::CalculateNormal 1 ms LoadAttrMapFile metin2_map_c1\000001\attr.atr 1 LoadSplatFile metin2_map_c1\000001\tile.raw CTerrain::RAW_AllocateSplats 9 CTerrain::LoadShadowTexture 0 ms LoadShadowMap metin2_map_c1\000001\shadowmap.raw 0 ms CTerrain::LoadMiniMapTexture 0 ms CMapOutdoor::LoadTerrain 16 CMapOutdoor::LoadArea1 0 CMapOutdoor::LoadArea2 10 CMapOutdoor::LoadArea3 0 LoadWaterMapFile metin2_map_c1\001001\water.wtr 1 LoadRawHeightMapFile metin2_map_c1\001001\height.raw LoadHeightMap::CalculateNormal 2 ms LoadAttrMapFile metin2_map_c1\001001\attr.atr 1 LoadSplatFile metin2_map_c1\001001\tile.raw CTerrain::RAW_AllocateSplats 9 CTerrain::LoadShadowTexture 0 ms LoadShadowMap metin2_map_c1\001001\shadowmap.raw 1 ms CTerrain::LoadMiniMapTexture 0 ms CMapOutdoor::LoadTerrain 15 CMapOutdoor::LoadArea1 0 CMapOutdoor::LoadArea2 38 CMapOutdoor::LoadArea3 0 LoadWaterMapFile metin2_map_c1\002001\water.wtr 0 LoadRawHeightMapFile metin2_map_c1\002001\height.raw LoadHeightMap::CalculateNormal 1 ms LoadAttrMapFile metin2_map_c1\002001\attr.atr 1 LoadSplatFile metin2_map_c1\002001\tile.raw CTerrain::RAW_AllocateSplats 10 CTerrain::LoadShadowTexture 0 ms LoadShadowMap metin2_map_c1\002001\shadowmap.raw 1 ms CTerrain::LoadMiniMapTexture 0 ms CMapOutdoor::LoadTerrain 17 CMapOutdoor::LoadArea1 0 CMapOutdoor::LoadArea2 21 CMapOutdoor::LoadArea3 0 LoadWaterMapFile metin2_map_c1\003001\water.wtr 0 LoadRawHeightMapFile metin2_map_c1\003001\height.raw LoadHeightMap::CalculateNormal 1 ms LoadAttrMapFile metin2_map_c1\003001\attr.atr 1 LoadSplatFile metin2_map_c1\003001\tile.raw CTerrain::RAW_AllocateSplats 12 CTerrain::LoadShadowTexture 0 ms LoadShadowMap metin2_map_c1\003001\shadowmap.raw 1 ms CTerrain::LoadMiniMapTexture 0 ms CMapOutdoor::LoadTerrain 21 CMapOutdoor::LoadArea1 0 CMapOutdoor::LoadArea2 4 CMapOutdoor::LoadArea3 0 LoadWaterMapFile metin2_map_c1\000002\water.wtr 0 LoadRawHeightMapFile metin2_map_c1\000002\height.raw LoadHeightMap::CalculateNormal 2 ms LoadAttrMapFile metin2_map_c1\000002\attr.atr 0 LoadSplatFile metin2_map_c1\000002\tile.raw CTerrain::RAW_AllocateSplats 9 CTerrain::LoadShadowTexture 0 ms LoadShadowMap metin2_map_c1\000002\shadowmap.raw 1 ms CTerrain::LoadMiniMapTexture 0 ms CMapOutdoor::LoadTerrain 15 CMapOutdoor::LoadArea1 0 CMapOutdoor::LoadArea2 23 CMapOutdoor::LoadArea3 0 LoadWaterMapFile metin2_map_c1\001002\water.wtr 0 LoadRawHeightMapFile metin2_map_c1\001002\height.raw LoadHeightMap::CalculateNormal 1 ms LoadAttrMapFile metin2_map_c1\001002\attr.atr 1 LoadSplatFile metin2_map_c1\001002\tile.raw CTerrain::RAW_AllocateSplats 13 CTerrain::LoadShadowTexture 0 ms LoadShadowMap metin2_map_c1\001002\shadowmap.raw 1 ms CTerrain::LoadMiniMapTexture 0 ms CMapOutdoor::LoadTerrain 18 CMapOutdoor::LoadArea1 0 SYSERR: CArea::SetBuilding: There is no data: d:/ymir work/zone/░°┐δ/hay_01.gr2 SYSERR: CArea::SetBuilding: There is no data: d:/ymir work/zone/░°┐δ/hay_01.gr2 SYSERR: CArea::SetBuilding: There is no data: d:/ymir work/zone/░°┐δ/hay_01.gr2 SYSERR: CArea::SetBuilding: There is no data: d:/ymir work/zone/░°┐δ/hay_01.gr2 SYSERR: CANNOT_FIND_PACK_FILE [d:/ymir work/zone/b/obj/general_obj_pieceofstone01 .mdatr] CMapOutdoor::LoadArea2 43 CMapOutdoor::LoadArea3 0 LoadWaterMapFile metin2_map_c1\002002\water.wtr 0 LoadRawHeightMapFile metin2_map_c1\002002\height.raw LoadHeightMap::CalculateNormal 2 ms LoadAttrMapFile metin2_map_c1\002002\attr.atr 1 LoadSplatFile metin2_map_c1\002002\tile.raw CTerrain::RAW_AllocateSplats 11 CTerrain::LoadShadowTexture 0 ms LoadShadowMap metin2_map_c1\002002\shadowmap.raw 0 ms CTerrain::LoadMiniMapTexture 0 ms CMapOutdoor::LoadTerrain 19 CMapOutdoor::LoadArea1 0 CMapOutdoor::LoadArea2 8 CMapOutdoor::LoadArea3 