Hi there! I am trying to create a dungeon and i am stucked at the quest. When the player enters the dungeon, a server_timer is started. Both the timer_name.time and the server_timer() functions are in the start state.
if s == 1 then
pc.setqf("first", 1)
set_state(inlair)
game.set_event_flag("chaos_running_ch"..get_channel_id(), 1)
game.set_event_flag("chaos_ready_ch"..get_channel_id(), get_global_time() + 60)
game.set_event_flag("chaos_leader_ch"..get_channel_id(),party.get_leader_pid())
server_timer("chaos_end_timer", 10)
pc.warp(80012600, 80007800)
end
when chaos_end_timer.timer begin
notice_in_map("Timpul a expirat!")
game.set_event_flag("chaos_running_ch"..get_channel_id(),0)
warp_all_in_area_to_area(80000000,80000000,80025500,80025500,964200,964200,964200,964200)
end
The problem is that the timer refuses to start. I tried to put it everywhere and to call it from other functions. It just refuses to start. Does anybody have an idea about this? I found some topics, but there everyone said to move the timer in start state, but i have already done it.
*Note: the 10 seconds timer is for testing purpose.