0 LoadWaterMapFile metin2_map_c1\003002\water.wtr 0 LoadRawHeightMapFile metin2_map_c1\003002\height.raw LoadHeightMap::CalculateNormal 1 ms LoadAttrMapFile metin2_map_c1\003002\attr.atr 0 LoadSplatFile metin2_map_c1\003002\tile.raw CTerrain::RAW_AllocateSplats 11 CTerrain::LoadShadowTexture 0 ms LoadShadowMap metin2_map_c1\003002\shadowmap.raw 0 ms CTerrain::LoadMiniMapTexture 0 ms CMapOutdoor::LoadTerrain 17 CMapOutdoor::LoadArea1 0 CMapOutdoor::LoadArea2 0 CMapOutdoor::LoadArea3 0 LoadWaterMapFile metin2_map_c1\000003\water.wtr 0 LoadRawHeightMapFile metin2_map_c1\000003\height.raw LoadHeightMap::CalculateNormal 1 ms LoadAttrMapFile metin2_map_c1\000003\attr.atr 0 LoadSplatFile metin2_map_c1\000003\tile.raw CTerrain::RAW_AllocateSplats 11 CTerrain::LoadShadowTexture 0 ms LoadShadowMap metin2_map_c1\000003\shadowmap.raw 1 ms CTerrain::LoadMiniMapTexture 0 ms CMapOutdoor::LoadTerrain 18 CMapOutdoor::LoadArea1 0 CMapOutdoor::LoadArea2 29 CMapOutdoor::LoadArea3 0 LoadWaterMapFile metin2_map_c1\001003\water.wtr 0 LoadRawHeightMapFile metin2_map_c1\001003\height.raw LoadHeightMap::CalculateNormal 2 ms LoadAttrMapFile metin2_map_c1\001003\attr.atr 0 LoadSplatFile metin2_map_c1\001003\tile.raw CTerrain::RAW_AllocateSplats 9 CTerrain::LoadShadowTexture 0 ms LoadShadowMap metin2_map_c1\001003\shadowmap.raw 1 ms CTerrain::LoadMiniMapTexture 0 ms CMapOutdoor::LoadTerrain 15 CMapOutdoor::LoadArea1 0 CMapOutdoor::LoadArea2 22 CMapOutdoor::LoadArea3 0 LoadWaterMapFile metin2_map_c1\002003\water.wtr 1 LoadRawHeightMapFile metin2_map_c1\002003\height.raw LoadHeightMap::CalculateNormal 2 ms LoadAttrMapFile metin2_map_c1\002003\attr.atr 1 LoadSplatFile metin2_map_c1\002003\tile.raw CTerrain::RAW_AllocateSplats 9 CTerrain::LoadShadowTexture 0 ms LoadShadowMap metin2_map_c1\002003\shadowmap.raw 0 ms CTerrain::LoadMiniMapTexture 0 ms CMapOutdoor::LoadTerrain 15 CMapOutdoor::LoadArea1 0 CMapOutdoor::LoadArea2 26 CMapOutdoor::LoadArea3 0 LoadWaterMapFile metin2_map_c1\003003\water.wtr 0 LoadRawHeightMapFile metin2_map_c1\003003\height.raw LoadHeightMap::CalculateNormal 1 ms LoadAttrMapFile metin2_map_c1\003003\attr.atr 1 LoadSplatFile metin2_map_c1\003003\tile.raw CTerrain::RAW_AllocateSplats 8 CTerrain::LoadShadowTexture 0 ms LoadShadowMap metin2_map_c1\003003\shadowmap.raw 0 ms CTerrain::LoadMiniMapTexture 0 ms CMapOutdoor::LoadTerrain 16 CMapOutdoor::LoadArea1 0 CMapOutdoor::LoadArea2 2 CMapOutdoor::LoadArea3 0 LoadWaterMapFile metin2_map_c1\000004\water.wtr 0 LoadRawHeightMapFile metin2_map_c1\000004\height.raw LoadHeightMap::CalculateNormal 1 ms LoadAttrMapFile metin2_map_c1\000004\attr.atr 0 LoadSplatFile metin2_map_c1\000004\tile.raw CTerrain::RAW_AllocateSplats 8 CTerrain::LoadShadowTexture 0 ms LoadShadowMap metin2_map_c1\000004\shadowmap.raw 0 ms CTerrain::LoadMiniMapTexture 0 ms CMapOutdoor::LoadTerrain 15 CMapOutdoor::LoadArea1 0 CMapOutdoor::LoadArea2 7 CMapOutdoor::LoadArea3 0 LoadWaterMapFile metin2_map_c1\001004\water.wtr 1 LoadRawHeightMapFile metin2_map_c1\001004\height.raw LoadHeightMap::CalculateNormal 2 ms LoadAttrMapFile metin2_map_c1\001004\attr.atr 1 LoadSplatFile metin2_map_c1\001004\tile.raw CTerrain::RAW_AllocateSplats 9 CTerrain::LoadShadowTexture 0 ms LoadShadowMap metin2_map_c1\001004\shadowmap.raw 0 ms CTerrain::LoadMiniMapTexture 0 ms CMapOutdoor::LoadTerrain 16 CMapOutdoor::LoadArea1 0 CMapOutdoor::LoadArea2 7 CMapOutdoor::LoadArea3 0 LoadWaterMapFile metin2_map_c1\002004\water.wtr 0 LoadRawHeightMapFile metin2_map_c1\002004\height.raw LoadHeightMap::CalculateNormal 2 ms LoadAttrMapFile metin2_map_c1\002004\attr.atr 1 LoadSplatFile metin2_map_c1\002004\tile.raw CTerrain::RAW_AllocateSplats 11 CTerrain::LoadShadowTexture 0 ms LoadShadowMap metin2_map_c1\002004\shadowmap.raw 0 ms CTerrain::LoadMiniMapTexture 0 ms CMapOutdoor::LoadTerrain 18 CMapOutdoor::LoadArea1 0 CMapOutdoor::LoadArea2 8 CMapOutdoor::LoadArea3 0 LoadWaterMapFile metin2_map_c1\003004\water.wtr 1 LoadRawHeightMapFile metin2_map_c1\003004\height.raw LoadHeightMap::CalculateNormal 2 ms LoadAttrMapFile metin2_map_c1\003004\attr.atr 0 LoadSplatFile metin2_map_c1\003004\tile.raw CTerrain::RAW_AllocateSplats 10 CTerrain::LoadShadowTexture 0 ms LoadShadowMap metin2_map_c1\003004\shadowmap.raw 1 ms CTerrain::LoadMiniMapTexture 0 ms CMapOutdoor::LoadTerrain 19 CMapOutdoor::LoadArea1 0 CMapOutdoor::LoadArea2 1 CMapOutdoor::LoadArea3 0 Update::Load spent 860 ms
Before
# FIRST ShadowTextureSize changed 512 -> 2048 LoadWaterMapFile metin2_map_c1\000000\water.wtr 0 LoadRawHeightMapFile metin2_map_c1\000000\height.raw LoadHeightMap::CalculateNormal 2 ms LoadAttrMapFile metin2_map_c1\000000\attr.atr 1 LoadSplatFile metin2_map_c1\000000\tile.raw CTerrain::RAW_AllocateSplats 9 CTerrain::LoadShadowTexture 0 ms LoadShadowMap metin2_map_c1\000000\shadowmap.raw 1 ms CTerrain::LoadMiniMapTexture 0 ms CMapOutdoor::LoadTerrain 17 CMapOutdoor::LoadArea1 0 CMapOutdoor::LoadArea2 87 CMapOutdoor::LoadArea3 0 LoadWaterMapFile metin2_map_c1\001000\water.wtr 0 LoadRawHeightMapFile metin2_map_c1\001000\height.raw LoadHeightMap::CalculateNormal 2 ms LoadAttrMapFile metin2_map_c1\001000\attr.atr 0 LoadSplatFile metin2_map_c1\001000\tile.raw CTerrain::RAW_AllocateSplats 9 CTerrain::LoadShadowTexture 0 ms LoadShadowMap metin2_map_c1\001000\shadowmap.raw 1 ms CTerrain::LoadMiniMapTexture 0 ms CMapOutdoor::LoadTerrain 16 CMapOutdoor::LoadArea1 0 CMapOutdoor::LoadArea2 155 CMapOutdoor::LoadArea3 0 LoadWaterMapFile metin2_map_c1\002000\water.wtr 0 LoadRawHeightMapFile metin2_map_c1\002000\height.raw LoadHeightMap::CalculateNormal 2 ms LoadAttrMapFile metin2_map_c1\002000\attr.atr 1 LoadSplatFile metin2_map_c1\002000\tile.raw CTerrain::RAW_AllocateSplats 12 CTerrain::LoadShadowTexture 0 ms LoadShadowMap metin2_map_c1\002000\shadowmap.raw 1 ms CTerrain::LoadMiniMapTexture 0 ms CMapOutdoor::LoadTerrain 18 CMapOutdoor::LoadArea1 0 CMapOutdoor::LoadArea2 5 CMapOutdoor::LoadArea3 0 LoadWaterMapFile metin2_map_c1\003000\water.wtr 0 LoadRawHeightMapFile metin2_map_c1\003000\height.raw LoadHeightMap::CalculateNormal 1 ms LoadAttrMapFile metin2_map_c1\003000\attr.atr 0 LoadSplatFile metin2_map_c1\003000\tile.raw CTerrain::RAW_AllocateSplats 10 CTerrain::LoadShadowTexture 0 ms LoadShadowMap metin2_map_c1\003000\shadowmap.raw 0 ms CTerrain::LoadMiniMapTexture 0 ms CMapOutdoor::LoadTerrain 18 CMapOutdoor::LoadArea1 0 CMapOutdoor::LoadArea2 0 CMapOutdoor::LoadArea3 0 LoadWaterMapFile metin2_map_c1\000001\water.wtr 0 LoadRawHeightMapFile metin2_map_c1\000001\height.raw LoadHeightMap::CalculateNormal 2 ms LoadAttrMapFile metin2_map_c1\000001\attr.atr 0 LoadSplatFile metin2_map_c1\000001\tile.raw CTerrain::RAW_AllocateSplats 9 CTerrain::LoadShadowTexture 0 ms LoadShadowMap metin2_map_c1\000001\shadowmap.raw 1 ms CTerrain::LoadMiniMapTexture 0 ms CMapOutdoor::LoadTerrain 16 CMapOutdoor::LoadArea1 0 CMapOutdoor::LoadArea2 9 CMapOutdoor::LoadArea3 0 LoadWaterMapFile metin2_map_c1\001001\water.wtr 0 LoadRawHeightMapFile metin2_map_c1\001001\height.raw LoadHeightMap::CalculateNormal 1 ms LoadAttrMapFile metin2_map_c1\001001\attr.atr 0 LoadSplatFile metin2_map_c1\001001\tile.raw CTerrain::RAW_AllocateSplats 9 CTerrain::LoadShadowTexture 0 ms LoadShadowMap metin2_map_c1\001001\shadowmap.raw 0 ms CTerrain::LoadMiniMapTexture 0 ms CMapOutdoor::LoadTerrain 16 CMapOutdoor::LoadArea1 0 CMapOutdoor::LoadArea2 38 CMapOutdoor::LoadArea3 0 LoadWaterMapFile metin2_map_c1\002001\water.wtr 0 LoadRawHeightMapFile metin2_map_c1\002001\height.raw LoadHeightMap::CalculateNormal 1 ms LoadAttrMapFile metin2_map_c1\002001\attr.atr 0 LoadSplatFile metin2_map_c1\002001\tile.raw CTerrain::RAW_AllocateSplats 10 CTerrain::LoadShadowTexture 0 ms LoadShadowMap metin2_map_c1\002001\shadowmap.raw 1 ms CTerrain::LoadMiniMapTexture 0 ms CMapOutdoor::LoadTerrain 17 CMapOutdoor::LoadArea1 0 CMapOutdoor::LoadArea2 22 CMapOutdoor::LoadArea3 0 LoadWaterMapFile metin2_map_c1\003001\water.wtr 0 LoadRawHeightMapFile metin2_map_c1\003001\height.raw LoadHeightMap::CalculateNormal 1 ms LoadAttrMapFile metin2_map_c1\003001\attr.atr 1 LoadSplatFile metin2_map_c1\003001\tile.raw CTerrain::RAW_AllocateSplats 13 CTerrain::LoadShadowTexture 0 ms LoadShadowMap metin2_map_c1\003001\shadowmap.raw 1 ms CTerrain::LoadMiniMapTexture 0 ms CMapOutdoor::LoadTerrain 19 CMapOutdoor::LoadArea1 0 CMapOutdoor::LoadArea2 4 CMapOutdoor::LoadArea3 0 LoadWaterMapFile metin2_map_c1\000002\water.wtr 0 LoadRawHeightMapFile metin2_map_c1\000002\height.raw LoadHeightMap::CalculateNormal 2 ms LoadAttrMapFile metin2_map_c1\000002\attr.atr 0 LoadSplatFile metin2_map_c1\000002\tile.raw CTerrain::RAW_AllocateSplats 9 CTerrain::LoadShadowTexture 0 ms LoadShadowMap metin2_map_c1\000002\shadowmap.raw 1 ms CTerrain::LoadMiniMapTexture 0 ms CMapOutdoor::LoadTerrain 16 CMapOutdoor::LoadArea1 0 CMapOutdoor::LoadArea2 23 CMapOutdoor::LoadArea3 0 LoadWaterMapFile metin2_map_c1\001002\water.wtr 0 LoadRawHeightMapFile metin2_map_c1\001002\height.raw LoadHeightMap::CalculateNormal 1 ms LoadAttrMapFile metin2_map_c1\001002\attr.atr 0 LoadSplatFile metin2_map_c1\001002\tile.raw CTerrain::RAW_AllocateSplats 12 CTerrain::LoadShadowTexture 0 ms LoadShadowMap metin2_map_c1\001002\shadowmap.raw 1 ms CTerrain::LoadMiniMapTexture 0 ms CMapOutdoor::LoadTerrain 18 CMapOutdoor::LoadArea1 0 SYSERR: CArea::SetBuilding: There is no data: d:/ymir work/zone/░°┐δ/hay_01.gr2 SYSERR: CArea::SetBuilding: There is no data: d:/ymir work/zone/░°┐δ/hay_01.gr2 SYSERR: CArea::SetBuilding: There is no data: d:/ymir work/zone/░°┐δ/hay_01.gr2 SYSERR: CArea::SetBuilding: There is no data: d:/ymir work/zone/░°┐δ/hay_01.gr2 SYSERR: CANNOT_FIND_PACK_FILE [d:/ymir work/zone/b/obj/general_obj_pieceofstone01 .mdatr] CMapOutdoor::LoadArea2 42 CMapOutdoor::LoadArea3 0 LoadWaterMapFile metin2_map_c1\002002\water.wtr 0 LoadRawHeightMapFile metin2_map_c1\002002\height.raw LoadHeightMap::CalculateNormal 2 ms LoadAttrMapFile metin2_map_c1\002002\attr.atr 0 LoadSplatFile metin2_map_c1\002002\tile.raw CTerrain::RAW_AllocateSplats 11 CTerrain::LoadShadowTexture 0 ms LoadShadowMap metin2_map_c1\002002\shadowmap.raw 2 ms CTerrain::LoadMiniMapTexture 0 ms CMapOutdoor::LoadTerrain 21 CMapOutdoor::LoadArea1 0 CMapOutdoor::LoadArea2 9 CMapOutdoor::LoadArea3 0 LoadWaterMapFile metin2_map_c1\003002\water.wtr 0 LoadRawHeightMapFile metin2_map_c1\003002\height.raw LoadHeightMap::CalculateNormal 1 ms LoadAttrMapFile metin2_map_c1\003002\attr.atr 1 LoadSplatFile metin2_map_c1\003002\tile.raw CTerrain::RAW_AllocateSplats 11 CTerrain::LoadShadowTexture 0 ms LoadShadowMap metin2_map_c1\003002\shadowmap.raw 0 ms CTerrain::LoadMiniMapTexture 0 ms CMapOutdoor::LoadTerrain 19 CMapOutdoor::LoadArea1 0 CMapOutdoor::LoadArea2 1 CMapOutdoor::LoadArea3 0 LoadWaterMapFile metin2_map_c1\000003\water.wtr 0 LoadRawHeightMapFile metin2_map_c1\000003\height.raw LoadHeightMap::CalculateNormal 1 ms LoadAttrMapFile metin2_map_c1\000003\attr.atr 0 LoadSplatFile metin2_map_c1\000003\tile.raw CTerrain::RAW_AllocateSplats 10 CTerrain::LoadShadowTexture 0 ms LoadShadowMap metin2_map_c1\000003\shadowmap.raw 0 ms CTerrain::LoadMiniMapTexture 0 ms CMapOutdoor::LoadTerrain 18 CMapOutdoor::LoadArea1 0 CMapOutdoor::LoadArea2 29 CMapOutdoor::LoadArea3 0 LoadWaterMapFile metin2_map_c1\001003\water.wtr 0 LoadRawHeightMapFile metin2_map_c1\001003\height.raw LoadHeightMap::CalculateNormal 2 ms LoadAttrMapFile metin2_map_c1\001003\attr.atr 0 LoadSplatFile metin2_map_c1\001003\tile.raw CTerrain::RAW_AllocateSplats 9 CTerrain::LoadShadowTexture 0 ms LoadShadowMap metin2_map_c1\001003\shadowmap.raw 0 ms CTerrain::LoadMiniMapTexture 0 ms CMapOutdoor::LoadTerrain 16 CMapOutdoor::LoadArea1 0 CMapOutdoor::LoadArea2 22 CMapOutdoor::LoadArea3 0 LoadWaterMapFile metin2_map_c1\002003\water.wtr 0 LoadRawHeightMapFile metin2_map_c1\002003\height.raw LoadHeightMap::CalculateNormal 2 ms LoadAttrMapFile metin2_map_c1\002003\attr.atr 0 LoadSplatFile metin2_map_c1\002003\tile.raw CTerrain::RAW_AllocateSplats 9 CTerrain::LoadShadowTexture 0 ms LoadShadowMap metin2_map_c1\002003\shadowmap.raw 0 ms CTerrain::LoadMiniMapTexture 0 ms CMapOutdoor::LoadTerrain 16 CMapOutdoor::LoadArea1 0 CMapOutdoor::LoadArea2 28 CMapOutdoor::LoadArea3 0 LoadWaterMapFile metin2_map_c1\003003\water.wtr 0 LoadRawHeightMapFile metin2_map_c1\003003\height.raw LoadHeightMap::CalculateNormal 1 ms LoadAttrMapFile metin2_map_c1\003003\attr.atr 0 LoadSplatFile metin2_map_c1\003003\tile.raw CTerrain::RAW_AllocateSplats 7 CTerrain::LoadShadowTexture 0 ms LoadShadowMap metin2_map_c1\003003\shadowmap.raw 0 ms CTerrain::LoadMiniMapTexture 0 ms CMapOutdoor::LoadTerrain 15 CMapOutdoor::LoadArea1 0 CMapOutdoor::LoadArea2 2 CMapOutdoor::LoadArea3 0 LoadWaterMapFile metin2_map_c1\000004\water.wtr 0 LoadRawHeightMapFile metin2_map_c1\000004\height.raw LoadHeightMap::CalculateNormal 2 ms LoadAttrMapFile metin2_map_c1\000004\attr.atr 0 LoadSplatFile metin2_map_c1\000004\tile.raw CTerrain::RAW_AllocateSplats 9 CTerrain::LoadShadowTexture 0 ms LoadShadowMap metin2_map_c1\000004\shadowmap.raw 1 ms CTerrain::LoadMiniMapTexture 0 ms CMapOutdoor::LoadTerrain 15 CMapOutdoor::LoadArea1 0 CMapOutdoor::LoadArea2 8 CMapOutdoor::LoadArea3 0 LoadWaterMapFile metin2_map_c1\001004\water.wtr 0 LoadRawHeightMapFile metin2_map_c1\001004\height.raw LoadHeightMap::CalculateNormal 3 ms LoadAttrMapFile metin2_map_c1\001004\attr.atr 0 LoadSplatFile metin2_map_c1\001004\tile.raw CTerrain::RAW_AllocateSplats 9 CTerrain::LoadShadowTexture 0 ms LoadShadowMap metin2_map_c1\001004\shadowmap.raw 1 ms CTerrain::LoadMiniMapTexture 0 ms CMapOutdoor::LoadTerrain 15 CMapOutdoor::LoadArea1 1 CMapOutdoor::LoadArea2 6 CMapOutdoor::LoadArea3 0 LoadWaterMapFile metin2_map_c1\002004\water.wtr 0 LoadRawHeightMapFile metin2_map_c1\002004\height.raw LoadHeightMap::CalculateNormal 2 ms LoadAttrMapFile metin2_map_c1\002004\attr.atr 0 LoadSplatFile metin2_map_c1\002004\tile.raw CTerrain::RAW_AllocateSplats 10 CTerrain::LoadShadowTexture 0 ms LoadShadowMap metin2_map_c1\002004\shadowmap.raw 1 ms CTerrain::LoadMiniMapTexture 0 ms CMapOutdoor::LoadTerrain 17 CMapOutdoor::LoadArea1 0 CMapOutdoor::LoadArea2 8 CMapOutdoor::LoadArea3 0 LoadWaterMapFile metin2_map_c1\003004\water.wtr 0 LoadRawHeightMapFile metin2_map_c1\003004\height.raw LoadHeightMap::CalculateNormal 1 ms LoadAttrMapFile metin2_map_c1\003004\attr.atr 1 LoadSplatFile metin2_map_c1\003004\tile.raw CTerrain::RAW_AllocateSplats 12 CTerrain::LoadShadowTexture 0 ms LoadShadowMap metin2_map_c1\003004\shadowmap.raw 1 ms CTerrain::LoadMiniMapTexture 0 ms CMapOutdoor::LoadTerrain 19 # NO SECOND ONE
I will do some tests again, and will be back.
The problem was that i did forget to remove the module from python, now is working ok, i will still leave the above error here maybe someone will do the same mistake :))) -
Works perfect thanks!
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Update to C++20
or idk if is the right one but is working...On 6/4/2023 at 10:42 AM, iSkyx said:Anyone know how to fix this?
0604 11:40:04110 :: CRaceManager::GetRaceDataPointer: cannot load data by dwRaceIndex 5
0604 11:40:04110 :: CResourceManager::GetResourcePointer: filename error!
Edit the followin lines with your msm locations mine are inside root/msm/....
static std::vector<TRaceData> m_vecRaceData = { { RACE_WARRIOR_M, "msm/warrior_m.msm", "d:/ymir work/pc/warrior/intro/" }, { RACE_WARRIOR_W, "msm/warrior_w.msm", "d:/ymir work/pc2/warrior/intro/" }, { RACE_ASSASSIN_W, "msm/assassin_w.msm", "d:/ymir work/pc/assassin/intro/" }, { RACE_ASSASSIN_M, "msm/assassin_m.msm", "d:/ymir work/pc2/assassin/intro/" }, { RACE_SURA_M, "msm/sura_m.msm", "d:/ymir work/pc/sura/intro/" }, { RACE_SURA_W, "msm/sura_w.msm", "d:/ymir work/pc2/sura/intro/" }, { RACE_SHAMAN_W, "msm/shaman_w.msm", "d:/ymir work/pc/shaman/intro/" }, { RACE_SHAMAN_M, "msm/shaman_m.msm", "d:/ymir work/pc2/shaman/intro/" }, };
Tests
Wihout:
With CPP PSM:
- 35
- 7
- 10
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You have everything that you need on this forum!
https://metin2.dev/topic/26184-how-to-create-a-metin2-private-server-on-dedicated-server-with-metin2-project/ -
Windows 11?
If yes Move the Client to D:\Metin2Client\Launcher.exe -
On 12/10/2020 at 9:22 PM, MrQuin said:
void CInstanceBase::SHORSE::Create(const TPixelPosition& c_rkPPos, UINT eRace, UINT eHitEffect)
SetAlphaValue
Maybe,Try and see.Thanks, is working i did the following:
// Inside void CInstanceBase::SHORSE::Create(const TPixelPosition& c_rkPPos, UINT eRace, UINT eHitEffect) { ... } // Search rkActor.SetShape(0); // Add or 0.50f... you can make it more visible if you want , 1.0f // Like rkActor.SetShape(0, 1.0f);
- 2
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Working thanks.
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Thanks, Working!
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Thanks, tested on martysama and is working.
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Thanks working.
On 4/28/2023 at 7:15 PM, hero2 said:ss is recording, i don't understand
Here is an ss:
This option before was not saving his selected state when you exit the client and open it again. -
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Everything is working fine like in the gif of @ Tatsumaru remember the taskbar.py is inside special_patch_common\locale\common\ui if you use martysama.
But yes the error that some of the users have already reported it is still there
0820 16:23:10734 :: uiParty:282: RuntimeWarning: tp_compare didn't return -1 or -2 for exception 0820 16:23:10734 :: Traceback (most recent call last): 0820 16:23:10734 :: File "game.py", line 1009, in UpdatePartyMemberInfo 0820 16:23:10734 :: File "interfaceModule.py", line 747, in UpdatePartyMemberInfo 0820 16:23:10734 :: File "uiParty.py", line 667, in UpdatePartyMemberInfo 0820 16:23:10734 :: File "uiParty.py", line 282, in SetCharacterHP 0820 16:23:10739 :: TypeError 0820 16:23:10739 :: an integer is required
To fix it you need to do what VegaS™ did say here:
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Working thanks.Because someone get errors here is how i have added the system.
First make the Source Client changes from here: https://metin2.dev/topic/28867-windows-auto-hide/?do=findComment&comment=148237&_rid=20400
You can stop at the stepCompile binary and open interfacemodule.py , search for x2:
After that follow this steps:
SpoilerInside:
locale/common/locale_interface.txt
Add at the end:OPTION_AUTO_HIDE Auto Hide OPTION_AUTO_HIDE_ON On OPTION_AUTO_HIDE_OFF Off
Remember the tabs between the option and the text example: OPTION_AUTO_HIDE_ON[PRESSTABHERE]On
Inside:
uiscript/systemoptiondialog.py
Add at the end:import app if app.__BL_WINDOW_AUTO_HIDE__: window["children"][0]["children"] += ( { "name": "auto_hide", "type": "text", "x": 40 + TEXT_TEMPORARY_X, "y": 210 + 2, "text": uiScriptLocale.OPTION_AUTO_HIDE, }, { "name": "auto_hide_on", "type": "radio_button", "x": 110, "y": 210, "text": uiScriptLocale.OPTION_AUTO_HIDE_ON, "default_image": ROOT_PATH + "middle_button_01.sub", "over_image": ROOT_PATH + "middle_button_02.sub", "down_image": ROOT_PATH + "middle_button_03.sub", }, { "name": "auto_hide_off", "type": "radio_button", "x": 110 + 70, "y": 210, "text": uiScriptLocale.OPTION_AUTO_HIDE_OFF, "default_image": ROOT_PATH + "middle_button_01.sub", "over_image": ROOT_PATH + "middle_button_02.sub", "down_image": ROOT_PATH + "middle_button_03.sub", }, )
Inside:
root/uitaskbar.py
Make the changes like this:... def OnChangeCurrentSkill(self, skillSlotNumber): self.curSkillButton.SetSkill(skillSlotNumber) self.curSkillButton.Show() self.curMouseModeButton[self.MOUSE_BUTTON_RIGHT].Hide() # Add this if app.__BL_WINDOW_AUTO_HIDE__: def IsOpenRightLeftMouseButtonWindow(self): wndMouseButtonMode = self.mouseModeButtonList[self.MOUSE_BUTTON_LEFT] if wndMouseButtonMode and wndMouseButtonMode.IsShow(): return True wndMouseButtonMode = self.mouseModeButtonList[self.MOUSE_BUTTON_RIGHT] if wndMouseButtonMode and wndMouseButtonMode.IsShow(): return True if self.mouseImage and self.mouseImage.IsShow(): return True return False # End
Inside:
root/interfacemodule.py
Make the changes like this:... self.wndEnergyBar = None import app if app.ENABLE_ENERGY_SYSTEM: wndEnergyBar = uiTaskBar.EnergyBar() wndEnergyBar.LoadWindow() self.wndEnergyBar = wndEnergyBar # Add this if app.__BL_WINDOW_AUTO_HIDE__: (xConstPosTaskbar, self.yConstPosTaskbar) = self.wndTaskBar.GetLocalPosition() (xConstPosEnergyBar, self.yConstPosEnergyBar) = self.wndEnergyBar.GetLocalPosition() # End def __MakeParty(self): wndParty = uiParty.PartyWindow() wndParty.Hide() self.wndParty = wndParty ...
... def BUILD_CloseWindow(self): self.__ShowWindows(self.wndGuildBuilding.wnds) self.wndGuildBuilding = None def BUILD_OnUpdate(self): # Add this if app.__BL_WINDOW_AUTO_HIDE__: xMouse, yMouse = wndMgr.GetMousePosition() xWidth = wndMgr.GetScreenWidth() yHeight = wndMgr.GetScreenHeight() if self.wndMiniMap: (xCurrentMinimap, yCurrentMinimap) = self.wndMiniMap.GetLocalPosition() if (xWidth - 150 <= xMouse <= xWidth and 0 <= yMouse <= 135) or \ systemSetting.IsGUIMode() == False: if xCurrentMinimap > xWidth - self.wndMiniMap.GetWidth(): self.wndMiniMap.SetPosition(max(xCurrentMinimap - 10, xWidth - self.wndMiniMap.GetWidth()), yCurrentMinimap) else: if xCurrentMinimap < xWidth: self.wndMiniMap.SetPosition(min(xCurrentMinimap + 10, xWidth), yCurrentMinimap) if self.wndTaskBar and self.wndTaskBar.IsShow() and \ self.wndEnergyBar and \ self.wndChat: (xCurrentTaskbar, yCurrentTaskbar) = self.wndTaskBar.GetLocalPosition() (xCurrentEnergyBar, yCurrentEnergyBar) = self.wndEnergyBar.GetLocalPosition() (xCurrentChat, yCurrentChat) = self.wndChat.GetLocalPosition() if yHeight - 90 <= yMouse <= yHeight or \ self.IsOpenChat() or \ self.wndTaskBar.IsOpenRightLeftMouseButtonWindow() or \ systemSetting.IsGUIMode() == False: if yCurrentTaskbar > self.yConstPosTaskbar: self.wndTaskBar.SetPosition(xCurrentTaskbar, max(yCurrentTaskbar - 5, self.yConstPosTaskbar)) if yCurrentEnergyBar > self.yConstPosEnergyBar: self.wndEnergyBar.SetPosition(xCurrentEnergyBar, max(yCurrentEnergyBar - 5, self.yConstPosEnergyBar)) if yCurrentChat > yHeight - self.wndChat.EDIT_LINE_HEIGHT - 37: self.wndChat.SetPosition(xCurrentChat, max(yCurrentChat - 3, yHeight - self.wndChat.EDIT_LINE_HEIGHT - 37)) self.wndChat.Refresh() else: if yCurrentTaskbar < self.yConstPosTaskbar + 65: self.wndTaskBar.SetPosition(xCurrentTaskbar, min(yCurrentTaskbar + 5, self.yConstPosTaskbar + 65)) if yCurrentEnergyBar < self.yConstPosEnergyBar + 65: self.wndEnergyBar.SetPosition(xCurrentEnergyBar, min(yCurrentEnergyBar + 5, self.yConstPosEnergyBar + 65)) if yCurrentChat < yHeight - self.wndChat.EDIT_LINE_HEIGHT: self.wndChat.SetPosition(xCurrentChat, min(yCurrentChat + 3, yHeight - self.wndChat.EDIT_LINE_HEIGHT)) self.wndChat.Refresh() # End if not self.wndGuildBuilding: return if self.wndGuildBuilding.IsPositioningMode(): import background x, y, z = background.GetPickingPoint() self.wndGuildBuilding.SetBuildingPosition(x, y, z) def BUILD_OnMouseLeftButtonDown(self): if not self.wndGuildBuilding: return ...
Inside:
root/uisystemoption.py
Make the changes like this:... def __init__(self): ui.ScriptWindow.__init__(self) self.__Initialize() self.__Load() # Add this if app.__BL_WINDOW_AUTO_HIDE__: self.RefreshGUIMode() # End def __del__(self): ui.ScriptWindow.__del__(self) ...
... def __Initialize(self): self.tilingMode = 0 self.titleBar = 0 self.changeMusicButton = 0 self.selectMusicFile = 0 self.ctrlMusicVolume = 0 self.ctrlSoundVolume = 0 self.musicListDlg = 0 self.tilingApplyButton = 0 self.cameraModeButtonList = [] self.fogModeButtonList = [] self.tilingModeButtonList = [] self.ctrlShadowQuality = 0 # Add this if app.__BL_WINDOW_AUTO_HIDE__: self.autoHideModeButtonList = [] # End def Destroy(self): self.ClearDictionary() ...
... def __Load_BindObject(self): try: GetObject = self.GetChild self.titleBar = GetObject("titlebar") self.selectMusicFile = GetObject("bgm_file") self.changeMusicButton = GetObject("bgm_button") self.ctrlMusicVolume = GetObject("music_volume_controller") self.ctrlSoundVolume = GetObject("sound_volume_controller") self.cameraModeButtonList.append(GetObject("camera_short")) self.cameraModeButtonList.append(GetObject("camera_long")) self.fogModeButtonList.append(GetObject("fog_level0")) self.fogModeButtonList.append(GetObject("fog_level1")) self.fogModeButtonList.append(GetObject("fog_level2")) self.tilingModeButtonList.append(GetObject("tiling_cpu")) self.tilingModeButtonList.append(GetObject("tiling_gpu")) self.tilingApplyButton=GetObject("tiling_apply") # Add this if app.__BL_WINDOW_AUTO_HIDE__: self.autoHideModeButtonList.append(GetObject("auto_hide_on")) self.autoHideModeButtonList.append(GetObject("auto_hide_off")) # End #self.ctrlShadowQuality = GetObject("shadow_bar") except: import exception exception.Abort("OptionDialog.__Load_BindObject") def __Load(self): self.__Load_LoadScript("uiscript/systemoptiondialog.py") self.__Load_BindObject() ...
... self.tilingModeButtonList[0].SAFE_SetEvent(self.__OnClickTilingModeCPUButton) self.tilingModeButtonList[1].SAFE_SetEvent(self.__OnClickTilingModeGPUButton) # Add this if app.__BL_WINDOW_AUTO_HIDE__: self.autoHideModeButtonList[0].SAFE_SetEvent(self.__OnClickAutoHideModeOnButton) self.autoHideModeButtonList[1].SAFE_SetEvent(self.__OnClickAutoHideModeOffButton) # End self.tilingApplyButton.SAFE_SetEvent(self.__OnClickTilingApplyButton) self.__SetCurTilingMode() ...
... def __OnClickTilingModeGPUButton(self): self.__NotifyChatLine(localeInfo.SYSTEM_OPTION_GPU_TILING_1) self.__NotifyChatLine(localeInfo.SYSTEM_OPTION_GPU_TILING_2) self.__NotifyChatLine(localeInfo.SYSTEM_OPTION_GPU_TILING_3) self.__SetTilingMode(1) # Add this if app.__BL_WINDOW_AUTO_HIDE__: def __OnClickAutoHideModeOnButton(self): systemSetting.SetGUIMode(True) self.RefreshGUIMode() def __OnClickAutoHideModeOffButton(self): systemSetting.SetGUIMode(False) self.RefreshGUIMode() def RefreshGUIMode(self): if systemSetting.IsGUIMode(): self.autoHideModeButtonList[0].Down() self.autoHideModeButtonList[1].SetUp() else: self.autoHideModeButtonList[0].SetUp() self.autoHideModeButtonList[1].Down() # End def __OnClickTilingApplyButton(self): self.__NotifyChatLine(localeInfo.SYSTEM_OPTION_TILING_EXIT) if 0==self.tilingMode: background.EnableSoftwareTiling(1) else: background.EnableSoftwareTiling(0) net.ExitGame() ...
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Tested,
Working also with:
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For MartySama source:
Change: TCHAR* szModule = ""; To: const TCHAR* szModule = ""; Change: CreateProcess("C:\\Windows\\System32\\dxdiag.exe", "/dontskip /whql:off /t dxdiag_log.txt", NULL, NULL, FALSE, CREATE_NO_WINDOW, NULL, crash_path.c_str(), &si, &pi) To: CreateProcessA("C:\\Windows\\System32\\dxdiag.exe", const_cast<LPSTR>("/dontskip /whql:off /t dxdiag_log.txt"), NULL, NULL, FALSE, CREATE_NO_WINDOW, NULL, crash_path.c_str(), &si, &pi)
Also keep in mind the minidump
#if !defined(_EXTENDED_ERROR_LOG_) #define ENABLE_CRASH_MINIDUMP #endif
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Thanks
On 7/15/2023 at 3:42 PM, [TiTAN] said:As vegas fix is not complete, i quickly made up this shit that at least works, i will rewrite it when i have some time:
def __SelectSkillGroup(self, pageIndex): for pageButton in self.skillGroupButton: pageButton.SetUp() self.skillGroupButton[pageIndex].Down() if self.__CanUseHorseSkill(): if 0 == pageIndex: pageIndex = net.GetMainActorSkillGroup()-1 elif 1 == pageIndex: pageIndex = self.PAGE_HORSE else: skillGroupIndex = net.GetMainActorSkillGroup() if bool(skillGroupIndex): (tmpCurSkillGroup, tmpSkillGroup) = (skillGroupIndex - 1, skillGroupIndex) else: (tmpCurSkillGroup, tmpSkillGroup) = (pageIndex, pageIndex + 1) if self.__CanUseHorseSkill(): self.curSelectedSkillGroup = pageIndex self.__SetSkillSlotData(net.GetMainActorRace(), pageIndex+1, net.GetMainActorEmpire()) else: self.curSelectedSkillGroup = tmpCurSkillGroup self.__SetSkillSlotData(net.GetMainActorRace(), tmpSkillGroup, net.GetMainActorEmpire()) self.RefreshSkill()
LE: We maybe need 3rd button because you will not be able to use horse skills if you have them when no skill group selected
Solved, by mistake i have edited this row and forget to remove it:
Fix BUG MOUNT
in Bug Fixes
Posted · Edited by DemOnJR
Solved using @ Gurgarath post https://metin2.dev/topic/5062-lycan-sync-tree-bug/?do=findComment&comment=153909&_rid=20400
Edit:
Has nothing to do with the Lycan in my case was the Manny that did not work and i have fiexed it doing the following edits: